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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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February 7th, 2006, 20:40 Posted By: wraggster
Software for Nintendo Co. Ltd.'s DS portable game device dominated the January best-sellers list in Japan on the back of strong demand for games such as Mario Kart, Animal Crossing and three games designed to test brain power, an industry survey said on Tuesday.
Enterbrain, which publishes weekly and monthly retail sales data for games and game devices, said overall software unit sales in January were flat from a year earlier, while hardware sales were down 6.2 percent.
It blamed the lower hardware sales on the scarcity of Nintendo DS, which it said was the most popular device in the market.
Enterbrain, the publisher of Japan's leading game magazine Famitsu, said in its monthly report that eight of the top 10 best-selling games in Japan were DS games. Seven were by Nintendo.
A sequel to "DS Training to Strengthen Your Brain", a popular brain-training game developed under the guidance of a brain imaging professor, topped the chart with sales of over a million units since it was launched on December 29.
Nintendo also sold 231,770 units of a new game that helps to develop English skills in its first four days of sales, indicating that games for adults are accelerating in popularity.
Among games for Sony Corp.'s Playstation 2 games, Square Enix Co. Ltd.'s "Final Fantasy VII Dirge of Cerberus" topped the list, coming in fifth overall with about 365,495 units sold.
The top-selling game for Microsoft Corp.'s Xbox 360 game console was Tecmo Inc.'s "Dead or Alive 4", at a distant 26th place with 74,782 units sold.
Nintendo DS as well as Sony's Playstation Portable and Playstation 2 were the top-selling game devices in January while Xbox 360 console sales continued to lag.
Microsoft sold 112,657 Xbox 360 units since launching in December, significantly less than January unit sales of each of the top three best-selling devices, Enterbrain found.
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February 7th, 2006, 19:11 Posted By: wraggster
A tipster states that a recent unconfirmed issue of EGM is reporting that the Halo creator may be interested in developing a first-person shooter for the Revolution. Nintendo Revolution writes: "The father of the Halo series, Jason Jones, is extremely interested in working on the Nintendo Revolution, according to the latest issue of EGM... In the interview Mr. Jones talks about a FPS on the system and some of the great ideas he had for it."
Exciting speculation for first-person, Nintendo shooter fans. But who knows, despite concepts, how well the "rev-mote" will work for the genre.
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February 7th, 2006, 19:01 Posted By: wraggster
New Commercial DS Game released:

Product Features
From the creators of PaRappa the Rapper!
Partner with your favorite Tamagotchi character
Choose your shop type and open for business!
Clean teeth, do laundry, perform music and more for your customers
Swap items with your friends wirelessly!
Description
This DS simulation title has you and your pet Tamagotchi open a store. You can select from three different Tamagotchi types and give your new little friend a name. Your goal, be it a dentist or some other shop owner, is to attract customers, earn money, and make your shop grow.
More info here --> http://www.lik-sang.com/info.php?pro...6&lsaid=219793
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February 7th, 2006, 17:38 Posted By: wraggster
After reporting disappointing 2005 holiday earnings today, Activision executives held a conference call to talk about their plans for the future. As the company cited the ongoing transition from current-generation platforms to next-generation consoles as a major factor for its lower-than-expected profits, executives were eager to tell the Wall Street analysts participating in the call about their plans for the new crop of machines.
In its 2007 fiscal year, which runs from April 2006 to March 2007, Activision will "remain committed to maintaining a leadership position on next-generation platforms," said Activision publishing president and CEO Michael Griffith. Griffith said that, during those 12 months, his company plans to release five PSP titles and four Xbox 360 titles--one of which will be the just-announced multiplatform X-Men: The Official Movie Game (working title). More importantly, he revealed that Activision is planning to ship three PlayStation 3 launch titles and one Revolution launch title during that period. The revelation is further confirmation that both consoles will almost certainly launch by year's end, most likely in November.
Though Activision didn't name its PS3 and Revolution titles, it's likely that they will be based on existing properties. Stung by the less-than-stellar reception of its all-new IP Gun, which Griffith admitted "performed below our expectations," the publisher said that "fiscal 2007 will be a year of caution and investment as we manage through the remainder of the transition and focus resources to prepare for accelerated growth in the next cycle." In other words, the publisher will be relying on ots stable of tried-and-true franchises, which includes Call of Duty and Quake.
Ironically, Activision did identify some of the games set for release during its 2008 fiscal year (April 2007-March 2008). Those will include tie-ins for the films Shrek 3 and Spider-Man 3, as well as new titles based on the adventures of skater extraordinaire Tony Hawk and the X-Men comics and films. No specific platforms were mentioned, but given the fact that all next-generation consoles will have been on the market for months, it is almost certain the four franchises will be appearing on either the PS3, Revolution, or Xbox 360--or all three.
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February 7th, 2006, 17:29 Posted By: wraggster
Nintendo of America's Reggie Fils-Aime has announced that there's still plenty of surprises in store as far as the Revolution is concerned, adding that nothing is likely to be revealed before this year's E3.
Speaking to US magazine Electronic Gaming Monthly, Fils-Aime said: "Come [May], we'll disclose a lot more. After, we'll disclose even more, and right about the time of the launch, we'll disclose even more... I'm talking beyond the controller, the virtual console; all the different elements we'll be sharing all the way up to launch."
When asked whether the Revolution might make use of an EyeToy-type peripheral or a microphone, Fils-Aime said we "could certainly see all of that."
"Again, our orientation is, how do we push the gaming experience, the interplay between the player and the game? So all of the different elements that enhance that capability's use of a camera, use of the microphone, voice activation; all of that, certainly I believe, is fair game."
Fils-Aime went on to say that the Revolution's online network is likely to work in the same way as the DS's Wi-Fi Connection service, reiterating Nintendo's intention to create "an environment that is more friend and peer-to-peer based, versus simply, 'I wanna go take on everybody for certain types of games.'"
He did not rule out the possibility of a virtual console system that lets gamers download older Nintendo games and play them on a DS, saying: "We certainly never say never."
"My concern would be, how do you embed that on a DS [cartridge] in addition to the game to really make it effective? But we've said from the start that Nintendo Wi-Fi Connection is meant to be the service both for the DS as well as the Revolution. So could you see a merging of that technology at some point in the future? Certainly possible."
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February 7th, 2006, 17:21 Posted By: wraggster
News from Lik Sang:
 
Celebrating its 10th anniversary, Resident Evil Deadly Silence brings the bloody, horrific, and now classic tale of Spencer Mansion to the NDS. The US release arrived today, although as with past Ressie games in the states, some cut scenes have been censored. If you're thirsty for all the carnage you can get, we recommend picking up a copy of the full Japanese edition. Moving into the game though, Classic Mode lets you experience the original game without any changes, right down to the cut scenes and the 'so bad it's good' voice acting (fancy a jibble sandwich anyone?). Rebirth Mode on the other hand features a slew of changes, starting with improved controls, including Biohazard 3's 180 degree turn, and both the knife button and quick reload from Biohazard 4. The top screen displays a map, ammo and health meter, and there's also new traps, battles and puzzles, many of which make use of the touch screen.
Certain parts of the game will also switch to first person mode and wielding your knife with the stylus, you can slice and dice your way through rotting zombie flesh. At other times you can use it to wipe blood off the screen, or blow into the microphone to perform CPR on an unfortunate teammate. Characters have been both re-modeled and re-animated, and confirmed guests of the Mansion include Chris Redfield, Jill Valentine, Barry Burton and Wesker. Not to be out-done, the zombies are upgraded too, being not only smarter, and not only chasing you from room to room, but in greater numbers also! All this alone would make for a spectacular remake, but no, Capcom always has to go that extra mile. Through a full on four player Wi-Fi mode, there's both co-op and competitive games to play, the latter being a race to kill the most monsters! With the US version in stock now, the Spencer Mansion is once again ready for dinner, erm, visitors. Preorders are all getting shipped as we speak, and more stock is available for new purchases.
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February 7th, 2006, 01:46 Posted By: wraggster
This week has a little of something for everyone: a game for the kiddos, a game for the adults and a game for the kid in all of us. And it certainly is nice to see another AAA franchise hit the dual-screen wonder.
DS Game Releases
Finding Nemo: Escape to the Big Blue
Resident Evil: Deadly Silence
The Rub Rabbits
As always, availability is subject to manufacturer delivery.
source - http://www.dsfanboy.com/2006/02/06/d...of-february-6/
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February 7th, 2006, 00:58 Posted By: wraggster
I've been cleaning up a sprite exporting tool I wrote a few of years back when I did a bit of gba coding, it's what I've been using for my rts. It's somewhat user friendly at the moment, so I figured I'd release it publically.
I've never tried other people's exporters, so I have no clue how it compares, or if it does anything differently.
Also included is some sample art to test it, and some exported files that it generated, so there's no need to download it to see what it will do, just grab the sample pack.
I'll put up some nds code to load and display an exported anim soon.
More info --> http://atow.atspace.com/index.htm
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February 5th, 2006, 20:58 Posted By: Andrewshand
Hi evry1,
Is there anyway to kind of, erm.. rip music off of DS roms,
and then listen to it, or just record the DS Music???
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February 5th, 2006, 13:16 Posted By: wraggster
A new version of the GBA and early Nintendo DS emulator for Windows and DOS has been released.
Whats New:
- help: added credits in about chapter, uploaded gbatek v2.2b standalone version
- help: removed question marks in video capture chapter (thanks christan auby)
- help: added bios-dumping method, bypassing biosprot via 5ECh (thanks damien)
- debugger: hides 2nd gamescreen in gba-mode, and activates it in nds-mode only
- help: firmware settings RTC Offset, difference in seconds on time/date changes
- debugger: shows debug window also on cmdline "no$gba file.gba" (unless hidden)
- xcept: allows passme-entry-style jumps in 27ffxxxh area (mirrors of 23ffxxxh)
- xcept: allows nds9_irq_vector=zero (only if itcm=enabled, and itcm_base=zero)
- vram viewer: palette screen: adds engine-b-base, engine-button freshen_options
- setup: autostart flag (in filemenu) saved with other options in ini/cfg file
- debugger: search -> goto area -> exchanged 32K and 256K (thanks peter schraut)
- vram viewer: supports new nds bgmodes (bitmap, large bitmap, rotscal-16bit)
- dual cpu: provokes instant machine switch on any 27ffxxxh access (libnds stub)
- cartloader: applies passme-patches only to NDS-header (not to GBA-header)
- help: added description of bg#cnt size-bits for nds bitmaps and large-bitmap
- bios: fixed 80x86 bios rlu/lz77 decoders (new v2.2 regr0_adjust damaged flags)
- help: added KEY2 specs (semi-thanks darkfader for (obviously) incomplete info)
- iomap/vram viewer: shows correct names of NDS video modes (text,bitmap,etc.)
- lcd: supports bitmap base (in 16K steps), supports rotated/scaled bitmaps
- no$fmw: fixed nds7 uninitialized r12, activated DST adjust, fixed DST apply
- no$fmw: simplified nds7-bios-dump, works without nds-cart, thanks damien good
Download Here --> http://nocash.emubase.de/gba.htm
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February 5th, 2006, 13:13 Posted By: wraggster
A new version of the GBA and early Nintendo DS emulator for Windows and DOS has been released.
Whats New:
- help: added credits in about chapter, uploaded gbatek v2.2b standalone version
- help: removed question marks in video capture chapter (thanks christan auby)
- help: added bios-dumping method, bypassing biosprot via 5ECh (thanks damien)
- debugger: hides 2nd gamescreen in gba-mode, and activates it in nds-mode only
- help: firmware settings RTC Offset, difference in seconds on time/date changes
- debugger: shows debug window also on cmdline "no$gba file.gba" (unless hidden)
- xcept: allows passme-entry-style jumps in 27ffxxxh area (mirrors of 23ffxxxh)
- xcept: allows nds9_irq_vector=zero (only if itcm=enabled, and itcm_base=zero)
- vram viewer: palette screen: adds engine-b-base, engine-button freshen_options
- setup: autostart flag (in filemenu) saved with other options in ini/cfg file
- debugger: search -> goto area -> exchanged 32K and 256K (thanks peter schraut)
- vram viewer: supports new nds bgmodes (bitmap, large bitmap, rotscal-16bit)
- dual cpu: provokes instant machine switch on any 27ffxxxh access (libnds stub)
- cartloader: applies passme-patches only to NDS-header (not to GBA-header)
- help: added description of bg#cnt size-bits for nds bitmaps and large-bitmap
- bios: fixed 80x86 bios rlu/lz77 decoders (new v2.2 regr0_adjust damaged flags)
- help: added KEY2 specs (semi-thanks darkfader for (obviously) incomplete info)
- iomap/vram viewer: shows correct names of NDS video modes (text,bitmap,etc.)
- lcd: supports bitmap base (in 16K steps), supports rotated/scaled bitmaps
- no$fmw: fixed nds7 uninitialized r12, activated DST adjust, fixed DST apply
- no$fmw: simplified nds7-bios-dump, works without nds-cart, thanks damien good
Download Here --> http://nocash.emubase.de/gba.htm
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