|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
March 6th, 2006, 19:19 Posted By: wraggster
sgstair has posted more progress on his DS Wifi project:
Ok, well - In case you hadn't noticed I haven't released an updated lib yet. As it stands, I spent too much time doing other things, and am pretty well booked for the next few days as well. I have made a lot of progress, but I'm not ready to release it yet, so well, hang around and it'll be ready before long (next weekend perhaps? Agh! I'm setting deadlines again -_-)
[If you wanna follow along with my progress, I'll be occasionally releasing updates to the test app at the nonstandard location of wifi_test_lib_.nds - this *presently* includes WEP support (of 64 and 128 bits), and a lot of half-done stuff. (many menu items don't work at the moment, but will be completed and enabled before release.)]
More info at his site here --> http://www.akkit.org/dswifi/index.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 6th, 2006, 18:55 Posted By: wraggster
If the fabled 'next gen' isn't as crucial as Microsoft and Sony would have us believe, then it seems Nintendo's reputation for originality and strong niche appeal could be the keys to the Revolution's success. We need to get away from 'next-gen' just being about hardware, says Koch's Lunn. \'Next-gen' should be about interaction. Nintendo is proving that with the DS it's possible to attract new users through more interaction, and the growth of online play is showing interaction with other people can make games more compelling. 'Next gen' is the social growth of gaming, he adds.
My feeling is that Nintendo need not, and will not, worry too much about joining the 'next-gen' debate, offers Chris Lee, ex-VP of Criterion Software, now commercial director of FreeStyle Games. Consumers have always looked to Nintendo for something a little different, in terms of hardware and software. The prospect of Mario, Zelda, Pikmin and Animal Crossing making an appearance on any system gives it immediate appeal - the challenge now is exploding this niche into a more mass market audience.
Perhaps the Revolution's most distinctive USP is its controller, a one-handed wireless wand more akin to a TV remote than a traditional game pad. Sony's SingStar, EyeToy and Buzz titles have proven that a basic controller can help attract an audience that wouldn't normally pick up a game pad. With a simplified controller that everyone can understand, you can open up the gaming audience to people that are afraid of the modern complex controller, says Relentless' Eades. I don't know whether the Revolution controller offers up a simpler interface or whether it adds complexity. I hope it is simpler. We learnt with Sony and Buzz that by offering a controller that needs no instructions you can get a load more people to play your game.
Undoubtedly the controller is novel, and should work brilliantly for certain games types, offers Frontier's Braben. But there will be some resistance, particularly with established styles of games, for which new mechanisms will need to be found. There is also a potential downside - assuming it is a huge success, it could be a pyrrhic victory; I am not convinced that others - third or first parties - can't offer similar styles of controller for Xbox 360 and PlayStation 3, eroding the Revolution's advantage.
Marketing a new console is always a momentous task, and it seems that Nintendo has a bigger job than its rivals. In its hopes of reclaiming turf lost in the last console spat, it's relying on innovation to propel the Revolution into the arms of a new audience. It has to sell old games and new controls to a mainstream consumer perhaps unfamiliar with the subject. It has to entice software manufacturers to construct games differently than they already do for rival hardware. And perhaps most awkwardly of all, it has to convince the retail community to stock a machine where a huge portion of content won't be available on store shelves.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 6th, 2006, 18:21 Posted By: wraggster
Bafio has again updated his WiFi chat program for the NDS.
It allows you chatting with other NDS users using a WiFi connection.
Whats New:
Version 0.9
* New default skin, designed by Rat (Ben) of Drunken Coders
* New keyboard with support for all the keys, shift and caps.
* Multiple messages view (press X to change from 1 message to 4 messages view)
* Menus (back to bootloader, turn off the ds...)
* Settings (change nickname)
* Changable font for the drawings
* Changable skins (simple JPG images, located in the /skins folder)
TODO:
** fix some bugs still present in the server
** Update to the new Wifi library (when out). That will add support for WEP, etc.
* Saving and loading messages from the CF
* Save settings on server and/or on the CF
* Possibly colors and TCP version... not in the near future though
Download via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 6th, 2006, 18:18 Posted By: wraggster
JimmyL has released a new Sodoku type game for the Nitendo DS, heres what he posted:
I'm procrasinating on the rts so I threw together a new game, Sumdoku. I'd never seen this variant of the game until today and thought it was pretty neat, so I figured I'd give it a go. I think it took me longer to figure out if my puzzle was solvable than it did to write the game(it wasn't btw, I had to modify it). I'd say it's harder than most sudoku's, but I haven't really played many. Enjoy.It's compiled in with Crosspics and I haven't posted the source code yet.
Download and Screens via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 6th, 2006, 18:11 Posted By: wraggster
thechuckster has released a new version of his port of the Atari 2600 emulator Stella to the Nintendo DS.
Whats New:
I finally got the sound to work by doing away with some of the unnecessary Stella code (like register write queues) and trimming things down. Best enjoyed with E.T. 
Download via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 6th, 2006, 17:54 Posted By: wraggster
Source Gamesradar
A recent recruitment advertisement suggests that Will Wright's evolution sim Spore is currently in development for PSP and DS.
According to the advert Electronic Arts is looking for programmers with over five years handheld experience to join the company to "be responsible for designing, creating and maintaining game systems and content for Spore handheld titles".
It also mentions this will be for multiple handheld platforms, making PSP and DS obvious choices and GBA and mobile phone versions also possible.
Spore is currently in development for PC by Sims creator Will Wright and his Maxis team. It's a game of extraordinary scale as it enables gamers to sculpt the evolution of a creature from cellular structure all the way through to establishing sophisticated civilisations.
EA is publishing the game and, as it's shown with the Sims franchise, it'll be keen to make the game as multiformat as possible, consequently creating console versions of Spore could well be considered.
Not much has been seen of Spore since Will Wright gave us a quick glimpse at last year's E3 games show, but we expect it to be one of the stars of the show at E3 2006.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 6th, 2006, 17:46 Posted By: wraggster
Some new details of forthcoming Nintendo DS title Metroid Prime Hunters have been revealed - including news that there will be seven deathmatch modes to choose from.
That's according to an interview on Nintendo's official website with game director Masamichi Abe and designer Richard Vorodi. Turns out the deathmatch modes will include Battle and Survival, as well as the inevitable Capture the Flag.
There will also be a Bounty mode, where you're tasked with picking up something called an Octolith and safely carrying it all the way home. Challenge mode will see you battling it out with other players for territory, while Nodes mode puts you in charge of protecting a specific piece of turf. And finally there's Prime Hunter mode, which offers a variation on tag. All of the multiplayer modes will be available both over local area Wi-Fi play and the Wi-Fi Connection service.
The other good news is that Metroid DS will feature a 'Rival Radar' option. If you've got it switched on, your DS will alert you when fellow Metroid fans are in range; it's just like Nintendogs' 'Bark Mode', in other words.
You'll be able to view your statistics - such which weapon you use the most and so on - via your very own Hunter License. And what's more, you'll be able to check out other players' licenses via the Wi-Fi Connection service.
Metroid Prime Hunters is out on May 5th.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 6th, 2006, 17:46 Posted By: wraggster
Source - Eurogamer
Our old friend Internet Reports has been at it again, this time with rumours of a new Star Wars game for PSP and Nintendo DS.
The rumours emerged after online retailers began advertising it on their sites - and this time, it turns out, they were right on the money, and Ubisoft's quietly had it on its schedule for a little while. Called Star Wars Shadow Strike, it's currently in development for both handhelds, and is due to hit the shops in May.
That's all they're saying for the moment, though; as for what type of game it'll be, all we know is that it's described as an "action" game on Ubi's latest release schedule.
Ubisoft also confirmed that a Star Wars double pack for Game Boy Advance is due out this spring - but there's no word on which titles it'll include just yet.
Star Wars Shadow Strike is out on May 26th.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 6th, 2006, 17:43 Posted By: wraggster
News of a Major New Modchip for the Gamecube, heres the details:
DuoMod has made its entry in the Gamecube market with the Duo Q, a new Gamecube modchip with the quality seal DuoMod is known for!

- Supports multi-disc and AR
- compatible with all regions & all versions
- region free loading
- low power design
- Simple 6 wire installation points
- super easy wireless install
- Jumperless solution for Pal, US and Jap machines
- no need to remove mainboard
- PAL/NTSC region force
- installation control LEDs
- switchable read setting adjustment / error retry (left joystick toggles upon booting)
- switchable audiofix (right joystick toggles upon booting)
- anti-static packaging
- THIS PRODUCT IS NOT UPGRADABLE
Buy yours at Divineo China
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 5th, 2006, 11:52 Posted By: wraggster
IGN have posted an Hands on of the new DS Lite, heres an excerpt:
Luckily, before the whole Japanese launch debacle, Nintendo hopped on over to the IGN offices to bring over the system so we could see what the big deal's about. Though the company still hasn't revealed when the system's making the hop over to the US, it's pretty obvious that the system will ship stateside eventually, and Nintendo's rightfully proud about the redesign enough to give us a preview.
When we get our final units in-house, we'll go through the usual photo shoot comparing sizes and differences between the two systems, as well as give you our final verdict if this system's more comfortable than the original or simply a handheld gaming crampfest. Until then, this early hands-on will have to do.
The unit Nintendo brought over was what the company claims is a "prototype" version, but realistically what we had in-hand was essentially what the Japanese (and the rare, lucky US importers) are currently playing. So the unit in-hand is, we're guessing, the final edition, with Nintendo playing it safe by offering the "prototype" disclaimer.
That said, this "prototype" is gorgeous, and once you see the DS Lite and hold it you'll wonder why Nintendo's going to still be producing the original Nintendo DS system -- everything on the original system has been tightened up and sleekened out, clearly aiming to gadgetize the look as close to the Revolution controller and Game Boy Micro as possible. Even the buttons and D-pad are similar to the remote control and mini GBA, right down to the D-pad style.
Most notably, the two screens are absolutely brilliant on the DS Lite, and clearly the biggest positive change to the whole system. The original LCDs on the original DS system were completely functional but they are, and always have been, a bit on the dark side. On the DS Lite, the screens can be set at four different illumination levels, and even at the lowest brightness setting the screens are brighter, more colorful, and have a wider viewing angle. The two screens work much better together on the DS Lite, not suffering from the "one bright/one dark" appearance of the original system.
Read the full article at the link above.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 5th, 2006, 11:45 Posted By: wraggster
Source DSFanboy
Ouch. A reader sent us this picture of a rather heavily priced DS Lite that he came across in the region of Akihabara. That price converts to about $360, or worse yet, a hefty 10,025 Russian Rubles. Looks like the people who weren't willing to stand in line for a Lite are going to be looking at their precious piggybanks with malice in their eyes and a hammer in the hand.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 5th, 2006, 11:42 Posted By: wraggster
Rich Whitehouse has released a new version of HexenDS, heres whats new:
-Moved from devkitPro r14 to r17, fixing a lot of common bugs in the process (this should take care of the swapped screens problem some people have as well).
-General speedups. Lots of them.
-Low detail mode from Doom incorporated (made low detail versions of all of Hexen's
rendering functions). ARM versions of col/span low detail rendering also included (which are around 13% faster than their GCC O3 versions).
-On-demand texture patch resizing, in order to lessen memory use (should solve any remaining Z_Malloc errors, especially with those huge animating textures).
-Fixed the info screen displaying unreadable junk on the main screen (but it's still info from the PC version, just think of it as authentic!).
-Added an invert look option in the menus.
-Tweaked touchscreen code more to make it more errorproof (it has always worked fine on my hardware, so this isn't 100%).
-When errors occur, the game will display them instead of stopping and spinning in place, so that you can go to my forums and yell at me about them (if someone else hasn't already).
-Fixed mana bars not rendering empty space on the bottom screen.
-Proper loading screen for the initial load sequence.
-Removed the need for cat from the wad-building process.
Download Via comments:
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 5th, 2006, 11:30 Posted By: wraggster
DragonMinded has posted a new version of his Organiser for the DS, heres whats new:
Fixes in this release (1.62 BETA) include:
Added a calculator!
Added option to hide hidden/system files on browser.
Hidden/system files now show up as greyed when visible.
Several new fields to be translated.
Fix for small fonts not showing umlats, etc.
Fix for some things not being clickable with stylus in alternate languages.
Fixed issue where cursor would disappear after last character on addressbook.
Fixed issue with length of some fields being one less than needed.
Download via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 4th, 2006, 12:12 Posted By: wraggster
Inferno posted this update to his DS Remote (formerly DS Chat proggy)
Some new added features and new communication method for winamp (you can see the current song playing etc.), new shell to work with DSRemote
Download via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 3rd, 2006, 23:37 Posted By: wraggster
Source - Drunken Coders
tftpds is a Nintendo DS application that recieves a file over the wireless network and programs your Flash Advance Pro flash cart inserted in the GBA slot. It can then boot .ds.gba and .gba-files. It can also read/write sram.
Changes:
* A GUI which lists files on cart
* Boots gba files
* Read and write sram
* Using paths to select where to write
* Fixed a bug in dswifi which prevented large files from working correctly
Download via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 3rd, 2006, 23:33 Posted By: wraggster
Sgstair posted this news:
Ha-HA! With some help from a friend I've finally discovered why WEP wasn't working in my lib! Needless to say, WEP will be correctly working in the next release. Speaking of next releases, I'm nearly complete with DNS and TCP, so I'm going to try to release something in 2 days (that's Saturday) with DNS, TCP, WEP, and maybe even DHCP (depends on how little time I waste being lazy). There are some other more subtle improvements coming in this release too, I'm sure you'll all appreciate it 
Also, since this friend has been working on reverse engineering the wifi chipset further than I have, I'll be integrating a number of his findings into my documentation soon, which will give some insight into some of the presently undocumented hardware and will clarify a number of areas that are presently somewhat documented. Keep watching for updates, though, idling in #dswifi on EFnet is a better way to know instantly when I have actually released something
More info at his site here --> www.akkit.org/dswifi
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 3rd, 2006, 23:03 Posted By: wraggster
Shaun Taylor has released a new version of his organizer suite for the Nintendo DS.
Whats New:
Added a calculator!
Added option to hide hidden/system files on browser.
Hidden/system files now show up as greyed when visible.
Several new fields to be translated.
Download via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
« prev 
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
next » |
|
|