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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 23rd, 2006, 19:07 Posted By: wraggster
Dustin posted this news:
OK, here is my second DS game. Everything that I wanted to add is in there pretty much. You are a small turret at the bottom of the screen and fire up at incoming ships. The only things I might add in the future is some type of way to save, and maybe a better graphic for the character. Control is through the stylus and either L or R can be used to fire depending on if you are right or left handed.
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March 23rd, 2006, 18:46 Posted By: wraggster
Revolution Report recently acquired photographs of the code-named Nintendo Revolution hardware, which is on display in Nintendo's booth at this year's Game Developers Conference. Although there were no units available to demo on the show floor, Revolution Report's Aaron Canaday took a few pictures to provide an idea of the hardware's relative size.
Canaday commented that the unit on display was "shockingly small" and "very sleek and sexy."
"It does not look like a typical Nintendo product. I know people keep saying this, but this is the only way to describe it," he said.
Worth noting is that this unit appears to be thicker in appearance than previous versions of the hardware displayed at E3 2005 and Tokyo Game Show 2005. Also shown is the first physical shot of the console's backside with an A/V Out, Power and two USB ports. Gone is the mysterious port (seen in this picture), shown in product drawings Nintendo filed earlier this year with the office of the European Union.
Recent Internet speculation has predicted the console's official name would be revealed during Nintendo President Satoru Iwata's GDC keynote. Whether or not the lack of a Revolution logo on this latest version of the hardware correlates to such an announcement remains to be seen.
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March 23rd, 2006, 01:32 Posted By: wraggster
Thanks to Drunken Coders for these news items:
WIFI Update (kinda)
Sgstair has posted a bit of update on his current progress and an idea of what is to come with the next release.
"Hi, I’ve not forgotten about the ds wifi lib, I’ve just been busy with other things, and working on the features for the next version of the lib. Next preview release should have a number of small fixes and speedups, and will also have a complete TCP implementation as well as possibly DHCP."
http://blog.akkit.org/
FWNITRO 1.4D
It turns out 1.4C was actually older than 1.4A, and didn't include all the features, due to some mixup.
Caitsith2:
FWNitro 1.4D released. Here is whats new.
* DS card Dumping code moved to ARM9. (ARM 7 space needed for future use, like wifi for DS download play.)
* Alarm Clock user setting implemented.
* RTC settings implemented.
* Bottom screen where touch screen keyboard resides cleaned up.
* Info banner displayed above scroller (Line 1:Nickname, Current Date/Time, Line 2:User message)
* Source cleaned up a bit.
* New Installer code base (Now can be installed on unmodified DS lite/DS firmware v4-5/DS IQue.) (1.4A was silently updated with this installer code base later on.)
http://www.caitsith2.com/ds/fwnitro_1.4D.zip
Neoflash MK2/3 Menu 0.6 Beta 2
Dr. Neo:
1. Improved homebrew nds loader
2. Proper detection of a valid menu nds file (should not detect most homebrew as a menu now)
3. Added support for XG 2005 flashcart
4. Much improved support for running games directly from MMC card (more games work well)
http://www.neoflash.com/forum/index....2634.html#msg1
2634
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March 23rd, 2006, 01:29 Posted By: wraggster
I'm progressing quite well! I have fixed 3 bugs that I didn't know they were till I didn't changed the map ^^
Changes:
-Hero can fall in 16x16 spaces now (small 16x16px areas).
-Map Collision engine recoded. It works MUCH BETTER now.
-Added hero invincibility counter when get damage.
-Fixed Monsters movements.
-Optimized some part of the code.
-Gravity and jump changed.
I'm now using Dualis to test MegaETk. From now on, MegaETk works 100% with it
http://etk.scener.org/
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March 22nd, 2006, 18:25 Posted By: wraggster
Back in October of last year a source within Nintendo told us that the Revolution would launch across the globe in June of 2006. This information led to not a small amount of investigation, resulting in this article: Exclusive: Revolution to Launch Worldwide in June 2006
From the report:
“As of early October this year, we had agreed with all key partners that a global ship date of June 2006 was achievable,” said one of SPOnG 's several sources associated with the Revolution manufacturing process. “Nintendo will get the launch in Japan and America and Europe as close as possible. It will be like the Xbox 360 launch, only tighter.”
“Everyone at Nintendo in all territories is now focusing on a global launch in June of next year,” another highly-placed source told us yesterday afternoon, under terms of anonymity. “The European launch might slip into July, but that’s it. Everyone at Nintendo has been briefed for this date and the official release schedule everyone is working to shows Revolution down for June 2006; this is simply a matter of fact.”
The report caused quite a stir, though many doubted the timeframe, in spite of the fact that senior sources within Nintendo and its close partners assured us it was the case.
To add a bit of rare background to this piece, at the time the news broke on SPOnG, we were aware that several games media outlets in Japan had been briefed either casually off the record or under terms of non-disclosure that Nintendo's internal target and that of its partners was June 2006. Over the course of several meetings, a long-time SPOnG mole was made privy to these plans, prompting the investigation into Revolution launch plans and netting the comments published above.
Almost half a year has passed since date of publication and SPOnG has monitored the situation closely. Those associated with Revolution's debut within Nintendo and at its partners still indicate that the June date has remained unchanged, though a more protracted cross-territory launch phase is now planned.
The open secret has now made its second escape into the public domain. "There are rumours that the Revolution could be released as early as June," said Akiteru Itoh of Tokyo-based Media Create in the latest Business Week. "If that happens, and Nintendo sells around 1 million units, Sony would have a harder time catching up,” he continued.
An announcement at this week's GDC is a possibility, with Nintendo seemingly planning to reveal the final name of its console on Thursday. An indicator as to the launch plans could also be on the cards, given that E3, the next global platform for game announcement, would be just weeks before the alleged launch.
Keep it locked this week for the skinny from San Jose as it happens.
http://news.spong.com/article/9802
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March 22nd, 2006, 18:24 Posted By: wraggster
From what SPOnG can tell, there is currently 86,793 blogs dedicated to wondering about Revolution. And from what we've read, 92.7% of everything they ever write about concerns whether the name of Nintendo's Revolution will remain Revolution, or whether it will be changed to something more appropriate. SPOnG would suggest that the fact Nintendo has repeatedly stated Revolution is strictly a codename renders 100% of these articles as useful as a JoWood press disc, but that's just us. We're kind of mean-spirited.
So what, we wonder, will armies of teenage boys with no girlfriends whose parents only bought them a GameCube (thus enslaving them into a lifetime of fanboy loneliness) do with their spare time after Thursday, when, at the 2006 Games Developers Conference in San Jose, Nintendo will announce the final name of its next console?
Well-placed pre-show chatter has it that Nintendo President Satoru Iwata will announce the final, retail name of Revolution on Thursday, ending the pain of us being emailed by various webmasters boasting new and brilliant headlines such as “Nintendo Revolution: Not Final Name!!!” and the equally thrilling “Nintendo Revolution: Final Name!!!”.
As to what Nintendo will call its increasingly delicious box of tricks is anyone's guess, though we hear from colleagues in Japan that a reference to the Famicom may well be on the cards. If you have a boring and predictable, or even insightful and thrilling guess as to what the name may be, do let us know in the forum located south of these very words.
http://news.spong.com/article/9801
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March 22nd, 2006, 18:19 Posted By: wraggster
Source - Joystiq
All the compiled reviews from Game Rankings are in, and Tetris DS scored an average game ratio of 90%. I guess that Russian music, when done right, never gets old. Here's what some of the critics are saying:
Gamerz Edge 94% - "Tetris is already extremely addictive; when you add to a formula that has endured so remarkably over the past two decades several more completely new and unique ways to play, you have a game that is nearly impossible to put down. Tetris DS is simply one of the greatest puzzle games in years."
GameSpot 75% - "Tetris DS has a lot going for it--plenty of gameplay modes, amazing game sharing, and online play--which makes it all the more disappointing that it contains no 'pure' Tetris experience, and features a weak selection of online gameplay modes."
GamePro 100% - "Tetris DS is chock full of anything and everything you could ever want in the classic portable puzzler. It has six unique modes, each based on original Nintendo themes of Mario, Donkey Kong, Zelda, and Metroid."
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March 22nd, 2006, 18:17 Posted By: wraggster
Source - Joystiq
At the time of writing, Metroid Prime: Hunters for the Nintendo DS has a compiled ratio of 90% in terms of game quality with several other reviews outstanding. Here's the first claims regarding the multi-player shooter in question:
IGN 90% - "The NST team really went all out for this online experience - not only is the game tracking an enormous amount of statistics, but it's also the first DS game to support voice chatting via the system's microphone... Metroid Prime Hunters is easily the best handheld first person shooter developed to date, even with its somewhat high learning curve and cramp-inducing control."
GamePro 90% - "Approximately as big as Metroid Prime on the GameCube, it's hard to imagine how Nintendo squeezed Hunters into a tiny DS cartridge. Metroid Prime: Hunters is a very polished game, suffering more from small quirks than actual flaws."
Not the most varying scores, so be sure to check out the average score as the week goes on if you're still skeptical about this title. Not that you should be.
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March 22nd, 2006, 18:12 Posted By: wraggster
Tales of the Tempest is the latest in Namco's long-runnning 'Tales' RPG series, which is due out for DS in Japan next month. Avid importer or not, be sure to check out our +12 new screens of attractiveness.
http://www.gamesradar.com/gb/ds/game...sectionId=1006
Tempest certainly looks pretty, which is to be expected - all recent Tales games on a variety of formats have packed in some truly colourful environments - and will feature a real-time combat system centred on the use of the stylus.
Still, while it's technically a new Tales, it's very much an old tale, revolving around monsters attacking a quaint little village and a teenage boy who sets off on a voyage of discovery and spiky haircuts. So, expect lovely character designs, but not lovely characters.
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March 22nd, 2006, 18:01 Posted By: wraggster
Launching across Europe on 21st April, Tetris is ready to re-capture the hearts of millions once again. Combining the world famous falling block puzzle with new and exciting modes, Tetris now includes the ability to play anyone around the world via the Nintendo Wi-Fi Connection service.
Back in 1989 the world became obsessed with Tetris when it took the Game Boy by storm. Adored by all, young or old, players were hooked as soon as they picked it up. Now it's time for a whole new generation to experience the craze that introduced puzzle games to the mainstream. Tetris DS combines the much loved original game with all new modes of game play, including the Touch Mode, which takes Tetris to a completely new level of gaming allowing for the first time ever to move blocks around the screen using the Nintendo DS stylus and touch screen.
Via the Nintendo Wi-Fi connection service, you can really take on the rest of the world! Players can connect with up to three players from around the world and battle it out to be the ultimate Tetris champion. What's more, up to ten Nintendo DS owners can battle it out together, even if only one player has a game card! An innovative point-based rating system based on players' battle results, also lets users check the skill of their opponents before taking them on! Players can select to take on all challengers in intense two or four player versions of the Standard Mode, as well as playing the unique two player versus mode provided by Push Mode.
Players can hone their construction skills through any one of six different modes contained in Tetris DS, each featuring a theme based on classic Nintendo games such as Super Mario Bros., The Legend of Zelda and Metroid. As well as Nintendo theme based modes, the modes also contain remixed classic Nintendo music, guaranteed to bring sweet music to any player's ears. Traditional falling blocks and line clearing strategy remain essential, however the Nintendo DS's touch screen opens up a whole new level of interactivity for the player as the screen is used to twist and turn the blocks.
The game's Standard Mode is a faithful recreation of the much-loved Tetris. However, as the player completes lines, the computer plays through the original Super Mario Bros on the top screen. Push Mode adds a Donkey Kong themed tug-of war spin to Tetris, where players race to 'push' their opponents off the screen by completing lines. Touch Mode makes use of the Nintendo DS touch-screen, with a distinct Balloon Trip feel as players drag towers of blocks around to make lines. Yoshi themed Puzzle Mode challenges players to clear 200 pre-programmed puzzles with a selection of blocks. There is only one correct combination so the challenge is definitely a head-scratcher! Mission Mode gives players a series of Zelda themed tasks to complete and Catch Mode is a wacky space based game with a Metroid theme. Players must control a flying block and catch other blocks to make 4x4 grids.
So prepare to be hooked on one of the world's most addictive puzzle games ever! Tetris DS is unleashed across Europe on the Nintendo DS from 21st April 2006 for the estimated retail price of around £30.
Click onto www.nintendo-europe-media.com for all of the most up to date official information on Nintendo.
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March 22nd, 2006, 17:59 Posted By: wraggster
Nintendo has announced the roll out of more than 600 BT Openzone hotspots in retail stores across the UK and Ireland, giving DS owners free access to the Nintendo Wi-Fi Connection service.
More than 500 of the Wi-Fi enabled stores, which include branches of GAME, Gamestation, HMV and Toys R Us, will also feature Download Stations, where Nintendo DS owners can try out playable game demos.
At roll out, single level demos will be available for Polarium and Meteos, and gamers will also be able to download Shigeru Miyamoto's nintendog. April and May will see the arrival of demos for games such as Pokémon Link, Trauma Centre: Under the Knife and Dr Kawashima's Brain Training: How Old Is Your Brain?, plus additional content for Animal Crossing: Wild World and a Metroid Prime: Hunters trailer.
To access the online service via the retail hotspots, DS owners must visit a store with a Wi-Fi enabled game inserted into their unit and select the Wi-Fi Connection option. To download game demos, they must choose 'DS Download Play' on the system menu; demos will remain playable for as long as the DS is switched on.
The roll out begins today, and Nintendo predicts that Wi-Fi hotspots in a total of 607 stores will be up and running by the summer. There are already 7500 Nintendo Wi-Fi hotspots across the UK as a result of Nintendo's partnerships with providers such as BT Openzone.
"Nintendo has revolutionised Wi-Fi video gaming, removing all of the negative aspects whilst retaining the fun and diversity it offers and now anyone can join in with the one million other people across the globe currently enjoying our service," said Nintendo UK's general manager, David Yarnton.
"The Nintendo Wi-Fi Connection service truly offers the mass market a great opportunity to fully embrace Wi-Fi."
Chris Bruce of BT Wireless Broadband added: "The Nintendo Wi-Fi Connection service is already proving extremely popular with users across the world. From our point-of-view, it's a strong proof-point that Wi-Fi is becoming mainstream."
"We'll really see Wi-Fi coming of age this year and this agreement is taking BT Openzone even further into the high street and retail parks by giving gamers access to Wi-Fi in an easy and accessible format at the point-of-purchase."
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March 22nd, 2006, 17:52 Posted By: wraggster
Bad news for our American friends and import fans - two highly anticipated Nintendo DS titles have been delayed over in the States.
New Super Mario Bros. will now be arriving a week late, on May 15th. Big Brain Academy has also been delayed from late May to June 5th.
But have no fear, Europeans - a Nintendo spokesperson told us that the release dates "have been moved in the US only". Not that they've announced official dates for the games over here, mind, but at least that means we should still be on track to get New Super Mario Bros. and Big Brain Academy early this summer.
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March 22nd, 2006, 17:36 Posted By: wraggster
As of today, Nintendo has started to implement the 600 Wi-Fi hot-spots in retail outlets which it promised to bring to the UK and Ireland. Working with its partner BT Openzone, it is WiFi-ing the country's GAME, Gamestation, HMV, Toys R US and Smyths Toys shops, as well as a number of independent retailers. And it has started the process of installing Nintendo DS Download Stations in over 500 of those stores, too.
What does it all mean? Well, first it will give DS owners who enter those stores free access to the Wi-Fi Connection service. And second, DS devotees will be able to download all manner of goodies from the Download Stations, which they will be able to play until the next time they switch their DSes off.
According to Nintendo, the list of downloads will initially consist of one-level demos of Meteos and Polarium, plus the chance to meet Shigeru Miyamoto's own Nintendog, Pic. In April and May, playable demos of Trauma Centre and Brain Training will go on-stream, along with "special items" for Animal Crossing: Wild World and a Metroid Prime: Hunters movie.
Thoughtfully, Nintendo has described exactly what you must do if you want to take advantage of DS Download Stations, and we're only too happy to pass that info onto you lovely people. So: all you need do is walk into a store, turn on your DS and tap the "DS Download Play" button on the system screen. To take advantage of that juicy free Wi-Fi access, just stick the game you want to play online into the DS, and select the "Nintendo Wi-Fi Connection" option from that game's main menu. Happy Wi-Fiing!
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March 22nd, 2006, 01:24 Posted By: wraggster
GPF updated his entry in the Neoflash Comp (vote for him )
Heres whats new:
Ok finally had someone else test on the supercard sd and it does appear to be broken, Sektor helped me out and found out that by default FAT lib support is disabled for supercard sd, iv reenabled support for everything but disabled write support just in case and have attached those new version to this post, if the entered version wont work for you this version should, I had someone with a supercard sd test the .ds.gba attached and was able to view the files in the /rd folder and mount them and then load them from the c64 ready prompt
BTW thanks all for your votes and support
Troy(GPF)
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March 21st, 2006, 23:27 Posted By: wraggster
Source - Guyfawkes
The Neoflash cartridge flashing software has been updated with a new release. This verison has an pgraded USB core which now can support SL3 and SL4 in one usb and fixes the sram backup/restore function. Visit the homepage at http://www.neoflash.com/ for the downloads.
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March 21st, 2006, 19:42 Posted By: wraggster
The excellent homebrew release gets an update, heres whats new and info:
NitroTracker is a FastTracker II style tracker for the Nintendo DS. If you didn't understand that, you might want to read up on trackers. For starters, NitroTracker is a versatile tool for creating music - everywhere! It supports the popular XM file format that is used by many PC trackers and that can be played on many PC audio players such as Winamp or XMMS.
Heres the news from the latest release:
Wow, one day has passed and I already got tons of nice feedback on this project, so thank you to you all!
I just realized that I didn't use the latest version of the FAT library in the initial release, so I put up a new version with new newest FAT lib. Besides some fixes and optimizations, the most interesting changes are read support for M3 SD and Supercard SD. According to chishm, the author of the lib, write support for these adapters is planned.
Also, someone gave me the idea of creating a mailing list to inform people of updates. So, if you want to receive e-Mails if, and only if, NitroTracker is updated, write a short mail to me (at) <thisdomain>.
Bye,
Tob
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March 21st, 2006, 19:38 Posted By: wraggster
News from the DS Lua Site:
Here is another release of DSLua. The biggest improvement for this round is sprite support! Check out these busy little sprites... 
Version 0.3
Fixed some memory leaks in the file systems and graphics routines
Added the FrameStrip object and Sprite object!
Included additional utilities (GBFS/GFX2GBA)
Removed the delay after scripts complete. If you need DSLua to wait before returning to menu, use the DSLua.WaitForAnyKey() function.
Please read the README.TXT for more details.
Avilable in the download section.
Added objects and functions
FrameStrip object is an object that you can use to pre-load sprite animation frames for your sprites. Every frame in the strip has the same width, height and color depth. All graphics in the strip are stored in the same VRAM area for the same screen.
FrameStrip functions:
- FrameStrip.Create()
- FrameStrip:LoadBin()
- FrameStrip:FreeAll()
Sprite object can display a single frame from FrameStrip at a time. Sprite can also be moved around on the screen.
Sprite functions:
- Sprite.LoadPalette()
- Sprite.Create()
- Sprite:SetFrame()
- Sprite:MoveTo()
- Sprite:Free()
Later, I will post up some instructions on how to use sprites in the forum. For now, check out the example script.
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March 21st, 2006, 19:33 Posted By: wraggster
Source - Drunken Coders
Patater has created an incredible beginner's manual for Nintendo DS homebrew. In its first version it already covers the basics of the homebrew movement, hardware and software setup, backgrounds, sprites (setup, rotation, translating, loading, displaying), hardware I/O, game mechanics (acceleration, angles, geometry), and more. It's all supported by code or visual aids as well!
Off to a great start. Now I can finally get around to learning something besides framebuffer mode with a reference that isn't outdated.
http://www.patatersoft.info/manual.html
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March 21st, 2006, 19:32 Posted By: wraggster
Source - Drunken Coders
FWNITRO is a homebrew firmware by zzo38computer and caitsith2.
Version 1.4c: Not much things corrected, but here it is anyway:
I have been testing it on the emulator, so many things don't work on emulator. When the SuperCard-CF comes in the mail I can test it on actual DS and make it much more, including version 1.5
Version 1.4:
Full Editing of Wifi Connection settings. (no means to test them, just edit them)
MKDS offline course hack. (Another thing you can choose to compile in or not.)
DS Game Card Dumper (Also another compile in option.) (finally, an easy to use DS game card dumper.)
Key combinations added to boot what you want at startup. (L+R+A for DS, L+R+X for DS.GBA, L+R+Y for GBA).
Version 1.3:
Added more settings: language, auto-mode (doesn't work yet), GBA screen selection
Programming mode works except for ARM7 function calls (ARM9 call works, if you put a address of a function in and select EXEC: ARM9, it will call that function)
There is a manual now, that describes how to do it. Read the file called "manual.txt" and print it out if you need to.
http://forum.gbadev.org/viewtopic.php?t=8638
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