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February 16th, 2006, 02:02 Posted By: wraggster
Today, Nintendo announced the inclusion of a web browser for its portable powerhouse, the DS. Naturally, if the DS is getting web surfing capability, wouldn't the Revolution also see some of that action? According to Nintendo Gal, who thought to phone NOA to get the official word. According to the voice on the other line, "Revolution owners will have the option to purchase that functionality."
It seems fitting, but no concrete details have yet to be announced. We are hesitant to call this a confirmation, as the information came from a phone operator and not a higher-up (Shiggy, Iwata, or Reggie). With GDC and E3 coming up, though, that all could soon change.
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February 16th, 2006, 01:58 Posted By: wraggster
Last week's Gamasutra question of the week dealt with the possibility of new genres for Nintendo's Revolution system. Some interesting answers from the industry, as always. From the article: "I would say the interesting part is not what new genres will come about, but how most existing genres will be transformed by this. For example, fighting games will no longer have to be about special moves and combos when you can simply put one controller in each hand and start punching and blocking like in real life (maybe strap one on a leg to kick).
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February 15th, 2006, 18:24 Posted By: wraggster
Happy Nintendo Wednesday everyone! Following the company's revelations of DS web browsing shenanigans and TV tuning escapades, it's our duty to bring you some juicy DS software nuggets too. Unfortunately, when we say nuggets, we're not joking - expect a single paragraph news belch to follow.
To kick off, New Super Mario Bros. for DS, Nintendo's first proper 2D Mario platformer since either Super Mario World or Yoshi's Island (depending on your quantitive methodology), is now scheduled for Japanese release this May - somewhat surprisingly, given the veil of secrecy surrounding the title up to this point. The game combines traditional 2D environments with some very impressive looking 3D models and, it goes without saying, we're more than a little excited about the whole thing.
Furthermore, in a surprise third paragraph, the company also announced that Konami's competition-flattening Winning Eleven series (Pro Evolution Soccer in the West) is scheduled to hit the DS soon. Although not much is known about the title at the moment, Nintendo did confirm that the game will feature online play utilising its Wi-fi Connection service. Knickers: officially damp.
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February 15th, 2006, 18:17 Posted By: wraggster
Dark hints, rumours and much reading between the lines suggests Nintendo still has one major secret about the Revolution to reveal - and all eyes have been looking to the Games Developers Conference next month for the grand revelation. But new rumours hitting the 'net say the cat might be out the bag already.
The game's afoot, quite literally in this case, as newest gossip now suggests a foot-controlled peripheral is planned.
Okay so it's got to be taken with the usual truck-load of salt, as gaming blog Kotaku points out - but the site quotes info from a source (who apparently has a mate working on third-party Revolution peripherals) revealing details on a piece of Revolution hardware codenamed Kick Stick. According to the source, the peripheral sits on the floor in front of your chair and sports two insets in which a player places his feet.
"...when your feet are placed inside the contoured grooves you are able to slide each foot independently within a radius," the source stated his friend had informed him, adding that this friend also "gave the example of a FPS."
"In one hand you have your analog stick for turning and looking, tethered to that is the revolution controller that is used for aiming/zooming and moving the reticule. The Kick Stick is what you use to actually move. If you wanted to walk forward in the game you would slide your feet slightly forward on the device. To run you would slide your feet further forward. To strafe, one foot is stationary, while the other moves in the direction you wish to strafe."
Is this peripheral really genuine? Or is it simply a Nintendo fan-boy's wet dream? We've absolutely no idea, but while it sounds beyond the far side of reality, we have to admit that it's an intriguing idea. We'll just have to wait and see what emerges from the official Nintendo Revolution info vault in the near-future. We'll keep taking the pills naturally.
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February 15th, 2006, 18:15 Posted By: wraggster
In a press conference scheduled to take place in Japan today, Nintendo announced that a non-firmware web-browser add-on from Opera and a 1Seg Digital TV Tuner add-on will be arriving for the DS in Japan. There's no word yet on bringing these add-ons to the West, though Reggie's hinted at it already.
The Opera software will release in June for roughly $32. Additional items of note include a May Japanese release date for New Super Mario Brothers (helloooo, import), a budget price for Tetris DS, the announcement of several games like Calligraphy Training DS and a cooking title, footage shown from Children of Mana and Xenosaga Episode 1-2, and "brief talk" concerning games such as Super Robot Wars, Dynasty Warriors, and Winning Eleven Nine (with the latter two titles getting Wi-Fi support).
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February 15th, 2006, 18:12 Posted By: wraggster
Pang Ya, anyone? Tecmo's porting it's online golf game, Pang Ya, to consoles, starting with the Revolution. Besides being a strong candidate for Nintendo's next-gen Japanese launch, few other details about the game are known. Will Pang Ya take advantage of the Revolution's gyroscopic capabilities? Will gamers be able to tee off on the online network? Will the title be released outside of Japan? Your guess is as good as ours
http://service.gamania.co.jp/pangya/
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February 15th, 2006, 18:11 Posted By: wraggster
Nintendos new Nintendo DS Lite the new cooler version of the DS is out in March and SuccessHK have today on their site announced they are taking preorders for the newly designed console.

The price is USD 161.00 which is cheaper than ive seen elsewhere, Preorder yours at SuccessHK.
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February 15th, 2006, 18:00 Posted By: wraggster
Nintendo goes just a little bit further with its plans to update the Nintendo DS, announcing that it should soon be adding features—like web surfing and HD TV programming. Though this would first be for Japanese DS owners, the company hopes to begin selling the web browser (which will work in conjunction with the DS’s WiFi wireless network) in June and launch the card with digital TV receiver and antenna by the end of 2006. The web browser was developed with Opera software and should cost about $32.
Other announcements included a new lineup for Japanese software, like a foreign language guide for travelers, a reference guide in Japanese and English, training software to improve penmanship in Japanese and a cooking guide giving step-by-step voice instructions for recipes. Wow. Oh, and Tetris DS that would include characters like Mario and Donkey Kong in awkward poses.
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February 15th, 2006, 17:55 Posted By: wraggster
Following on the heels of Sony's introduction of a web browser for the PlayStation Portable in the middle of last year, Nintendo has announced that the Opera browser will be made available for the DS handheld in the coming months.
Unlike the PSP browser, which was distributed for free as part of an update to the system software in the machine, the DS browser will be sold like a game cartridge, it was announced in a presentation in Tokyo yesterday.
The browser will fully support the features of the system including the dual-screen layout and the touch-screen input method, and will allow users to browse the web from any wireless network - although whether web browsing on the system will be free at locations which have Wi-Fi Connection hotspots remains to be seen.
The Opera browser is also available on a range of other PC and mobile platforms, but this is the first time that it will have been ported to a videogame console. Information about the availability of the browser has yet to be announced.
This isn't the first piece of non-games software to be announced by Nintendo for the DS; at the start of this year, the company revealed that a range of travel phrasebooks for the console are in the works.
The announcement of the browser was made at a special event in Tokyo which was mostly designed to introduce the forthcoming DS Lite console to the Japanese press, but which also served as a forum for a number of new product announcements. Along with the browser, Nintendo also revealed plans to launch a digital TV receiver for the DS in Japan, which will plug into the standard game port and will receive terrestrial digital signals used by Japanese broadcasts.
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February 15th, 2006, 17:44 Posted By: wraggster
SuperNDS over at the Chinese TGBUS.com forums presented all the NDS lovers out there with a very special Valentines Day gift. He released his very own Nintendo DS Lite Valentines Day Edition today in the forum with regards to all NDS fans. As quickly pointed out by fellow TGBus members, it needs to be clarified that this is not an official Nintendo version. Enjoy the view, you will never be able to touch it!
Check out the screenshot at lik Sang here --> http://www.lik-sang.com/news.php?artc=3799&lsaid=219793
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February 15th, 2006, 17:37 Posted By: wraggster
Divineo China have posted on their website that they have New Replacement Screens for the GBA and GBA SP for sale now, heres the info:
We have now fully in stock GBA and GBA SP brand NEW replacement screens, the most demanded repair parts for these 2 popular handheld consoles!

More info at Divineo China
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February 14th, 2006, 23:38 Posted By: wraggster
Sylfurd posted this:
While playing Brain Training, I noticed some strange flickering effect on the text on the top screen of the DS ... What made it was the fact that when you look this screen from above, dark grays become black, and from below clear colors become white !
So i thought that if it was possible to make the left eye see only dark colors and the right eye only clear colors, it would be possible to display 3D stereoscopic pictures !!
More info --> http://forum.gbadev.org/viewtopic.php?p=71464#71464
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February 14th, 2006, 22:44 Posted By: wraggster
ETK has again updated his game 2PongDS for the Nintendo DS.
Heres whats new etc:
-New: The game now pauses when you press start (on game)
-New: Now you can move faster holding B button.
-New: Background colour changed
-Fix: Fixed 'press start' bug.
-Fix: Collision bug is fixed and now working properly.
-AI: CPU now moves a bit faster when the ball is near him.
-AI: Now he can't move on both screens at the same time.
Download Here --> http://etk.scener.org/
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February 14th, 2006, 22:41 Posted By: wraggster
kevinc posted this:
Probably topping the list of the least needed projects for the DS, I wrote during the weekend a quick hack of a Truetype font reader/renderer:
Curve straightening is not implemented yet, so if you scale it too much up you'll notice the jagged edges. It worked with all the fonts I threw it, but it's far from perfect, so if you have one that doesn't work please give me a link ^
More info --> http://forum.gbadev.org/viewtopic.php?t=8565
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February 14th, 2006, 22:12 Posted By: wraggster
As you'll know if you have an encyclopaedic knowledge of all the little names that appear on "games in development" lists, Hideo Kojima's favourite silly handheld series Boktai is to receive an outing on Nintendo DS at some point.
But - perhaps bored of the withering looks of people like me who prefer to keep the curtains drawn - the Konami dev team is doing away with the sun sensor that used to charge up weapons, according to Japanese magazine Koro Koro Comic, in an article picked up on by GameSpot.
Instead, players will have to work around an in-game sun, which will live on the top-screen charging things up - subject to, er, going behind clouds. Then, at night, it buggers off completely leaving you to worry about an increased number of enemies.
Bad news for people who don't get to play stuff during the day; good news for people who know how to change the clock on the DS.
Not much else is known about it, but it seems safe to bet on it making its way to Europe or at the very least America, since the GBA ones did (even if they made an almighty song and dance about getting their arses in gear and materialising).
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February 14th, 2006, 22:09 Posted By: wraggster
News from Play Asia:
Weekly special: Namco's Gameboy Advance™ RPG hit Tales of World: Narikiri Dungeon 3 at US$ 19.90 only - offer valid for 1 week
Tales of the World: Narikiri Dungeons 3 is the 3rd installment of the costume play RPG, in which you can obtain different abilities by changing your costumes. There are many new costumes such as ninja costume and magician costume.
Furio and Kyaro from the Tales of the World series return as the lead characters, this time the game features characters from Tales of Destiny 2 and Tales of Symphonia.
A new Party Battle System is added to the game, you can bring 12 characters to battles, and up to 4 characters can participate in battles simultaneously. You can create 3 different teams with the 12 characters, so it is possible to form dream teams like the heroine team with Farah and Riara and child team with Stan and Kyle.
A C-LMBS (Condensed Linear Motion Battle System) is used in the game, in which all the actions are condensed into a single screen, and the actions are speedier and more intense.
Namco's Gameboy Advance™ RPG hit Tales of World: Narikiri Dungeon 3 is now available at discounted US$ 19.90 only.
More info here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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February 14th, 2006, 21:39 Posted By: wraggster
Nintendo of America vice president Reggie Fils-Aime has spoken out once more about the company's strategy, promoting the Nintendo DS and Revolution as "disruptive" devices - and confirming that the latter will be playable at E3.
Writing in a column for marketing news site Brandweek, Fils-Aime expresses the belief that the rapid technological progress in the home electronics and entertainment sector has overshot the market itself, leaving a major opportunity for devices with a different appeal to enter the space.
He compares the situation to the one in the portable music device space, where technological progress advanced far faster than the market's willingness to keep pace, and the eventual dominant platform was the iPod - whose advantages, he notes, were not that it was more powerful or higher capacity than its rivals, but that it was "cheaper, simpler, smaller, and frequently more convenient to use."
Similarly, the special effects blockbusters of the late 1970s, such as Star Wars and Jaws, triggered a revolution in the effects market - but in the following decades, special effects were no longer enough to sell a movie, and there were many costly flops as well as a wide range of "low-tech productions" which did extremely well.
What Fils-Aime is driving at, of course, is the fact that both the DS and Revolution have chosen to go down a low-tech route compared to competitors such as PSP and PS3, instead offering innovative and more accessible control methods and a lower price point - factors which, he believes, will lead to them being disruptive products for the whole market.
It sounds like the industry will get a chance to see this disruption first hand at E3, too; speaking to US website 1up, Fils-Aime revealed this week that Revolution will definitely be playable at the show, with the firm currently working on technical details to ensure that the controllers don't interfere with games being played on other nearby screens (and that they don't get stolen, for that matter).
Whether we'll see significantly more about the console before E3 or not, however, remains tightly under wraps - with the content of Satoru Iwata's keynote at the Game Developers Conference remaining a closely guarded secret.
"The battle for hearts and minds and hands of developers started last fall," Fils-Aime told The Mercury News, "and it comes to a head at GDC" - but whether this means that the final secrets of the Revolution will be laid bare in San Jose next month remains to be seen.
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February 14th, 2006, 21:35 Posted By: wraggster
the British Gaming Blog has videos of Tetris on the DS. The short movies include the standard mode, and the 'push mode' that will be playable over Nintendo's wifi service. From the Joystiq post: "As for the ingenious Donkey Kong-themed Push mode, it seems ideally suited for Wi-Fi multiplayer battles. Each player is relegated to one of the DS screens, with the opponent being mirrored in the bottom screen (i.e. his blocks move upwards). Each player slots Tetrominoes into a cluster of blocks that's initially right in the middle of the two playing fields. Performing well and racking up combos pushes the block cluster away and into your opponent's screen, lessening his maneuvering space and chances of survival.
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