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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 19th, 2006, 23:19 Posted By: wraggster
Sata has updated his MP3 Player for the Nintendo DS, heres the info:
Correcting the operation of AUTOALARM.
Added to defined file MP3CONF.TXT.
VOL=128128=100%256=200%512=400%
Works on GBAMP (CF), M3-CF, M3-SD and MK2/MK3.
Untested on EFA2.
Does not work on SC-SD and SC-CF.
(SuperCard support was given up.)
Download Here --> http://www.pat.hi-ho.ne.jp/sata68/nds.shtml#mp3play
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March 19th, 2006, 20:30 Posted By: wraggster
ETK has posted some news and a video of his work on a Megaman game for the DS:
Some important changes in the game!
Changes:
-Sprite Collision system has been recoded (more precision)
-Touch a monster with hero and you will be injured
-Fixed LoadLevel again .. not working 100% yet ("T.T)7
Today I will show something better than a picture, now you can see it in action!
Check it out here --> http://etk.scener.org/
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March 19th, 2006, 13:58 Posted By: wraggster
Play Asia have let me know they have a book released called The Encyclopedia of Game.Machines, heres some info:

33 years of onscreen fun and interaction: This book presents almost every game computer and console ever created, from Japan, USA and Europe, along with classic software in its authentic, pixellated glory, and background information as well as key technical facts.
More than 400 dream machines and million sellers, bizarre slip-ups and exotic variants are celebrated in full colour chapters with extensive appendixes. From Atari to Xbox, from the C64 to Nintendo DS: Game.Machines is the reference point for members of the PlayStation generation; whether they’re gamers or collectors.
Originally published in Germany, Game.Machines has been recognized as a `suitable reference´ and `recommended reading´ (by Germany's premier micro monthly C’t), as `very entertaining´ (Gamestar) and `compulsory reading´ (PlayZone) or simply as `Ace´ (ComputerBILD). Two years in the making, this greatly enhanced and revised edition invites you to a time journey across the video game era: From the 4-bit beginnings to the broadband future.
features
• Consoles, handheld & home computers 1972-2005
• First edition: 224 pages in full colour
• From Atari to Sega, from Apple to Nintendo DS: The illustrated history of 450 machines with 600 pictures, history & technical data
• Language: English
For those who are new and old to the world of Game Consoles and Computers this is an excellent way to find out more, more info at Play Asia here --> http://www.play-asia.com/SOap-23-83-...j-70-14fk.html
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March 19th, 2006, 13:57 Posted By: wraggster
Play Asia have let me know they have a book released called The Encyclopedia of Game.Machines, heres some info:

33 years of onscreen fun and interaction: This book presents almost every game computer and console ever created, from Japan, USA and Europe, along with classic software in its authentic, pixellated glory, and background information as well as key technical facts.
More than 400 dream machines and million sellers, bizarre slip-ups and exotic variants are celebrated in full colour chapters with extensive appendixes. From Atari to Xbox, from the C64 to Nintendo DS: Game.Machines is the reference point for members of the PlayStation generation; whether they’re gamers or collectors.
Originally published in Germany, Game.Machines has been recognized as a `suitable reference´ and `recommended reading´ (by Germany's premier micro monthly C’t), as `very entertaining´ (Gamestar) and `compulsory reading´ (PlayZone) or simply as `Ace´ (ComputerBILD). Two years in the making, this greatly enhanced and revised edition invites you to a time journey across the video game era: From the 4-bit beginnings to the broadband future.
features
• Consoles, handheld & home computers 1972-2005
• First edition: 224 pages in full colour
• From Atari to Sega, from Apple to Nintendo DS: The illustrated history of 450 machines with 600 pictures, history & technical data
• Language: English
For those who are new and old to the world of Game Consoles and Computers this is an excellent way to find out more, more info at Play Asia here --> http://www.play-asia.com/SOap-23-83-...j-70-14fk.html
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March 19th, 2006, 13:56 Posted By: wraggster
Play Asia have let me know they have a book released called The Encyclopedia of Game.Machines, heres some info:

33 years of onscreen fun and interaction: This book presents almost every game computer and console ever created, from Japan, USA and Europe, along with classic software in its authentic, pixellated glory, and background information as well as key technical facts.
More than 400 dream machines and million sellers, bizarre slip-ups and exotic variants are celebrated in full colour chapters with extensive appendixes. From Atari to Xbox, from the C64 to Nintendo DS: Game.Machines is the reference point for members of the PlayStation generation; whether they’re gamers or collectors.
Originally published in Germany, Game.Machines has been recognized as a `suitable reference´ and `recommended reading´ (by Germany's premier micro monthly C’t), as `very entertaining´ (Gamestar) and `compulsory reading´ (PlayZone) or simply as `Ace´ (ComputerBILD). Two years in the making, this greatly enhanced and revised edition invites you to a time journey across the video game era: From the 4-bit beginnings to the broadband future.
features
• Consoles, handheld & home computers 1972-2005
• First edition: 224 pages in full colour
• From Atari to Sega, from Apple to Nintendo DS: The illustrated history of 450 machines with 600 pictures, history & technical data
• Language: English
For those who are new and old to the world of Game Consoles and Computers this is an excellent way to find out more, more info at Play Asia here --> http://www.play-asia.com/SOap-23-83-...j-70-14fk.html
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March 18th, 2006, 19:57 Posted By: wraggster
The Chuckster has released Nintendo DS Drum Machine, heres the details:
The Roland TR-909 drum machine is the beat box that launched the electronic dance music revolution. As Ishkur says in his EDM Guide, "The 909 doesn't have a bass drum -- that's just a weird thud emanating from the box that has launched a million dance records." The familiar oonst oonst oonst rhythm and the signature hand clapping has filled dance floors since 1980.
I wrote DS Drum Machine to pay homage to this classic drum machine that is ubiquitous throughout trance music. I love the sound of it. Want to rap, dance, or practice beat boxing? Better do it in style by whipping out your Nintendo DS with DS Drum Machine on it. 
Enjoy. Hope you can make some tight beats with this. Pump up the jam!
Features: Relatively full 909 sample set included, 16th note resolution, adjustable BPM, FL Studio-like loop editor, basic pattern support.
Future Plans: 808 samples (house music is important, too), more 909 features (tune, attack, decay), 303ish software synth (I'm already perfecting a PC prototype), a sequencer, a mixer, arbitrary sample sets, special effects (delay, chorus, low-pass), touch screen support, and a graphical user interface.
- News -Update - Nobody could run the GBAMP version, so I made a version that works on everything with the samples hard coded into the binary. Check the download links above. It even works in Dualis with sound.
03.18.06 - After sitting around on my hard drive for over a month, I felt like releasing it. Hope you have as much fun playing around with it as I did coding it.
Screenshot and Download via comments
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March 18th, 2006, 12:52 Posted By: wraggster
Those of us who have been following Video Games for many years already know this but Gamerfeed have posted a great article about the biggest mistakes of the Videogame History:
heres an excerpt:
The videogame industry is certainly not perfect. There have been a ton of mistakes and we're here to tell you about them.
The video game industry, let's face it, is not a perfect place. As alive as it is with quality software and great system hardware, there are mistakes that are made that leave the competition reeling and gamers fleeing for better pastures. Here now is a list of some of the most significant mistakes to come down the pike in the industry. I'm sure you're likely to reflect with some of these mistakes, and may even have them somewhere in your gaming collection.
Nintendo Dumps the PlayStation, and Creates a Competitor
Year: 1993
In 1993, Sony approached Nintendo of Japan with an idea for an add-on device for the Super Nintendo Entertainment System, still gathering steam in popularity. It was a CD-Rom based add-on that would allow the capability of adding quality music and more content to games. Nintendo was keen on the idea at first, but would eventually drop it, instead opting for some kind of deal involving Philips (which, ironically enough, would lead to the CD-I games we mention later in the article).
But Sony did not stop work on the device. Ken Kutaragi, an employee of Sony at the time, put some further design efforts into the machine and eventually developed it into the PlayStation, a new next-generation game machine that would allow for loading games from CD format for better quality visuals, sound, and processing.
Sony eventually made use of the PlayStation, releasing it onto a worldwide market in 1995. In March '95, it sold phenomenally well in Japan, with such games as Ridge Racer and Battle Arena Toshinden backed behind it. In September '95, a US and European release followed, and the rest is history. The PlayStation remains one of the highest-selling video game platforms in the world, all because Nintendo decided they just weren't up to the CD generation. Imagine if they had kept Sony around.
More here --> http://www.gamerfeed.com/gf/features/929/
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March 18th, 2006, 12:48 Posted By: wraggster
Source - Vidgaminghub
Worms Open Warfare is the latest offering from Team17. Team17 are the developers responsible for bringing all the previous Worms titles, as well as other titles like Lemmings, to PC and console owners worldwide.
Worms Open Warfare Gameplay.
The basic premise of Worms has always been a simple but highly addictive one. Blow the hell out of other teams’ worms. Sounds simple and, in fact, sounds quite ludicrous but that’s part of its charm. Many of you will have played the original games so you will know what I’m wittering about but the simple 2D graphics, the fine array of weaponry and the sheer joy of prodding your mates off a cliff is almost indescribable and yet, I must try because Worms Open Warfare is available from 22nd March.
Weapons Array.
Worms Open Warfare harps back to the good old days of 2D warfare and brings with it the classic weapons like the unlimited Uzi and shotgun as well as the coveted and highly effective dynamite and land mines, as well as the sometimes satisfying and always explosive homing missile, banana bomb, the sheep and plenty more. There are also utilities that will help you worm around the land like the ninja rope (prepare for numerous heinous suicides until you get the hang of using these properly) and girders or the cowardly teleport option and many more. After all, worms can’t move fast and you are playing against a fairly strict timer. You can, though, jump over gaps, back flip to higher levels and cower behind the scenery (probably best to avoid the landmines and the exploding barrels). If you’re a Worms aficionado then you will notice the lack of later additions like the Holy Hand Grenade but the game doesn’t lack any substance because of it.
The DS Versus The PSP.
Whether you are playing on the DS or the PSP you will be subjected to the same gameplay and, in theory, the same graphics. However, the screen resolution on the PSP will treat you to incredible scenery and backgrounds. The DS version still looks good and is wholly enjoyable you just get a little more sparkle for your money with the PSP. The PSP also allows you to zoom out and view the whole map, giving you a huge advantage in the middle of a battle.
Worms Open Warfare Multiplayer And Summary.
4 Players can link up to play multiplayer battles against one another, or you can simply use one unit and pass it between players as it passes to their turn. The AI can be a little irritating but the single player is still a very good game. However, Worms Open Warfare truly comes into its own in multiplayer slaughter fests against your mates. I’ve already mentioned the satisfaction of prodding your opponent off a cliff, but imagine the joy when they attempt a ninja rope move only to fling themselves desperately into a mine or into the sea. Overall, the Worms accolade lives on in Worms Open Warfare.
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March 18th, 2006, 12:12 Posted By: wraggster
Success HK have posted several new Nintendo DS games on their site:
Ice Age 2: The Meltdown

An adventure game based on the sequel to Fox's CG animated film. The Ice Age is ending and our subzero heroes return in this action adventure video game set in a melting paradise of water parks, geysers and tar pits. Manny the Mammoth, Sid the Sloth and Diego the Sabre-Toothed Tiger are back and realize that the melting glaciers will soon flood their valley. With the help of everyone's favorite sabre-toothed squirrel from the first movie, Scrat, help your big friends cross the perilous landscape to safety. Scrat will dig, swim, sniff, spin and roll his in his never-ending quest to collect acorns. In the process, he serves as the unwitting hero in the quest to save the land from a giant flood.
Pokemon Ranger

An action RPG set in the world of the Pokemon Ranger movie. You play as a Pokemon Ranger. Different from a Pokemon Trainer, a Ranger travels the lands, using Pokemon in a fight to defend nature from baddies. Its release precedes that of Diamond and Pearl, and all three games link up together for some top secret bonuses.
Puzzle Series Vol. 3: Sudoku Jap ver

A puzzle game for the Nintendo DS, based on the Sudoku number game. A board is split into nine rows and columns. The resulting squares are further split into 3x3 groups. The game starts off with some of the squares filled in with numbers between 1 and 9. You have to fill in the rest of the numbers so that each row, column and 3x3 grouping uses the digits 1 to 9 only once.
Cooking Mama Jap ver.

This cute cooking game uses the touchscreen of the Nintendo DS to let you cook meals. Playing as a female chef, you have to prepare the food (slicing the vegetables, slicing the meat), then cook it on the stove. With touchscreen play, you can do things such as shake the skillet for an omelet and dip tempura in the oil.
Ys Strategy Jap ver.

Ys Strategy is a true real time strategy title that makes use of the DS's dual screens and stylus to provide a smooth interface for a genre that game consoles and portable systems have traditionally had trouble with. One screen displays a map and all your resources, while the other shows the game field and various icons for all your possible actions. Using the L button, you can switch the views between the top and bottom. The game is controlled with the touch pen, as you directly select characters and objects and then point to the desired action.
Gameplay is reminiscent of a traditional real time strategy title. When you first start off, your goal is to build up resources, ordering your units to gather food, money, stones and other bits of raw material. This is followed by unit creation, as you build up troops using unit factories and weapon factories. All this requires time and money, of course. Finally, you send your troops out in battle, using standard attacks and even powerful magic spells.
5 great new games for the DS, check them and more out at SuccessHK
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March 17th, 2006, 21:13 Posted By: wraggster
DynamicStability posted this:
I started working on a project today, that will eventually be like a Kaos Pad / Electro Plankton type thing. Maybe something like this, created by Toshio Iawa. Video but cooler. It’s nothing to write home about yet.
Anyway, here’s what I have so far.
Controls:
X: Clear screen and sounds.
A: Add sound at current Frequency
Left/Right increment/decrement frequency.
Touch: Draw frequencies and amplitudes…
B: Listen!
Thanks to _0xtob, deku_tree, WntrMute, and GPF for the help.
P.S. You need a whole stdlib.h to even begin to reference laZmike’s mom.
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March 17th, 2006, 21:07 Posted By: wraggster
Infantile Paralyser have updated their Multi Tasking app for the Nintendo DS which is a Media Player/File Viewer and much more rolled into 1.
Heres whats new:
A fatal bug concerning EXFS was corrected.
MoonShellPluginVersion2.0 (MSPV20) was supported.
The FileMaxCount item was added to the [System] section of global.ini.
The GameMusicEmu(NSF/GBS) library was included.
Update BMP/OGG/PNG plug-ins.
Added IKM/JPG/MDX/PSD/MID plug-ins.
Normal/SuperCard/SCSDalt/SmallM3SDonly of ROM type was added to Setup. (unconfirmed)
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March 17th, 2006, 21:00 Posted By: wraggster
DS2Key - A nifty PC input utility that lets your DS mimic a PC gamepad, and eventually a usable mouse!
sypherce has released a new version of DS2Key heres whats new:
After long hours of rewriting all of the code, version 0.4 of DS2Key has finally been released!
In this version...
>>DS: Complete rewrite of all code.
>>DS: GUI finally added!!
>>DS: No more lag when using the mouse and buttons simultaneously .
>>DS: Wardriving merged into initial connection.
>>DS: CF save/load support.
>>SRC: Finally! The source code is released!(SO THIS TIME WE CAN'T LOSE IT!)
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March 17th, 2006, 20:52 Posted By: wraggster
Mic has released a new version of the DS emulator for windows called Dualis, heres whats new:
CPU: Modified the code for SWI 3-6 a bit
APU: Reduced sound latency. If this causes problems on slower computers you can enable a larger buffer in dualis.ini
APU: Corrected sound looping in most cases
APU: Improved resampling quality a bit (PCM8 only)
APU: Added a sampling rate option in the .ini file
MMU: Added support for the timer registers on the ARM7 side
MMU: Corrected mirroring at 0x3800000-0x3FFFFFF on the ARM9 when WRAM is split
GUI: Added a viewer for the ARM7 I/O registers
GUI: Added support for .ds.gba files (the 512-byte loader is skipped so they are effectively treated as .nds files)
GUI: Fixed problems with reading from the upper 32kB of ARM7 RAM in the disassembler
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March 17th, 2006, 20:29 Posted By: wraggster
Shigeru Miyamoto, Nintendo's design genius behind legendary properties like Mario and Zelda, has been speaking about the big N's reaction to this week's PS3 launch announcement in an interview with the The Guardian's games blog.
Miyamoto, who's been in old Lunnun town following his recent knighting at the hands of the French (actually for a few extra quid he could have probably bought one from our very own beloved leader and made it a clean sweep), admitted that, "any announcement about PS3 will affect Nintendo. But we don't see it as a competition between the two consoles, although the customers always do."
Confirming that Nintendo is going for a very different approach in the next generation, Miyamoto expanded by saying: "It depends on what expectations people have of the PS3 and Revolution. Sony has taken a long time to create their machine but it is obvious that the direction we are taking is different to the PS3."
Rather than slug it out in a straight fight with the other two heavyweight games corporations, Nintendo would, as ever, be pursuing its own course as Miyamoto confirmed. "We think that games can't be improved by just focussing on the graphics which is the direction that most of the industry has been heading. Nintendo is very unique, we are an entertainment company. For a long time now we have been concerned by the direction of the industry.
"We could fight in that area [sheer graphical power] but we think it is not necessary and we would rather focus on what Nintendo can do uniquely. We want to get a balance between powerful CPU's or beautiful graphics and making the technology comfortable and appealing. We created the DS and Revolution with this philosophy and concept in mind."
Miyamoto also chose to share a few thoughts on how Nintendo had embraced its new entry into the world of online, saying, "Until recently we have felt that we couldn't make money out of online gaming. It has been very difficult for online games to become an authentic business in this industry." However, following the success of Nintendo's Wi-Fi service, Miyamoto said that Nintendo had fixed some of the problems such as 'ease of connection and security' and promised "we are ready to develop it further".
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March 17th, 2006, 01:26 Posted By: wraggster
Nintendo isn't ashamed to admit that it's chasing girls. The company today has announced that its Game Boy Advance SP is getting a new hue, with females being its main target. A Pearl Pink GBA SP will be released in North America on March 27 and will retail for $79.99.
Releasing hardware in multiple colors is nothing new to Nintendo. The company has released several different-colored editions of its Game Boy Advance series of handhelds, DS, and GameCube consoles in Japan. In fact, one of the main selling points of the Game Boy Micro, which sold well in Japan, was its multiple colors and customizable faceplates. The recently redesigned DS is also available in multiple colors.
Fans of Nintendo's portables are no stranger to the color pink. Several of Nintendo's handhelds have been released in the rosy shade, including the Game Boy Advance SP, but March 27 will mark the debut of a pink version of the handheld in North America.
According to Nintendo, 24 percent of Game Boy Advance SP owners and 43 percent of all gamers are female. To date, the Game Boy line has sold 188 million units.
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March 16th, 2006, 22:19 Posted By: wraggster
Gwoin has released a new version of his Multi game GameBoxDS, heres the translation:
Hello with all,
New version of my pack GameBoxDS v0.8.
-------------
New in the v0.8:
- New finely in 3d!
- Additions of sounds
- Pingmine: addition of a meter of flags, from a timer, improvement of placement of the holes, one does not pass any more on one box having a flag (avoids the operating errors)...
- Possibility of choosing the level of difficulty in certain plays with the PAD (and more only with the stylet)
- Modification of various graphics and pages "?"
- Various tricks on the right and on the left...
-------------
It is the version presented at the contest of NeoFlash!
I would not make as Bodom-Child to ask you to vote for me if you like the play, to thank me, but if you hold to with it do not hesitate especially
In any case, continue to give your impressions and your ideas to me to continue to make it evolve/move and to improve it
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