|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
February 24th, 2006, 01:48 Posted By: wraggster
DragonMinded has updated his app for the DS:
Fixes in this release (1.5 BETA) include:
* Added file browser/nds launcher (NDS launcher for GBAMP only)
* Fixed issue with slow repeat times in lists
* Added touch ability to select vcard/dayplanner/browser lists.
* Fixed cursor disappearing bug when cancelling a created vCard.
* Changed Day Planner to show current day on top screen, and added next/previous day buttons.
* Fixed last wordwrap bug!
* Seem to have fixed the data corruption bug in the Address viewer.
* Many new translateable fields in this release!
* Fixed uppercase chars being assigned to lowercase in translated files.
The handwriting recognition is not nearly 100% done. Also, the app currently only works when the DSOrganize directory is on the root of the card. I will be fixing this as time goes on, but for now it stays like this. I will be adding a jump to date option soon.
More info --> http://www.youngmx.com/?loc=ndsdev/DSOrganize
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 23rd, 2006, 17:50 Posted By: wraggster
Mic has released yet another new version of his Nintendo DS Emulator for windows, heres whats new:
CPU: Added SWI 11 (CpuSet)
GPU: Added support for some paletted texture formats
GPU: Added support for some more vertex formats (VTX_XY, VTX_XZ, ...)
GPU: Added support for multiple textures
GUI: Improved the texture viewer
Download here --> http://nintendo-ds.dcemu.co.uk/dualis.shtml
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 23rd, 2006, 17:28 Posted By: wraggster
The M3 Adapter team have released a new version of their Game Manager software for use with the M3 adapter for the Nintendo DS.
Whats New:
NDS software reset function (5-key reset : L + R + A + B + X)
The software reset function can be inserted into almost all games except only few games eg. Mario Kart. And no side-effect was found during the testing so far. In addition, the game save data will be automatically stored into the corresponding save file upon completion of the reset process. Practically, the game save data can be safety kept even without battery connected.
Nearly all games can run in fast/direct mode.
Improve the game compatibility.
Improve the compatibility of sd cards
Enhanced function added:
Control interface with Windows-like style.
Add external plugin function: WallPaper, Icons, Background of Windows, Start Up Music and Settings can be external pluged in.
Support MultiTask operation. Now can support following MultiTask modes:
Read Ebook and listen Music at the same time.
View Picture and listen Music at the same time.
Read Ebook and view Picture at the same time.
Read Ebook, view Picture and listen Music at the same time.
Read Ebook and watch Movie at the same time.
Directly support playing more A/V files format. eg. DPG and MP3 etc.
Note:
If users update the M3 and run games with Loader version x15 or above, please make sure that the games stored in cf/sd were converted by using M3 Game Manager version V3.0 or above.
Download Here --> http://www.m3adapter.com/News.htm
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 23rd, 2006, 17:25 Posted By: wraggster
Bafio has updated his Wifi Chat App for the DS:
Improvements to the touch screen code. You can now select sensibility to the touch using the "rainbow" bar. The sensitivity is displayed in the status info (top screen). Also, "jumps" are ignored.
Fixed issue with more than 6 users Up to 80 messages in the log. You can also use left and right to scroll messages.
More info --> http://bafio.drunkencoders.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 23rd, 2006, 17:21 Posted By: wraggster
JimmyL has updated his puzzler for the DS, heres the news:
I've updated the game a few times over the evening in some attempts to make the touchscreen code more stable, it's definitely improved since yesterday, but it's still not perfect, random presses still happen. Also, at least one of those builds had a bug that set the top row clues to zero... probably making some puzzles impossible or at least look different, sorry for any trouble that may have caused.
I'll post the source for the game on the weekend, once I've cleaned it up a bit.
http://www.atouchofwar.com/crosspics...faa9f953bcc211
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 23rd, 2006, 16:43 Posted By: wraggster
Nintendo has unveiled full details of the modes we can expect to see in Tetris DS when it's released in April.
Standard mode is based on classic Tetris gameplay - you drop blocks and form lines to score points, in other words. And while you're busy with that, Mario will be running and jumping his way around various levels from Super Mario Bros. in the background.
Then there's Mission mode, which has a Legend of Zelda theme and sees you racing against the clock to complete objectives. The Metroid-themed Catch mode is all about guiding blocks so they land on a big floating pile and form 4 by 4 squares - at which point they'll explode.
Puzzle mode features Yoshi and tasks you with solving around 200 tough Tetris puzzles using just a few blocks. There's no time limit this time - you just tap the blocks on the touch screen to change which way up they're pointing, and then drop them into place.
In Touch mode, you use the stylus to move a big pile of blocks around and create horizontal lines. There's a Balloon Fight theme, and once again, no time limit.
And finally there's Push mode, which features our old friend Donkey Kong. Here you have to clear two rows of blocks simultaneously, thereby shoving them onto your opponent's pile. Whoever's pile hits the top of the screen first is the loser.
It all sounds rather exciting, really - especially when you remember that a generously designed game sharing option will allow up to 10 players to compete using only a single cartridge, and that you'll be able to battle it out online via the Wi-Fi Connection service. Roll on April 21st.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 23rd, 2006, 16:41 Posted By: wraggster
Nintendo has dismissed rumours that the stand shown in pictures of the Revolution will double as its power supply, telling Eurogamer that said rumours are, well, rubbish.
The claim first appeared in Nintendo Official Magazine - but according to a Nintendo spokesperson, "It was a small production error in the magazine."
"We have not announced any details of the Nintendo power supply at this time," the spokesperson added.
The stand shown in the pics is just a stand, it seems - which makes sense, since we know you'll be able to position the Revolution either horizontally or vertically. As for the power supply, guess we'll just have to wait till E3 for more info...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 23rd, 2006, 16:32 Posted By: wraggster
IGN's hearing from studio insiders that Revolution SDKs are selling for about $2,000, "which is thousands of dollars cheaper than a PSP SDK, let alone an Xbox 360 or PlayStation 3 one," paving the way for riskier titles with smaller investments to appear on Nintendo's next system.
Citing the 1,000-dev-kits-shipped statistic from the recent Engadget interview with Reggie Fils-Aime, IGN Revolution went ahead and talked to "a half dozen studios around the globe for further details about the nature of the kits." Apparently, "three revisions of the development kits have been sent out to studios" so far, with "minor tweaks" and boosts in power (to a GameCube with wired Revolution controller attached) accounting for the different versions. Larger, more committed publishers may already have access to updated hardware and a wireless remote.
An "official fourth SDK prototype" will soon be sent out so the likes of EA and Ubisoft can start getting their playable demos ready for E3, but final dev kits aren't "expected to be made widely available" until June. While this doesn't change the consensus that the Rev will only be "roughly twice as powerful" as the 'Cube, at least this similarity in architecture will make development of next-gen titles easier (and more exciting with the innovative new controller). A $150-$200 price tag would certainly help the system's marketability as well. The proof will be in the playable pudding.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 23rd, 2006, 01:21 Posted By: wraggster
The coder behind the DS RTS game A Touch of War has released a puzzle game for the DS, heres the info:
Welcome to the new site. All's pretty much the same, except I have new forums which don't require registration to post. Also, I threw together a new game last night, CrossPics, it's a picross/nonogram style game with very buggy touchscreen controls. Check out the link to the left.
A new version of A Touch of War should be out within the next couple of weeks.
Screenshot and Downloads via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 22nd, 2006, 22:20 Posted By: wraggster
Imaha486 posted this news/release:
Hi, them.
Because DATEL didn't make ProActionReplay, I made. Name is .. Project-DipStar-
It applied MKDS-Patch.
It reads cheat-code which was stored in the SRAM.
(MAX 126 codes / 4 pages)
To use, PassMe(or PassKey) and FlashCart are necessary. PassMe,PassKey,PassKey2 or MAGICKEY/MK2 is good! But, EZ-PASS,SUPERPASS or PassMe2 is bad..
Moreover, the FlashCart which doesn't use a loader is necessary. EZ-FLASH or USBLine is good! M3,G6,SuperCard,GBALink,etc... is bad..
If succeeding...
Of course, it is possible to do parameter search, too.
Don't you, too, challenge?
Screens and download via comments, let us know how you get on with it 
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 22nd, 2006, 22:14 Posted By: wraggster
PBone posted this news:
I'm happy with my Sudoku project so far, so I've decided to post what I have.
Features:
- 101 Sudoku puzzles spread over 3 difficulty settings.
- Mod music + options for enabling/disabling.
- Menus/items. Featuring both stylus and pad input.
B is back to previous screen;
A or start activates selected menu items;
left or right changes values in puzzle difficulty/index.
- Saves best time for each puzzle to SRAM.
Slight warning: automatically creates a default time in SRAM for all puzzles.
be careful with Wifi-me/wmb and GBA flash cartridges, if you don't want your saves to be erased
- Can save a single game to SRAM.
Reload the game from options in the main screen to resume playing your saved game.
- Manual hint settings for each tile in the puzzle grid.
- Number hints are shown as orange dots in each grid tile.
- Status grid on top screen show correctly filled columns/rows/groups.
- Fully playable with either Stylus or Pad/Buttons.
L/R switches active grid that receives button input. The active grid has a bright red cursor.
pad moves cursor;
A sets pin (when pin grid is active):
Yellow pins = possibles;
Red pins = impossibles;
Green pins = actual number.
Missing:
- Puzzle solver/generator.
- Show grid hints on/off option.
- Multiple mod files.
- PA splash screen.
- ? (a.k.a. you tell me)
I've tested it on hardware (M3 SD; E-15; FlashMe V5) with the ds.gba file (.nds doesn't work on M3(?))
and it works on DeSmuME (except music).
I'll release the source if anyone wants it (and after I clean it up a bit )
Enjoy!
Screenshots and Download via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 22nd, 2006, 20:23 Posted By: wraggster
Pokémon's new slogan may be "Gotta ride them all." The popular game franchise well known for creating a frenzy among children and spawning an anime series, trading cards, and a spoof on South Park, found another medium to infiltrate last year when Nintendo unveiled a Pokémon-themed amusement park to coincide with the World Expo held in Nagoya, Japan. The temporary amusement destination attracted 4.5 million visitors during its six-month existence.
Now it appears as though Pikachu and others will be returning in the form of spinning rides, Ferris wheels, and other carnival-like contraptions. Nintendo is bringing back the Pokémon Park starting this June in Taiwan, according to the AFP news agency.
The park will take residence in various sites for three-month stints, with a goal of drawing 1 million visitors at each stop. Other locations said to be possible destinations include the US, Europe, and Shanghai.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 22nd, 2006, 17:28 Posted By: wraggster
Bafio has updated his Wifi Chat App, heres the details:
Version 0.8 beta
Too many changes to remember, but among the others:
* DNS client working.
* It's now possible to connect using both wifi settings from wifitransfer and the firmware settings
* The server has option to upload a message log to an FTP server, locally serve them or save them to a local directory. HTML files are automatically generated (still in devel.)
* Touch screen code takes into account the pressure of the pen
* Keyboard (yes, I know it's not so good)
* Status
* User list (limited to 18 users now)
TODO:
* too much but probably:
user list, receiving messages in menu, more menu, user settings, webcam (not on DS I'm afraid)...
KNOWN BUGS:
* The chat uses your user name from the personal settings. Only latin characters are supported now, so you will have problems publishing your messages, and possibly connecting, if your name uses foreign characters or symbols.
* The servers have some problems updating the message list
* Very rarely the applications seems to freeze. I still have to figure out why this happens, but I'll invastigate. You can just restart the app it this happens.
More info and Download Here --> http://bafio.drunkencoders.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 22nd, 2006, 17:06 Posted By: wraggster
Well, seeing as the Nintendo news and rumours we’ve been hearing about this week have mostly been fairly negative (i.e. Zelda slips again), we thought we’d give you a few positive ones mixed in with some hardcore, old-fashioned facts to add a little more sweetness to an otherwise drab and grey Wednesday.
Respected Wired magazine contributor and author of a number of good books on gaming, Chris Kohler, reminded us yesterday not to be too dismayed by the news that Zelda: Twilight Princess has slipped back to the end of the year.
As he sagely advises: “Get over it. Remember when it was normal for Nintendo games to be delayed a year? You couldn't wake up in the morning without finding out that a Nintendo game just got pushed back twelve months. Let's not fret.”
Wise words mate. But what are we to do in the meantime? The PS3 might come out in Spring 2007 if we are lucky. The Xbox 360 sits in the corner of the lounge gathering dust, awaiting something to justify the excessive amount of money we’ve all gone and spent on the goddamn buzzy brick. The DS in our bag is already looking like an old toy we are now even more than slightly embarrassed about pulling out on public transport. And the Revolution, it seems, will not be (high-def) televised. It’s all doom and gloom innit?
Well, no. Clearly. And as Mr Kohler reminded us, cheering us up no end: “let's just enjoy the fact that New Super Mario Bros. for Nintendo DS just got an official release date, and it's soon: May 7... Many people have pointed out that May 7 is a Sunday, but nearly every other Nintendo title is always released on a Tuesday. What gives? Can't help but notice that Sunday is the preferred day for hardware launches, and May 7 -- just before E3 -- might be an opportune time to have the DS Lite take its bow.”
Of course! It all makes sense! If we’ve all finally got our mitts on a DS Lite and New Super Mario Bros the week before E3, then what else is anybody going to be talking about at the show but this? Add that it also makes more sense, in light of breaking news regarding Nintendo’s plans to have up to a million DS Lites produced for the Japanese launch next month and recent comments from Nintendo UK execs regarding the European launch being ‘way earlier than August’.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
« prev 
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
next » |
|
|