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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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March 16th, 2006, 22:10 Posted By: wraggster
Source - DSx2
Train your brains in minutes a day, or start right now by reading the updated facts on Brain Age: Train your brains in minutes a day.
Give your gray matter the workout that it needs to stay sharp, focused and young. Brain Age: Train Your Brain in Minutes a Day is inspired by a book that was written by Professor Ryuta Kawashima, a prominent Japanese neurologist. His theories revolve around keeping brains young by performing mental activities quickly.
Brain Age: Train Your Brain in Minutes a Day is a series of mini-games designed to give brains a workout. Activities include performing simple math problems, counting people going in and out of a house, drawing pictures on the touch screen and reading classic literature out loud.
When users start a new game, they will take a series of tests and get a score that shows how old their brains are. This number is called the "Brain Age." As they use the software over a series weeks and months, their mental acuity will improve and the Brain Age will drop, indicating a younger, healthier brain. Progress is charted in graph form.
Users can keep up to four save files on one game card. Sharing a game allows them to compare their results with those of family and friends. Users also can send a demo version of Brain Age: Train Your Brain in Minutes a Day to friends or compete with up to 16 players in a battle to see who can solve math problems the fastest.
A few of the activities in the game:
Syllable Count – Count the syllables in well-known phrases.
Reading Aloud – Read classic literature as fast as possible.
Stroop Test – Say the names of colors as they appear.
Word Memory – Memorize words that appear on screen.
Speed Counting – Count to 120 as fast as you can.
Connect Maze – Draw lines to connect letters and numbers in alphabetical and numeric order.
Calculation – Perform simple math problems quickly.
Head Count – Count people as they enter and exit a house.
Triangle Math – Solve math problems in a certain pattern.
Low to High – Memorize the position of numbers, then touch them in order from lowest to highest.
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March 16th, 2006, 22:06 Posted By: wraggster
DSMultTouch 3:
Faster screen clearing code thanks to DragonMin, Joat, and LiraNuna.
memset(VRAM_A, 0, 98304) FTW!
Pressure Detection based on one line of Natrium’s “UnderPressureDemo“.
Also removed almost ALL sparse readings due to light touches.
TouchDetection = if((touchXY.py>0) && (pressure < 192))
Note, stylus has a pressure of around 140, and thumb around 40.
Two fingers give different results.
Pressure Indication circle thanks to Bresenham’s Algorithm and StoneCypher’s hint of its existence.
Better Interface.
Re-Wrote code completely without any while loops.
In normal touchscreen detection code, my code can be dropped in for global reporting of Dual and Single touch and all 3 points.
Simply copy DSMultiTouch.cpp to an NDSLib template project to compile. Comment out screenshot a fat driver unless you know where to get them. (Chism and DesktopMan/LiraNuna)
More info --> http://dynastab.drunkencoders.com/
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March 16th, 2006, 21:35 Posted By: wraggster
New Flashcart for DS Released at Divineo China
G6Flash 3rd Generation 4 in 1 Multi Media Card is an innovative & powerful device for GBA(SP) & NDS Console. It doesn’t just only allow you to play games. It has all functions of other Flash Cards that had before, and now you can use our Multi Media Card on GBA (SP) / NDS and watch movies, play music, browse pictures, read E-Books... As one of important & exclusive functions, it's a true USB disk (Standard FAT Format), and it can be used for saving and transferring any files and materials on the GBA or PC rapidly and conveniently. You can save all media materials with enough capacity 1G / 2G / 4G. Such as: Movie, Music , Games & PC data ...

More info
- Games Compatibility: Can perfectly and directly run all games without needing any adding patches or any converting before playing. (Can directly run GBA games, and Emulator games, FC=NES / SNES / GB / GC / S-MS... and can perfectly hold various saving modes and RTC function )
- Super Real Time Save Function.
- Instant Save Function, unlimited revive.
- High compatibility. Can be compatible with most games.
- No need any database or X-code for using this function.
- Easily operate, the user only press A, B, L, R key at the same time, it is very suitable for NDS, GBS(SP), GBA.
- Not only it has one real time save record and but also can offer up to 3 real time save records.
- Works as U Disk, just plug & play, with fast burning speed.
- It's a Flash card with the fastest speed of Read / Write in the world. Only take about 10 sec. to download 128M games from PC.
- It doesn't need any drivers (Except Win98). It's so easy to operate that you even needn't know more about PC software operation, and you just need do duplicating or pasting operation. It likes simple operation mode of USB disk on the PC interface.
- Media Player Function It is the official GBA Movie Player has exclusive function of Crystal Engine.
Movie function:
- Crystal engine.
- High clear picture processing system.
- The new boundary of GBA video and audio.
Picture function:
- Direct compatible BMP picture documents.
- specialized transformation software.
- Many kinds of pictures browsing pattern.
Music function:
- BBE enhancement sound effect.
- Clear, nature and bright treble.
- Strong, powerful and vigorous bass.
- Accurate and incomparable localization.
Ebook function:
- Direct compatible TXT Text documents.
- Easier to seek text format.
Buy G6 3rd Gen 2GB: $124.95
Buy G6 3rd Gen 4GB: $154.95 (World wide shipping on both)
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March 16th, 2006, 21:24 Posted By: wraggster
kotami, the console hacker behind the NEStation (NES styled after the PS2) and the Mini Sega MegaDrive/Genesis , is back again with a detailed re-creation of the original NES style on a Nintendo DS. (more pictures here)
His original post is in French, but I'll do my best to translates his thoughts on the project. He wanted to show of the design of the original NES controller when you open the DS up. It alse sports the simple style of the NES console on the outer shell.
He painted the top with a clear grey paint and the lower part of the DS in a dark grey to match that of the NES's base. It may seem simple, but it closely matches the overall style of the NES. Once opened, you can see the famous grey band and red lettering. The buttons were also colored carefully.
Screenshots via comments
via racketboy
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March 16th, 2006, 21:18 Posted By: wraggster
Divineo China have posted this news:
We have added a complete line of discount accessories for Nintendo DS, from all type, to make sure your Nintendo DS is geared up at its best!
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March 16th, 2006, 18:26 Posted By: wraggster
New accessory for DS:

Doraemon DS Card Case is a high quality case which can protect your NDS game cards from shock and scratch. Each of the case is printed with Doraemon decal.
SuccessHK
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March 16th, 2006, 18:06 Posted By: wraggster
Kotaku have uncovered a video showing Mario Kart running at a spectacular 100 MHz on a Nintendo DS. With this rig, it’s possible to dial up and down the overclocking and underclocking, making the Nintendo DS either rock ‘n roll like the chipmunks or slip into slo-mo. Not sure how useful this is, but it’s an interesting technical exercise nonetheless.
http://www.kotaku.com/gaming/ds/100-...-ds-160586.php
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March 16th, 2006, 17:58 Posted By: wraggster
New console's controller will work with GameCube title
According to an interview with legendary game designer Shigeru Miyamoto posted on the Nintendo of Europe website, the latest iteration in the hugely successful Zelda series will feature enhanced elements exclusive to the Revolution console.
NOE caught up with Miyamoto in Paris following the game creator's recent knighthood and it was during this interview that an update on the much delayed title - for many, the last remaining reason to keep hold of the original GameCube console - was revealed.
"I would say that we are progressing well with completing it," Miyamoto stated, adding: "And one of the most important features is that, because Revolution can run GameCube software, when you play Twilight Princess on Revolution you can take advantage of the Revolution controller."
Nintendo had previously quashed rumours that the game would no longer be a GameCube exclusive, but it seems the extended development time has allowed the company to implement additional features and functionality that will take advantage of the innovative controller, giving fans of the game an added incentive to upgrade to the new machine.
Little more has been revealed about exactly how this will be implemented into the gameplay, although it is suggested that players will be able to utilise the motion-sensitive controller to fire arrows from a bow, or unleash a boomerang attack on enemies.
Miyamoto has stated that full details on the Revolution console will be revealed at the forthcoming E3 expo in May, and it's likely that additional information on the progress of Zelda: Twilight Princess - one of Nintendo's flagship franchises - and its enhanced features for the new machine will be revealed at that time.
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March 16th, 2006, 17:38 Posted By: wraggster
Nintendo's Shigeru Miyamoto has unexpectedly spilled truth beans on the heavily rumoured Revolution controller support in the forthcoming The Legend of Zelda: Twilight Princess on GameCube.
Asked about the progress of the Zelda game in an official Nintendo Europe interview, the videogaming legend replied with "I would say that we are progressing well with completing it" before adding the golden nugget: "And one of the most important features is that, because Revolution can run GameCube software, when you play Twilight Princess on Revolution you can take advantage of the Revolution controller."
It's confirmation, finally, on the reports of Revolution controller support in Twilight Princess which originated in NGC magazine toward the end of last year. Nintendo never dismissed the original rumours outright, more threw up a vague smokescreen and skirted around the issue - and so the rumours persisted and have now been proved correct.
In addition to this minor bombshell from Miyamoto, he may have slapped us with additional details on Revolution controller support in a Twilight Princess-focussed interview with Dutch press. We say 'may', because the information comes via way of translation. "You know that the Revolution also plays GameCube games? Well, in the case of Twilight Princess we are going to do something extra with that," he apparently said, adding cryptically when asked to elaborate on Twilight Princess' Revolution hooks: "One word: boomerang."
Boomerang-tossing Revolution action? Sounds good to us.
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March 16th, 2006, 01:36 Posted By: wraggster
Sata has released a new version of his MP3 Player for the Nintendo DS:
This is a great MP3 player let us know how u get on
Download via comments
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March 16th, 2006, 01:11 Posted By: wraggster
A visit to your doctor could soon be as easy as picking up your cellular phone or turning on your Nintendo Game Cube.
A doctor at the University of Washington is working with game developers to create an interface that reaches young people with diabetes where they are: on the phone or playing video games.
Dr. Harold Goldberg, 56, an admitted gadget geek and parent of two young adults, said the Game Cube interface is a logical next step from his work with adult diabetes patients through their desktop computers.
Goldberg said he's been interested in technology ever since his medical school days at Stanford in the late 70s.
When he arrived in Seattle in 1986 to run the clinic at Harborview Medical Center, which is part of the university medical center, Goldberg started championing medical computing improvements in his spare time.
The idea may not be all that popular with insurance companies unwilling to spend extra money on chronic health care. But helping people manage chronic health conditions themselves is the next big thing in the medical world, according to Goldberg and his supporters at the Robert Wood Johnson Foundation.
Only a fraction of Americans with Type 2 diabetes, high blood pressure and high cholesterol, which often to go together, have all three under control.
"If you fast forward 10 to 15 years, when these patients start getting their heart attacks and strokes ... you're talking about morbidity and mortality of a third of the U.S. population," Goldberg said.
But there's a positive statistic that is also associated with this group. By the time, their diabetes gets critical, their access to the Internet will also reach saturation.
Goldberg and three grad students are working with six industry partners, including Nintendo and game designer Realtime Associates of El Segundo, Calif., to create a new medical interface.
"So many good people at these companies have stepped forward to volunteer," Goldberg said.
Lance Barr, product design director at Nintendo, in Redmond, Wash., across Lake Washington from the university, agreed that health care is not the game company's bread and butter, but the company has for many years made some little-known forays into the field.
For example, Nintendo created a hand-free controller a few years ago that allows people with disabilities to play video games. They also put together a "fun center" that moves a Game Cube and a DVD player around hospitals on a rolling cart for patient entertainment.
Barr said he got involved in Goldberg's project a few years ago when the doctor called to ask if Nintendo might be interested. "We all live in the same community here. We like to give back to the community," Barr said, adding that he has a personal interest in health care because his wife is a mobile pharmacist and they have a son who is fighting leukemia.
"We spend a lot of time in and out of the hospital. I can appreciate somebody being at home, going to the doctor a lot and just needing that extra communication with the health care worker," Barr said. "In the end, what we're trying to do here is let technology improve people's lives."
Barr added his the development team also enjoys working on products "outside the norm," and he expects the engineers and designers helping Goldberg will learn something to help the company with its more commercial ventures.
Similar to the approach Goldberg took with the desktop computer interface, diabetes patients will test their own blood sugar and blood pressure using digital devices that can be connected to a computer, Game Cube or another Internet-ready device like a smart phone. The information will be automatically sent to the doctor's office.
The computer interface, which is in the very early stages of development, will quiz the patients on other medical issues, such as diet and exercise, could send reminders to teens to check their blood sugar and medical professionals will send feedback to the patients through the same system.
It will be similar to the way some doctors keep track of their patients through the telephone, but hopefully more fun and more efficient, Goldberg said.
It's a big improvement from seeing people with diabetes four times a year. Goldberg said most diabetes sufferers check their blood sugar and blood pressure about four times a year: the day before they go to see the doctor.
He said researchers working on other chronic illnesses have asked him if his Web-based interface will help their patients as well. "The problem of fixing chronic disease care in this country is a huge one. I think it's a medical story of the millennium," Goldberg said.
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March 16th, 2006, 00:59 Posted By: wraggster
Shigeru Miyamoto has, almost offhandedly, confirmed that the upcoming Zelda title will utilize the Revolution's wand functionality. From the article: "When asked about Twilight Princess' progress, Miyamoto said everything coming along well, and that 'because Revolution can run GameCube software, when you play Twilight Princess on Revolution you can take advantage of the Revolution controller.' Whoa, whoa, whoa. Stop the train. We already knew Twilight Princess would be playable on GameCube, but it's mighty odd for Miyamoto to simply announce such a feature on a whim - but apparently he has. Not only that, but Miyamoto made sure to underscore that 'almost everything' about Revolution will be revealed at E3 in May.
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March 15th, 2006, 20:04 Posted By: wraggster
Mic has released a new version of the DS emulator for windows called Dualis, heres whats new:
*BLEEP BLEEP BLOP*
APU: Added rudimentary sound emulation
MMU: Added handling of sound registers
GUI: Added a sound master enable option on the audio tab
GUI: Fixed a bug where multiple instances of the same dialog window could be opened at once
Only the PCM8 and PCM16 audio formats are handled right now.Sound mixing is currently fixed at 32kHz mono, so panning doesn't work. If it becomes too painful to listen to you can disable sound altogether through the gui or in the .ini file
Download via comments (thanks to GPF for the news)
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March 15th, 2006, 19:40 Posted By: wraggster
Famitsu sends word of three new Nintendo made brain games hot off the success of their Brain Training series success.
First up is a piece of software which teaches you to properly write Japanese characters. It takes the DS and turns it into the perfect character writing tutor.
Second is the program that teaches you how to cook and give you recipes for a large variety of dishes. It's coolest feature is the ability to "flip" the virtual cooking book pages by way of voice recognition so you don't have to get your dirty hands on the DS while cooking!
Then there's a travel guide which translates and has guides about China, South Korea, Germany, USA, and Thailand.
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March 15th, 2006, 19:38 Posted By: wraggster
SGStair posted this news:
Hello again, the test app has been updated to allow outoging TCP connections to be made! There are still a few bugs and things not 100% implemented at the moment, but you can connect to servers and download webpages! Still some work to be done but very exciting 
The lib test is in the usual place at wifi_lib_test_.nds and wifi_lib_test_.ds.gba
And for all of you sissies out there who don’t know how to make a valid HTTP request, connect to a site and type the following in (sans quotes):
“GET / HTTP/1.0″ followed by tapping CR and CR
DSwifi again
The news is that DNS is now working and the test app has been updated to reflect that [Test app: wifi_lib_test_.nds and wifi_lib_test_.ds.gba]
Anyway, I’ve completed the test app code for TCP connection testing, and have been working on debugging TCP (so far not so good, I’ve managed to send syn packets to port 0 of the google servers; they weren’t kind enough to reply) - I’ve got “real” work taking a lot of my time at the moment, but I’m still trying to squeeze in time to work on this when I have a chance.
http://blog.akkit.org/
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March 15th, 2006, 18:17 Posted By: wraggster
Success HK have posted a new DS Bundle:

Nintendo's latest innovation provides users with a unique game-play experience using features never before offered by any other home console or hand-held game system. This portable personal entertainment and communications unit provides owners with new perspectives on dual screens, new control using both touch and voice, and new connections with two kinds of wireless game play. It's a newfound canvas on which developers can express their creativity.
Animal Crossing: Wild World: Move into a living, breathing world... and invite friends to visit from anywhere on earth. Days and seasons pass in real time, so whether you want to decorate your home, catch bugs or fish, or just chat with the characters in your village, there's always something to do.
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March 15th, 2006, 18:16 Posted By: wraggster
Success HK have posted a new Commercial DS game released:

Garaku Teiru is an interactive image book for the Nintendo DS. Players follow a story illustrated with pictures and have to interact with the story from times to times.
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March 15th, 2006, 18:14 Posted By: wraggster
Success HK have posted a new Commercial DS game released:

This game is based on Bandai famous anime franchise Keroro Gunsou. The game includes various mini-games and different characters to play with.

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