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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 21st, 2006, 19:24 Posted By: wraggster
Source - Guyfawkes
A new version of the hacked firmware for the DS has been recently released. There is no full list of changes but I know that it now supports booting to the MK2/3 menu without the need for the menu on the GBA cart, it instead loads it from the Magic Key, very useful!
If you just want to update your FlashMe the full details and the download can be found at http://ds.gcdev.com/dsfirmware/.
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March 21st, 2006, 19:22 Posted By: wraggster
Source - Guyfawkes
The M3 Game Manager software has been updated with a new release. This version has improvements to the games compatibility, improved reset function and the total space of CF/SD card is now shown. You can download this release either as the full or update install from the homepage here. You can purchase the M3 SD Adaptor with PassMe2 here.
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March 21st, 2006, 18:58 Posted By: wraggster
Pokemon Box Ruby & Sapphire (including Cube/GBA Link Cable and Memory Card 59) at US$ 6.99 only - offer valid for 1 week
Pokemon Box Ruby & Sapphire is an expansion disc for Pokemon Ruby and Sapphire for GameBoy Advance™. To use this software, you must connect the Pokemon Ruby / Sapphire to GameCube™ using the GBA™ cable. Pokemon Box Ruby & Sapphire allows you to view your Pokemon and trophy collection in Pokemon Ruby & Sapphire for GBA™. The box set contains the software, along with a GC to GBA link cable as well as a Memory Card 59.
Whether you simply want to add this item to your collection or grab some cheap first party accessories, Nintendo's Pokemon Box Ruby & Sapphire (w/ GBA Link Cable & Mmeory Card 59) for Gamecube™ is now available at incredibly US$ 6.99 only.
More info at Play Asia --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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March 21st, 2006, 16:58 Posted By: wraggster
News from Lik Sang
Ooo-oh! Those weapon wielding Worms are back, and unlike their less popular 3D titles of late, here on the NDS and PSP they are back where they belong; in 2D gameplay. Multiplayer was always the best way to enjoy the cult series, and here which ever system you have you can engage in wireless warfare with just one copy of the game between four players! With the DS's touch screen too, you can see a radar of the whole map down below, and of course quickly make your choice of weapons.
 
There's six landscapes to destruct, including London, Hawaii, a Jungle, an Iceberg, Hell and even Outer Space. Every level is randomly generated, but using a 10 digit code system you can save those you loved. As always there's plenty more to customize too, from the names and voices of your worms, to their gravestones, or one of five CPU controlled personalities. Beyond a quick match, regular game and multiplayer, challenge mode has you completing a series of tasks, which is great for newbies or those who want to hone their skills. With a unique sense of humor and clever mix of action and strategy, Worms is a classic that never gets old, and both the US and Euro editions will be in stock before the week is up.
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March 21st, 2006, 16:54 Posted By: wraggster
Good news for fans of weird old Dreamcast title Seaman - its creator, Yoot Saito, is currently working on a new game for the Nintendo DS.
Speaking to the official Nintendo of Europe website, Saito said: "The Nintendo DS is a wonderful handheld. We're working on a different title right now that will use the network and microphone, but unfortunately I can't really discuss it yet."
Seaman, you may recall, also used voice input technology - you had to use a microphone to communicate with some a bizarre fish/human type creature. Last September, SEGA announced that a sequel to the game was in development, but we've heard nothing since.
It doesn't necessarily follow that Seaman 2 is going to appear on DS, though - who knows, it could even be a version of Odama, Saito's crazy feudal Japanese pinball title for the GameCube. Or, judging by what we know of him, something completely different; but just as mental in its own way, obviously.
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March 21st, 2006, 16:51 Posted By: wraggster
Divineo China have posted this news
G6 Flash
is an amazing product for those who want to download free games from a PC to a GBA (SP). It features just the same like any other MP3 players in the market but playing game instead of playing music.
The G6 Flash is furthermore the perfect choice for any professional or home GBA developers create games by using PC ( free software is available) and simply use the G6 Flash to show game / demo to friends.
One of the coolest features of a G6 Flash 2nd Generation & 3rd Generation is that you can directly run 3rd party software on it - that includes emulators of other Video Game systems

Heres more Info:
G6Flash 3rd Generation 4 in 1 Multi Media Card is an innovative & powerful device for GBA(SP) & NDS Console. It doesn’t just only allow you to play games. It has all functions of other Flash Cards that had before, and now you can use our Multi Media Card on GBA (SP) / NDS and watch movies, play music, browse pictures, read E-Books... As one of important & exclusive functions, it's a true USB disk (Standard FAT Format), and it can be used for saving and transferring any files and materials on the GBA or PC rapidly and conveniently. You can save all media materials with enough capacity 1G / 2G / 4G. Such as: Movie, Music , Games & PC data ...
Specifications & extra information
- Games Compatibility: Can perfectly and directly run all games without needing any adding patches or any converting before playing. (Can directly run GBA games, and Emulator games, FC=NES / SNES / GB / GC / S-MS... and can perfectly hold various saving modes and RTC function )
- Super Real Time Save Function.
- Instant Save Function, unlimited revive.
- High compatibility. Can be compatible with most games.
- No need any database or X-code for using this function.
- Easily operate, the user only press A, B, L, R key at the same time, it is very suitable for NDS, GBS(SP), GBA.
- Not only it has one real time save record and but also can offer up to 3 real time save records.
- Works as U Disk, just plug & play, with fast burning speed.
- It's a Flash card with the fastest speed of Read / Write in the world. Only take about 10 sec. to download 128M games from PC.
- It doesn't need any drivers (Except Win98). It's so easy to operate that you even needn't know more about PC software operation, and you just need do duplicating or pasting operation. It likes simple operation mode of USB disk on the PC interface.
- Media Player Function It is the official GBA Movie Player has exclusive function of Crystal Engine.
Buy Yours from Divineo China.
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March 21st, 2006, 16:50 Posted By: wraggster
Divineo China have posted this news
G6 Flash
is an amazing product for those who want to download free games from a PC to a GBA (SP). It features just the same like any other MP3 players in the market but playing game instead of playing music.
The G6 Flash is furthermore the perfect choice for any professional or home GBA developers create games by using PC ( free software is available) and simply use the G6 Flash to show game / demo to friends.
One of the coolest features of a G6 Flash 2nd Generation & 3rd Generation is that you can directly run 3rd party software on it - that includes emulators of other Video Game systems

Heres more Info:
G6Flash 3rd Generation 4 in 1 Multi Media Card is an innovative & powerful device for GBA(SP) & NDS Console. It doesn’t just only allow you to play games. It has all functions of other Flash Cards that had before, and now you can use our Multi Media Card on GBA (SP) / NDS and watch movies, play music, browse pictures, read E-Books... As one of important & exclusive functions, it's a true USB disk (Standard FAT Format), and it can be used for saving and transferring any files and materials on the GBA or PC rapidly and conveniently. You can save all media materials with enough capacity 1G / 2G / 4G. Such as: Movie, Music , Games & PC data ...
Specifications & extra information
- Games Compatibility: Can perfectly and directly run all games without needing any adding patches or any converting before playing. (Can directly run GBA games, and Emulator games, FC=NES / SNES / GB / GC / S-MS... and can perfectly hold various saving modes and RTC function )
- Super Real Time Save Function.
- Instant Save Function, unlimited revive.
- High compatibility. Can be compatible with most games.
- No need any database or X-code for using this function.
- Easily operate, the user only press A, B, L, R key at the same time, it is very suitable for NDS, GBS(SP), GBA.
- Not only it has one real time save record and but also can offer up to 3 real time save records.
- Works as U Disk, just plug & play, with fast burning speed.
- It's a Flash card with the fastest speed of Read / Write in the world. Only take about 10 sec. to download 128M games from PC.
- It doesn't need any drivers (Except Win98). It's so easy to operate that you even needn't know more about PC software operation, and you just need do duplicating or pasting operation. It likes simple operation mode of USB disk on the PC interface.
- Media Player Function It is the official GBA Movie Player has exclusive function of Crystal Engine.
Buy Yours from Divineo China.
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March 21st, 2006, 16:45 Posted By: wraggster
We thought that the old Sega versus Nintendo rivalry was a thing of the past, now that the former has extricated itself from the console business - but maybe such thoughts were premature. Sega has shown Famitsu a title it is working on for the Nintendo DS, which bears enough of a whiff of Nintendogs for it to have been nicknamed "Segadogs".
Based on a Sega Toys brand called Ochaken, which translates as Tea Dogs, it's certainly wacky. Its cute, cartoon-style canines are constructed from tea-bags, and will compete in 18 mini-games including air hockey, slot machines and card and rhythm games. Depending on how well you do in those mini-games, your dogs will infuse virtual tea with their distinctive flavours.
It remains as yet unknown whether the game - whose official title is Room of Ochaken DS - will make it to Europe (it does appear to have a very Japanese flavour) or, if it does, what it will be called and when it will arrive. But we'll keep you updated
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March 21st, 2006, 16:44 Posted By: wraggster
Over in the US of A (we hesitate to use 'good' or 'old'), the annual Game Developers Conference is starting to get into full swing and we've got a couple of juicy Nintendo rumours for you to chew over this afternoon, concerning the big N's next-generation machine.
First up is a strong whisper that the Revolution's real name will finally be confirmed this week at the show, probably as part of Nintendo president Saturo Iwata's keynote speech on Thursday. Long-standing Nintendo watchers will know that each console the company produces labours under a codename during its development period, and so it's assumed that Revolution won't be the final name.
According to our sources, this week will be the week when the Rev finally gets its new moniker, but what it might be is still anyone's guess. We'd welcome your suggestions in the forum below, so delight, dazzle and tantalise us with your insight - and since the announcement will probably come on Thursday, if you come up with a corker, there's still time for Nintendo to change its mind yet.
The other persistent rumour which has been doing the rounds is that Nintendo may launch the Rev as early as June. It's a fair old long shot this one, comparable to us suddenly being called up by Sven for the England World Cup squad on the strength of a good five-a-side game at the weekend. However, its shelf life has been slightly extended by Akiteru Itoh from Japan's Media Create.
Speaking to BusinessWeek, Itoh said, "There are rumors that the Revolution could be released as early as June. If that happens and Nintendo sells around one million units, Sony could have a harder time catching up."
We mention it not because it's true, but because it's an interesting quote. However, you can cover us in strawberry jam and call us Susan if Nintendo launches the Revolution (or whatever it's called by then) in June. Still, what a magnificent prospect to contemplate and what a massive coup it would be if it'd managed to keep that one under wraps to astonish a waiting world. Now that would be the biggest GDC surprise of all.
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March 21st, 2006, 07:46 Posted By: wraggster
Another Entry in the Neoflash Comp.
Sektor posted this :
This is a port of the classic Digger game to DS. You have to eat all the emeralds or kill all the hobbins/nobbins to pass a level.
D-pad to move
A to shoot
Select to pause
If you have a compatible CF/SD device:
Scores will be saved to "digger.sco". You can also download custom level packs from www.digger.org and use them with DiggerDS by naming the file "digger.dlf". It "digger.dlf" exists then it will be loaded automatically at startup and scores will be saved in that file.
Replays recorded with the PC version can be viewed on the DS by copying the replay file to "digger.drf".
Have fun!
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March 21st, 2006, 07:42 Posted By: wraggster
Another Entry in the Neoflash Comp.
AronBS posted this news:
Here our entry for the compo. Its an action/platform game. The mission is to find three minor monuments when all three are found... Sadly I didnt have time to take any screenshots. WIFI works, Emulator Doesnt work. Ivent been able to start with the firmware but with a passeme it works. Bugs probably arise if you die and restart many times Aint sure that everything is released correctly.
/aron
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March 21st, 2006, 02:14 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details
GPF Posted This:
This is a port of Frodo, by Christian Bauer, with modifications for
the nds by Troy Davis(GPF). The original source code is obtainable from
http://www.uni-mainz.de/~bauec002/FRMain.html. The home page of the NDS port is http://gpf.dcemu.co.uk
Instructions
copy your .D64 c64 disk images to a folder called /rd on the root of your cf/sd card
startup the emulator and it will allow you to select the d64 disk to mount on drive 8
you can press the right trigger to have it automatically type LOAD"*",8,1 and then RUN .
note. You might want to test the .d64 file on another version of Frodo to verify that the d64 is compatible with Frodo.
while playing games the dpad and a and b buttons are used for your joystick
press select to switch between port1 and port2 that the joystick is in.
dpad directions up,down,left,right
a button joystick firebutton
b button space key
The source code will be available on my site and would appreciate any and all help to improve this emulator.
thanks and enjoy,
Troy Davis(GPF)
http://gpf.dcemu.co.uk
thanks to headspin for the keyboard and code, thechuckster for the fat library d64 browser from his stellads port, maintainers of devkitpro and libnds and to all those in #mellowdsdev and #dsdev on efnet for there help and support.
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March 21st, 2006, 02:10 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details
Drummers V2 - By: Lien
What's new:
New graphics style (hope you like it).
More drums.
It's Possible to record what you play (unfortunatly once you listen what you recorded is impossible to record again, I'm working on this.)
How To Use it:
Ver Simple, you have a menu at the begining with 3 options, start options, and credits. in options you can modify the volume, and, in the future, it will be possible to include a song, I wanted to do this for the compo, but there is a very big problem with sound.
When you tap start, you will see some drums you can tap them. you have also a menu boton that goes to options menu.
Recording Controls:
if you press B, it will start recording.
once you have finished recording, press Y to stop.
press A to listen to your composition.
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March 21st, 2006, 02:01 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details
Liranuna posted this:
This is my biggest project so far! a COMPLETE RPG Game for the Nintendo DS!
No screenshots can be taken, cause the game uses LZ77 compression which none of the emulators support.
Tales of Dagur
Roll Play Game for the Nintendo® DS™
=====================================
The kingdom of Dagur is in deep troubles: The holy stone that protects the kingdom has been stolen.
Further more, the queen of Dagur has disappeared. A young lad named Alex is summoned by the king to fix
the situation. Help Alex return the holy stone, find the queen, and by that save the kingdom!
DONT FORGET TO EQUIP WEAPONS!
How to Play:
------------
Game:
D-pad - Movement
A - Perform Action
B - Dash
Start - Ingame menu
Battle:
D-pad - Navigate in battle menu
A - Select
B - Cancel
Shop:
D-pad - Navigate in shop menu
A - Select
B - Cancel
Missing:
---------
Save/Load game
Sound effects
Magic system
Comments:
---------
The battle system is poorly programmed due to the lack of time.
As a result, a magic system hasn't been implamented yet, but i plan to release it after the competition.
The game engine is very sleek and smooth, very customable: just change a few variables, and you are ready
to go with your own game.
This game is not a one man's project. Many developers and game artists had given their hands with this production
from the font tileset to the eyecandy graphics. I thank all the developers and artists who dedicated their time to
improve this game and become what it is today.
Credis:
-------
Code: LiraNuna
Moral support and font tileset: Chetic
Storyboard, Script, & Music collection: RVman
Graphics: Enterbrain
Mapping and level design: Nikolas Lahtinen
Beta-testing: Cameron, Chetic and Nikolas
Special thanks to Rat for the amazing splash screen!
Greetz fly to: The mellow fellows from #mellowdsdev for the great support (No, not including you, laZmike), especially:
natruim42, dovoto, cReDiAr, DragonMinded, DarkFader, [DS]LynxW, pepsiman_, joat, dsboi, DynaStab,
Furre, GPF, neimod, Patater, mic And everyone else I have forgotten (No, not you laZmike!).



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March 21st, 2006, 01:56 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details
Kak posted this :
My submission for NeoFlash Competition 2006 is a remake of a classic game "Eric and the Floaters" by Hudson, name used in Europe for the Spectrum version of the game, more known as **BOMBERMAN** (all this goes back to 1983)
the objective is easy: destroy all the floaters in the screen, or blow up the breakable walls until you get the "exit" item. I haven't been able to capture any ingame screens cos the whole game is done in 3D (despite being a 2D game with 2D graphics), I'm sorry. As a curious note, I realized about the contest a week ago, and I couldn't start working until march, 18th , and as I've been working the whole day it leaves 2 whooping days for this prod, so don't hit me please
During this 2 stressing days I've tried to focus on the gameplay rather than the visuals (that's why the second screen doesn't show almost anything but text). To start the game just press START. The controls are just the control pad and A button to drop a bomb. START pauses the game. the whole testing has been done in a NDS with a supercard, and an overclocker friend of mine tested it in a flashcard, so it seems to be runing on most hardware/configuration. I'm putting the files in the next messages
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March 21st, 2006, 01:32 Posted By: wraggster
Mic has updated his DS Emulator for Windows:
CPU: Added the LZ77UnCompWram SWI
CPU: Fixed a typo in the SWI 3 emulation that caused single cycle waits
GPU: Added the option to display only one of the DS' screens (useful in fullscreen mode if only one of the screens are used)
GPU: Added support for texture alpha bits (for 16-bit textures)
APU: Optimized the resampling filter a bit, and applied filter to PCM16 samples as well
APU: Added PSG emulation (rectangle waves only)
GUI: Added fullscreen support (toggle with Alt+Return)
GUI: Added a couple more registers to the I/O register viewers
The preferred fullscreen resolution can be specified in dualis.ini.
Some new keyboards shortcuts have been added: Ctrl+Shift+1..Ctrl+Shift+3 to select which of the screens are displayed, and Ctrl+Shift+F to toggle on-screen fps display while in fullscreen mode.
I've also written a little PSG demo that plays 3-channel rectangle wave music - you can find it here.
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March 21st, 2006, 01:23 Posted By: wraggster
Flubba has posted some more news and screens of his work to bring a MSX emu to the GBA, heres the info:
I just have to tease you some more before I release the MSX emulator :P.
I've fixed up most of the sound, I think all functionality should be emulated correctly, some games still sound bad though.
I added a new scaling mode which looks quite nice if I may say so =).
screens here --> http://hem.passagen.se/flubba/gba.html
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March 20th, 2006, 22:04 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details
Oxtob posted this :
NitroTracker
A FastTracker II style tracker for the DS, by 0xtob
What's this?
NitroTracker is a (music) tracker for the Nintendo DS. If you didn't understand that, you might want to read up on trackers. For starters, NitroTracker is a versatile tool for creating music - everywhere! It supports the popular XM file format that is used by many PC trackers and that can be played on many PC audio players such as Winamp or XMMS.
With NitroTracker, you can carry your XMs around in your DS and compose whenever and wherever you feel like it. "Tracking on a handheld console? Sounds like a pain in the ass." You might say. But because of the touchscreen and stylus of the DS, it's quite easy. You can compose your melodies using an on-screen keyboard, directly edit your patterns by making selections, copying and pasting - all with the stylus. And that's not where it ends: If you don't have any samples at hand, make your own with the DS's microphone. You can even replace the samples in existing songs with your own recorded ones. There are many possibilities already and there will be even more.
The project was coded completely from scratch using only libnds and chishm's FAT library. It includes
A complete GUI toolkit including many specialzed widgets (to be released separately soon)
A module player that runs completely on the ARM 7 and that can be easily included into other projects (to be released separately soon)
It uses Chishm's FAT library, so the following adapters are supported:
Neoflash MK2/MK3
GBA Movie Player CF
SuperCard CF
M3 CF
Homepage
http://nitrotracker.tobw.net
Documentation
http://nitrotracker.tobw.net/index.php?cat_id=4
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