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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 10th, 2006, 01:07 Posted By: wraggster
News from Haggar
TicTacToe for the DS. Made in LUA. Just a simple game to check that LUA for DS works fine. If you need any help running the game on your DS, then check the LUA for DS homepage, the readme in the original LUA for DS download got more info. This version of TextTacToe uses the gbfs version. I've tested that it works on real hardware with a SuperCard CF and a SuperPass.
Download and screens via comments
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March 9th, 2006, 19:50 Posted By: wraggster
Source - newsor
Video games are often seen as more harmful to people than they are beneficial, but medical researchers in Australia believe they have made a breakthrough in treating one of the largest problem in their country's teenagers: depression.
Australian-based depression awareness service, beyondblue, reports "Depression and anxiety are the most common mental-health problems reported in young people, with 20 per cent of those surveyed experiencing depression by the time they reach 18." They claim that when used in combination with a recently discovered natural supplement, Welatonin, it is 93.7% successful in treating depression.
However, in order for it to work, patients need to socialise. Online gaming, with its anonymous identity makes it easier for some teenagers to do so.
"It's no replacement for counselling," says psychologist Ann Wignall, "but it comes as close as an online tool can get to being a way to challenge 'unhelpful beliefs'. Some (teenagers) may feel uncomfortable seeking a counsellor or may simply be isolated," she says, "and that's where an online service can bridge the gap."
They believe that using a combination of the natural supplement with the cyber element of online gaming may ensure that depression in teenagers may soon be eradicated.
Next time someone tells you to get off the games console/PC etc just tell them your taking your medicine 
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March 9th, 2006, 19:43 Posted By: wraggster
Now is your chance to put your questions to Nintendo's legendary video game designer Shigeru Miyamoto.
Mr. Miyamoto will be giving fans the chance to ask him the questions they really want to ask, including ones relating to Nintendo's most recent handheld console, the Nintendo DS, as well as the new types of games that Nintendo are creating such a Nintendogs, Animal Crossing: Wild World and Dr Kawashima's Brain Training: How Old Is Your Brain?. Fans will also be able to ask about the eagerly anticipated New Super Mario Bros.
On Friday, 17th March at 8 PM CET Mr. Miyamoto will participate in a video based web-chat located at www.webchats.tv . People will be able to visit this site in the run up to the event in order to submit their questions. They can then return to www.webchats.tv on Friday 17th March to watch Mr Miyamoto answer as many of these questions as he can.
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March 9th, 2006, 18:42 Posted By: wraggster
Mollusk posted this news:
<blockquote>If you are unsure of what you are doing, do not use this version. It should not replace the final version yet. I need some more tests before releasing it to be sure that as many things as possible work... This is a BETA version
It's a major update to PAlib, not in terms of functionnality, but in it's inner workings... I changed the way it's compiled, renamed/moved/changed a lot of files. Because of this, you will have to delete both PAlib and PAlibExamples before using this version. I would recommend renaming them to OldPalib, etc... This version does not require recompiling, should work for both C and C++ (from what I tested), and takes much less memory. It only includes the used elements. So a simple text example takes 63kB, while 8bit text will take 300kB... No recompiling is necessary to take into account the different elements used. Using the keyboard will add an extra 20k, etc... Globably, you should always get smaller results than with any other PAlib version. PA_Config.h is dead !
I tested this version on a few codes I had, on superstar's C++ demo he sent me, and it worked perfectly. I also compiled all the example to check that everything was ok, but couldn't test it all on DS. Sprites seem 100% ok, as well as all the background functions. Text is perfect (except 16c text). Keyboard, recognition, pad and stylus work (C and C++). GBFS and PAFS seem to work too, all the 8/16bit functions, jpeg, gif and all seem to work. 2 3d examples are broken (looking for PAlogo which I don't have ?), and video doesn't compile (didn't have the time to correct it yet). This will be fixed in the final release. Kleevah told me sound worked too !
For those who wish to test it, please tell me if you get any compilation error with your projects (paste the error here so I can correct it). </blockquote>
More info --> http://teamnnc.free.fr/phpBB2/viewtopic.php?t=601
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March 9th, 2006, 18:36 Posted By: wraggster
sumiguchi has updated his demogame "Combat Advance".
v0.2
- Updated enemy animation and now it shoots back
- Updated walls to be partially destructable
- Added gun turrets
- Added a time limit
- Created a Level map
- Added a start menu screen
http://www.sumiguchi.ca/web/
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March 9th, 2006, 17:43 Posted By: wraggster
While some feel the Revolution will be the second console of choice, Matt Casamassina, editor from IGN - Nintendo (cube.ign.com) believes Nintendo's next-gen system will be the one that "everybody wants." Granted, those differing opinions could be one in the same if our poll results come to fruition. From the article: "Clearly, graphics are important, but as any addict (myself included) should know, games are ultimately designed to be played, not simply gawked over. And if a game doesn't play well, all its fancy graphics may as well be for nothing."
So a second choice console could dominate the market based on a first choice split. Sounds like a paradox to us.
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March 9th, 2006, 17:42 Posted By: wraggster
Many have assumed that the Nintendo Revolution's DVD playing capability would be modeled after Microsoft's original Xbox, that is unlocking DVD playback via a separately sold dongle. However, IGN references an earlier Nintendo press release citing the use of a "self-contained attachment" to play DVD's. From the release: "Two Disc Formats, One Slot: Instead of a tray, a single, innovative, self-loading media bay will play both 12-centimeter optical discs used for the new system as well as Nintendo GameCube discs. Owners will have the option of equipping a small, self-contained attachment to play movies and other DVD content."
Attachment or not, we say let the DVD be free. Free the DVD, Nintendo. It wants to be free.
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March 9th, 2006, 17:32 Posted By: wraggster
New Commercial DS game from Japan:

Tengai Makyou 2 DS for Nintendo DS is a remake of the classic PC-FX RPG and was ported on PlayStation 2 and Gamecube a couple of years ago. Although the graphics remind in 2D, the DS version features a new touch panel battle system, instead of choosing the attack command from the battle menu, you use the stylus to attack the enemies.
More info and tons more screens here --> http://www.lik-sang.com/info.php?pro...9&lsaid=219793
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March 9th, 2006, 17:13 Posted By: wraggster
Source - Eurogamer
Top videogame creators Shigeru Miyamoto, Michel Ancel and Frederick Raynal are to be awarded with knighthoods in the Order of Arts and Letters in Paris next Monday, becoming the first game creators ever to receive this honour in France.
Miyamoto is the creator of many of Nintendo's world famous franchises, including Mario and Zelda, while Ancel is the designer behind Rayman, Beyond Good and Evil and last Christmas' hit title King Kong. Raynal is best-known as the creator of Alone In The Dark.
Up to 200 people are knighted in the Order of Arts and Letters every year, but this is the first time that creators of videogames have been included in the list. The awards will be presented to the trio by French Minister of Culture Renard Donnedieu de Vabres next Monday.
Unlike British knighthoods, the French knighthoods do not allow the holder to add "Sir" in front of their names. No game creator has ever been knighted in the UK, although both Argonaut founder Jez San and Lionhead and Bullfrog founder Peter Molyneux have been awarded OBEs.
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March 9th, 2006, 16:51 Posted By: wraggster
Lik Sang have done it again and are the first to show photos of the new Enamel Navy and Ice Blue Editions of the DS Lite, heres some screens:


Lik Sang today received samples units of the Nintendo DS Lite in Enamel Navy and Ice Blue colors. Take a look at the snapshots of the bad boys below, all taken prior to leaving our fingerprints all over the see-through plastic layer of the new Lites 
Huge Backlog of Preorders, Big Fat Heavy Shortage in Japan
We are deeply sorry for the long delay, but we truly don't know when remaining orders will be shipped out next. As per current circumstances, it looks like it could even be April before the entire backlog will be cleared. It all strongly depends on Nintendo's production and shipping schedule. Please understand that Nintendo's exact shipping and production schedule is unknown, so that only the heads of Nintendo knows if they will ship more units tomorrow, next week, or maybe end of March.
As soon as units hit the market, Lik Sang will snatch some of them. We unfortunately don't know yet when that will be, and how many units will make their way through from Japan to our warehouse. Next time we will get stock could be tomorrow, but it could as well be in a week or later. We also don't know if the next time when we will get stock we will receive 10 units, 23 units, or maybe even over 500 units. It is something impossible to predict. This chaotic context is also the reason why the price has been hiked everywhere compared to the initial "suggested" tag. Lik Sang is no exception on this and had to take a 30 US$ raise from suppliers, but judging by other places, it turns out we are still the cheapest offering around the net right now, despite the last minute mark-up. In short: Everybody is affected, in and out of Japan.
All this for sure leaves some of us asking what the heck is wrong right now at Nintendo of Japan. Nintendo DS is currently the hottest selling product of the Kyoto based firm and in fact is probably the fastest selling video game machine on the marketplace if you judge by the sales charts of the last six months. It's in Japan that demand is the strongest. Yet, Nintendo managed to strike the island with a shortage of standard Nintendo DSes from January 5th till February 28th, and by the time the NDS Lite finally comes to the rescue, it is largely under-produced, and brought to the store shelves way too slow. One has to wonder what is going on. This sure doesn't look like the perfect plan, as there is a lot of missed sales at stake. This proves that even a big corporation like Nintendo is just run by human beings and can face problems and crises, same as everybody else does. We truly wish them good luck at facing the crisis!
One thing is sure: until now Lik Sang successfully got each single customer his own console on all past systems releases ever. We won't let you down. Please understand and hang in there with us, the storm will calm down and in the end it will be all good.
OK out of all the 3 colours of the new DS lite which do you like most ?, me i choose the Enamel Navy 
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March 9th, 2006, 02:01 Posted By: wraggster
To show that this project is still alive I have updated the screenshots page with 6 new images along with a movie clip of the game in action.
The next release is being worked on and here are a few changes that have been made:
- Correct timing method is now used
- The backlight can be turned on or off ( default on )
- The lower screen has been disabled and the backlight turned off to save power
- Added Headspin's touchscreen keyboard to allow custom savegame names and highscores ( disabled until user input is required )
- Saving is partially implemented ( level, health, weapon, ect.. ) saving only - hoping to have full saves before release
More info --> http://lazyone.drunkencoders.com/
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March 9th, 2006, 02:00 Posted By: wraggster
Source Gaming Steve
The first thing I noticed about the Station once I entered the store was that ... there was no Station! I was expecting to see a small kiosk or something similar, but there were none to be found at Nintendo World. Only after I spoke with an employee did I find out that the store itself was the Download Station and that I could use my DS Wi-Fi anywhere within the store to access the Station. Good to know if you plan to visit the NYC store and give this service a try (note to Nintendo, you might want to advertise the DS Download Station a bit in the NYC store). This setup is a unique case as when these DS Stations begin to appear throughout the country there will be an actual kiosk that will beam wireless demo versions of games and other downloadable content into a players’ Nintendo DS system.
In addition to these three demos I downloaded and tried out the others as well. They all play as you might expect, such as the Mario Kart DS which allows you to try out a sample race. Overall the DS Download Station was simple to use, extremely fast, and allowed me to try out two of the most anticipated DS games of the year. What more could you ask for? Look for these Download Stations in a store near you later this March.
Read the full article at the link above 
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March 9th, 2006, 01:54 Posted By: wraggster
Sata has released a new version of his MP3 Player for the DS:
Heres whats new via translation
- 20060306_gba_nds_fat_2006-03-03_unicode.zip (by moonlight)
renewing the introduction M3-SD driver. (Alignment problem the solution)
- SuperCard support was given up.
- Work GBAMP (CF), M3-SD and MK2/MK3.
- Untested M3-CF and EFA2.
- No work SC-SD and SC-CF. (SuperCard support was given up.)
Download via comments
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March 9th, 2006, 01:41 Posted By: wraggster
We're here at the Games Marketing Conference in San Francisco. The first session consisted of a trends overview, but there were some good nuggets of truth (and opinion) bandied about, including a warning by Michael Pachter, the oft-quoted managing director of research at Wedbush Morgan Securities.
Pachter warned, "People have written off the Revolution and that's foolish."
The meat of his argument comes down to the fact that there will be few killer exclusives on the Xbox 360 or PlayStation 3. The Grand Theft Auto series that was so instrumental in selling the PlayStation 2 will be available on both Xbox 360 and PS3. Meanwhile, Microsoft has little unique leverage either: "Microsoft has one game now: it's Halo, and everything else sucks," he said. Pachter predicted that households today that own both a PS2 and an Xbox will be more likely to own either an Xbox 360 or a PlayStation 3 and a Nintendo Revolution as Nintendo's first-party development generates interest in that console and its unique gameplay.
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March 8th, 2006, 20:06 Posted By: wraggster
Via Guyfawkes
The NeoFlash writing software NEO-MAX has been updated to version 1.7. Heres whats new:
1. Add the NEO cart / XG2005 cart type display,easy to report the bug to us
2. Upgrade the FAT code,support more SD/MMC cart
3. Revised the install program,auto add the default skin.
4. NDS loader support english and chinese
5. Build in the MOONSHELL v1.0
6. Add the new tools - SMS EDITOR.
Visit the homepage at http://www.neoflash.com/ for the downloads. You can purchase the Neoflash cart here.

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March 8th, 2006, 20:03 Posted By: wraggster
Honkeykong posted this news:
Just like every other place where I post, I’m starting to get the feeling that I’m neglecting this place. So, in order to try and make up for that, I thought I would post about something that I’ve been working on these past couple of days.
As an excuse to collaborate with Softdev, and also as a means of breathing new life into the somewhat stagnant Gamecube scene, we have started a porting and improvement project on the Genesis Plus emulator.
“Hasn’t this already been ported to the Gamecube?” - Yes. Unfortunately, the current port is sorely lacking in areas that could make it much better on the platform, such as proper display and sound code.
Sure, the author complied with the GPL, but only as far as he had to. Since he used a library that isn’t easily accessible to aspiring console developers, it’s pretty much useless.
What we are doing, is bringing the emulator over to a set of tools and libraries that are accessible to anybody who wants to use them, DevkitPPC and libOGC. After all, what’s the point of working on an Open Source project if the community can’t contribute back to it? It goes against the whole Open Source philosophy.
Yes, we are fully aware of the original porter’s laborous 18-month development cycle to get his emulator where it is today. Really though, I guess I can see where that would just be a damn shame. I mean, I’d be angry too if I spent 18 months developing a piece of software, only to have two people who co-operated in producing similar software surpass it in only two days of work. (Oops, did I just say that? Oh well, don’t take my word for it, I wouldn’t want to unnecessarily step on anybody’s toes. Give it a go for yourself and you can be the judge.)
Of course, as we want to make this a true community project, we are handling it in a fashion that will probably be seen as unorthodox to the Gamecube community at large. Throughout the project, we will not be releasing binaries, or a ROM injector. What we will be doing, however, is releasing full source code for the emulator as it’s being worked on. If you would like to become part of the project, all you need to do is download the source and build it for yourself. The source code should compile fine with the latest DevkitPPC (Which you can find at the DevkitPro link on the right navigation bar of this page), and the latest CVS version of libOGC, which can be compiled and installed with the aforementioned DevkitPPC Gamecube Development Kit.
If you’ve managed to get far enough to build the emulator and get it running on your Gamecube, then congratulations! You now have a fully capable Gamecube Development Kit set up, and ready to help us take on this project! Feel free to test it with some of your favorite games, and see if they are as accurate as you remember them being on your original Sega Genesis hardware. Of course, as you do that, it’s inevitable that you will probably find some inaccurate emulation. What to do, what to do? Well, you have the source code to the emulator sitting right there in front of you. Why not tinker with it and see if you can fix that little bugger? That’s what the community is all about, isn’t it?
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March 8th, 2006, 18:25 Posted By: wraggster
Success HK have posted a new Pokemon game that for the moment is on preorder:

Players use the touch screen to slide Pokemon puzzle pieces side to side or up and down. Lining up four in a row (vertically or horizontally) makes a "Trozei" and clears those pieces from the screen. When players create continuous Trozeis by lining up three in a row, then two in a row, they will clear the screen faster and increase their score. Pokemon Trozei features two single-player modes and two two-player modes. As an extra bonus for Pokemon fans, players also try to add each of the more than 380 Pokemon featured in the game to their Trozei Lists.

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March 8th, 2006, 18:22 Posted By: wraggster
Success HK have posted a load of titles they have preorders for, heres the info:
Tales of Phantasia US ver.

In this classic RPG with a real-time battle system, players take on the role of Cress, a young swordsman who must set out on a fantastic quest when his village is destroyed in mysterious circumstances.

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March 8th, 2006, 18:20 Posted By: wraggster
Success HK have posted a load of titles they have preorders for, heres the info:
Naruto: Clash of Ninja US ver.

Ready to get schooled? This isn't just any school. At Ninja Academy, students are instructed in powerful and deadly subjects such as summoning a doppelganger, casting illusions and throwing deadly blades known as shuriken. Now you can fight in an arena-style competition as Naruto, Sakura, Sasuke and others and square off against rivals, friends and villains. Only you can decide who is the greatest ninja ever!

Odama US ver.

The legendary general Yamanouchi Kagetora, intent on avenging his father's death, has devised the most ingenious weapon ever to hit the medieval battlefield: the Odama, a gigantic ball powerful enough to destroy whatever it strikes ?friend or foe. Players use the Nintendo GameCube Mic to direct soldiers out of the Odama's way and into the fray, and prove that they have the skills to back up the power of the Odama. Using giant flippers, players aim the giant Odama ball to bowl over enemies, shatter their defenses and wreak havoc on the battlefield. But the controller is not the only input device in Odama. With the Nintendo GameCube Mic, players command men to charge the enemy, defend positions, seize the enemy gates and much more.

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March 8th, 2006, 18:12 Posted By: wraggster
Source Spong
Now, it’s not often that SPOnG gets overly excited by a game’s box art. And it’s even less often that we deem the release of box art to be worthy of a mention in news. However, when we see the new box art for New Super Mario Bros. DS and it’s this good we really have to draw your attention to it.
Okay, so it’s in no way groundbreaking or revolutionary. But it completely captures the simplicity and classic feel of the original and is sure to appeal to both the Nintendo faithful as well as casual and new gamers.
Prepare yourselves for a handheld Mario experience like you've never had before. Not only is it the first time that there has been a new 2D Mario adventure since the critically acclaimed Super Mario World, the bottom screen on the Nintendo DS will be reserved for storing items and using them quickly in game; Mario has a lot more moves and it’s possible to butt-stomp, triangle jump off walls and backflip. Plus there’s a load of new power-ups.
Perhaps most excitingly, there is also a wireless multiplayer mode in which one player takes control of Mario and the other plays as Luigi, in a race to finish levels first, whilst disabling your opponent in various ways with hilarious power-ups.
So it seems that Nintendo's much-vaunted New Ways To Play strategy is still - thankfully - being integrated with Nintendo's tried and tested Old Ways to Play.
Speaking exclusively to SPOnG today, a Nintendo UK rep had the following to say: "It's been more than 20 years since Nintendo's highly acclaimed franchise, Super Mario Bros. first came to the world's attention. Fans from Mario's classic days must wait no longer to see him return in an all-new platformer. The title features stunning 3D models moving through lavish, cleverly designed 2D worlds, culminating in a final showdown for the freedom of Princess Peach. New Super Mario Bros. is loaded with features and characters that could only exist in the Mushroom Kingdom, including all-new power-ups like the Blue Shell, in which Mario can ride, and a massive Mushroom that makes him ultra-huge."
In other DS news, Nintendo's groundbreaking online wireless DS gaming service has hit an all-time gaming record of 1 million unique users, despite being in operation for just short of four months. The forthcoming European releases of a number of Wi-Fi-enabled games including Animal Crossing: Wild World (March 31); Tetris DS (April 21) and Metroid Prime Hunters (May 5) only means the service is bound to continue to appeal to many many more gamers in the coming months.
As SPOnG has said before, it really is hard to see what Sony has up its sleeve for PSP to compete with Nintendo’s winning DS online strategy. Of course, there is SEGA’s forthcoming Outrun, but we can actually count the number of other PSP titles we are excited about on one hand, not including the thumb.
New Super Mario Bros. DS is out on May 7 in the US and sometime in Q2 in Europe – probably just in time for E3, cleverly enough. Check back right here for all up-to-date Nintendo news as we get it from the horse’s mouth.
Check out the Yummy screens via comments
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