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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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March 30th, 2006, 21:00 Posted By: wraggster
Source - DSFanboy
DS Fanboy has a copy of Animal Crossing: Wild World to give away! Of course, by "give away" we really mean "reward to whoever jumps through our most insidious of hoops". All you have to do in order to get your hands on Nintendo's epic celebration of gentle anthropomorphism and neighborly etiquette is to apply your incredible (or feeble) photoshop skills to the above image. Insert text, thought bubbles, game characters, elaborate disguises, hypnotic badgers, mutant garbage disposal technicians or a deeply melancholy trilobyte--anything, as long as it makes sense (clearly, our examples weren't very good), is irrefutably hilarious and doesn't kill us instantly. Keeping it simple might drive home the punchline (try adding some dialogue), but we're open to some wackier interpretations of this dramatic scene as well (try adding some explosions). Heck, you might even remove or replace something in there for comedic effect.
The entry we deem to be the funniest will secure the lovely prize. Send your submissions along with your e-mail address to dsfanboy.submissions[AT]gmail.com. Alternatively, you can host the image somewhere and send us the link via our tips form.
Entries close at 11:59PM on Wednesday, 5 April. Go wild.
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March 30th, 2006, 20:18 Posted By: wraggster
IGN has gone on record to claim it has been privy to some hitherto secret information regarding what will be under the hood of Nintendo's looming Revolution console, offering specifications allegedly obtained from senior development sources which point to a GameCube-based next-generation console.
According to the site:
Insiders stress that Revolution runs on an extension of the Gekko and Flipper architectures that powered GameCube, which is why studios who worked on GCN will have no problem making the transition to the new machine, they say. IBM's "Broadway" CPU is clocked at 729MHz, according to updated Nintendo documentation. By comparison, GameCube's Gekko CPU ran at 485MHz. The original Xbox's CPU was clocked at 733MHz. Meanwhile, Xbox 360 runs three symmetrical cores at 3.2GHz.
Revolution's ATI-provided "Hollywood" GPU clocks in at 243MHz. By comparison, GameCube's GPU ran at 162MHz, while the GPU on the original Xbox was clocked at 233MHz. Sources we spoke with suggest that it is unlikely the GPU will feature any added shader features, as has been speculated.
The overall system memory numbers we reported last December have not greatly fluctuated, but new clarifications have surfaced. Revolution will operate using 24MBs of "main" 1T-SRAM. It will additionally boast 64MBs of "external" 1T-SRAM. That brings the total number of system RAM up to 88MBs, not including the 3MB texture buffer on the GPU. By comparison, GameCube featured 40MBs of RAM not counting the GPU's on-board 3MBs. The original Xbox included 64MBs total RAM. Xbox 360 and PlayStation 3 operate on 512MBs of RAM.
It is not known if the 14MBs of extra D-RAM we reported on last December are in the current Revolution specifications.
Worthy of note is the fact that both CPU and GPU clock speeds mooted for Revolution are almost exactly 1.5 times faster than the GameCube, leading some to vocalise doubt that IGN's report comprises little more than 'outsider' developer information from a second-hand source at last week's Games Developers Conference.
The fact that no shader technology has been mentioned has surprised many, leaving Nintendo somewhat out in the cold in the eyes of technophiles as the next-generation of home consoles come online.
As you would imagine, the very suggestion that the Revolution will be underpowered when compared to the Xbox 360 and PlayStation 3 has caused fanboy meltdown, in spite of the fact that Nintendo has repeatedly outlined it is focusing on gameplay innovation over graphics. The row over what element of gaming boils the videogame community down into two main factions. Those who care about pixel-shaded sweat beads appearing on the face of Dante in DMC7 and those who would rather play Bishi Bashi-inspired competitive interactive cookery using a magic wand.
The fact that no mass storage has been announced for the Revolution has also caused some to turn their nose up at Nintendo's new machine, though SPOnG believes Nintendo will release a first-party hard disc soon after the Revolution ships. Company president Satoru Iwata briefed some developers during GDC to expect HDD support, explaining that the Revolution can make use of any USB storage medium.
As to whether Nintendo's gamble with power, and understand, it is a gamble, pays off remains to be seen, though SPOnG, for the record, believes it will and in a massive way.
Should these specs prove accurate, essentially every studio on the planet with GameCube experience can begin making games for Revolution. Then bear in mind these games will cost a fraction of those being readied for PlayStation 3 and Xbox 360. The result will be more games available at lower price point. Then throw into the mix the ever-impressive online service from Nintendo and of course, the Revolution's word-defying new controller and a whole new world of quick, accessible fun gaming opens up.
The same games but prettier or a whole new way of playing. A no-brainer for people on both sides of the divide.
We'll leave you with this. Ask anyone who owns both a DS and a PSP which they play and enjoy the most. The technophiles will back PSP and the gamers with take DS every time.
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March 30th, 2006, 20:09 Posted By: wraggster
Nintendo's upcoming Revolution gaming platform, which is rumored to be officially named "Go," may not go as fast as had been originally hoped, at least if you believe the numbers that were dug up by ign.com. The website obtained updated documentation, showing the IBM "Broadway" CPU that powers the box will run at 729MHz. That's slightly slower than the original Xbox CPU, which ran at 733MHz. By comparison, Xbox 360 has a three-core chip running at 3.2GHz.
The graphics processing unit (GPU) on the Revolution, dubbed "Hollywood," has a clock speed of just 243MHz, compared to the original Xbox's 233MHz speed. At least that's better than the original Game Cube's GPU, which ran at 162MHz.
Those are a lot of numbers, but they may not mean much. Nintendo presidents past and present say they're more concerned about the controller than the speed of the hardware, where they think what you hold in your hands is more important to gameplay than the horsepower under the hood. And then, well, there's the quality of the games, too.
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March 30th, 2006, 20:01 Posted By: wraggster
New Commercial DS Game:

One of Japan's most well-received comic and cartoon properties goes portable thanks to Konami in this second portable title (and first for DS) of the series. In this action-RPG, you play as Ginta Toramizu, who longs to travel to a fantasy world. He gets that chance one day when a door to another world suddenly appears before him. Ginta enters the door and his taken to a mysterious new world. Ginta's adventures begin as he gets a hold of a special "ARM" item found in this world. These items can be used both as weapons and for casting magic. The DS game features 3D character graphics and battle gameplay for up to four players.
More info --> http://www.lik-sang.com/info.php?pro...2&lsaid=219793
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March 30th, 2006, 19:57 Posted By: wraggster
Nintendo has gone on the offensive again today and has been speaking in an exclusive interview with Next-Gen.biz about the Revolution's innovative controller (or wand or nunchuck, whatever you want to call it), claiming it's both extremely easy to use and likening it in the intuitive stakes to DS's touchscreen interface.
Beth Llewelyn, who is Nintendo's senior director of public relations, has assured anyone who reckons the controller looks too complex holds that opinion simply because they haven't played around with it. "The single controller is extremely intuitive,"
Llewelyn said, "You pick it up and maybe you press a button and maybe you just move it around and things happen on screen. That is very non-intimidating".
"I don't play games that often," continued Llewelyn, "but I love DS because I love the easy interface so this is very familiar to me. I think the nunchuck seems a little strange to many people but once you get it in your hand it feels completely natural," Llewelyn added.
Pheweee, well that's a huge weight of our minds because we were beginning to wonder, what with the controller being nicknamed the nunchuck and all, whether we'd have to undergo intensive ninja training before we could play a Revolution game. Llewelyn went on to say that, while as far as she's aware the controller has yet to tested on or by the public, response from the home crowd - i.e. Nintendo - and third parties who have dabbled has been "very positive".
"I think we'll get some positive feedback at E3. The reaction we've got so far has all been very good. That's just with demos so when we show actual games it should be very rewarding," Llewelyn continued, calling this year's E3 "the big coming out party for Revolution."
"The big thing is to get everyone to experience it. It's about the nature of the gameplay, the controller and the movement. People need to experience it for real and E3 will allow them to do that."
Llewelyn also responded to questions about Virtual Console and the recent news that Sega's pledged support, saying it's an "exciting way to build up the library. We certainly have a great library of legacy games and it adds excitement to add Sega's in as well."
Judging by Llewelyn's comments, it's highly possible that Nintendo will get other publishers and developers on board too. Apparently, "There are discussions going on all the time behind closed doors," in connection with the download service and she didn't rule out going back as far at the Commodore 64 for content.
It was announced at GDC recently, of course, that part of Nintendo's battle plan for Virtual Console is to support and make available new games too. "Mr. Iwata touched on that, talking about offering developers the tools to create new games. The idea is that there is an opportunity there for new games. Discussions have also been going on with publishers", Llewelyn stated about the Xbox Live Arcade-style aspect of Virtual Console.
She concluded: "We've shown that we are willing to disrupt the norm and go out on a limb and be successful with games like Brain Training and that shows third parties what can be done. Developers don't always have to go with massive budgets and two-year development schedules."
Similar opinion on supporting 'smaller' new games on Virtual Console has been voiced by Nintendo president Satoru Iwata in an interview in CNN's Game Over column.
"If we can come up with an addictive, but simple title - such as Tetris 15 years ago - my attention should be focused on containing costs," Iwata commented. "So, I would make it available through the Virtual Console. I think the opportunity for ourselves will be much larger than software that costs $50-$60." Interesting stuff, although he did add that "Of course, there are a number of people waiting for a 'masterpiece' title. For those games, we'll utilized traditional distribution channels."
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March 30th, 2006, 19:56 Posted By: wraggster
It's always been Nintendo's contention that it won't be taking on either Xbox 360 or PS3 in terms of sheer head-to-head horsepower, and latest reports from the US would seem to back this up, with a bunch of Revolution developers apparently revealing the tech specs of Nintendo's forthcoming console to IGN.
Speaking under conditions of anonymity, Nintendo devs have revealed the following tech info on the GameCube's successor (see below), and quite revealing reading they make too, indicating that Nintendo is indeed going its own third way.
We've reprinted some of the key specs below for you to mull over, but it seems Revolution can be thought of as GameCube squared or possibly, ahem, cubed at a push. According to the report, some of its features - especially in the GPU department - aren't that much of an advance over the original Xbox as we reported way back here.
However, perhaps direct comparisons aren't quite so fair as an ATI boss John Swinimer recently opined , and Nintendo will be able to really push its dedicated Revolution graphical hardware to the limit. Let's face it, not too many people were complaining over Resident Evil 4's graphics and Twilight Princess doesn't exactly look shabby, so it may just be up to devs to maximise what they've been given.
That's not to say Nintendo hasn't also got some intriguing technical ideas to make the most out of the Rev's horsepower too, but if these specs are true, then the console is certain to be the lower powered, lower spec console aimed at the mass market which we've long predicted.
Chew over the specs and let us know what you think in the comments field below.
Revolution runs on an extension of the Gekko and Flipper architectures that powered GameCube.
IBM's "Broadway" CPU is clocked at 729MHz. GameCube's Gekko CPU ran at 485MHz. In comparison, the original Xbox's CPU clocked at 733MHz.
Revolution's ATI-provided "Hollywood" GPU clocks in at 243MHz. By comparison, GameCube's GPU ran at 162MHz, while the original Xbox's GPU was clocked at 233MHz.
"The 'Hollywood' is a large-scale integrated chip that includes the GPU, DSP, I/O bridge and 3MBs of texture memory," a studio source told IGN.
Revolution will operate using 24MBs of "main" 1T-SRAM. It will additionally boast 64MBs of "external" 1T-SRAM. That brings the total number of system RAM up to 88MBs, not including the 3MB texture buffer on the GPU.
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March 30th, 2006, 01:36 Posted By: wraggster
The Hero of Time (The Legend of Zelda) is an independent Zelda movie that a small group of producers and film buffs called "BMB Finishes" have been making. They have been working on this movie for the past two years, and it is now nearing completion. It is a fully independent production that when finished will be promoted as a festival piece, as well as being a fan film. All of the people working on the movie are big fans of the Zelda series, and they have put a ton of creativity and effort into this film. The movie is being directed by Joel Musch, who also produces the film along with David Blane.
The movie's story is roughly based off that of The Legend of Zelda: Ocarina of Time. Link, who has been raised by the Kokiri, is sent to Hyrule City by the Great Deku Tree. Once there, he meets Princess Zelda who tells him what the Triforce symbol on his hand means and exactly who he is,
Meanwhile, Ganon has arranged a banquet for the king, but this gesture, seemingly in good faith, is actually a part of his evil scheme. At the banquet, the king is poisoned, and Ganon overthrows the kingdom. Link flees to the Temple of Time and takes the Master Sword, but is shocked when he finds he has suddenly traveled into the future. Link discovers that it is a bleak future, for Ganon has destroyed the land, and so he sets out to find Zelda. Along the way he meets Sheik, and learns that he will need the help of the sages to defeat Ganon. After he defeats demons that are guarding the sages, Link returns to Hyrule where he confronts donzens of Gerudo warriors and ultimately fights Ganon.
More info and preview the trailer here --> http://www.legendofzeldaseries.com/m...=fanmovie.html
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March 30th, 2006, 01:23 Posted By: wraggster
During a recent conversation with CNN (focused on cheaper game prices), Nintendo President Satoru Iwata suggested that the Revolution would support a multitude of storage options. Referring to the console's USB ports, Iwata confirmed that "practically any storage method can be used."
The Nintendo Revolution will not feature an internal hard drive. Instead, the unit will utilize 512 MB of flash memory and built-in SD memory card support. In addition, Iwata's remarks imply that Nintendo intends to, ultimately, leave the best storage solution up to the consumer's discretion — a freedom that could give Nintendo an edge (in terms of consumer satisfaction) over Sony and Microsoft. For example, a quick search on Circuit City's website yields Seagate's 160 GB external drive for only $60 (with rebate). Compare that to Microsoft's $100, 20 GB 360 HDD (also manufactured by Seagate). No contest.
Memory options will be important for gamers looking to stockpile the Revolution's Virtual Console titles. Iwata noted that aside from classic games, Nintendo plans to issue new titles through the download service as well. But does the storage freedom mean a loss of security for Nintendo? That is, will this decision increase the prevalence of homebrew apps, including emulators that already run all of those classic games, on the Revolution? It's a tough call.
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March 30th, 2006, 01:19 Posted By: wraggster
Chris Morris, over at CNN's Game Over column, had a chance to talk to Nintendo President Iwata last week about that company's goals for their next generation console. The message Morris came away with: $60 games are not in Nintendo's plans. From the article: "If we can come up with an addictive, but simple title - such as Tetris 15 years ago - my attention should be focused on containing costs ... So, I would make it available through the Virtual Console. I think the opportunity for ourselves will be much larger than software that costs $50-$60. ... Of course, there are a number of people waiting for a 'masterpiece' title. For those games, we'll utilized traditional distribution channels."
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March 29th, 2006, 21:22 Posted By: wraggster
The European release of Animal Crossing: Wild World later this week heralds joy for many DS owners this side of the pond. Europeans have patiently waited for the game for months, since its release in other countries; however, a long delay on European Nintendo titles is the norm, rather than the exception.
A disgruntled European Nintendo fan has set up a site called "NoE Watch" to highlight some of these problems, including a Hall of Fame and Hall of Shame for particularly good and bad release schedules. Looking at these lists, it's not all bad--titles like Another Code (Trace Memory) actually arrived in Europe before they made it to America. Perhaps European customers are too willing to focus on the bad side of these delays.
The problem isn't Nintendo-specific; from delays of days to months, European customers have come to expect games later than their American friends, but the advent of online friends lists and the like mean that the difference is all too apparent.
http://www.noewatch.com/
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March 29th, 2006, 20:06 Posted By: wraggster
Well it was around 9.30pm (GMT) last night after i watched Arsenal beat Juventus (yeah baby) that i started work on newsposting and about 6 newsposts in, ( I newspost across 16 sites and up to 60 newsposts a day) and the server went down, now normally we just do a restart but the bloody admin panel at the place who hosts our servers was down and thus we had to wait for the tarts to get it working again, so we lost near on 17 hours of operations, so i deeply apologise for that.
To make matters worse my brand new Laptop did a funky too and the keyboard is not working and to top that my NEW Gamecube Monitor wouldnt work and it was the first time i had used the bast.
But on a brighter note we have some great stuff coming up for the DCEmu Network 
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March 29th, 2006, 18:50 Posted By: wraggster
Majesco Entertainment Company (NASDAQ: COOL) today announced they have shipped Super Black Bass Fishing. The first fishing game for the Nintendo DS™, Super Black Bass Fishing fully utilizes the portable system’s signature touch screen to reel in fish, trail lures and pull in the catch. Great for fishermen of all ages, Super Black Bass Fishing is rated ‘E’ for Everyone and is available for a suggested retail price of $19.99.
“As the #1 freshwater sport in the country, bass fishing is at the height of its popularity,” said Ken Gold, vice president of Marketing for Majesco. “Super Black Bass Fishing’s consumer friendly price point offers great value for both seasoned anglers and newcomers to the sport.”
Majesco’s portable game lets players t ake on up to three friends in a four-player fishing competition via wireless link. Players start competing in amateur tournaments and ultimately work their way up to the National Bass Tournament for a shot at the championship title. With more than 500 fish to reel in including largemouth bass, pike, muskie and tilapia, Super Black Bass Fishing lets players earn their title just like the pros do—by fishing in some of the best lakes in the world.
Developed by Starfish, Super Black Bass Fishing is now available at retail outlets nationwide. For more information, visit www.majescoentertainment.com.
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March 29th, 2006, 18:48 Posted By: wraggster
Source - DSFanboy:
Our friends at Famitsu managed to attend a GDC seminar entitled "The Zen of Wi-Fi: A Postmortem of the Wireless Features of Nintendo DS" and, as most journalists are prone to do, quickly converted their experience into an informative article. Unfortunately, being of Japanese origin, said wonderful article had to be put through an internet translation service before we could make any sense of it. Curse our bizarre Western tongues!
Regardless, the most interesting bit of news to emerge from the conference is one directly involving the universal language of numbers. According to Takao Ohara, amusingly dubbed as the "Ohara your husband person" of Nintendo by Google's linguistic trolls, there are currently 40 Wi-Fi DS games en route for release. He also made an effort to point out that the forthcoming Winning Eleven (Pro Evolution Soccer for the Europeans and soccer hooligans among us) was one of them, shortly before pulling his shirt over his head and doing an energetic backflip.
The Nintendo Wi-Fi service is certainly taking off with gusto--and this from a company that once claimed gamers weren't interested in all those online shenanigans.
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March 29th, 2006, 18:47 Posted By: wraggster
Source - DSFanboy:
According to potentially delusional listings on the EB Games and Gamestop websites, the DS Lite is set to barge into American homes with a startled Mario and Co. in tow. The online retailer seems to think that New Super Mario Bros. (at least we assume it's the New variant) will be forming part of a bundle deal with Nintendo's infinitely desirable DS redesign. Since we predicted this very event last week, we're naturally predisposed to put our worn stamp of approval on this bit of news.
However, we find ourselves perturbed by some of the details on the pages that seem...less plausible. As wonderful as it would be to have this DS Lite bundle launch on the first day of May (about two weeks before the included game is meant to come out) for a mere $9.99, something tells us that this won't come to pass. Placeholder data? Maybe. Desirable product? Definitely.
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March 29th, 2006, 18:46 Posted By: wraggster
Another WIP of the rather cool looking Megaman type game, heres the info:
The Event editor is compatible with the game and it's all working now ^^
Changes:
-Monsters flashes when a shoot hit it.
-Hero blinks 1-2secs (invencible in this period of time) when monsters hits you.
-Finished code to load more than one kind of monster on every level!
-Added flying type monsters
More info --> http://etk.scener.org/
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March 29th, 2006, 18:30 Posted By: wraggster
Flubba has posted some news and a new screen of his MSX emulator for the GBA, heres the text:
I started to play around with a keyboard though it will probably not be in the first version. I will release the first version this friday, just don't expect too much from it.
More info --> http://hem.passagen.se/flubba/gba.html
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March 29th, 2006, 18:25 Posted By: wraggster
GPF has released a new version of his Commodore 64 emulator for the Nintendo DS, heres whats new:
This new version now only list the .d64/.D64 files in the /rd directory(limit them to less then 15 or they will scroll of the screen)
1541 drive emulation is turned off for a lot speedier load times.
As you can see in the above image the screen colors are finally correct
Sound is now recognisable for most things.
Left shoulder button will now load a snapshot image created with the pc version of Frodo 4.1b, name the snapshot jjr.fss and put it in the /rd folder on the root of the cf/sd card.
Enjoy and Thanks for all the support.
Troy(GPF)
http://gpf.dcemu.co.uk
He also added this:
This new version uses the romfs appended to the end of the .nds or .ds.gba file so should work for most everything but the gbamp, with a little more work to generate the romdisk and append it. This version is only need for those that the FAT lib version doesnt work.
You need a copy of genromfs.exe , you can download from here
http://www.feetoffury.com/files/genromfs-cygwin.zip rename it to genromfs.exe or update the included createromdisk.bat file.
Also might need the cygwin1.dll file from here http://www.dll-files.com/dllindex/pop.php?cygwin1
Download the gbfs distrubution from http://www.pineight.com/gba/ and take the padbin.exe and put that in the folder as well.
put the files into the same folder, then copy all of your .d64 files (also jjr.fss snapshot if you create one) into the rd directory and run the included createromdisk.bat
it should generate an FrodoDS_fs.nds and FrodoDS_fs.ds.gba .
This has all the fixes as the FAT lib version 0.3, but is not needed unless the FAT version from above message is not working
Downloads and Screenshot via Comments
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March 29th, 2006, 18:20 Posted By: wraggster
New from Success HK

The long-running series known as Bust-a-Move in America and Puzzle Bobble in Japan makes its mark on the Nintendo DS. The rules are unchanged as you attempt to line up at least three like colors, but the DS, as expected, allows for full stylus-based controls. In two player mode, the top screen shows your opponent's game screen.
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March 29th, 2006, 18:19 Posted By: wraggster
New from Success HK

A brain training game for the Nintendo DS, produced under the supervision of learning specialist Hideo Kageyama. This game promises to train a child's right brain using three techniques. The game features problems that were used in training real life children, arranged for their debut in the videogame world.
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March 29th, 2006, 18:10 Posted By: wraggster
According to reports washing onto the shore of gaming following the veritable typhoon that was last week's GDC, some big name titles could be missing from Nintendo's Virtual Console download service scheduled to be deployed for its looming Revolution console.
The relationship between Nintendo and Microsoft, and the possible use of games developed by Rare has inevitably flared up into a bit of an issue, with US sources claiming both Microsoft and Rare staffers debunking recent chatter which led the industry to believe Nintendo 64 monsters such as GoldenEye 007, Conker's Bad Fur Day and Banjo-Kazooie had been agreed for retrospective release.
The nature of the games industry and its endless appetite for buying and selling things, means any possible roll-out of GoldenEye would involve a sub-license clause being agreed between Microsoft, Nintendo and Electronic Arts. Basically, it's unlikely in the extreme that our dreams of Revmote-controlled Facility killing sprees will materialise into anything of substance.
Of course, Nintendo-owned IP, including the sublime Donkey Kong Country series, will be available, though it's fair to say that the Nintendo 64 titles developed by Rare would have been the jewels in the crown of what's shaping up to be an amazing service delivering some of the best game of all time into your living room.
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