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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 13th, 2006, 01:50 Posted By: wraggster
LiraNuna has posted some pretty decent screenshots of a Homebrew RPG he is working on, check them out via the screenshots, let him know what you think 
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March 12th, 2006, 21:11 Posted By: wraggster
Öhr GmbH posted this:
hey there!
it was posted on the news site(thx waruwaru), but heres it again.
http://oehr-gmbh.omgwtfbbq.de/LUApaint.lua
(this link will be updated if a new version comes out)
changelog:
v0.2
Add: pixelpainting
v0.1c
bugfix: disabled last shown paint point after deletion.
v0.1
first release
plans for LUApaint:
- adding new colors (10%)
- paint lines and circles (10%)
- better interface, menu (20%)
- savefunction (0%)
Download and screens via comments
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March 12th, 2006, 21:07 Posted By: wraggster
Thanks to Drunken Coders for all these items in this newspost 
DSokoban and Life demo
Here are a couple of new demos. One is yet another sokoban game and another is a Life simulator. Both seem rather more advanced than the typical demos of this sort and worth taking a peak at.
http://l337h4x0mg.blogspot.com/
Megaman Update
Here's what's changed: -New hero gfx (thx carl )
-Fixed RestartLevel issues
-Fixed collision system
-Added collision system between sprites
-Now monsters can die when you shoot them (they have HP)
http://etk.scener.org/
Mass and Volume Demo
DynaStab has released another demo...this time mass and volume partical demo.
http://l337h4x0mg.blogspot.com/
Moonshell Midi Plugin
Reflecting loop PCM was supported.
Double drum mapping was supported.
Click noise was reduced.
Beginning and seeking use faster method.
Setup_smidplugin.exe was included.
Please refer to MoonShell Ver1.0 Enhancing plug-ins.
http://mdxonline.dyndns.org/archives/nds/
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March 12th, 2006, 20:08 Posted By: wraggster
BulletGBA is a bullet simulator (viewer) for GAMEBOY ADVANCE (micro). You can view over 300 patterns of bullets now. Please enjoy bullet hell anytime and anywhere with GBA. Changes:
Add new bullet hell patterns. (nearly +50 patterns)
Optimize GameEngine for speed. (almost all bullet hell run with no frame-drop!)
Misc changes.
http://gba.pqrs.org/bulletgba/
thanks to poquako for the news.
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March 12th, 2006, 20:04 Posted By: wraggster
Flubba has released a new version of his Colecovision Emulator for the GBA Micro/Advance but it also works on the Nintendo DS and Gamecube Gameboy Player via a Flash Cart, heres whats new:
* Fixed the NMI bug.
* Added 16bit sound mixing.
* Optimised some of the shift instructions.
* Optimised DD/FD instructions.
Download and Give Feedback HERE
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March 12th, 2006, 20:03 Posted By: wraggster
Flubba has released a new version of his Colecovision Emulator for the GBA Micro/Advance but it also works on the Nintendo DS and Gamecube Gameboy Player via a Flash Cart, heres whats new:
* Fixed the NMI bug.
* Added 16bit sound mixing.
* Optimised some of the shift instructions.
* Optimised DD/FD instructions.
Download via Comments
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March 12th, 2006, 00:25 Posted By: wraggster
Didou has finally released his Fushido game for the Nintendo DS:
Fushido is inspired of the original game called Ishido. Hence the basic aim is to make lines and/or columns with pieces that will be proposed. Once a line or a column is full, it disappears, leaving the cells it covered "marked". Depending on the game mode, the next level is reached once enough cells or lines are "marked".
Well, but you cannot place pieces arbitrarily. Each piece must be placed next to at least 1 previously placed one (at its up, left, down or right). Furthermore, 2 adjacent shapes must have the same colour or the same shape (i.e. icon inside the ball).
Screenshots and download via comments
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March 11th, 2006, 18:08 Posted By: wraggster
karurosu has released an Unnofficial version of ScummVM for the Nintendo DS, heres the info:
This is an unofficial release of ScummVM 0.5 using a modified touch.c, it increases accuracy for some NDS, but to achieve playability, you have to recalibrate your screen 5mm above and 1 mm to the right of the calibration points. To use it, replace the arm9 binary of the official release.
Download and give feedback at the Release Thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=20223
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March 11th, 2006, 18:04 Posted By: wraggster
Phantomdjp has posted the release of his excellent Sudoku game for the GBA in our Submit news forum, heres the info:
"It's a beta 1 (after 5 alpha release), it include :
*English / French Language
*Sudoku Generator
*Sudoku Solver
*11 skins
*Savegame
And soon :
Sudoku collection with level difficulty
More skins
New game mode
and more...
How to play ?
D-Pad to move the sudoku cursor
D-Pad + (R or B) to move the num pad cursor
A to add/remove a number
L to clear a block
Select to save a game (in-game)
Start to load a game (in-game)"
Full info and tons of screenshots etc here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=20300
Download and give the coder feedback 
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March 11th, 2006, 16:41 Posted By: wraggster
Okay people, the time has come to release a new version of iDeaS, or better, an upgrade to the 0.8 version. Why the branching? Easily explained: a few more improvements were planned and now being implemented but, surprise surprise!, they haven't been included. Thank a few people, like the one who constantly scans the site folders for betas and downloaded the same file you can grab now (leaking an already to-be-released version, what's the point of it? It's not like I put any betas on the site XD), or those who bug Evrain in MSN for Mariokart DS and Nintendogs, or a few warez forum drooling over each new version of the program. So, sorry folks, you'll have to just cope with what is here (a good chunk of the work, if you ask me, just a few bugs to be ironed out, in addition to other improvements you won't see for now, as I said) and try to play Castlevania with a few messed layers.
Here's the changelog
- Fixed a bug in palette settings
- Fixed a bug in texture management
- Fixed a bug in Z-Buffer management
- Fixed a bug in sprite 's tiles selection
- Fixed palette errors in Mode 3
- Fixed a bug in IRQ DMAs for ARM9 CPU
- Fixed a few bugs in firmware language selection (Polarium in Italian, yay!)
- Added an ini configuration file
- Added preliminary key customisation functions
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March 11th, 2006, 16:35 Posted By: wraggster
Mic has updated his Nintendo DS emulator for windows to ver17.1, heres whats new:
GPU: Fixed some errors in the OpenGL and Direct3D renderers when alpha blending was used
MMU: Added the 64 kB of GBA cart save RAM
MMU: Fixed mirrored 8-bit writes to WRAM
GUI: Added an auto update mode to the disassembler
GUI: Fixed some minor bugs in ...
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March 11th, 2006, 09:21 Posted By: wraggster
Article from Gamespot:
Following last week's launch of the Crystal While DS Lite, Nintendo Co, Ltd. shipped its Ice Blue and Enamel Navy models today in Japan. Considering that the handheld has already made one debut, the industry wasn't expecting the same high turnout for these new models.
But contrary to conventional wisdom, the machine's second launch drew even more demand than the first.
At 6:15AM in Tokyo, when GameSpot arrived in Akihabara, there was already a line forming outside the train station. It extended fully to Asobit City, one of the well-known stores located in the heart of this popular electronics district.
Over 100 people were already waiting for the store to open, but it was nothing compared to what we were about to see next.
A few blocks away at Yodobashi Camera, the crowds were considerably larger. The store was said to have had the longest line in the city last week for the first launch, with approximately 400 people waiting by opening hours.
Today's turnout easily topped last week's, as the throng had reportedly hit 500 late last night, and there were over 1,000 people waiting by 6:30 this morning. The line nearly circled the entire block. Even after a store employee walked halfway down the line and announced that customers behind that point likely would go away without a DS Lite, a number of hearty souls stayed to take their chances.
Moving on to Shinjuku, Bic Camera sported a turnout around 7AM that was about equal to the previous week's launch. About 300 customers were split into two different sections, with each snaking into three rows. Employees were once again holding "Sold Out" signs at the end of the lines before the store had even opened.
At the Shinjuku Yodobashi Camera (scene of the official launch for the PSP), today's line still wasn't as long as the one for Day 1 sales of the Sony handheld back in 2004, but it definitely had more people than last week's launch of the Crystal White DS Lite. With two new models released today, more than twice the number of people waited in line.
All in all, today's lines were longer than those from last week in many locations, and with good reason. First and foremost, the DS Lite was released on a Thursday last week, whereas today's launch was on a Saturday--so more consumers with weekday jobs could line up to purchase the handheld. Would-be customers who walked away empty-handed last week also might have learned a valuable lesson: no lining up early, no machine.
To that end, people in the front rows were prepared for a long wait--very prepared. They came armed with portable chairs, instant noodles, and even sleeping bags to catch the occasional nap.
The fashion factor should also be kept into consideration. Some consumers are more interested in the two new color models compared to the earlier-released Crystal White model. In fact, Mainichi Interactive reports that the first person on the line at Akihabara's Yodobashi Camera didn't line up last week at all, but decided to do so this time since there was a color he just had to have.
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March 11th, 2006, 01:08 Posted By: wraggster
FluBBa posted this news of his wip work of a MSX emu for the GBA:
I've fixed preliminary sound and joystick input, hopefully I can make a correct AY38910 emulator that doesn't use too much cpu. I will also implement the most common mappers so we can play the Nemesis and Parodius games.
http://hem.passagen.se/flubba/gba.html
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March 10th, 2006, 17:20 Posted By: wraggster
Success HK have posted games that are coming soon (preorders) and here they are:
Ice Age 2: The Meltdown US ver.

The Ice Age is ending and our subzero heroes return in this action adventure video game set in a melting paradise of water parks, geysers and tar pits. Manny the Mammoth, Sid the Sloth and Diego the Sabre-Toothed Tiger are back and realize that the melting glaciers will soon flood their valley. With the help of everyone's favorite sabre-toothed squirrel from the first movie, Scrat, help your big friends cross the perilous landscape to safety. Scrat will dig, swim, sniff, spin and roll his in his never-ending quest to collect acorns. In the process, he serves as the unwitting hero in the quest to save the land from a giant flood.
Yu-Gi-Oh! Ultimate Masters - World Championship Tournament 2006 US ver.

Yu-Gi-Oh! Ultimate Masters - World Championship Tournament 2006 contains more than 2000 cards, including many of the latest Structure decks from the Trading Card Game as well as cards from the new Yu-Gi-Oh! GX universe. Duel Puzzle mode challenges the player to complete a series of objectives that must be finished in just one turn, while Limited Duel mode sets specific restrictions on the structure of each deck and the moves available to each player. The new Theme Duel mode gives the player a series of conditions to satisfy in order to achieve victory, such as activating ten traps in a duel or causing 10,000 or more points of battle damage during a duel. Players can test their card skills and endurance in the Survival Duel mode, in which players take on a series of opponents, seeing how far they can advance against their enemies with a limited number of life points.
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March 10th, 2006, 17:12 Posted By: wraggster
Success HK have posted games that are coming soon (preorders) and here they are:
Metroid Prime Hunter US ver.

Based on the stunning 3D revision of the Metroid series by Retro Studios, Hunters features first-person action controlled largely with the DS stylus. The game also features multiplayer gameplay. Experience the ferocious first-person action of the Metroid Prime universe on the Nintendo DS. Hone your skills against a slew of enemies in single-player training modes like Regulator, Survival and Morph Ball, then put them to the test when you compete in Death Match arenas with your friends over a wireless connection. Multiple control schemes take full advantage of the touch screen, giving all gamers an ideal way to play. The top screen displays the main game action in 3D, while the bottom screen doubles as a map and as a control "mouse pad" for the stylus.

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March 10th, 2006, 16:58 Posted By: wraggster
IGN had the chance to test out a first-generation Revolution development kit with no supporting software. From the article: "One thing is crystal clear from the controller-based development kits, though: Revolution will definitely operate as an extension of the GameCube hardware. These preliminary kits include only a wired Revolution controller, a wired nunchuck attachment and a wired motion bar... the controller and its attachments plug into existing GameCube development hardware."
IGN also mentions the Rev-mote's tiny size, calling it "much smaller than the remote that ships with the premium package of Xbox 360." They do say the controller does have a natural feel to it, despite its small size.
We're not sure how you can test a development kit without playable games, but at least they got their hands on the thing. Follow the link for full impressions.
http://revolution.ign.com/articles/694/694785p1.html
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March 10th, 2006, 16:47 Posted By: wraggster
News from Lik Sang

Lik Sang started shipping PSP Euro software last Christmas, and the moment has come to turn some focus on the Nintendo DS! Timing couldn't be better as we kick things off with not less than 8 hot upcoming preorder titles that are as cool and fun as they are innovative and original. All games presented below, though published in Europe, are region free, as with every Nintendo DS game from any origin. They will play flawlessly on your NDS system, whether you actually own a Japanese, American, European, Australian or African edition of it. In theory, even mixed races Nintendo DS handhelds would run these titles 
Coming on March 31st (a big day for Nintendo of Europe apparently), huge hits are reaching EU shores: Animal Crossing Wild World, Capcom's Phoenix Wright Ace Attorney, Resident Evil Deadly Skies and Prof. Kawashima's Brain Training. Animal Crossing DS, already available as US version, is the latest social phenomenon from Nintendo that took Japan by storm, with already two millions of users in the Mother country. It's hard to walk any street of Tokyo without encountering somebody playing AC:WW. Exchange your friends codes to visit each other's village, and add a dimension to the way you socializeby growing some kind of virtual extension parallel to your real life encounters. Forget about the out-fashioned Pokemons, Reality TV or Nintendogs, Animal Crossing is the next thing that brings people all together around the same subject, a watercooler show of a game really. Unisex, in that sense that it is appreciated by girls as much as by the traditional male audience, and suitable between 7 or 77 years old, Animal Crossing is one of these Nintendo magic titles that truly expand the reach of the community, bringing more people to play games, whichever your sex, whichever your age.
Also, in that "expanding the demographics" trend is Brain Training DS from Professor Kawashima that is appealing a lot to people in their 40's or above in Japan and that is even used in some hospital programmes for the elderly nowadays, in order to fight senilisation. One week before all that, Worms Open Warfare from Team17 will be playable on the go and with touchscreen, while nextgen Tetris DS and the ultra popular music oddity Electroplankton are coming out April 21st. One week later, on the 28th, it's the genius Atlus creation, Trauma Center: Under the Knife, that will allow you to play doctor with your stylus as surgery tool. Addictive as hell, Trauma Center is selling like hot cakes stateside and in the land of the Rising Sun, the title being already poised for a remake on the upcoming Nintendo Revolution.
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March 10th, 2006, 16:41 Posted By: wraggster
We still fondly remember the wild heyday of the Pokémon craze - indeed, we've still got our Pikachu bobble hats and cuddly Jigglypuffs hidden safely under our beds. Now though, after several slightly muted years, Nintendo's set to release its DS precursor to forthcoming 'proper' entries in the Pokémon RPG series, in the form of Pokémon Ranger: The Road to Diamond and Pearl.
Pokémon Ranger is an action take on the traditional Pokémon RPG, seeing you play as a - you've guessed it - Pokémon Ranger. These differ from your bog-standard Pokémon Trainers insofar as they're tasked with travelling the land, preserving nature and protecting the Pokémon from strife.
One interesting new feature of Pokémon Ranger emerges in the way you catch the game's bountiful critters. Each Ranger is equipped with a 'Capture Styler', which means you're going to have to snatch the little blighters on the DS's second screen using the stylus. Beats PokéBalls anyday.
Pokémon Ranger hits Japan on March 23, with a European realise currently unconfirmed.
http://www.computerandvideogames.com....php?id=135466
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March 10th, 2006, 16:40 Posted By: wraggster
Source - CVG
Micro Machines has rightly earned itself a place in the annals of videogame history with its addictive mix of very tiny vehicles and boisterous multiplayer shenanigans. Now, Codemasters has finally officially unveiled the latest iteration of the long-running series in the guise of Micro Machines v4.
Sheduled to hit PS2, PSP, PC and DS this summer, Micro Machines v4 is being developed by Mashed and Mashed: Fully Loaded coders, Supersonic Software. Codemasters is promising the usual massive roster of dinky vehicles rushing around real-life environments, inlcuding the breakfast table, pool table or rapidly over-filling bathtub.
While we await further news, why not check out these first shots from the DS, PSP and PS2 versions of the game. Expect more details as that summer release draws ever closer.
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