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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 25th, 2006, 01:09 Posted By: wraggster
http://nitrotracker.tobw.net/]Tobias Weyand:[/URL] posted this update:
Hi again, I've put up a new version that will be especially interesting for SuperCard CF and M3 SD owners and perhaps also for other people who had trouble running it. The archive now contains a .gba.nds version that has a prepended loader and should work on Supercard CF. M3 SD owners will be able to access their SD-cards with this version, but support is still read-only. Thanks to Sata for letting me use his M3 code.
Also, I'm still overwhelmed by all the positive reactions I'm getting for this project. I got lots of nice e-mails and several people blogged about it, for example StoneCypher, createdigitalmusic and the make blog. Thank you all for your support, I'm very motivated to make this the best DS tracking tool possible!
Download Via Comments
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March 24th, 2006, 17:22 Posted By: wraggster
Source - dsfanboy
Ray Almeda, of AMN, sat down with the Spore creator yesterday evening and asked if gamers would be able to play the upcoming title on the DS (and Sony's handheld...thing), with which he responded "Yes...definately."
Will's past attempts in gaming have been nothing but gold, with his Simcity and The Sims franchises being easily accessible to people in all walks of life (heck, some of my assignments back in middle school were to build fully-functioning cities in Simcity) and pushed the envelope of conventional game design. It's no wonder that so many eyes are on him and his upcoming project. We just hope Spore on the DS will be WiFi compatible in some way.
Spore is currently slated for a 2007 release.
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March 24th, 2006, 17:03 Posted By: wraggster
Everything old is new again. You only have to look at the success of Xbox Live Arcade to know that while gamers are demanding the hottest graphics and the latest innovations from their next-gen hardware, they also relish the opportunity to travel down memory lane--and they're willing to pay for that chance.
Nintendo knows this. The company announced at E3 last year that its forthcoming Revolution would help scratch the nostalgic itch with a "virtual console" that will let users download and play potentially hundreds of games from the company's back catalog, spanning all of its older systems--the Nintendo 64, SNES, and the hallowed NES.
At its GDC keynote this morning, Nintendo unveiled plans to flesh out the Revolution's classic-game lineup even beyond its own storied library. Today during his keynote speech at the 2006 Game Developers Conference, Nintendo president Satoru Iwata announced that two former hardware rivals--Sega and Hudson--will make sizable chunks of their own back catalog available for download on the Revolution.
According to Nintendo, over 1,000 games for Sega's Genesis console, released in 1989, will be added to the Revolution's library. Joining them will be an undisclosed number of titles from the Hudson's TurboGrafx console, also released in 1989 and codeveloped by electronics giant NEC. Though no specific titles were mentioned, Nintendo said it is taking a "best of" approach in selecting which games will come to the Revolution.
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March 24th, 2006, 16:57 Posted By: wraggster
The other killer release of the week, heres the info:

Experience the ferocious first-person action of the Metroid Prime universe on the Nintendo DS, Metroid Prime Hunters. Hone your skills against a slew of enemies in single-player training modes like Regulator, Survival and Morph Ball, then put them to the test when you compete in Death Match arenas with your friends over a wireless connection. Multiple control schemes take full advantage of the DS touch screen, giving all gamers an ideal way to play.

A Massive amount of Screensshots and buy the game here --> http://www.lik-sang.com/info.php?pro...2&lsaid=219793
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March 24th, 2006, 16:51 Posted By: wraggster
News From Lik Sang:
Big day today for Nintendo DS fans, two huge releases from the USA have reached our warehouse, namely the anxiously awaited Metroid Prime Hunters and the old glory remake Tetris DS, while another mega-hit has been announced during the Nintendo keynote yesterday at the GDC showfloor. Zelda DS is indeed arriving for the Dual Screen handheld with a new gameplay style and with windwaker-like cell-shading graphics. The official title is The Legend of Zelda: Phantom Hourglass, the trailer is available for download and preorders are taken.
Metroid Prime Hunters finally available!
It's like Quake in your pocket, Metroid style. And a Sci-Fi Action-Adventure on the go as well. See, Metroid Prime: Hunters is many things, and best of all, it's what you want, right where you want it. The official Nintendo motto for this fantastic game: "More Bounty Hunters, More Ways to Die." left it to their developers at NST to come up with six unique hunter characters (apart from veteran Samus), each wielding their own weapons, abilities and an individual secondary form. Play through the gigantic single player experience (almost up to the scope of past Metroid titles on GameCube) in order to unlock modes for the superb Multiplayer via Nintendo Wi-Fi, both locally and online. Even VoIP got included, which allows players to talk tough in pre- and postgame chat lobbies using the NDS' microphone. Anxiously anticipated, Metroid Prime: Hunters is a wholesome package in an oversized one-gigabit cartridge, which is brimming with impressive video cutscenes that are shown across both screen displays. Certainly one of the contestants for the game of the year award.
Metroid Prime: Hunters arrived today and is now shipping free worldwide (like all import games at Lik Sang) within 24 hours. Furthermore, preorders have already been dispatched. Please note that this Nintendo DS title plays ok on all NDS systems globally, as the Nintendo DS itself is region-free for all games, no matter their origin.
Single Player: A Hunt for Relics
Samus isn't on her own anymore. Nor is she the only one relying on a backup form to use in tight situations. What the known ball shape does for the weathered Metroid heroine, the other six bounty hunters make up with half-turret or triped-like combat frames to name a few. Mission file 791019 takes place in the time period between Metroid Prime and its sequel, Metroid Prime 2: Echoes, which both appeared on GameCube before. Although piloting the ship from Prime 1, Samus is here wearing the Varia Suit from Echoes (and we think she looks gorgeous either way). In the single player mode, she is embarking on a quest to retrieve powerful relics, called Octoliths, which have been left behind by an ancient warrior culture. Along the way, she'll have to fight off the most dangerous bounty hunters of the universe, who all strive to harness the power for themselves. Classic Metroid puzzle-solving is mixed with intense shooting mayhem, creating an all-new solo experience. Here, you'll unlock bounty hunters for use in Multiplayer as well.
Smooth Gameplay Awaits
The original Metroid Prime Hunters: First Hunt demo (available only for early Nintendo DS adopters) wasn't much like the final game now. The touch screen is used heavily in Metroid Prime: Hunters. For one thing, it is used to look around plus it offers a radar display, showing the whereabouts of opponents. The neat thing is: a number of controls can be navigated on the touch panel as well, for example switching to morph ball form, turning on your scan visor or swapping the active blaster to missiles here. We applaud NST for implementing several choices as far as maneuvering goes: you can choose from left and right handed touch screen play and if not fond of stylus control, change to D-pad. Much like you would adjust your mouse sensitivity with a First Person Shooter on PC, Metroid Prime: Hunters lets you tune the touch controls likewise. On top of that, a map which can be zoomed and rotated via the touch screen has found its way from the 'bigger' GameCube brothers onto the NDS this time as well. Very handy indeed.
Multiplayer - Wi-Fi Fragfest Galore!
Four-player Deathmatches. Over 20 exciting arenas. Local network Wi-Fi or online! The multiplayer option of Metroid Prime: Hunters is a full-fledged gaming experience, not just a last-minute addon. Before you play any of your friends anywhere in the world, you've got to trade your buddies' codes or secure their Hunters License via the Rival Radar option, by setting your NDS in a sleep mode-enabled transfer mode. The Hunters license represents an unique profile and keeps track of your in-game stats (wins, losses, suicides, head shots, all sorts of data). This title also features a game match-up mechanic for random player challenges. All of the statistics will be recorded by the NintendoWiFi.com server, so it's easy to check how you are doing against the rest of the world. Metroid Prime: Hunters is the first game that supports full voice chat functionality, utilizing the NDS' micro, speakers and internet connection.
Tetris is back on the DS!
Tetris has been popular for over 20 years, and most owners of the original Gameboy were block dropping addicts. So how could Nintendo improve on perfection for the NDS version? With six variations; first basic mode being classic style gameplay but with an online leader board and support for up to 4 players online, or with just one single cartridge, 1 to 10 players locally! Next touch mode has you flipping a pre-made tower of blocks around with the stylus, and throws out the time limit giving you plenty of time to plan your strategy. Push mode is for two players and taking up both screens, one controls blocks falling down from the top, the other those shooting up from the bottom. You can see these two modes in action here:
Puzzle mode gives you three choices of blocks to use, but you must clear at least one line per piece you take. Mission mode hands out objectives like "clear 3 lines at once", and if you fail to comply you'll be punished. This is even better with two players, each racing to complete the missions. Finally catch mode is like Tetris in anti-gravity, and has you grouping blocks together into giant clusters, aiming to form a solid square of at least 4x4. Overall it's nothing short of amazing how Nintendo could reinvent such a timeless game and get it so right. It's also no wonder IGN gave it an "outstanding" 90/100. Pack in animated and interactive background themes from your favorite games like Super Mario Bros. and The Legend of Zelda, a hot price tag of only US$ 39.90, and all the pieces come together to build a must have title in stock right now!
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March 24th, 2006, 16:47 Posted By: wraggster
Namco Bandai's doing a DS version of PlayStation lightgun game Point Blank - and instead of using a lightgun to fire at wacky things, you use your stylus to tap them on the screen.
Due out this summer, the main arcade mode is a four-difficulty-level affair sporting 40 different touch-screen action sequences based on those that made up the arcade and PlayStation games. You'll shoot clay pigeons, aliens, cardboard cut-outs, all sorts.
There's also a wireless multiplayer mode that works using just the one game card, which is something we always like to see, a high-score free-play mode, and a couple of others.
First of these is called Brain Massage, which analyses and offers feedback as you play ("LEFT GO LEFT MORON" etc.), and the other is called Games Museum, and although the wording's a bit ambiguous we reckon it offers new Point Blank stages adapted from Namco's classic coin-ops. Either that or stages from the coin-op - guess we'll see.
http://www.eurogamer.net/article.php?article_id=63559
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March 24th, 2006, 16:46 Posted By: wraggster
Speculation prior to Satoru Iwata's keynote last night focused on whether the Nintendo pres would announce the "real" name of Revolution - and though he obviously didn't, there's some questionable evidence floating around that Nintendo's close to doing so.
Yesterday, tech blog Engadget got hold of something purporting to be a photograph of a slide shown at a Nintendo presentation - a bluey cube-like concoction formed out of opposing d-pads hovering above the name "Nintendo Go". Later on, they got hold of a photo of what looked like a brochure bearing the same logo and name.
Since then there's been all sorts of chatter - people have pointed out that "go" is Japanese for "five", and that this will be Nintendo's fifth console; some have focused on the snatches of Japanese text creeping in on the right of the photograph, which apparently include terms like "brand" and so on; others still have compared the logo to those of the N64 and GameCube and found a kind of loose correlation, and remarked on the way a cube is formed by the way the d-pads interlock, and that Revolution will Cube games too.
On the other hand, people have pointed out that Nintendo has a growing habit of sticking with its codenames - even though it continues to refer to them as such, as it did in the literature that accompanied Iwata's keynote last night. Nintendo DS is a recent example of this, while "N64" was originally the Japanese name for the console and later become the global brand.
Of course, the only real voice that matters on the subject is Nintendo's, and Nintendo isn't saying anything - anything, that is, above and beyond what Satoru Iwata said on Thursday about the company's plans to "disrupt console gaming" in the near future.
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March 24th, 2006, 16:38 Posted By: wraggster
Nintendo's 'virtual console' Revolution download service received a significant boost yesterday, when company president Satoru Iwata announced a deal to bring a back-catologue of Mega Drive and TurboGrafx to the download service. But there's another Nintendo revelation: old classics wont be the only games available via the Revolution download service.
In a statement issued alongside Iwata's speech given at GDC, Nintendo said: "The new forms of innovative software that can be created by any size developer will be made available for download via Revolution's Virtual Console service." It seems, then, that in addition to the catalogue of classic games, unique downloadable games will be offered through 'virtual console' too.
Sound familiar? Of course it does, at it's akin to Microsoft's Xbox Live Arcade. The Xbox 360's game download service has been a big hit for Microsoft, with the likes of retro-shooter Geometry Wars receiving critical acclaim from all corners of the games industry.
No doubt we'll hear more from Nintendo on this particular feature of 'virtual console' at E3.
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March 24th, 2006, 16:37 Posted By: wraggster
Activision looks set to follow last year's securing of a 12-year Spiderman license (ouch) with a version of Spider-Man 3 built exclusively for Nintendo's Revolution, according to reports on IGN.
You'd still expect the game to hit all other major formats, but what's being said here is that Nintendo's next-gen incarnation will be tailored specifically for its new shiny piece of whizz-bang. That mean's you can probably expect Spidey's web-slinging and athletics to be orchestrated through inventive use of the Revolution's nifty controller.
Spider-Man 3 will almost certainly be a movie 'spin-off' from the in-production flick, due to hit cinemas next Summer. Sam Raimi directs, Tobey Maguire once again stars, and the main villain of the piece is the Green Goblin II. Sounds good to us. If it builds on the free-form mechanics of Spider-Man 2, we could have another super superhero blast to warm the cockles.
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March 24th, 2006, 07:37 Posted By: wraggster
News from Divineo China
MAX Media Player turns your Nintendo DS into a powerful home entertainment device, with movie playback, music on the move and a convenient picture viewer. Make sure to not miss on it by reserving yours now (first batch will be limited quantities)!
Heres more info:

MAX Media Player turns your Nintendo DS into a powerful home entertainment device, with movie playback, music on the move and a convenient picture viewer.
At the heart of MAX Media Player for DS is Datel’s exclusive MAX Media Player. Just insert the cartridge into your DS’s game slot, and boot up our fully featured browser. From here, you can play your MP3 audio tracks, watch videos and view your JPEGs on your DS’s screen.
MAX Media Player for DS comes supplied with a 4GB hard drive unit, which you plug into your DS’sGBA cartridge slot. It draws its power directly from the DS – no additional batteries are needed. And 4GB is a lot of storage space. Enough, in fact, for up to ten full-length movies. Or over a thousand music tracks. Or thousands of digital pictures.
First of all, you connect your MAX Media Player HDD unit to your PC with the USB cable supplied. Open the Media Manager PC application (also supplied), and use it to transfer your media to the 4GB hard drive. It’s easy – the PC application even converts movies to a format your MAX Media Player can understand, and resizes your digital images so they fit perfectly on the DS screen. Now you can kill time on that long journey by watching movies on the move or listening to your favourite sounds. You can take your digital holiday snaps round your granny’s or down the pub without printing them out too!
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March 24th, 2006, 01:29 Posted By: wraggster
Theres a mass of screenshots of the New Zelda game for DS floating around, click the comments to see a ton of them 
Looking Good 
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March 24th, 2006, 01:22 Posted By: wraggster
AiboHack have updated their Map editor
Heres whats new
* Find item/feature (search by name)
* Display town name and resident name (English or Japanese)
* Modify other residents (player slots 2,3 and 4). Turn on Advanced mode, and use the "Next Resident" menu item.
* Clarify TownTypes
* Boondox donation totals (advanced mode, English game)
* Limits on bank totals
* Clean up some item names
* Japanese User Interface (not 100%, some English). Thanks to 'panyawo' for some translations.
* Japanese Game: neighbor edit (species, personality, room contents)
* Japanese Game: advanced world edit (move houses etc)
Download Here --> http://www.aibohack.com/nds/ac_mapedit.htm
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March 24th, 2006, 01:17 Posted By: wraggster
Source - IGN
The wait for New Super Mario Bros. for the Nintendo DS has been absolutely agonizing, but it's almost over as the game's getting closer to its mid-May launch in the US. Nintendo used the Game Developers Conference to show the gaming public a near final build of this highly-anticipated sequel, and after just five minutes with the game we're aching for more.
That's right, five minutes was all we were able to have with the game, as the Nintendo-hired boothbabes wrestled gamers to the ground and off the system before the players got too far into the adventure. So while we certainly enjoyed the manhandling, we'd rather continue playing this wonderful retro throwback.
New Super Mario Bros. definitely feels like a Super Mario Bros. game. The early levels are a good representation of the game design's direction, as the developers have kept with the look and play of the original Super Mario Bros. while adding a lot more of the character's abilities that he earned in games such as Super Mario 2, Super Mario 3, Super Mario World, and even Super Mario 64. Players can pick up and throw items like turtle shells, they can butt-stomp to crack open floors, they can wall jump to reach higher areas.
The level designs early in the game are clearly inspired by the original Super Mario Bros., right down to the hidden coin rooms down in specific green pipes that are laid out exactly like the original NES game. But it's not a complete throwback - we hit the castle's flagpole with the number 6 on the timer, and…no fireworks. Oh well.
The hybrid 2D/3D engine seems much more natural looking in the near final product than it did in our last hands on at the Electronic Entertainment Expo last year. The characters and enemies are all 3D elements plastered onto 2D tilesets, but they feel like they mesh together better than they did in last year's public build. The 3D characters mean more versatile, smoother animation - watch Mario grow to the size of the screen like he did in the original E3 2004 demo, but it's clear he's been cleaned up since then, as the programmers have learned more of the DS' visual tricks since that time. Although backgrounds are still 2D, they're also just as lively and detailed, with platforms tilting and swaying, bouncing and jolting after Mario lands on them.
The lower screen's display has changed slightly since the E3 2005 build, but it still plays the part of basic HUD data display. Players can see where they are on the map with a scaled down radar of the level and see how many giant coins they managed to snag out of the world they're currently in. The touch screen comes into play by giving players instant access to an extra power-up they've snagged along the way…much like Super Mario World on the Super NES.
And speaking of new abilities, we managed to stumble upon the game's blue turtle shell. Trigger this flying question mark block and you'll pop out this power-up that puts Mario inside the blue shell like a Koopa for added attack capabilities.
New Super Mario Bros. was recently delayed to May 15th, the week after the Electronic Entertainment Expo. Hopefully we'll be playing it well before then, because the version at GDC appeared to be in a complete status. We'll have more on the game as we get closer to its release date.
Check out the 2 videos:
http://media.ds.ign.com/media/682/682879/vids_1.html
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March 24th, 2006, 01:09 Posted By: wraggster
GPF has released a new version of his Commodore 64 emulator for the DS, heres whats new:
Ok finally tested on the m3 sd and it still broken in version 0.1 , I grabbed the FAT lib from the mp3play10 source since it was reported the it was working with m3 sd, but disabled write support just in case and have attached those new version to this post, if the previous version wont work for you this version should, I tested the .ds.gba attached and was able to view the files in the /rd folder and mount them and then load them from the c64 ready prompt
BTW thanks all for your votes and support
Troy(GPF)
Download via Comments and please support GPF by voting here --> http://www.neoflash.com/forum/index....ic,1940.0.html
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March 24th, 2006, 00:59 Posted By: wraggster
SEGA has announced that its games will form part of Nintendo's "Virtual Console" system for Revolution - in other words, players will be able to download classic Mega Drive titles and play those alongside Nintendo titles.
SEGA is planning to provide a "best of" selection for gamers, according to the publisher's announcement this evening.
Virtual Console, which Nintendo announced at E3 last year, will also features NES and Super Nintendo games, while the next-gen console itself is also backwards-compatible with GameCube games through its disc drive.
"SEGA continues to develop innovative ways to showcase its new generation leadership," said Naoya Tsurumi, CEO of SEGA of America and SEGA Europe. "SEGA's support of the Virtual Console system will introduce more gamers to classic MEGA DRIVE hits and reinvigorate many of our popular brands," he added.
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March 24th, 2006, 00:56 Posted By: wraggster
As if the whooping that greeted Satoru Iwata's unveiling of The Legend of Zelda: Phantom Hourglass on DS wasn't enough to tire the crowds at the Nintendo president's GDC keynote in San Jose this morning, even more roof tiles were raised at the news that the Revolution's Virtual Console download service will see retro Nintendo games joined by a 'best of' selection of Sega Mega Drive titles.
Alongside the Sega deal, Iwata also revealed that Bomberman developer Hudson will be offering its games via Virtual Console too which, utilising a service the Nintendo president described as being like a videogames version of iTunes, will offer well over one thousand games. What's more, Iwata also stressed that cost for consumers wouldn't be prohibitive.
Unfortunately, no further details were revealed, meaning we're left to wallow in anticipation and wonderment over which of our favourite 16-bit titles will make it into the Revolution roster. Feel free to sling in your tuppence-worth via the Comments below.
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March 24th, 2006, 00:54 Posted By: wraggster
In time-honoured fashion, Nintendo stunned audiences at company president Satoru Iwata's GDC keynote this morning by unveiling the much-anticipated new Zelda game for DS.
Titled The Legend of Zelda: Phantom Hourglass, the accompanying footage at the event showed a stunning 3D cell-shaded game, very reminiscent of the GameCube's Wind Waker. Opening on a mysterious doorway, the footage showed the stylus being used to draw an hourglass across the stone. As the door swung opening, gasps of surprise were heard around the auditorium as the camera swung round to reveal a fully 3D cell-shaded Link featuring graphics barely distinguishable from the first GameCube Zelda title.
From the footage, it seems that cut-scenes and certain gameplay elements will be displayed in full sumptuous 3D, while actual the main action will be viewed using a top-down 3D-style combining elements of both the SNES Zelda: A Link to the Past and Animal Crossing on GameCube.
It seems that the touchscreen will play a major role in the game, with examples shown including the ability to plot the course of your boomerang from overhead, taking out multiple enemies at once, annotating the traditional Zelda dungeon map and drawing your path across an expansive ocean, very much in the vein of the controversial sailing elements of Wind Waker.
This latter segment showed a visually stunning sea battle as a huge galleon roamed the ocean firing cannon balls at enemy vessels. There were even glimpses of massive boss characters including what appeared to be a gigantic hurricane.
It would be an understatement to say that attendees were impressed at the brief but tantilising demonstration. Even better, Iwata promised we'll see much, much more of the game at this year's E3. Best of all though, Zelda: Phantom Hourglass is currently scheduled for release on DS later this year.
http://www.nintendo-europe.com/NOE/e...TPRZMbliXeeJM1
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