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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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March 2nd, 2006, 18:06 Posted By: wraggster
One of the phrases every Nintendo fan is anxious to hear is "We will have a Revolution title this year." Those exact words were spoken by the CEO of Midway Games, David Zucker, in a one-on-one conversation with GameSpot yesterday.
The console, which has been shrouded in secrecy since it was unveiled at May's Electronic Entertainment Expo, hasn't had much in the way of announced games for it yet. For the Nintendo faithful, even the smallest tidbits of information on Revolution games are as valuable as gold.
While Zucker didn't give away the game's title, it might not be what gamers expect. Midway currently has four next-gen games announced: Unreal Tournament 2007, a TNA-licensed game, The Wheelman, and Stranglehold. Both the TNA game and The Wheelman aren't expected to hit stores until 2007, and Unreal Tournament 2007 has been confirmed for this year--only for the PC.
This leaves Stranglehold as the likely option for Midway's first Revolution game. Further evidence comes from the game's trailer shown during Midway's presentation last night. The game was previously expected to be released on the Xbox 360, PlayStation 3, and PC, but a bombshell was dropped at the trailer's end, when footage stated that the game would be coming to "ALL next-gen consoles." [Emphasis added.]
However, today Midway reps told GameSpot that the aforementioned project was not Stranglehold, but "another project." The rep admitted that Stranglehold may come to the Revolution at a later date (after the PS3 and Xbox 360 versions), but no plans are set yet.
Expect more details about Midway's unnamed Revolution project at this year's E3.
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March 2nd, 2006, 18:03 Posted By: wraggster
Japanese gamers of both genders and all ages lined up in their hundreds to buy Nintendo's redesigned DS Lite, the launch for which has dwarfed that of the original handheld as retailers posted sold out signs within hours of opening.
Some stores opened their doors earlier than normal to cater for customers waiting in line, with larger retail outlets across Japan reporting queues of approximately 300 or so eager consumers, and even smaller stores seeing queues of 100 people.
Stocks of the original DS handheld have been in scarce supply for some time now, Nintendo apparently clearing existing stock almost entirely, in preparation for the launch of the smaller, redesigned version.
The recent announcement regarding production issues that have resulted in a delayed launch for the Ice Blue and Enamel Navy versions of the handheld don't appear to have had any noticeable impact on the launch, consumers apparently perfectly content with the Crystal White version if it means they're able to get in there and grab one on the first day. The two coloured versions are expected to be available from March 11th.
Nintendo president Satoru Iwata had initially stated that the launch would be supported by shipments of 500,000 in the first two weeks and up to one million for the whole of March. The production issues will undoubtedly have impacted on those figures, but by the size of the queues for the launch, it appears additional shipments may well be required to meet the exceptionally high demand.
Speculation places the DS Lite on US shores around May, with an EU launch to follow shortly afterwards - although Nintendo has yet to confirm any official launch plans for territories outside of its native Japan.
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March 2nd, 2006, 17:48 Posted By: wraggster
News from Lik Sang:
Nintendo DS Lite was formally launched in Japan today. While Nintendo published an announcement on their Japanese web site overnight to apologize for the shortage, Japanese gamers were lining up already since midnight to grab what was made available in Japanese retail stores. Up to 500 souls have been counted waiting over night in front of major shops, and sales in the Tokyo area started as early as 7:30 - with some retailers already putting up SOLD OUT signs as early as 9:30 (with still more than 650 people waiting in front of their shop).

In today's announcement, Nintendo of Japan finally confirms the number of units that is being produced for the launch month: 450,000 units Nintendo DS Lite and 200,000 standard Nintendo DS models are supposed to hit the Japanese shelves before end of March. However, Nintendo reckons that the demand for the Nintendo DS Lite is exceeding their expectations and points out that the current shipping schedule seems not enough for all customers, and apologizes for the shortage situation.
Nintendo already published a statement last week, informing customers that the Enamel Navy and Ice Blue editions will not make it on time for March 2 due to production problems. Both colors were postponed in the last minute to March 11, making the supply even tighter than it already was before.
According to our contacts on the ground, some of Japan's largest retailers (such as Yodobashi and BIC Camera) were unable to maintain reservation lists for their customers for the first time ever.
Nintendo DS Price Correction US$ 199.90
The now officially confirmed number of units shipping is even lower than what was reported earlier by various industry sources, especially considering that the Nintendo DS is constantly sold out in Japan since shortly after Christmas, with Nintendo being unable to produce enough units to satisfy the market.
Supply is not even remotely meeting demand, which, as we all learnt in economics class, always lead to higher prices. Today is no exception, middlemen and suppliers with limited pockets of stock have all marked up their prices and no unit changes hands without paying the extra premium. There are already plenty of Nintendo DS Lite showing up on Japanese action web sites for a quadruple of the original price.
Please rest assured that the complete team at Lik Sang will do its best to snatch as many units as possible to fulfill every single order, but unfortunately you will have to be patient. As you can imagine, our initial delivery is unfortunately not enough to cover everybody instantly and we are fighting around the clock to get units shipped. We expect small deliveries from Japan frequently.
With Nintendo's forecast and the two new colors hitting the market by mid of this month, we hope the supply to become more stable within the next 3 to 4 weeks, but unfortunately not earlier. Should the situation develop otherwise, you can count on us that we will shoot you an email instantly and that we will also pass through any lower purchase costs. However, please note that a significant price drop is very unlikely to happen before the initial smoke clears in a matter of a couple of weeks.
More info at Lik Sang
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March 2nd, 2006, 00:57 Posted By: wraggster
Source - DS Fanboy:
Two days before the official DS Lite release in Japan and Asian retailers are already pricing a markup. Hong Kong stores are quoting their first shipment of units at $300 a pop. That's almost double the MSRP. From the article: "As is common with launch feeding frenzies of this nature, they are speculative and fueled by limited initial inventory... If there is retail support at US$300 for an NDS Lite, prices will remain at that level."
Supply and demand in action, folks. Would you fork out $300 bones to be a DS Lite first mover?
Buy yours from a decent supplier like lik sang --> http://www.lik-sang.com/news.php?artc=3808&lsaid=219793
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March 2nd, 2006, 00:53 Posted By: wraggster
ETK posted this news:
I have fixed the bug when the shots go through walls, but the most important changes are these:
-LoadLevel function and RestartLevel is added.. it will be easier to load levels now.
-Now you can die if you fall in the holes (and lose lives)
-Collision Engine is done! I didn't found any more bugs now and it has collision in all directions ^^
-Debug Mode and engine version is now displayed on top screen (for debugging)
-Changed the default backgrounds.. the mountains are ugly, I have to change it :|
-Fixed Hero animation when walks
I think i havn't changed anything more :S ... well, here's the screenshoot of the day:
More at his site here --> http://etk.scener.org/
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March 2nd, 2006, 00:50 Posted By: wraggster
poffy posted this news:
poffPad uses the recent port of dsMerlin for gestures. The gestures allow for an easy input system. Comments and feature requests are welcome
Known bugs:
- can only type in lower case (will be fixed in later versions of dsmerlin)
- Loading bugs (I'll fix ASAP)
v0.2 is up
Features:
Loading fixed (partially. Problems with editing)
L and R do space
Screenshot and download via comments
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March 2nd, 2006, 00:41 Posted By: wraggster
Mic has released yet another new version of his Nintendo DS Emulator for windows, heres whats new:
Two are better than one.
This release features the addition of the second CPU (ARM7TDMI). Touchscreen access is still faked in the same manner as in earlier versions, and not all parts of ARM7 memory are handled correctly yet.
Note that earlier versions of the plugins are more or less incompatible with this version.
CPU: Added emulation of the ARM7TDMI
GPU: Modified the hblank/vblank code to handle both processors
MMU: Added the ARM7TDMI memory space (incomplete)
MMU: Added some support for the WRAM control register
GUI: The disassembler can now be used for both processors
GUI: The disassembler now shows the CPSR mode bits
GUI: Fixed overwriting of program code for programs loaded at 0x02000000
Download here --> http://nintendo-ds.dcemu.co.uk/dualis.shtml
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March 1st, 2006, 19:26 Posted By: wraggster
Source Gamesindustry.Biz:
Electronic Arts has secured the rights to produce a tie-in for this year's FIFA World Cup event in Germany, with games for current and next-generation platforms slated for a release this April.
2006 FIFA World Cup will feature nearly 100 of the world's favourite footballers, all specially animated to capture their playing styles. Players will be able to choose from 127 national teams, and play in matches in the 12 official stadiums where the tournament is being held as well as stadiums from each qualifying region.
Modes will include Global Challenge, which recreates classic moments from World Cups past, plus a multiplayer mode for up to eight players. The game will also feature unlockable content, such as legendary players and exclusive sportswear.
“The FIFA World Cup will be the single most watched sporting event by a worldwide television audience, bringing together football fans from around the world,” said producer Joe Nickolls.
“Our game, 2006 FIFA World Cup, celebrates this passion by capturing all of the national rivalries in-game, enabling fans to play their heroes and be a part of 2006 FIFA World Cup Germany.”
2006 FIFA World Cup is in development at EA Canada, and will be released on PC, PS2, PSP, Xbox, Xbox 360, GameCube, Nintendo DS, GBA and mobile phones in April.
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March 1st, 2006, 19:20 Posted By: wraggster
News from Lik Sang
This week a legend is reborn as Square Enix's epic Mana series of action RPG's touches the NDS. Earning a very impressive 10, 10, 8 and 8 from Famitsu, the events kick off when the island of Illuja suffers a terrible natural disaster and the only survivors are three children who gather around the last remaining Mana tree. Frick who's 15, Tumble, a 16 year old girl, and little 9 year old Pop will all work together as the story unfolds into an unforgettable fantasy experience.
 
Each character can be equipped with three weapons of differing ranges, including a sword, a flail and a bow and arrow. Using these fills your Fever Gauge and works towards unleashing fantastical limit weapons. Character abilities can also be changed with specific items, and as in past titles you can summon the eight different elemental spirits. Adding an extra helping of strategy, you and each of your partners can only equip one spirit at a time in each town. These can be used for either devastating magical attacks, or by being touched, to regain hit points or bless your weapons. Already in stock now, pre-orders have been shipped and anyone else wanting to once more step back into the memorable world of Mana can do so at any stage.
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March 1st, 2006, 19:17 Posted By: wraggster
News from Lik Sang
Mario is always risking life and limb to save Princess Peach, but what does he get in return? To live happily ever after? No. How about a vacation to a beautiful tropical isle? Nope, not even that. But this week the tables have been turned and the Princess must save the two kidnapped Mario brothers! An entirely new 2D Mario-style platformer from Nintendo, this is a fairly rare event indeed, and the game's fun, bright and colorful design is very reminiscent of Yoshi's Island. Armed with her *cough* umbrella, Peach travels across eight worlds to rescue her *cough* dream man (sorry, I seem to be coming down with something this morning!), and can use her magical brolly to gracefully float, or viciously attack enemies.
 
Each creature she takes out increases her "Vibe Meter", which when filled, can be converted to one of four emotions. Float through the air when she's happy, burn through walls when she's mad, make vegetation grow with her tears, or chill and regain health when she's got a good calm going, Peach is an emotional gal. Knowing how girls love to shop too, Nintendo added the ability to buy new moves at Toad's store, and thereby finally also gave more of an incentive to grab those golden coins. The Japanese version has been in stock for a while now, and all 7 customer reviews gave a solid . In stock now, all pre-orders for this US version have already been cleared, but everyone else better hurry up, Mario and Luigi need you!
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March 1st, 2006, 07:37 Posted By: wraggster
New commercial DS release:

Based on the Walt Disney Pictures and Walden Media film capturing the renown and beloved book series from author C.S. Lewis. Players enter the world of Narnia, a land frozen in a 100 year winter by the evil powers of the malevolent and evil White Witch. In order to end this frigid captivity and free his people, the mighty lion Aslan, true ruler of Narnia, invokes an ancient prophecy. It will become the destiny of four young siblings from our world: Peter, Susan, Edmund and Lucy Pevensie to work together and use their unique combat skills, weaponry and abilities to defeat the Witch and her armies to save Narnia. These four unlikely heroes must battle the evil forces of the White Witch by waging war against a vast variety of creatures, including Centaurs, Minotaurs, Minoboars, Cyclops, Werewolves, Wraiths, Ankleslicers, Wolves, Satyrs, Boggles and more.
More info --> http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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February 28th, 2006, 21:56 Posted By: wraggster
Bafio updates like mad heres the latest changelog:
Version 0.836 beta
Fixed connection settings from disk.
Version 0.835 beta
Updated the fat libraries to the last version of Moonshell's version. Small changes hoping to make it more compatible with M3,
More info on this Wif Chat proggy here --> http://bafio.drunkencoders.com/
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February 28th, 2006, 21:53 Posted By: wraggster
Arog posted this:
I just noticed that JimmyL posted the source code to CrossPics on his website... though he didn't seem to post the latest binary so I went ahead and compiled it in case anyone wants it.
Screens and download via comments
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February 28th, 2006, 21:40 Posted By: wraggster
Kuwanger has been improving his own version of Pogoshell from the 2.0b3 source, and has now merged in support for EZ and XROM carts from the WIP sources.
He's fixed the crippling 32 file limit for a folder, and added additional features such as an inbuilt JPEG renderer that supports encrypted JPEGs. Hidden folders that are opened using a key combination are also added.
Check this thread to become a beta tester:
http://www.emuboards.com/invision/in...howtopic=25955
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February 28th, 2006, 21:34 Posted By: wraggster
Source - Natrium42
I am currently developing DSerial which is going to be a debug cable and more. It has an integrated 8051 microcontroller that can be programmed for specific applications. USB, serial and I/O ports allow using this device for a range of ideas. An obvious application would be a debug console and perhaps even GDB support. Serial port allows to connect GPS receivers, motor controllers and other gadgets equipped with UART or RS-232 serial port. 18 I/O lines enable electronics enthusiasts to connect various projects that could use the power of two ARM CPUs. Analog-to-Digital Converter (ADC) is useful for a range of sensors and simple oscilloscope projects. There’s also a 2D tilt sensor (optional) that could be used in homebrew games like Marble Madness clones (please make this ).
I haven’t tested the hardware yet, but below are some pictures of the current state.
Screenshot via comments:
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