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March 20th, 2006, 03:44 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Tipiak Posted this:
This game is inspired by the mini-game in Mario 64 DS. You have to class the bomb by color. There is 4 different colors for bombs. There is different level, and at each level the speed/number of bomb increase. You play the game only with the stylus.
For one bomb classed, you win one point. There is a time limit and the goal of the game is to have the highest score.
I hope you will enjoy this game. The game runs good on Dualis or on DS.
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March 20th, 2006, 03:36 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Payk posted this:
ohh finaly....
So here is my version not perfect but playable and makes fun....
Its a Tetrisclone but with new style...
What my version has, what orginal doesnt have:
-My cubes are falling "stepless"
-My tetris is in 3D
-U can use touchscreen instead of buttons...
-The Cubes are realy rotating
Most inportant was for me: To let Tetris like everyone knows it...
It wasnt easy to make a new movement/physic which should stay tetrisstyle but stepless...
Ok u may wondering "Is there just one stone in the game..."
No all 7 stones are there...But the emualtor i used seemed to dont know randomnumbers, or it doesnt support timerinterrupts...
There are still some bugs and i am not shure if today is last day...
there stands "untill 20th" Does that mean tomorow is still allowed???
The music is from my brother so if u dont like it... i cant help u...
So if u find some bugs please tell me... here is a rar-archive its contents are: ds.gba (for flascard/for supercard u have to rename to .nds) and .nds for wmb (ahh i forgot the WifiLogo hehe looks like a bug but it isnt)
Instruction:
If u see that Splashscreen (with that rotating letters)
u have tu push start...
if u are game over u have to push start, too.
Controls:
Use the D-Pad to move the cube arround or touch inside the circle, if u now move the stylus to right the cube moves,too. (if there is nothing in its way)
if u touch under the circle and move the stylus or if u hit A/B-Button the stone will rotate
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March 20th, 2006, 03:33 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
N64 Francois posted this:
Hi,
This is my submission for NeoFlash Competition 2006 : Sonic Ball
It's the first release of the rom...
It's an Arkanoid'like game
- Sonic must destroy Dr Robotnik and pick up emeralds as fast as possible (10 levels).
- When Sonic dies, time => + 30 sec (infinite lives)
- You can use Stylus or Pad
- Sound
This game is using PA_Lib
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March 20th, 2006, 03:31 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Bodom-Child posted this:
First, it's not a port of the Amiga Game Aztec Challenge (I didn't know this one till I released my game ...). It's a port of a TI-82 game that I loved, Laser Mayhem, by Badja. If the original game was a bit futuristic, I've changed it to a more "aztec thing", since I prefer this kind of look. All graphics and sprites are home-made.
So it's a Puzzle/Reflexion game . For each level you have to shoot the crystal twice, using "quetzalcoatl idols" to lauch fireballs. These fireballs have to make their way through the level using different objects. The first nine levels are tutorials which will explain you the goal of the differents objects you'll encounter. These nine levels passed, just put the cursor on an object to see its purpose on the upper screen (the game supports french and english language, depending on your DS settings).
You can play the game using the Pad or the stylus.
If you play with the .ds.gba one (on linker), your progress will be saved on SRAM, and you'll be able to continue your game. You can switch between the levels you've completed using L & R triggers. The total time you've played will also be saved. If you play on Supercard (.sc.nds) or GBA Movie Player, your progress won't be saved, but you can switch between all levels using L & R triggers. The game is also fully playable with Dualis and DSEmuMe (but without sound). If you want to restart a level, simply press Start to pause the game, and press B.
A Level Editor is also included, which allow you to create your own levels and add them directly to a rom, so you can test them directly on your DS . This editor also allow you to save your own levels on your hard drive (in case you want to edit them later), and to send me the levels by a simple click (it's automatic, just send the generated mail). And if your levels are good, they will be in the next versions of the game !
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March 20th, 2006, 03:23 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
dieudunet posted this:
FeeDaFish
Hi,
This game is inspired by Insaniquarium. All the Graphics comes from this game.
The goal is to collect 50 Bonus items from the upper screen to complete the Egg and win a new character. To do that, you need to buy and feed Fish, maximum 15 fish allowed, you can also buy some help at the Shop and discover how to use it. Du to lake of time, there is again lots of bugs, i will work on it to make it better. i got also some ,strange comportments about event
Take a long time to resolve.
But i would like you to give me feedback..
What i must improve in this ?
now the keys :
Tap the screen to launch food
Tap the fish twice to make them jump
Tap all items to make it works
Hit 'R' to run into the Shop and tap the mermaid to got out..
oups, in French, 'Oui' means yes and non means 'no'
in some case, 'up' and 'down' on the D-PAd can help
In case you got the full bonus bar, hit 'L' + 'Right on the D-pad...
works fine on hardware
really works fine on nds with flashme v6
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March 20th, 2006, 03:15 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Jandujar posted this:
Description:.
DS Slime is a volleyball game for two players
.:Controls:.
Start: Pauses the game
Select: Increment/Decrement Speed
Pad: For First player controls
Buttons: For second player controls
.:Tested with:.
-WifiMe (works great)
-Emulators
-Mk2/Mk3 (There is a little bug that make not respond the stylus, I don't know why)
.:Things to do:.
-Single player
-Maybe wifi support
And the files:
-one for wifime and emulators
-and one for flashcarts, supercard (rename from .ds.gba to .nds!), etc...
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March 20th, 2006, 03:13 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
YAW posted this:
Hi,
This is my NeoFlash Compo project
It is based on a game that is played with paper and pen, is for two players on the same DS (I haven't included AI yet). At the begining it can be a little bored but is a very very adictive game, you want to play always!
It doesn't have a Splash Screen so the NeoCompo logo is showed on the upper screen in the main game.
How-To play
PaperFootball's gameplay is really easy. Your mission in the game is to go into rival's goal. At the start of the game, you'll see a player in the center of the stadium. To move, you simply touch that player and draw a line with the stylus from the player to one of the 8 collindant corners. After that, you'll see that the player will move to the corner touched and a line of your color
appear. This is the basic movement,when a basic movement is made, the players turn change automatically. You can't do a movement overwriting other line, only can do in a "clean" line. If you do a basic movement but the corner was painted (by you or your rival) already, you will bounce. When you bounce, your movement is increased, the turn don't change and you can make another basic movement. You can make any number of bounces on one turn, ¡this is the best way to take advantage to your rival! Also, you can bounce on the walls, but you can't do basic movement overwriting
a wall. In any moment, you can reset the game simply pressing start and selecting "Reset" from the menu. The way to win is to make a point, you must make a basic movement into your rival's goal.
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March 20th, 2006, 02:59 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
jandujar posted this:
Description:.
CuTrIx is a tetris clone made in 3D with a especial mode called "CuTrIx" in which the board rotates around the z axis.
.:Controls:.
Use the stylus to navigate on menus and dpad to move the blocks. Use Up or A to rotate the block (pentominoes)
.:Tested with:.
-WifiMe (works great)
-Emulators (you can navigate but cannot play, desmume does not work with 3D)
-Mk2/Mk3 (There is a little bug that make not respond the stylus, I don't know why)
.:Things to do:.
-Online versus.
And the files:
-one for wifime and emulators
-and one for flashcarts, supercard (rename from .ds.gba to .nds!), etc...
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March 20th, 2006, 02:54 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Groquick posted this:
Jugglers is a game based on juggling.
You have to move your hands so that they catch flying objects and send them back in the air.
I recommend that you play through the tutorial the first time as it explains various elements of the game.
Basic controls are explained in the control section of the main menu.
Stylus can be used in menus and game scenes, but I recommend using the pad and buttons for the game scene, as it is very hard with the stylus.
You can also navigate the menus with the pad and A-button.
The game works on hardware. It also works in some version of Dualis and on DeSmuME, but is usually a lot less playable than on hardware.
This game uses the very last version of PAlib => thanks Mollusk.
Features:
- Tutorial
- Challenge mode
- Sound and music
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March 20th, 2006, 02:38 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Freemaan posted this:
RapiDS (v0.3) by Freemaan [freemaan@gmail.com]
..: escription::..
RapiDS is a very-very simple game.
It measures how fast can you press a button (A button) repeatedly.
..::Controls::..
It doesn't have too much Just keep pressing A button as fast as you can.
..::Saving::..
It saves the top score to the SRAM, so be carefull, it will overwrite the first few bytes!
To clear the highscore, hold START and touch the bottom screen (at the "Touch to continue" screen).
..:Tested with::..
-DeSmuME (no sound and no fade, otherwise works great)
-Flash2Advance (works great)
-SuperCard SD (works great)
-WiFiMe (works great)
..::Version history::..
-0.3 - (I hope this is the last version ) Some engrish text has been corrected.
-0.2 - the default palib font has been changed to my own font
-0.1 - initial release
..::Known bugs::..
I don't know any (major) bugs, if you find one, please contact me.
Enjoy!
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March 20th, 2006, 02:35 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Ben2303 posted this:
Description : Sudoku game using the stylus. The game is not polished as it sould be, but here are the features :
- Virtually unlimited number of random grids
- 50 grids to pick up organized in 4 levels (10 each)
- Adventure mode (short for now, but will be improved
- New sudoku generation engine (thanx sudoku dev forum ! )
- Help / resolution features
- Difficulty levels (4 for now)
- Themes support (4 for now)
- Timer
- Works great on DesMume
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March 20th, 2006, 02:25 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Sintax posted this:
Win2DS is a program that will give you remote access to your Windows PC through your DS. It will let you send virtual keystrokes and mouse input over a wireless connection and show you full and zoomed screenshots of your desktop.
How to use:
I'm not sure how well this works on NeoFlash hardware, because it's kind of screwy, but it works great over WMB, and probably directly off a flashcart. I tried NeoMenu 0.6 and it works well burned as the menu
Don't forget to run the server first and consult the Manual.htm in the manual\ directory for full instructions.
Enjoy!
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March 20th, 2006, 02:23 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Smealum posted this:
YetiBrowser 1.0
------------------
Functionnalities :
- Browse your SD/MMC's folders
- Open and edit any text file
- Open .mod music files (you can find free mod musics at http://www.modarchive.com )
- Open .jpg image files
- Open .gif(animated or not) image files
- Delete files
- Write with either a keyboard or with handwriting recognition
------------------
How to use :
/!\ IMPORTANT /!\
Booting the .nds file directly from the SD using MK2/3 will NOT work ! (it'll boot, but no stylus...)
You have to flash it to a gba cartridge (for example, neoflash, using a slim loader) and than boot it from it with the MK2/3 in the DS port (i tryed with Neomax cartridge and G6flash, works perfectly)
R : Space bar
L and B : Backspace
Up/down : Scroll text
A : Show/Hide keyboard (shows Handwriting forms list)
X : Delete file
Y : Clear written text (Not in edit mode)
Start : - In edit mode, quit without saving
- In image viewer, quit
Select : In edit mode, quit with saving
To really use this program, you just have to put your files on you SD/MMC and launch the program !
(note that you can create text files or folder directly from the program)
------------------
Graphics and code by smealum.
Thanks to dsdev.fr (especially alekmaul, bibite (), thoduv) for BIG help in debug.
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March 20th, 2006, 02:20 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Freemaan posted this:
Uptime DS (v0.1)
..: escription::..
I created this app to test energy-consumption of different cards and batteries.
..::How to use::..
If you are using a DSLite, next to the "Enable light" option you can set the light
level (set to "-" if you are using a normal DS).
You can set the SRAM saving interval (1 min or 5 mins).
GBA Slot, DS Slot and the battery options don't have real function, these are only
for logging purposes
When you press the START button the saving will start and you can close the lid if you want.
..::Saving::..
It saves the previous bechmark to the SRAM, so be careful, everything in there will be erased when you press the START button! Saving to CF/SD doesn't work yet.
..:Tested with::..
-WiFiMe (works great, if a GBA cart with SRAM inserted)
-Flash2Advance Pro (works great)
-SuperCard SD (works, but the save in SRAM losts soon after turnoff)
-DeSmuME (doesn't work, because of no RTC emulation)
Unfortunately I don't have a MK 2/3 so I can't tell wether it will work or not.
..::Version history::..
-0.1 - initial release
..::Known bugs::..
-Rarely when you press start, it freezes.
..::Todo list::..
-Fix saving to CF/SD card
-Increase the battery strain somehow
Enjoy!
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March 20th, 2006, 02:18 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Birslip posted this:
YetAnOtherMP3Player is a mp3 player for nintendo DS
It works with magik key 2 & 3 and GBA Movie Player CF, SuperCard CF, M3 CF
Controls:
-Up & Down -> Select file
-A -> Play Music
-B -> Stop music and return to the select mode
-START (pressed enough long) -> Pause
-Select -> return to the base folder
How to use:
Just put mp3 in your SD/MMC and it plays all the mp3 of the folder!
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March 20th, 2006, 02:15 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
d-loader posted this:
- = Description = -
This is my very first DS program, made with the Palib and Chrism's FAT driver. NeoKey is an alternate fileviewer for the Nintendo DS
- = How to use = -
Burn to flashcard/mk2/mk3 and run it dirrectly. Booting via WMB works too. After the splashscreen, it shows the files you have on your MK2/3
- = Tested with = -
-WiFi-Me ( works perfect )
-Magic Key 2 ( works perfect )
-Ez Flash 1 ( works perfect, use .ds.gba version )
-Supercard SD ( thanks Freeman )
- = Version history = -
-0.1 - initial release
- = Known bugs = -
-Clock freezing when started from MK2
- = Todo list = -
-Add support for more files
-Add Booting feature
-Update GUI
-Bug Fix
Enjoy =)
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March 20th, 2006, 02:13 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Alekmaul posted this:
MarcaDS is an arcade emulator.
It use the same principle than Mame but it's not using its code,Mame is too huge for our little DS , but it's just my opinion. To use this emulator, you must have compatibles ROMS with NO COMPRESSION ZIP format. Do not ask me about ROMS, I don't have them. A search with Google will certainly help you.
This version is FOR USE ONLY on MK2 or MK3. It use the special functionnality of the SD
card to store the games. I have fully tested it on MK2 (thanks Neoflash for it ) with Menu V0.4 and V0.6beta. Sadly, I can't make it playable with the Menu V0.5, I don't know why.
How to use:
Unzip MarcaDS.nds in a MARCADS directory in the root directory on your SD / MMC card. Be careful, the directory MUST BE in the root directory of your SD / MMC card. Put your arcade roms (ZIP format with NO COMPRESSION option) in this directory too.
That's all, MarcaDS can now be execute !
When the emulator starts, press A to pass the two intros and use Up/Down to select game,
then use A to start the game selected.
Controls (both Player 1 and 2) :
* Direction pad : the joystick ...
* A : insert coins
* B : Fire (if the game need it, like Pengo)
* X : Fire (if the game need it, like Ping Pong)
* START : start game
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March 20th, 2006, 02:09 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
DragonMinded posted this:
Description: This is a simple organizer app for the Nintendo DS. This supports MK2, MK3, as well as GBAMP, SCSD, and M3 CF. Included is a calendar with reminders, a day planner, an address book with vCard 2.1 support (you can even export your files in outlook as vCard files), a file browser (with NDS launching on GBAMP only for now) that includes a text/ini editor, and a calculator with arbitrary precision. DSOrganize also has several language translations for those who don't speak english so well. Also, simple handwriting recognition is used in text entry as well. Just start any glyph in an unused part of the screen to try out.
Alphabet here: http://www.youngmx.com/ndsdev/glyphs.jpg
To use, simply unzip the contents of the .zip file to the root of your card and launch using your preferred method. On GBAMP it can be used instead of Mighty Max loader as multiboot menu.
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