Rich Whitehouse has released a new version of HexenDS, heres whats new:
-Moved from devkitPro r14 to r17, fixing a lot of common bugs in the process (this should take care of the swapped screens problem some people have as well).
-General speedups. Lots of them.
-Low detail mode from Doom incorporated (made low detail versions of all of Hexen's
rendering functions). ARM versions of col/span low detail rendering also included (which are around 13% faster than their GCC O3 versions).
-On-demand texture patch resizing, in order to lessen memory use (should solve any remaining Z_Malloc errors, especially with those huge animating textures).
-Fixed the info screen displaying unreadable junk on the main screen (but it's still info from the PC version, just think of it as authentic!).
-Added an invert look option in the menus.
-Tweaked touchscreen code more to make it more errorproof (it has always worked fine on my hardware, so this isn't 100%).
-When errors occur, the game will display them instead of stopping and spinning in place, so that you can go to my forums and yell at me about them (if someone else hasn't already).
-Fixed mana bars not rendering empty space on the bottom screen.
-Proper loading screen for the initial load sequence.
-Removed the need for cat from the wad-building process.