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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 14th, 2006, 21:27 Posted By: wraggster
News from Lik Sang
After fitting Magicstor's 4 gigabytes Microdrive into the PSP, through their clever Memory Stick adapter, Datel is moving on multiplying products that make use of the same storage solution for all consoles. Hot on the heels of the successful and popular 4GB Hard Drive for the PSP, Datel is trying indeed to expand their range to the Xbox 360, as we were reporting a couple of weeks ago, and now, more excitingly, to the Nintendo DS too!
Immediately posing as serious competition for the NDS/GBA Movie Player and for Nintendo's Play-Yan, Datel's 4GB Max Media Player will feature playback features for various types of files, video or audio. You will be able to watch your movies, browse through your pictures and listen to your songs on the Nintendo DS thanks to this new converter, same as you can do using the two products mentioned above for a very long time already. Where the new device from Datel differs from the previously released add-ons is in the memory solution it relies on (built-in hard drive instead of exchangeable compact flash or SD cards, that respectively Movie Player and Play-Yan were making use of), and in the fact that the main software slots in through the actual Nintendo DS cart port rather than via the GBA connector. We hope that this will allow new display options and more features that were not possible with its two predecessors, but in order to check that out, we will need an evaluation sample of the 4GB Max Media Player to be in our mits. We are trying to score one from our mates at Datel while you are reading this, stay tuned for our hands-on report as soon as the first prototype reaches our desk.
Preorders are written down for 179 US$, and release date is poised to be March 2006. This is our final price for the product, after cross-checking earlier information with Datel directly.
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February 14th, 2006, 21:23 Posted By: wraggster
New Commercial DS game released, heres the info:
Another strange and obscure Japanese game for the Nintendo DS, where you take the role of a High School freshman named Kaidou Kyuji, who enters a quiz tournament. He will compete against several geniuses such as the European champion of Quiz, Japan's King of Quiz or Mister IQ 200. The winner will earn a hefty 100 million yens prize. 7,000 questions are featured in the game, ranging from multiple choice, memory games and maths calculations and will take place in several location such as a volcano, a desert or a jungle.
More info here --> http://www.lik-sang.com/info.php?pro...5&lsaid=219793
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February 14th, 2006, 20:36 Posted By: wraggster
Bringing the traditionally PC-centric football management genre to consoles has always been a tricky task. Rapid menu navigation has never lent itself well to console joypads, and finding an effective console interface has been a constant hurdle for developers. However, veteran management dev Sports Interactive has created an intuitive interface with Football Manager '06 on Xbox 360, but, as it also shifts gaze to the potential of Nintendo's Revolution innovation, it spies plenty of new interface opportunities.
In an interview with CVG, SI's managing director Miles Jacobson has revealed his ideas for a Football Manager on Revolution. While he's admitted that the company doesn't have development kits for the system, he's said that he's keen to check out Nintendo's new console. "We will happily evaluate any platform to see if the game [Football Manager] can be done on it," he explained. "If Nintendo ever want to talk to us they know where we are."
Jacobson then shared some creative spark with us, on what could well turn out to be Football Manager Revolution. "It'd be quite interesting though, you could use the controller as something to tell the players off at half-time," he suggested, "wagging it at the screen could mean they've been bad and making a tick could mean they've been good." He then quickly expressed his satisfaction with the Xbox 360 interface: "You could use [the Revolution controller] as a cursor but we're very happy with the control system on the 360."
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February 14th, 2006, 00:28 Posted By: wraggster
Linkers4U.com have the new SuperPass 2 for sale at their store, heres the info:

Product Features
Support ALL version NDS and IDS
Compatible with SuperPass 1(Default Firmware)
Support ALL ver NDS console
User can upgrade the firmware of SuperPass2 by themself
A Programmer Kit included (for upgrading the firmware of SuperPass)
More Description
If you are a programmer, NDS SuperPass Key gives you the ability to test your programs on the DS hardware, not just in an emulator. If your not a programmer, it allows you to download demo's from the internet and play them on your DS. SuperPass Key is easy to use. The only requirement is that you need a flash cart or Super Card and a commercial DS cart to work with it.
Important 1. If you are using an old version NDS, you do not need to update the firmware of SuperPass 2 Key. You can just use SuperPass 2 Key and a random Original NDS cart.
2. If you are using a new version NDS, you need to update the firmware of SuperPass 2 Key. Simplely, different Original NDS cart need to work with different SuperPass 2 Key firmware.
Buy the SuperPass 2 at Linkers4U.com.
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February 14th, 2006, 00:19 Posted By: wraggster
Linkers4U.com have the new G6Flash 3rd Gen 2G Flash Cart Set for sale at their store, heres the info:

Product Features
Supports both GBA and original DS save data
Real GBA/NDS Mode with 'Full-NDS' game function
100% flashcard game compatibility
Support Movie, Picture, Ebook, Music
Super Real Time Save Function
More Description
Compatible with PassKey.
100% movie compatibility.
High speed data conversion with excellent video quality.
Up-to-Date Crystal Engine embedded.
100% flashcard game compatibility.
No slow-downs.
No conversion is necessary before running games.
Fully supports normal save data backups, and has a SMS system.
Battery and RTC IC embedded.
Highest compatibility Instant Save Function, Software Rest, IPS Cheat etc.
''Easy-Call'' special effect menu. Only one 4-key combination for all functions, key combination convenience for both NDS/GBA consoles (no need to remember so many different 4-key combinations for SAVE, RESET etc?
Support ''clean dump'' data.
Worlds first innovative NDS/GBA BOOT-UP CORE (NDS boots up with PASSKEY, GBA can be boot up with or without PASSKEY)
Supports games/programs of capacity larger than 256Mbit in size with no delay in game speed.
Real GBA/NDS Mode with ?Full-NDS ?game function.
Fast-Boot technology, games can boot up within 2 seconds (even 512Mb in size.)
Supports both Touch Screen Control and Button Key Control .
Supports ''Save data'' backing up into GBA or DS card & all save types are supported, including muti-saves.
Perfect ''Multi-NDS-Game'' function and menu.
Multi Game Save Management System (SMS).
Buy the G6Flash 3rd Gen 2G Flash Cart Set at Linkers4U.com.
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February 14th, 2006, 00:17 Posted By: wraggster
Linkers4U.com have the new G6Flash 3rd Gen 2G Flash Cart Set for sale at their store, heres the info:

Product Features
Supports both GBA and original DS save data
Real GBA/NDS Mode with 'Full-NDS' game function
100% flashcard game compatibility
Support Movie, Picture, Ebook, Music
Super Real Time Save Function
More Description
Compatible with PassKey.
100% movie compatibility.
High speed data conversion with excellent video quality.
Up-to-Date Crystal Engine embedded.
100% flashcard game compatibility.
No slow-downs.
No conversion is necessary before running games.
Fully supports normal save data backups, and has a SMS system.
Battery and RTC IC embedded.
Highest compatibility Instant Save Function, Software Rest, IPS Cheat etc.
''Easy-Call'' special effect menu. Only one 4-key combination for all functions, key combination convenience for both NDS/GBA consoles (no need to remember so many different 4-key combinations for SAVE, RESET etc?
Support ''clean dump'' data.
Worlds first innovative NDS/GBA BOOT-UP CORE (NDS boots up with PASSKEY, GBA can be boot up with or without PASSKEY)
Supports games/programs of capacity larger than 256Mbit in size with no delay in game speed.
Real GBA/NDS Mode with ?Full-NDS ?game function.
Fast-Boot technology, games can boot up within 2 seconds (even 512Mb in size.)
Supports both Touch Screen Control and Button Key Control .
Supports ''Save data'' backing up into GBA or DS card & all save types are supported, including muti-saves.
Perfect ''Multi-NDS-Game'' function and menu.
Multi Game Save Management System (SMS).
Buy the G6Flash 3rd Gen 2G Flash Cart Set at Linkers4U.com.
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February 13th, 2006, 21:38 Posted By: wraggster
Mic has released yet another new version of his Nintendo DS Emulator for windows, heres whats new:
GPU: Added partial support for capturing
GPU: Added support for luma effects on bitmap OBJs
GPU: Fixed luma increase for BGs
GPU: Fixed a bug with luma decrease enabled and no target layers selected
GPU: Corrected the master brightness algorithm
Download via comments
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February 13th, 2006, 21:12 Posted By: wraggster
Looks like the PSP isn't the only portable gaming device in town to get a Datel MAX 4GB hard drive attachment ; the same sickos who brought our already hefty PlayStation Portable to a near unbearable size have whipped up the MAX Media Player for the Nintendo DS, which turns those empty GBA and DS game slots in your portable into some sort of multimedia monster. We're still waiting to find out exactly which codecs it supports, but what we're more concerned about is how well this thing's going to work in our DS Lite (whenever we actually wind up getting one of those).
http://uk.codejunkies.com/news_revie...=17&i=8952&s=8
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February 13th, 2006, 20:38 Posted By: wraggster
Infantile Paralysiser has updated his shell/media player for the Nintendo DS to v0.999.
Whats New:
The FAT library was updated to gba_nds_fat_2006-02-09.
MagicKey2/3 was supported.
A small bug to shuffle was corrected.
The maximum reduction rate of the image has been improved from 65% to 50%.
MP3Plugin:A reactive speed of the seek operation has been improved.
DPGPlugin:'mpeg1-audio-layer-2' can be used for the audio codec.
DPGPlugin:Going up to 400% of the volumes other than movie can be done.
DPGPlugin:A synchronous problem was solved.
dpgenc:The mode to be able to acquire the audio by using mencoder or ffmpeg was added.
Download Here --> http://mdxonline.dyndns.org/archives/nds/index.html
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February 13th, 2006, 20:33 Posted By: wraggster
New Keyboard app, heres the info:
"Ever since I saw Ferris Bueller's day off (IMDB) I wanted to have a sampling keyboard, but these things were always too expensive for me. So, as a first coding experiment with my Nintendo DS, I coded a software sampling keyboard that uses the DS's microphone and touchscreen. It's still pretty basic, but I think it's already quite funny to use. So, feel free to try it out and please give me bug reports and feature requests.
News!
The new version 1.1 is out! I figured out what the various problems with microphone quality were and fixed them So now, sound quality and volume are vastly improved!
Sorry for the huge delay and sorry for not adding new features. Several people had great ideas on how to make this program much cooler. I'm kind of working on these, but for another project, that is soon to be released. After that, a new sampling keyboard will come. Please be patient :-)"
Download Here --> http://tobw.net/index.php?cat_id=3&p...pling+Keyboard
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February 13th, 2006, 20:16 Posted By: wraggster
As many of you are probably already aware, I am making an Organizer Suite for the DS, aptly named DSOrganize. Although it is still in early beta, it is quite usable. Current features include:
Calendar mode with editable reminders.
Day Planner mode with editable time slots.
Address Book with vCard support. Currently this can read and write back .vcf files that can be used in Apple's Adress Book, Outlook in Windows, and probably plenty of other apps in Linux. It does not, however, preserve data that it doesn't support, as currently there is a bug I can't trace in this routine.
INI file settings, with a configuration screen in the app.
Handwriting recognition. Just start a glyph on an empty part of the screen. View the alphabet below for information.
Multiple language support, see Sample.lng for usage. Dutch translation maintained by bLAStY and dsboi.
Fixes in this release include:
Fixed a bug with Edit DayView displaying wrong edit times.
Fixed the bug where DayView randomly lost entries (again).
Added 12/24 hour time and first/last name swap options.
Fixed special characters on the address display font.
Fixed cursor jumping back to current time when you cancel an edit on DayView and Address View.
The handwriting recognition is not nearly 100% done. Also, the app currently only works when the DSOrganize directory is on the root of the card. I will be fixing this as time goes on, but for now it stays like this. The last tested release is reported to work on GBAMP, SC SD, M3 CF. Please continue to test each release I put out for compatibility, especially since chishm just put out a new FAT lib. I am aware of the slow calendar load time on SC SD and the random crashes some people are experiencing with the SC. I think this is due to the nature of the driver being beta right now. I haven't seen this behavior at all when testing on GBAMP.
Download Here --> http://www.youngmx.com/?loc=ndsdev/DSOrganize
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February 13th, 2006, 20:14 Posted By: wraggster
ETK is working on a Pong Game for the DS, heres what he has posted:
I have improved it a bit, new gfx and added some missing collision, it doesn't works like I want to ... maybe I can fix it tomorrow
v0.1a updates:
-New GFX
-Added an effect to the balls
-50% of the code has changed, it's more readable now
-Code optimized
-Fixed time counter bug
-Added a 'Press Start' screen
Download at his site here --> http://etk.scener.org/
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February 13th, 2006, 20:12 Posted By: wraggster
thechuckster has released a new version of Stella DS. It's a port of the Atari 2600 emulator Stella to the Nintendo DS.
Heres whats new:
I compiled in the latest version of chism's FAT library. Now StellaDS should support more devices such as the Supercard SD. Tweaked the menu to allow wraparound. Began using Subversion to manage my source code under the suggestion of StoneCydh from #dsdev.
Download Here --> http://nintendo-ds.dcemu.co.uk/stellads.shtml
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February 13th, 2006, 19:40 Posted By: wraggster
Spacy updated the best GBA Emulator for Windows, heres the info:
Hi there!
I have put together another fine Work-In-Progress release.
PokemonHacker is actualy fixing some bugs in the GB emulation core. I will release my 1.7.7 final version as soon as he is finished with fixing bugs. But I also have to complete some things (HQ4x for example).
Here are the changes to the last WIP version:
- Applied mhamanaka's patch for the jopyad config problems for japanese users
- Updated DirectInput to version 8
- Updated DirectSound to version 8
- Changed DirectX Initializations
- Updated GNU GPL info in every source file
- Removed some remaining SDL code
- Increased code's 64 bit compatibility
- Fixed Tab order for Option Dialog
- Dialog for video settings now working
- D3D: Calculation of the image position is now done only once instead of every frame
- Pre-defined full screen resolutions now keep the current bit depth
- Pre-defined 1024 & 1280 modes work now with D3D
- Replaced TheCloudOfSmoke's color set with a better one, made by PokemonHacker
- Made fullscreen mode select code look better
- Removed remaining GUID variables from DirectDraw
- Added option to D3D to keep aspect ratio (affects windowed & fs mode)
- Removed MaxScale option (it is useless in my eyes and hard to implement with matrices)
- Updated about box
Download via comments
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February 13th, 2006, 19:29 Posted By: wraggster
Revolution game announcements are steadily picking up pace as the videogame world waits with baited breath for Nintendo's impending grand unveiling, and the latest title confirmed for the wand-'o-matic hails from Blitz Games.
Unfortunately Blitz Games, based in the UK, isn't saying a fat lot about its Revolution game at the moment. All the details it's willing to spill at this stage are that it's signed the title up and it'll "be announced shortly by a major publisher." So, erm, keep eyes peeled for an announcement, coming soon. Ho-hum.
Still, Andrew Oliver, co-founder and development director at Blitz Games, was willing to express general feelings about Nintendo's new console. He's said the developer is "genuinely very excited to be working on the Revolution", adding: "Nintendo's innovation over the years has trail blazed new concepts and the new controller is no exception. It will give people new ways to play existing genres but moreover we hope it will spawn altogether new gaming experiences."
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February 13th, 2006, 19:25 Posted By: wraggster
With its two usable screens and handy touch-screen interface we're surprised that a Nintendo DS web browser is yet to hit the scene. By the looks of it though, Nintendo's vice president of sales and marketing, Reggie Fils-Aime, is just as surprised at this omission as we are - and plans to do something about it.
Speaking to American games mag EGM, the Fiks-Aime explained, "We thought a licensee (third party) was getting into that area, and once we heard that we backed off", adding that Nintendo might develop the DS web browser itself. "If we end up seeing that nobody's really going to enter that space, it may be something that we'll go back and look at. I know that Mr. Iwata has talked about it."
With 860,000 people now battling it out on Nintendo's Wi-fi Connection service, we're sure that a fair few DS owners would be interested in some touch-screen web browsing. Expect more news as it comes.
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February 13th, 2006, 19:17 Posted By: GPF
REminiscence is a rewrite of the engine used in the game Flashback from Delphine Software. This program is designed as a cross-platform replacement for the original executable and uses the SDL library. Original version by Gregory Montoir, cyx@users.sourceforge.net - http://membres.lycos.fr/cyxdown/reminiscence/

Copy the original dos data files into the romdisk/Data directory and run the createromdisk.bat which will create the romdiskfs and append it to the end of the nds and ds.gba binaries.
Still needs support for sound in my SDL library, so no sound in this release.
Has been tested on the superdisk and m3 and should work with any flashcard that supports appended filesystems, its not compatible with the gbamp though, I still need one for testing if anyone has one to send me or wants to buy me one
Enjoy,
Troy Davis(GPF)
http://gpf.dcemu.co.uk/REminiscenceDS.shtml
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February 13th, 2006, 19:06 Posted By: wraggster
Game Daily has posted their pics for the nine most obscure N64 games they feel should grace the download service on Nintendo's forthcoming Revolution console. From the article: "Some of [N64's] games actually changed the entire industry which is why we're more than willing to sit down with our shiny new Revolution consoles and download lots of great N64 titles, and while we're pretty sure that Nintendo will give us the goods when it comes to Star Fox 64 and Mario Kart, there [are] plenty of obscure games that we'd like to play... These games may not be as popular as Ocarina, but they deserve their spot amongst the greats."
Jet Force Gemini
Space Station Silicon Valley
Beetle Adventure Racing
Blast Corps
Sin and Punishment
Pilotwings 64
The New Tetris
Wetrix
Midway's Cruis'n games
http://www.gamedaily.com/specials/Nintendo_Nine/
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February 13th, 2006, 19:04 Posted By: wraggster
Nintendo has declined to update the release status of The Legend of Zelda: Twilight Princess since announcing that the title would be delayed into 2006, but according to TVG, Best Buy recently informed pre-orderers that the game will not ship until November—at the earliest. Gulp.
If true, we can expect to see Twilight Princess debuting alongside the Nintendo Revolution, as many have speculated would be the case all along. A current-gen title the killer launch app for a next-gen console? Hey, if there's a company that's gonna pull it off, its name's Nintendo.
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