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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 20th, 2006, 21:55 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details
The_Legend posted this:
Description:
It's a "musical shooter". You have to play the music (something like Donkey Konga for NGC) and kill the enemies. Press the key corresponding to the pad on the bottom screen when it passes through the white circle and you wil lshoot . the more accurate is your press, better the shoot and faster the bar for the special shoot will fill up.
controls:
A / B / X / Y: play the music and shoot.
L: shoots the weakest laser.
R: special shoot (when special bar is filled)
L+R+Select+Start: reset the game.
Sometimes the sprite system might look weird (hanging shoots, sprites looking terrible, etc.), but it's a bug I didn't have the proper time to fix (if you don't shoot A LOT it doesn't seem to happen, though). When it happens, just reset the game (L+R+Select+Start) or keep playing it until it's over, it just looks awfull, but nothing that will interfere on the engine system, so it's still playable
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March 20th, 2006, 19:35 Posted By: wraggster
TxtWriter is a ... text writing program. Using the virtual keyboard, you can type out a message that can then be saved to a CF card in a device such as the GBAMP. Button assignments for shift, backspace, space, and return make typing a little easier and are paralleled on both sides for left- and right-handed people.
Heres whats new:
save, read & load, and delete files from a CF card in a GBAMP and M3 with overwrite confirmation
file menu with an alphabetized file list
a working virtual keyboard with shift/caps, button highlighting, and F-key support
custom font
word wrapping and line scrolling
document navigating with home/end/page up/page down & arrow keys with a cursor
mirrored button key assistance mapping non-character keys for aided text input
dialog boxes for user input, selection confirmation, and information alerts
looking pretty snazzy
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March 20th, 2006, 19:33 Posted By: wraggster
Kleevah posted this:
After messing around with my new M3 all day i quickly discovered that the default skin really REALLY sucks. So therefore i cranked up the good ol' paint and made this neat Windows 3.1 skin, designed to bring back that nostalgic 16 bit feeling. All the images and everything else i used to make the skin is included in the zip, so feel free to change stuff if you didnt like it...
Check out the Screenshots and Download at his site --> http://www.zawiarr.com/NDS/blog/blog.html
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March 20th, 2006, 19:30 Posted By: wraggster
Infantile Paralyser have updated their plugin for Moonshell:
Heres whats new:
Control change 1 modulation was supported.
Control change 64 damper pedal was supported.
The 4bit fraction start/end looping point was supported.
Release envelope is seriously processed.
The drum muting bug was fixed.
Show warning message when overflow memory.
The bug that did not end even if sequence ended was corrected.
Download Here --> http://mdxonline.dyndns.org/archives/nds/
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March 20th, 2006, 19:14 Posted By: wraggster
Kuwanger has released a new version of Goomba Paletted, heres the info:
Goomba Paletted is based on FluBBa's official Goomba. The major additions to my unofficial branch include custom palette support (palette is stored per game, though selection of palette is global) and custom border support (how global these are depends on your setup).
v2.32 - 2006-03-19 (Kuwanger)
Fixed a nasty bug involving the improper updating of totalstatesize--
probably my fault
This release works on GBA, GB Micro, Gamecube Gameboy player and also Nintendo DS with Flash Carts.
Download Here --> http://www.dcemu.co.uk/vbulletin/sho...threadid=20895
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March 20th, 2006, 19:13 Posted By: wraggster
Kuwanger has released a new version of Goomba Paletted, heres the info:
Goomba Paletted is based on FluBBa's official Goomba. The major additions to my unofficial branch include custom palette support (palette is stored per game, though selection of palette is global) and custom border support (how global these are depends on your setup).
v2.32 - 2006-03-19 (Kuwanger)
Fixed a nasty bug involving the improper updating of totalstatesize--
probably my fault
This release works on GBA, GB Micro, Gamecube Gameboy player and also Nintendo DS with Flash Carts.
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March 20th, 2006, 17:49 Posted By: wraggster
Massive New Commercial Game for DS Released:

It's Tetris like you've never seen it before! With six highly addictive modes of play, Tetris DS will challenge gamers and gamers can, in turn, challenge each other around the world via Nintendo Wi-Fi Connection.
Tetris DS delivers the most versatile Tetris experience yet. In addition to a number of single-player challenges, Tetris DS features many multiplayer matches that make use of the Nintendo DS built-in wireless functionality. With just one game card, up to 10 Nintendo DS owners can compete in a wild Tetris battle! Players also can log onto Nintendo Wi-Fi Connection to compete in two- or four-player battles.
Each of the six modes of play features a theme based on a classic Nintendo game, such as Super Mario Bros., The Legend of Zelda or Metroid. The traditional Tetriminos (falling blocks) and line-clearing strategy remain the staples of the game, but the touch screen adds a new element of interactivity. Every gamer, whether competitive or casual, will find a way to reconnect with one of the most popular puzzle games in history!

Screenshots and Much More Here --> http://www.play-asia.com/SOap-23-83-...j-70-1910.html
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March 20th, 2006, 17:45 Posted By: wraggster
A quickie for you here. Emerging information suggests that the new Super Mario Bros game for Nintendo's DS will be more than a money-spinning cash-in, with various source claiming the Italian plumbers will have access to around 80 levels of cooperative gaming glory.
As you'll be aware, New Super Mario Bors, as the game is still officially titled by Nintendo, promises to be a true flagship platformer, offering a beautiful DS-to-DS spin on a formula that has defined a genre for two decades.
Although this falls short of the glory that was the 96 levels of Super Nintendo Super Mario World, the stage is without doubt set for a return to form that has fans awash with love-drops at the prospect of what spiritually is the successor to the 16-Bit monument of gameplay.
In related news, various sources state that Bowser Jnr. is a mini-boss, the game is littered with Warp Zones, there are various Ghost Houses and the Hammer Bros are frequent enemies on map screens.
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March 20th, 2006, 17:37 Posted By: wraggster
Nintendo's Revolution will definitely be online-ized, but how involved will superstar game designer Shigeru Miyamoto be in the games that take advantage of it?
"I am a game designer myself and what I want to do is make a variety of new games," Miyamoto told The Guardian. "If we have an online title I will have to spend all my time looking after one game.
"There are a lot of hurdles to be crossed to run an online game but we have fixed some of these, such as ease of connection and security. Now that Nintendo's WiFi service has done so well [on DS] we are ready to develop it further." So, is the man himself not ready to step away from his producing duties - where he oversees a number of in-house titles - and into the online arena?
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March 20th, 2006, 17:35 Posted By: wraggster
It seems that Microsoft are working on thier own Handheld to threaten the Worldwide base of PSP/Ipod and DS users, originally it was thought that the tablet PC Origami was the new handheld but its not.
Much more on this Breaking News at Xbox 360 News
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March 20th, 2006, 17:04 Posted By: wraggster
It's not often the gaming press get an audience with Shigeru Miyamoto, but fresh from being made a Knight of the Order of Arts and Letters, the father of Mario has recently granted a number of interviews, and divulged a slurry of interesting Nintendo tid-bits.
Miyamoto, who apparently has a brain-age of 20, recently spoke to our colleagues on Official Nintendo Magazine, who asked all the burning questions regarding the upcoming Zelda adventure, Twilight Princess.
Speaking about the game's delay from last year, Miyamoto said that he didn't want to make any excuses for Twilight Princess' tardy arrival. "Zelda is a project with a huge volume of people and complex game development procedures," he said. "As soon as we decided to postpone the game from last year to this year and make the perfect Zelda, all the team were delighted to have the time to work on many ideas."
ONM also managed to ask the man about last week's Playstation 3 delay announcement, to which Miyamoto was apparantly not surprised. "We all knew that Sony wouldn't be able to make it for spring 2006," said Miyamoto, "It was just a matter of time before they had to tell people about the delay because it's already spring 2006!"
The Nintendo mastermind wrapped up his string of interviews last week with an online webchat, in which he answered a handful of the impressive 11000 fan-submitted questions. Apart from confirming European download content for Animal Crossing Wild World, and snubbing a marriage proposal from an excited fan, the interview was virtually barren of huge revelations.
However, Miyamoto did comment briefly on the Revolution, and what will be possible with its innovative 'wand' controller. When asked about the Revolution controller, Miyamoto said "we are now performing experiments in making Mario jump simply by pointing him and clicking, and in the case of Zelda just suppose how fun it will be when you swing the controller and Link swings his sword."
Miyamoto's ideas sound exciting, but it's certainly intriguing if Nintendo is still performing experiments with their two big franchises on Revolution. Is this a translation error, or are the Revolution Mario and Zelda games coming quicker than we thought? As always, E3 holds the answers.
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March 20th, 2006, 17:01 Posted By: wraggster
Believe it or not, but Pokémon turned 10 years old in Japan last month, where the series first landed - and indeed sold like crazy - on February 27, 1996. To celebrate the occasion, legendary Japanese games mag Famitsu spoke with series father and Pokémon company boss Tsunekazu Ishihara.
Whilst mostly rekindling the origins and success of the monster-snatching series, Ishihara briefly touched on the future of the franchise, which should come as great interest to those eagerly anticipating Nintendo's Revolution. When asked about new gameplay opportunities made possible by Nintendo's next console, Ishihara said: "We're considering many plans for the Revolution. However, there are still areas of the Revolution itself that have not been seen, so we'd like to coordinate with Nintendo's movements."
The keen-eyed will notice that Ishihara's words suggest that even more secret features are under-wraps for Nintendo's next-gen console, which it's hinted will be receiving a small-unveiling at this week's GDC show in San Jose. CVG reporters will be on hand to bring you the latest.
Meanwhile, we think that Pokémon heading for Revolution is a very safe assumption to make. But will we finally see the long-demanded fully-fledged 3D RPG? Insert obligatory E3 note here.
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March 20th, 2006, 07:43 Posted By: wraggster
Source - JuexFrance
The official magazine Nintendo Power gives us some additional details concerning very awaited New Super Mario Bros. on Nintendo DS planned for next May in the United States and Japan. Thus, this new episode of the series will not propose less than 80 levels! New Super Mario Bros. will be a return to the sources and thus more accessible to people who do not play forcing with the video games, Nintendo put mainly on the traditional gameplay, which made the success of the first shutters, more than on the scenario of the play. The representation of the characters of the play will be carried out in 3d in order to allow transformations announced like surprising. To also note that New Super Mario Bros. the mini-plays already available in Super Mario 64 DS will comprise (and perhaps of new new mini-plays). The exit of the play is awaited for the next summer in Europe.
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March 20th, 2006, 04:02 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Millpool posted this:
Cosmic Invaders
You control the spaceship and try to shoot down the aliens. The level changes when the score reaches a certain level. There is a boss at the end of each level.
Controls:
D-pad: Move player
Hold A: Shoot
B: Use Bomb (destroys all enemies on screen)
Touchscreen Controls:
Touch the screen to move the player towards the stylus.
Hold L or R to shoot.
Touch the bottom left corner to use a bomb.
Powerups:
If you shoot the enemies before they reach the bottom of the screen or collide into you, it will fill up the blue energy bar in the bottom right corner. When the energy bar is filled a powerup will appear. There are three types of powerups that can be changed by shooting the powerup.
Health - fills your health up
Weapon - gives you the spreader weapon (it will last for a limited amount of time). The
purple energy bar at the bottom right corner shows how long the spreader weapon will last.
Bomb - gives you another bomb. Your bombs are displayed at the bottom left corner.
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March 20th, 2006, 03:47 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Normmatt Posted this:
Watari - Watara Supervision Emulator For Nintendo DS
About
Watari is a port of the only known Watara Supervision emulator for windows, called Potator.
History
0.1 - Private
Initial port of Potator
Keys and Gfx working
Reset Key combination
0.2 - Private
Color Scheme Selection
Filesystem semi-working
0.3 - Private
Filesystem working
0.4 - Public
neoflash splash screen added
rom selection shortcut key
attempted sound (but failed ><)
Keys
D-pad : D-pad
Start : Start
Select : Select
A : A
B : B
L+R : Reset
L+Dpad : Color Scheme
Select+Start : Rom Selection screen
Known Issues
Slow
Cant open folders (change directories)
No Sound
Usage
Unzip Watari to the root of your SD/CF and create a folder on the root of your SD/CF called "sv" and place all your roms(uncompressed) in that directory. now start up Watari and choose the rom you want to play and push A
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