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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 12th, 2005, 23:45 Posted By: wraggster
Source - http://www.drunkencoders.com/
Mollusk:
0.60c
- Fixed the speed problem
- Fixed another problem in the sound init
- Adapted the makefile, now just put the mod in the data directory, and put #include modfile.h"
- Fixed upper/lower case problems for linux systems
The downloads have been totally migrated to sourceforge, in 3 packages :
- Examples... (zip)
- PAlib without the examples, a bit smaller (zip)
- Complete package (will include examples and the doc when I update it), in 7z format, though, to take up less space. I'll add a documentation package next time I update it
0.60d
- Library (when compiled) and rom sizes reduced by 150kb
- Optimised the Astar memory usage, now has an init function...
- Added a function to load mod files from GBFS (too large files will kill your DS, though, as it copies them into RAM)
- Added a LargeMap Ex function, in which you chose the tileset size
http://sourceforge.net/projects/pands/
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October 12th, 2005, 23:44 Posted By: wraggster
Ruuvisca has released a Minesweeper game for the Nintendo DS:
I started to develop a classic minesweeper game for nintendo ds. I think this game is now 70-80% ready but there is still many things to do. I haven't got a change to try it on a real nds but it works on dsemu-emulator (also on dualis, but not fully. check info page for details).
Download Here --> http://nintendo-ds.dcemu.co.uk/dsminesweeper.shtml
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October 12th, 2005, 23:32 Posted By: wraggster
For a long time now, I've been wanting to implement breakpoints into DSemu's debugger. Indeed, I remember writing about it here. And for the longest time, I thought having a list that the dispatch looks through every cycle would be too slow. But then I found C++.
The STL has a log-n reverse lookup table (just a map, basically) that I can use to get some viable speed out of the breakpoints. And so I have.
And keep in mind, this is working on Linux; the Windows compile looks exactly the same, and if I could get it to build on OSX, it'd be the same as well. So yeah, it's portable.
It would seem that the project lives once again. I took up the idea recently of using C++ to create a massively modular plugin structure, and it seems to be pulling itself off. As of right now, I have a small amount of an ARM7 core in one plugin, a mode3/4 GPU in another plugin, and a memory plugin tying them together.
Not only that, but the whole lot is portable cross-platform, thanks to the FLTK user interface plugin. And that means I can run this thing on Windows, Linux, yea even on OSX (if it would compile there).
As of right now, the simplest of mode3 demos run, and mic's afire also seems to work fine. Anything else refuses to output. That may be due to missing instructions in the core, or missing graphics; either way, there's a long way to go.
I am, of course, providing the source. Eventually, this'll make its way into the official DSemu repository as a (huge) patch, replacing nigh-on the whole repository with new source files. But for now, you can grab the source at the link below. (You will need fltk's includes and libraries; the Unix makefile checks for them, the Windows one doesn't.)
http://www.dsemu.org/
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October 12th, 2005, 23:03 Posted By: wraggster
Nocturnal Entertainment Australia is proud to announce the release of Catapult v1.42, the latest release of their development system for the Game Boy Advance.
Catapult uses a custom language that is designed around the GBA hardware, and includes an editor, emulator, debugger and an integrated toolset. Catapult currently supports all Windows platforms.
Catapult comes with a comprehensive users guide (450+ pages), and 20+ tutorials for beginners.
Catapult v1.42 includes the following new features:
- GBA multiplayer support
- Office (project management) extensions
- Extended CSL (Catapult Standard Library) - now includes a particle manager and music tracking system
- Improved script editor
- Additional export compression formats supported
- Improved image editor
- 10 new commands
..with more than 800 improvements over the v1.41 release!
An evaluation version of Catapult can be downloaded free from Nocturnal's website, and includes playable demos with complete source code and GBA ROMs.
In addition to the English release Spanish, French and Italian builds will also be released in the coming weeks.
Nocturnal Entertainment Australia - http://www.nocturnal-central.com/
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October 12th, 2005, 23:02 Posted By: wraggster
Source - TheSkeen
SoftDev has updated his port of the FCE Ultra Nintendo Entertainment System Emulator for the Nintendo GameCube to v1.0.6 which includes Real Time Saving (RTS) to Memory Cards, Load Games from DVD and FastBooting from Viper or Qoob modchips!
[ Features ]
* NES Compatibility Based on v0.98.12
* Sound / Graphics Filters
* 1-2 Player Support
* Real Time Saving (RTS) from Memory Card
* Load Games from ISO9660 DVD
* Fast Load from Qoob or Viper
Download Here --> http://gcemu.dcemu.co.uk/fceultragc.shtml
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October 12th, 2005, 22:31 Posted By: wraggster
Dragonminded has released a new app for the DS, heres the news:
I'm posting a working beta of the DS Text editor. No longer is it a viewer with an annoying cursor, but a text editor! There are some bugs, such as horrid things going wrong when it can't wrap a line properly, and I'm sure there's other stuff out there. Please comment! Get it here.
TO DO:
- Real Ins/Ovr button.
- Caps/Shift indicators.
- Proper wrapping of really long lines.
- Repeating characters.
- Touch buttons for the cursor functions.
- Left hand/right hand mode.
- Credits screen.
download here --> http://nintendo-ds.dcemu.co.uk/dstext.shtml
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October 12th, 2005, 22:01 Posted By: xcellcior
anyone know where i can get a pikimin or pikmin 2 rom for an emulator on my computer
i have the dolphin emulator by the way
thx
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October 12th, 2005, 21:21 Posted By: wraggster
Source - ScummVM Site
Hello, fellow users. Now it's time to help the ScummVM team bring out a new release of err... ScummVM. Ta-da!
We have a large amount of changes, new features and bugfixes. Almost every aspect of the program was touched, tuned, altered. So we once again need to ask for testers of every game we support.
We'd like to mention two completely new titles we support now. They are Inherit the Earth and Gobliiins (first one in the series). Please, pay attention to those too.
Instructions on how to do the testing are located at our Wiki page. Please, stick to those and report on our mailing list, on #scummvm or in our forums.
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October 12th, 2005, 21:02 Posted By: wraggster
News from SuccessHK that they are seling Homebrew Compatible DS Consoles (Some of the new DS`s wont play homebrew)
Compatible with Super Pass Key
The latest portable gaming console from Nintendo
Equipped with 2 LCD screens. Besides, the lower one features with PDA-like touch capabilities
Wireless multiplayer for up to 16 players
GBA backwards compatible
they also have new stock of the following:
Nintendo DS Jap ver. New Stock.
Nintendo DS Jap ver. - Candy Pink New Stock.
Nintendo DS Jap ver. - Red New Stock.
Nintendo DS Jap ver. - Turquoise Blue New Stock.
Nintendo DS Jap ver. - Graphite Black New Stock.
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October 12th, 2005, 20:56 Posted By: wraggster
Source - Gamesradar
After bringing you the news back in July that the fantastically fast and furious racer Burnout Legends was on its way to Nintendo DS, we've now uncovered the first shots of the pocket rocket.
As with the PSP edition, Burnout Legends DS combines aspects of the first three console versions of the series and, with unashamed vehicle shunting, upended motors and flying bodywork all present and correct in the new shots, the DS version's smashanigans (You're fired - Ed) look set to be just as addictive as in previous outings.
Penned for release in December, the game's publisher EA has yet to release any detailed gameplay information, and it seems DS's touch-screen will not be fully utilised - these shots merely show maps and statistics on DS's bottom screen.
However, the handheld's WiFi capabilities will surely mean a bit of head-to-head racing and car swappery is on the cards.
Burnout Legends will be released for DS in December and is out for PSP now
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October 12th, 2005, 20:52 Posted By: wraggster
Just because Sega's hitting the reset button on the Sonic the Hedgehog franchise for next-generation systems, that doesn't mean the company is abandoning all of its Sonic efforts from this generation. As evidence of this, Sega announced today that it is publishing the Sonic Advance & Sonic Pinball Party Combo Pack for the Game Boy Advance.
Originally released in 2002, Sonic Advance brings Sonic, Tails, Knuckles, and Amy together to once again thwart the evil Dr. Eggman and his schemes in the series' traditional platform style. Sonic Pinball Party, on the other hand, was at once a departure from the series' formula and a throwback to Sonic Spinball on the Genesis. The combo pack is rated E for Everyone and will be released in November for $29.95.
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October 12th, 2005, 20:51 Posted By: wraggster
Aside from frozen taquitos and bad wine, few parties come in a box. Nintendo is trying to change that with a new bundle set for release next month. Included in the deal is a Nintendo GameCube, Mario Party 7, and two controllers, for the celebratory price of $99.99.
The latest in the Mario Party series features 80 new minigames and comes with the GameCube Mic, a peripheral that accepts voice commands. If the party gets a little crowded, Mario Party 7 also has a board-game-style game that supports eight players.
Currently, $100 will get gamers only a GameCube and a controller. The reasons for the price break? Nintendo recently reported a dip in first-half earnings, with the main culprit being the decrease in interest in the GameCube.
Also, the next wave of next-generation systems is just over a month off, and Nintendo's own contribution to the new era is possibly more than a year away. With new GameCube owners, Nintendo could ease the difficult off-season with software sales.
Mario Party 7 is rated E for Everyone. Both the bundle ($99.99) and the game ($49.99 if purchased separately) will be released on November 7.
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October 12th, 2005, 20:49 Posted By: wraggster
Puppy training simulator Nintendogs has racked up sales of over 160,000 units across Europe in its first weekend on sale, with the Nintendo DS title looking set to match its earlier successes in North America and Japan.
The highly unusual title - which allows players to interact directly with a puppy using the stylus and microphone on the Nintendo DS - launched last Friday in Europe, accompanied by new pink and blue editions of the DS console.
The enormous success of the game mirrors the situation in North America, where the title sold around 250,000 units in its first week on sale. So far 1.5 million units have been sold in North America and Japan alone.
"Nintendogs is clearly helping sell new Nintendo DS hardware," commented Nintendo's senior director of marketing Jim Merrick. "Nintendo DS sales are up between 400 - 700 per cent across Europe; this will further cement our position as leader in the portable market."
In Japan, Nintendogs sold strongly to female audiences and is fingered as a key title in helping to drive the DS console out beyond the traditional gaming demographic in that market, along with other software such as the Brain Training titles - which will appear in Europe in the coming months.
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October 12th, 2005, 20:48 Posted By: wraggster
Nintendo is hoping to bump up Christmas sales by launching a new GameCube and Mario Party 7 bundle in the US and a Pokemon-branded Game Boy Micro in Japan.
From November 7, US shoppers will be able to pick up a GameCube, Mario Party 7 and two controllers for USD 99.99 - the same current price as a standalone console and controller.
The latest instalment in the Mario Party series features 80 mini-games and a multiplayer mode for up to eight opponents. It comes with the GameCube Mic, which allows users to command characters' movements vocally. The game will retail for USD 49.99.
The move follows poor sales for GameCube hardware and software in North America, as recently revealed in Nintendo's half-year financial results. The company's senior marketing director, Yoshihiro Mori, conceded that "The product's life is nearing its end."
So far no GameCube bundles have been announced for Japan, but Nintendo did confirm that a Pokemon edition of its diminutive new Game Boy Micro handheld will be hitting the shops on November 17. Designed in metallic red and black, it features a small white Pikachu silhouette above the A and B buttons.
Nintendo will distribute the product via Pokemon Online and Pokemon Mobile, and through Pokemon Centres across Japan. It will retail for 12,000 yen (USD 105) - the same price as the non-branded Micro.
Nintendo declined to comment on whether any GameCube bundles are planned for Europe, or whether the Pokemon GB Micro will make it over here. However, a representative did confirm that there will be announcements made regarding Christmas promotions over the coming weeks.
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October 12th, 2005, 20:46 Posted By: wraggster
New DS Commercial release:
Meet Phoenix Wright, the rookie defense lawyer new to the scene with the wildest cross-examination skills in town! Take on five intriguing cases to reveal dramatic, stunning, and even comical court proceedings. Use both the dual and touch screens to investigate crime scenes, question witnesses and present shocking evidence. "Objection!" ...It's outrageous fun! You won't be able to put down this laugh-out-loud, riveting adventure!
http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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October 12th, 2005, 01:12 Posted By: DefaultGen
Just checking before I go leech some CF cards off my grandpa, theres no way a CF Type II Microdrive is gonna work with the M3 right? (Its an IBM 1GB Microdrive). Will CF Type II even work?
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October 11th, 2005, 23:45 Posted By: wraggster
Ooh, doesn’t that look nice! Thanks to our love and understanding of the beautiful game, we lucky Europeans are being blessed with this bundle from Nintendo.
The Japanese giant’s latest Mario sports crossover title, Mario Smash Football, is to come bundled with this special edition GameCube – and doesn’t she look bee-yootiful in white?
Retailing at a piffling €99 throughout Europe (expect to pay around £70 in Britain), you’d be justified in thinking it should sell quite well. At those prices, it’s almost worth it if you already have a GameCube – just for the game and natty white controller. Though why such an obvious candidate for multiplayer action should only come with one controller is something of a mystery, especially when the Mario Party 7 bundle the Americans are getting – also announced this week – comes with two.
If you don’t have a GameCube, and are thinking of snapping one up late in the day for playing the new Zelda or completing a console collection, you could do a lot worse than this. And you’ll only have to hang on until November the 18th. If you squint when you’re holding the controller, you could pretend you’ve just brought home an Xbox 360. Bonanza!
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October 11th, 2005, 23:29 Posted By: wraggster
While it's only been a month since Nintendo released its Game Boy Micro, the handheld is already getting a new special edition. Today in Japan, Nintendo announced it will release a special Game Boy Micro Pokémon Version on November 17. The handheld comes in a slick two-toned color, with a metallic red body, a black front panel, and a silhouette of Pikachu on the right-hand side.
The Game Boy Micro Pokémon Version will be available through Pokémon Online, Pokémon Mobile, and Pokémon Centers located throughout Japan. Preorders will be open starting October 20. The handheld will have the same 12,000 yen ($105) yen price tag as the regular Micro. It is the second special edition for the Micro, after the gold-and-red Famicom version that was released alongside the standard edition of the handheld. Neither the Famicom nor the Pokémon versions is yet available in the US.
Though the special editions of the Game Boy Micro are sure to be sought after, the regular version is selling just fine in Japan. This week's edition of Famitsu says the miniaturized version of the Game Boy Advance--the third version of the handheld--has sold more than 200,000 units since it went on sale September 13, 2005. According to Dengeki Online, the handheld sold 148,000 units during its first week of release in Japan, accounting for approximately 55 percent of hardware shipments. Its launch numbers have surpassed those of the Game Boy Advance SP, which sold 110,000 units in its first week when it was released in February of 2003.
The Game Boy Micro has been on sale in the US since September 19, but no US hardware sales figures have yet been released.
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