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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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March 8th, 2006, 18:02 Posted By: wraggster
News from Lik Sang
For once, Samus won't need to lift her helmet to reveal gorgeous blond locks in order to provide a Metroid title with a surprise. Metroid Prime: Hunters for Nintendo DS is so full of innovation and splendid gameplay neatness, first party developers NST could easily shift the focus from the expected main hero a bit to include a bunch of other deadly bounty hunters. Based on the successful GameCube line of Metroid Prime games storywise and visually, the most interesting part about this incredible game is that players will be able to hop online via Nintendo Wi-Fi connectivity and blast each other good, while using the VoIP and the DS' built-in microphone to chat in the pre- and post-game lobbies. Offline, you'll be treated to a full-fledged single player game, which is close to earlier GameCube versions in length! It's everything for everyone and more: awesome Sci-Fi Action Adventure and Online Deathmatch Arena with a myriad of stats (e.g. profile, wins/losses, suicides, head shots etc.) available. Plainly, if this short description does stir your gamer's adrenaline at all, then you definitely shouldn't miss Metroid Prime: Hunters for NDS, which is due for a release on March 20th.
As the Nintendo DS is region free for games worldwide, this long awaited title will certainly play perfectly on any system, no matter its origin. Definitely everything gamers can wish for, due in just about two weeks from now, Metroid Prime: Hunters is also eligible for our Free Shipping Worldwide promotion (as are all import games on Lik Sang).
Story Timeline and Basic Gameplay
Basically, Metroid: Prime Hunters is an original First Person Shooter. Mission file 791019 takes place in the time period between Metroid Prime and its sequel, Metroid Prime 2: Echoes, which both appeared on GameCube before. Therefore, Samus sports the Varia Suit from Echoes, but she's piloting the ship from Prime 1 (a little trivia never hurt nobody!). Anyone who was lucky to get an early Nintendo DS may have played the title in its demo form, called Metroid Prime Hunters: First Hunt. Be aware of the fact, that the full game now bears only little resemblance to that brief sample. The touch screen is used to look around, as well as offering a radar display of enemies. Plus, there are several controls to be found on the touch panel as well: swap the active blaster to missiles here, or trigger morph ball form and scan visor usage. Much appreciated comes the option to choose from left and right handed touch screen play and being able to switch between stylus and D-pad maneuvering. You can even adjust the sensitivity of the touch controls, similar to tuning your mouse when playing a FPS on a computer.
 
Spot on Single & Multi Player
Deathmatch multiplayer action is only half of what this ambitious NDS title has to offer. The presentation was heavily influenced by Retro Studios, the team that brought us Metroid Prime for GameCube. Developers NST credit that at boot-up with a special thanks going their way. The enormous single player game features Samus in the lead role and offers lots of puzzles, platform navigating, shooting foes, scanning items and will require you to use morph ball appearance as well. What's new to Hunters is, that this time she starts with all special abilities and weapon arsenal right from the beginning. Players will need to focus more on finding certain artifacts to progress storywise and to be able to explore different locations, than on powering up your character constantly.
The one-gigabit cartridge is chock full with impressive video cutscenes that are shown across both screen displays. The story profits immensely here due to the cool film presentation. In-game, the 3D engine provides realtime scenes that highlight particular items, areas or enemies in your view. Much like the GameCube titles, Metroid Prime: Hunters features a 3D map that can be rotated and zoomed via the touch screen. It's also the first game that supports full voice chat functionality, utilizing the NDS' micro, speakers and internet connection. A single cartridge sample mode got included, where players fight it out on a generic map using differently colored Samus characters. As soon as everyone gets a cart in their system, the network multiplayer really shines. There are several modes available: Survival, Bounty, Defender, Capture, Prime Hunter and Nodes. Apart from Samus, you are free to choose from six unique bounty hunter characters, each wielding their own weapons, abilities and an individual secondary form.
Engage in four-player Deathmatches in over 20 exciting arenas, either through local network Wi-Fi or online! Aside from LAN network play, Metroid Prime: Hunters fully supports Nintendo's worldwide internet connection service. Play any of your friends anywhere in the world, just trade your mate's codes ahead of time or secure their Hunters License via the Rival Radar option. The license - sort of an unique profile - keeps track of your in-game stats (wins, losses, all sorts of data) and by setting your NDS in a sleep mode-enabled transfer mode (Rival Radar), you can trade these profiles with other players. Similar to Mario Kart DS, the game features a game match-up mechanic for random player challenges. All of the statistics will be recorded by the NintendoWiFi.com server so everyone can easily check how one's doing against the rest of the world, but this option can also be turned off for privacy reasons. Talk smack via Voice chat (or type your message via a PictoChat-like virtual keyboard) before and after engaging in battle and back that up with firepower until the air burns... Metroid Prime: Hunters is bound to bring handheld FPS to a new level!
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March 8th, 2006, 02:17 Posted By: wraggster
Flubba has posted some screens of his go at a MSX emulator for the GBA
I swapped the IO ports for the VDP and rewrote the memory map from Cologne, and this is what happens.
I have no idea on how this will turn out in the end though.
Check out the screens via comments
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March 8th, 2006, 02:04 Posted By: wraggster
Nintendo has just sent us a press release lauding its latest acheivement in the realm of online gaming, and it is a pretty big milestone, indeed. As of this morning, Nintendo's WiFi service logged its 1 millionth unique gamer--not bad for a service less than four months old with only 3 games currently supported.
The count currently rests at 1,000,256 players, with 26,505,275 connections having been made. Those numbers are sure to get a major boost on March 20th, when Nintendo adds two more WiFi-enabled titles, Tetris DS and Metroid Prime Hunters (the latter allowing voice chat). In April, Nintendo will launch its 6th online title, Lost Magic.
Congratulations, Nintendo!
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March 7th, 2006, 20:16 Posted By: wraggster
Want to see the boxart to the latest and as yet unreleased Mario Game for the DS then check out the comments for the screeny 
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March 7th, 2006, 20:10 Posted By: wraggster
GPF posted this news:
OK finally uploaded the newer version of SDL 1.2.9, SDL_image1.2.6 and SDL_mixer-1.2.6 , the precompiled libs and examples have not been updated with the new version yet though. Thanks to parrot from #dsdev for the help upgrading SDL.
Get them from his site here --> http://gpf.dcemu.co.uk/
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March 7th, 2006, 19:29 Posted By: wraggster
New version of the scripting language for the Nintendo DS, heres the news:
Dance, rejoice! DSLua 0.2 is now available! With added support for running DSLua on emulator and hardwares not yet supported by Chishm's FAT driver. Also fixed a few bugs and added some graphics functions. Check out the pretty fractal demo.
Version 0.2 comes in 2 different flavors. Please pick a flavor appropriate to your needs and download from below. Make sure you read the README.TXT in the zip file for instructions. Thanks!
Flavor 1 - CF/FAT support by default:
CF/FAT support turned on by default
GBFS support is turned off by default
Will not run on emulators (none that I tested)
Download the CF flavor here
Flavor 2 - GBFS support by default:
GBFS support is turned on by default
CF/FAT support turned off by default (can be toggled on in menu)
Will run on DeSmuME 0.3.3
Download the GBFS flavor here
Version History:
Removed the need to press START after each script executes (replaced with a short delay)
Integrated with Chishm's FAT driver (2006-03-03), better SD read support
By turning off CF, DSLua now runs on DeSmuME 0.3.3
GBFS is now accessible from the script
Better error reporting when a script encounter an error
Fixed text positions when user alternates between top and bottom screen using print()
Screenshot and Download via comments
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March 7th, 2006, 19:23 Posted By: wraggster
DSmerlin is a port of the open source XMerlin handwriting recognition project. It should be fairly easy to incorporate into other homebrew projects such as notepads, calendars, IM software, etc. Anywhere data entry is needed, DSMerlin can provide an alternative to the standard on-screen keyboards.
DSMerlin 0.2 has been released. Here is the changelog:
Library changes:
To improve recognition accuracy, multiple gestures for each character have been removed. There is now only 1 way to draw each character. Gestures also more closely match the Graffiti style.
Numeric characters 0-9 are now recognized.
Gestures have been added for space, backspace and return.
DSMerlin demo changes:
The touchscreen is now divided; the left side is for alpha input, the right side for numeric input.
Included a help screen which shows how to draw each supported character. Access this screen by pressing the 'A' button (remember this is mapped to X on your keyboard in Dualis).
Download via comments
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March 7th, 2006, 17:14 Posted By: wraggster
GamesIndustry.biz has a feature that follows in the grand tradition of asking game developers to wax thoughtful on Nintendo's revolutionary Revolution system and, most interestingly, how it will differentiate itself from the Gamecube's lackluster retail presence.
Relentless Software's Andrew Eades said, "Gamers in the know will buy a Revolution as a 2nd machine to play another Miyamoto classic, but the mainstream consumer needs something less abstract to latch onto. The Revolution must be both niche and mainstream." Our entirely informal poll indicated a plurality of gamers were not only interested in getting the Revolution as a second choice in a next-gen combo platter, but were also interested in getting the console as their primary gaming system.
Frontier Developments' David Braben says, "There is also a potential downside - assuming it is a huge success, it could be a pyrrhic victory; I am not convinced that others - third or first parties - can't offer similar styles of controller for Xbox 360 and PlayStation 3, eroding the Revolution's advantage." Think SplitFish whose DualFX controller, though it may not be a copy of the Revolution controller, offers a similar interface. There's already rumors that Sony and Microsoft are working on similar functionality for their respective systems; is Nintendo's final trump card going to be enough to keep competition at bay?
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March 7th, 2006, 17:13 Posted By: wraggster
The Revolution Lifestyle has posted a preview snippet of the UK's Official Nintendo Magazine. The preview implies that the next issue, due out March 16, will reveal new information on Zelda: Twilight Princess in the form of screenshots and additional game details.
One can hope, but wasn't it the Official Nintendo Mag that said the Revolution stand was also a power supply? Yeah, it was. Silly "production errors." But let's hope they get this one right.
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March 7th, 2006, 17:08 Posted By: wraggster
Gamasutra reports that a hospital in Japan has begun renting out DSes and suggesting the title Brain Training to older patients, in an effort to stave off dementia. From the article: "Sixty-seven year old retiree Isamu Shishido is quoted as saying, 'I don't want to end up some crazy old man. I want to play a little everyday before going to bed.' Neurosurgeon Dr Takeshi Kihara comments that, 'The game won't cure dementia. But it's a good form of stimulation, especially for old people living alone.
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March 7th, 2006, 17:03 Posted By: wraggster
Nintendo's Brain Training efforts have sold stupendous amounts in Japan - we all know that - but according to a report sourced by the Associated Press from Mainichi Daily News, it's not just the stupid children and anxious adults who are picking it up to find out whether their noggin's actually firing on all nerve structures: now doctors are recommending elderly folks in their care give it a go to help stimulate the mind.
Kyoto's Uchida Hospital, which runs a memory loss clinic for patients suffering dementia has apparently got hold of a load of DSes and copies of Brain Training - which is made up a lot of simple tests involving anagrams and sums and the like - and according to administrator Atsuko Uchida "they're almost always rented out".
The AP even quoted a 67-year-old patient, Isamu Shishido, who said he hoped the game would help him stop forgetting things like names and phone numbers so his daughter will stop making fun of him about it. "I don't want to end up some crazy old man. I want to play a little everyday before going to bed," he said, which sounds reasonable to us.
Nintendo's obviously using all this as an excuse to point out, again, that people of all ages like its Brain Training software and that its famous new strategy to try and appeal to existing games, disillusioned gamers and non-gamers all at once is working very well thank you very much. Indeed, since Kyoto's where Nintendo lives, you might even argue that it all smells a bit like a publicity stunt.
But hey, we're not going to complain about games that help people stave off the effects of old age. Apart from the serious benefits this sort of thing implies, it's a wonderful excuse to make jokes about certain colleagues who often phone up and say, "I've got to the station, but I can't remember where the office is." Like "Why did the business development director for editorial cross the road? Because he couldn't remember where Capcom is." Another day closer to the grave, readers.
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March 7th, 2006, 17:03 Posted By: wraggster
Good news for fans of quirky Japanese RPGs - DS title Contact is to get a Western release later this year.
Apparently it's all about "hunting, cooking, fishing, training, collecting and romance," would you believe. Playing as a young lad named Terry, you meet a Professor whose spaceship has crash landed on a strange planet. The ship's power sources - known as Cells - have become scattered about the place, and it's your job to retrieve them all.
Along the way, you'll have to train animals, collect items and play all manner of mini-games. There's also a bit of real time combat to be done, using something called Decal Attacks. You'll be able to take the game online via Nintendo's Wi-Fi Connection service, but there's no word of how this'll work just yet.
The game is being produced by Gouichi Suda, director of Killer 7, and the characters have been designed by Atsuko Fukushima of PoPoLoCrois! fame. Take a look at the game's official website to see how it's shaping up.
Contact will be published by Atlus in the US this summer - as yet, there's no confirmation of whether it'll make it over here. However, we do know that the game is being developed by Marvelous Interactive, and UK publisher Rising Star have already brought several of their titles to Europe, so here's hoping.
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March 6th, 2006, 22:56 Posted By: wraggster
Hi all if you are reading this newspost you are on the new server, im sure if you have visited this site regulary you will have noticed that the server has been slow especially on days when we push well over 2000 online at one time.
With Massive thanks to Martin64 our server admin we are on a much faster server, so the problems of the past should be well and truly over.
The DCEmu Network for those of you who are new or not sure of what we are is the only true network to support both Homebrew and Commercial Gaming across all consoles and not just the ones in the news.
We have sites that cover PSP, Dreamcast, GP2X, Nintendo DS, GBA/GB Micro, GP32, Tapwave Zodiac, Gizmondo, Sega Saturn, Gamecube, Nokia Ngage and Mobile Phones, Xbox, PS2, PS1, GP32, Ipod, Nintendo Revolution, PS3 and Xbox 360.
We also have hosted sites for some of the best coders across the console scene namely Chui, GPF, PSMonkey, Deniska, PLynx & Miemt11.
We also have a site for Gadgets and retrostuff too and each site has its own forum.
Last week i opened 2 new sites that will hopefully bring more people to the network in the form of a MMORPG site and a Real Time Strategy Site.
I am personally a massive fan of RTS games but like all the sites and forums, its the people who visit them and chat that make the network what it is.
Thanks for visiting a site that started just over 2 years ago and quickly grew as i brought my other sites over to make a network of sites and one with a name thats easy to remember, namely DCEmu - The Homebrew and Gaming Network.
Thanks for visiting our network 
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March 6th, 2006, 22:55 Posted By: wraggster
Hi all if you are reading this newspost you are on the new server, im sure if you have visited this site regulary you will have noticed that the server has been slow especially on days when we push well over 2000 online at one time.
With Massive thanks to Martin64 our server admin we are on a much faster server, so the problems of the past should be well and truly over.
The DCEmu Network for those of you who are new or not sure of what we are is the only true network to support both Homebrew and Commercial Gaming across all consoles and not just the ones in the news.
We have sites that cover PSP, Dreamcast, GP2X, Nintendo DS, GBA/GB Micro, GP32, Tapwave Zodiac, Gizmondo, Sega Saturn, Gamecube, Nokia Ngage and Mobile Phones, Xbox, PS2, PS1, GP32, Ipod, Nintendo Revolution, PS3 and Xbox 360.
We also have hosted sites for some of the best coders across the console scene namely Chui, GPF, PSMonkey, Deniska, PLynx & Miemt11.
We also have a site for Gadgets and retrostuff too and each site has its own forum.
Last week i opened 2 new sites that will hopefully bring more people to the network in the form of a MMORPG site and a Real Time Strategy Site.
I am personally a massive fan of RTS games but like all the sites and forums, its the people who visit them and chat that make the network what it is.
Thanks for visiting a site that started just over 2 years ago and quickly grew as i brought my other sites over to make a network of sites and one with a name thats easy to remember, namely DCEmu - The Homebrew and Gaming Network.
Thanks for visiting our network 
To read more of the post and Download, click here!
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March 6th, 2006, 22:54 Posted By: wraggster
Hi all if you are reading this newspost you are on the new server, im sure if you have visited this site regulary you will have noticed that the server has been slow especially on days when we push well over 2000 online at one time.
With Massive thanks to Martin64 our server admin we are on a much faster server, so the problems of the past should be well and truly over.
The DCEmu Network for those of you who are new or not sure of what we are is the only true network to support both Homebrew and Commercial Gaming across all consoles and not just the ones in the news.
We have sites that cover PSP, Dreamcast, GP2X, Nintendo DS, GBA/GB Micro, GP32, Tapwave Zodiac, Gizmondo, Sega Saturn, Gamecube, Nokia Ngage and Mobile Phones, Xbox, PS2, PS1, GP32, Ipod, Nintendo Revolution, PS3 and Xbox 360.
We also have hosted sites for some of the best coders across the console scene namely Chui, GPF, PSMonkey, Deniska, PLynx & Miemt11.
We also have a site for Gadgets and retrostuff too and each site has its own forum.
Last week i opened 2 new sites that will hopefully bring more people to the network in the form of a MMORPG site and a Real Time Strategy Site.
I am personally a massive fan of RTS games but like all the sites and forums, its the people who visit them and chat that make the network what it is.
Thanks for visiting a site that started just over 2 years ago and quickly grew as i brought my other sites over to make a network of sites and one with a name thats easy to remember, namely DCEmu - The Homebrew and Gaming Network.
Thanks for visiting our network 
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March 6th, 2006, 19:23 Posted By: wraggster
Source - DSFanboy
Lost Magic, the first online RPG for the Nintendo DS, now has its own gaming hub on Nintendo's official wifi connection site. The title which will be released on March 20 will allow you to "create new characters and challenge friends" over the Nintendo Wi-Fi Connection. This is very exciting news for both DS and RPG fans.
What multiplayer game mechanics are you hoping for in this, and any subsequent online RPG's for the DS?
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March 6th, 2006, 19:22 Posted By: wraggster
ETK has posted more news about his Megaman game for the DS:
Many progress today, the monsters appears and moves good now.. Now I have to add collision between sprites (to hit the monsters with the shoots) and make reset level function..
Check out the screens here --> http://etk.scener.org/
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March 6th, 2006, 19:20 Posted By: wraggster
AiboHack have posted a new release of their Map Editor for the game Animal Crossing, heres whats new:
* Edit 4 emotions for your character (including weird ones)
* Switch town type (Type A, Type B, Type C)
* Automatically Water all plants (or immediately make them bloom)
* Automatic Action Replay version number support
* Easily bury items (bury/unbury), see which items are buried
* Add to bank balance (1M bells at a time)
* More distinctive colors in world map editor (patterns, flowers, parched flowers, trees)
* Other stuff
* Bug fix for random crash some people have seen (usually clicking on flowers)
* Catch phrase editing fixed up (spaces allowed, 10 chars)
* Misc file format support (works with pattern manager for homebrew owners)
* More features supported for the J version ("Oideyo Dobutsu no Mori"), except those with text (eg: change town name not supported, change town type is supported)
* BTW: Partial Japanese UI may come in future release.
Download here --> http://www.aibohack.com/nds/ac_mapedit.htm
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