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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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March 29th, 2006, 18:08 Posted By: wraggster
Weekly Special: Bandai's From TV Animation: One Piece Grand Battle: Combat Rush for Gamecube™ at US$ 29.90 only - offer valid for 1 week
Based on the popular Japanese Anime series, Bandai comes up to feed all hungry Gamecube™ owners with the third game released under "One Piece" series. One Piece Grand Battle: Combat Rush features 55 characters from the anime series (playable + support characters). The game has over 20 stages, including the new Davy Back Fight stage. Each character can be selected in multiple costumes, such as Afro costume for Luffy and Foxy headband for Chopper.
Using the a new support character feature, you can call other characters for help during the fight. Several multiplayer mini games round up the title to offer long time motivation.
Bandai's From TV Animation: One Piece Grand Battle: Combat Rush for Gamecube™ is now available at discounted US$ 29.90 only.
More info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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March 29th, 2006, 18:06 Posted By: wraggster
A GotNext "spy pirate" has learned that Call of Duty will be making a stop on the Nintendo Revolution.
If it's true that the unnamed next-gen iteration of the series will be "a launch or 'launch window' title," then CoD should be the first third-party FPS to use the Revmote.
Exakt Entertainment will reportedly handle the Revolution edition for Nintendo, which would make sense as they ported Call of Duty: Finest Hour for the GameCube. Rumors of launch titles should be fallin' aplenty in the weeks leading up to E3, so keep your eyes and ears open, people. Also beware of premature April Fools' Day pranks. ("Spy pirate"?)
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March 28th, 2006, 21:39 Posted By: wraggster
News from Lik Sang
Tomy, who brought us the smashing Naruto: Gekitou Ninja Taisen series for GameCube, plus the Naruto RPG and Naruto: Saikyo Ninja Daikesshu series for the GBA and NDS, have something special lined up for this April 27th. Those who laid hands on Jump Superstars, still a hot seller almost eight months after its release, will know how much chaotic fun a four player beat 'em up can be on the DS. Naruto: Saikyo Ninja Daikesshu titles however have typically been side scrolling action affairs, but this 4th instalment breaks the mould and comes out a full on four player melee fighting fest instead!
All the action plays out up on the top screen, taking place in huge 2D environments across roof tops, jungles, cliffs, trains, snowy mountain tops and more. Meanwhile the touch screen is used to display each of the four character's stats, a useful radar and selection of hot quick moves. You can also use the stylus to draw Jutsu seals which let rip giant super moves and massive damage. The accompanying pre-rendered cut scenes then play out down there while the fights continue to roll on up top.
Beyond beating each other down there's a variety of multiplayer modes to try, from missions such as finding treasures and scrolls, to protecting someone and more. Exact gameplay details remain scarce, but a single player storyline mode has been confirmed, having you fight various opponents, animals, bosses and even your own Bunshin (clone).
More at the link above
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March 28th, 2006, 11:38 Posted By: wraggster
Nintendo Co.'s new wireless features for its DS portable video-game player include a free service that will let consumers beam game demos and other content directly to the device. Beginning this week, the company plans to deploy electronic kiosks at thousands of U.S. retailers including Best Buy Co. Inc. and GameStop Corp.
Owners of the dual-screen DS who go near the kiosks will automatically receive a notice on their devices offering game demos, movie trailers and other content for temporary download. The information will be erased from the DS once it's turned off. The service uses the DS's local-area wireless networking capabilities, which until now had been used just to facilitate head-to-head play by gamers near each other.
Nintendo also said it was adding voice chat to the sci-fi action game Metroid Prime: Hunters. Players who join up for multiplayer battles over Nintendo's wireless Internet service will be able to talk to each other through the system's built-in microphone before and after games, but not during, said Reggie Fils-Aime, Nintendo of America Inc.'s executive vice president of sales and marketing. At least one game for rival Sony Corp.'s PlayStation Portable offers a more robust feature. Teammates in SOCOM: U.S. Navy SEALs Fireteam Bravo can talk to each other wirelessly during battles.
Fils-Aime added that a slimmed down, all-white Nintendo DS Lite would go on sale in Japan next month. Handheld video games and hardware helped buoy the industry to record sales of $10.5 billion in 2005, according to the NPD Group research firm. Nintendo said it has sold about 4 million DS systems in North America since it was launched in late 2004. Another 4 million PlayStation Portables have been sold in North America since the unit went on sale last March, according to Sony.
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March 28th, 2006, 11:36 Posted By: wraggster
Source - Drunken Coders
Xtreme posted this update to his guide:
Whats new on 1.03:
In this version, the below problems from version 1.02 have been fixed:
1. The error code is now displayed when a shared setting error occurs.
2. The problem that caused error 51303 to occur was fixed.
3. The problem that occurred during Internet connection determination was fixed.
4. Settings are now set to their default values when a shared setting error occurs.
5. The following problem was fixed: if the shared settings fail when the WAN IP is
192.168.0.x, the IP becomes 192.168.2.1 and the installation terminates.
You don't have to modify your drivers if your dongle is listed here:
27.03.2006 - Added Sweex LC100060 drivers, Download links fixed
01.02.2006 - I updated the 7-Zip packages!
More info --> http://forum.gbadev.org/viewtopic.php?p=64904#64904
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March 28th, 2006, 11:31 Posted By: wraggster
Mic has updated his Nintendo DS Emulator for windows, heres whats new:
GPU: Added support for the A3I5 and A5I3 texture formats
GPU: Fixed some errors in color selection for paletted textures
MMU: Upped the FAT limits to max 32768 files/directories with a total size of 256 MB
MMU: Added support for long filenames in the FAT
GUI: GBAMP emulation can be turned off (on memory tab, or in dualis.ini)
GUI: Switched from WM_TIMER to a multimedia timer callback
Note that the max number of directory entries at the root level still is 512, and that the max total number of files/directories will be lower than 32768 if there are files that uses long filenames
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March 28th, 2006, 11:09 Posted By: wraggster
Speaking to the Seattle Times today, Nintendo president Satoru Iwata looked to rally gamers behind the company's innovation-driven stance on current and future gaming, stating that consumers are bored with ever-improving graphics in games.
“Some people say 2005 was regarded as a transitional year in the industry. I just can't agree with them,” explained Iwata, after being asked if 2005 was a failure for games firms. “I do believe we have to find new ways to entertain people. In the past, we have always tried to entertain people with more beautiful graphics and more gorgeous sound and whatnot. The industry still believes that's the only direction we can take in order to surprise people, but unfortunately people are bored already.”
Of course, Iwata's firm is living proof that consumers do indeed respond with cash when offered a new way of playing games, with the touch-screen DS enjoying rampant sales in all territories. Although the DS does not comprise cutting edge graphics and sound, the simple fact that it has two screens, one of which is touch-sensitive has delighted and inspired gamers and game creators alike.
Moving onto the competition, Iwata happily dismissed Sony's PlayStation 3 explaining that Nintendo really doesn't care about the monstrous console as it will be aimed at a different market. Of course, Iwata has made this claim since the Revolution was first mentioned, back at E3 in 2004, though it didn't carry much weight with industry watchers at the time. With the success of the DS and the increasingly intriguing controller, the plan of innovation over power seems more than feasible.
“Because what we are aiming at with the Revolution is much different from what Sony's aiming at with the PlayStation 3, I really don't think any changes in their schedule will affect Nintendo greatly. We have never thought in terms of when they will make the PlayStation 3 available, but rather our hope is launching Revolution in 2006. In that sense, we really don't care what Sony is talking about with a launch delay. When we launched the GameCube, my personal opinion is that we were unable to differentiate the GameCube from the PlayStation 2 enough. When it comes to the Revolution and the PlayStation 3, because those machines are going to be so different, I don't think consumers will wonder which one they should choose. With the Xbox 360 and PS3, I think there is a lot of similarity, so the delay of one product may affect the other party's decision and strategy. But that's not the case with the Revolution. Of course we want people to own the Revolution first. We want people to understand Revolution is the must-have for them.”
So can the Revolution compete?
“In a broader sense, yes. After all, people may have some limited amount of money they can spend for entertainment. We may be competing with any other entertainment company. But in a narrower sense, no. With the information I have about Sony's keynote speech yesterday, my understanding is that Sony was trying to say it is going to do whatever Xbox Live can do, and that it can do much better than the Xbox 360. Nintendo is trying to create some completely different value attached to our products.”
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March 28th, 2006, 11:05 Posted By: wraggster
New Commercial DS Game:

Contact is a fantasy RPG for the Nintendo DS™. The game tells the story of an old professor who crashed his space ship on a planet. To get the ship back into the air, he needs to collect a number of elements that are scattered across the planet. A young boy called cherry will help the professor with this task. Cherry has magic and weapon-based skills that help him throughout the gam to get rid of enemies in his way. On your way you will learn new skills, get new outfits and more.
More info --> http://www.play-asia.com/SOap-23-83-...j-70-16z3.html
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March 28th, 2006, 11:02 Posted By: wraggster
During a Q&A session following a demonstration of their new Unreal Engine 3, Epic Games' Mark Rein said, "It won't be easy to take something HD res here to the Revolution," continuing we probably "won't be seeing Unreal Engine 3 on the Revolution."
Although he was clear to say that he has not seen the final hardware for the Revolution, Rein said the existing Unreal Engine 2 would provice more than enough muscle to take full advantage of the Revolution's hardware since it won't require HD resolution.
Naturally, nothing's been announced, so despite the fact this came from Epic's VP, consider it unconfirmed. Any geeks in the house care to pontificate on whether or not UE3 is in fact worth it for Revolution developers?
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March 28th, 2006, 11:00 Posted By: wraggster
As the Nintendo DS Lite continues to prove hugely popular with Japanese consumers, Nintendo has announced plans to step up production of the redesigned handheld.
According to the company's official website, partially translated by GameSpot, a total of 550,000 DS Lite units will be produced in March - up from the figure of 450,000 which was previously suggested. In April production will increase even further, with 700,000 units expected.
Demand for the DS Lite has been extremely high since the handheld launched in Japan on March 2nd. Last week Nintendo president Satoru Iwata admitted that there were supply issues but said Nintendo was doing its best to resolve them, stating: "I'm hopeful in the latter half of April we can get rid of the terrible, terrible shortage situation that we are facing with the Nintendo DS right now."
There's still no word on a European release date for the DS Lite. Last month online reports suggested the handheld will launch here on August 16th - but retail sources said the release date could be earlier than that.
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March 28th, 2006, 02:12 Posted By: wraggster
Way back in 1990, Satoshi Tajiri presented a virtually complete concept for a game inspired by his love of collecting insects as a child. After a further six years of intensive development, Nintendo launched two versions of a new game, Pokémon Red and Pokémon Green. At the time, the company had little idea what it was about to unleash.
Initial sales of these two titles were pretty slow at first, until Corocoro magazine – who published the Pokémon comic strip – revealed details of a mysterious Pokémon which seemed to appear at random in the game. The interest and publicity surrounding the Pokémon known as Mew – whose random appearances were due to a software glitch - gave a serious shot in the arm to game sales and by September 1996, Pokémons Red and Green had sold a million copies.
The first Pokémon cartoon was broadcast in Japan on April 1, 1997. In July 1998, the first Pokémon movie, 'Mewtwo Strikes Back' was released, and worldwide sales topped $36 million. This prompted the opening of a store solely dedicated to Pokémon in the heart of Tokyo.
In September 1998, Pokémon was introduced to America along with the cartoon series. Seven years down the line and a Pokémon theme park was opened for the first time in Nagoya, Japan, as part of the Expo 2005 in Aichi prefecture. Between March and September last year, there had been over 4.1 million visitors to the park. POKéPARK returns from June 2006 in Taipei, Taiwan.
By the end of 1999, Pokémon had officially become a cultural phenomenon in the west, the like of which the western media had never seen before. This funny little Japanese toy captured the hearts and minds of children and 'kidults' worldwide, with the games being developed into films, TV cartoons, toy ranges, pasta shapes and even a Pokémon branded jumbo jet.
Pokémon Ruby and Pokémon Sapphire on GBA have sold 15 million copies worldwide to date. Sales of Pokémon Fire Red and Pokémon Leaf Green on GBA, topped over nine million by the end of 2005. Pokémon Emerald, launched in October 2005 on the Game Boy Advance SP, reached sales of nearly five million worldwide by the end of 2005.
It is a clichéd and much-overused phrase in the world of videogame licensing, but Pokémon had really become a license to print money, with the worldwide Pokémon franchise estimated to be worth approximately $25 billion.
The Pokémon Trading Card Game has been one of the most popular non-videogame products, now distributed in 22 countries in Europe with local leagues and national championships. The Pokémon Company will also be launching its first Trading Figure Game this year, making its European debut in summer 2006, before any other territory.
The new Pokémon block puzzle game, Pokémon Link! launches across Europe on May 5, 2006.
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March 27th, 2006, 18:39 Posted By: wraggster
Source - DSfanboy
If a suggestively worded blurb at the back of this month's Nintendo Power magazine is to be believed, the next issue is set to unveil a brand new Castlevania game for everyone's favorite touchy-feely portable. Under the "World Exclusive" banner, the text reads:
As mysterious as a new moon, the follow-up to one of 2005's best DS titles is a whip-smart adventure that you won't want to miss.
Perhaps we just haven't been spending enough time outside, but those words instantly conjure up the loving image of an androgynous hero traipsing through a musty, upside-down castle and whipping evil bats to shreds. They also match up with Konami's previous promises that there would be another entry into the series following the spectacular Dawn of Sorrow, this time incorporating Nintendo's Wi-Fi service. Oh yes.
Though the mag's mention of a moon might imply a sequel to the GBA's Circle of the Moon, would a port of Symphony of the Night be too much to ask for? If so, how about we suggest some other appropriate titles:
Castlevania: Dirge of Despair
Castlevania: Polka of Purgatory
Castlevania: Elegy of Regret
Castlevania: Waltz of Discontentedness
Castlevania: Whine of Irritability
Castlevania: Ditty of Unhappiness
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March 27th, 2006, 18:37 Posted By: wraggster
Source Drunken Coders
Thoduv posted this:
Seeing I am unsure of what doing about Ndsim interface, I’ll ask you to send me your ideas, in form of schemas of the interface. The interface -only bottom screen please- must include :
Keyboard + Keyboard options
Conversations tabs
3 menus buttons
The interface MUST NOT include :
Writing textbox (is on top screen)
Send your interfaces at : thoduv[at]free[dot]fr !
Thanks for your contribs !
More info --> http://thoduv.drunkencoders.com/
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March 27th, 2006, 18:36 Posted By: wraggster
StoneBone posted this Update:
* Added gba menu. It's now possible to boot on a gba. (see readme)
Heres some info about the app
tftpds is a Nintendo DS application that recieves a file over the wireless network and programs your Flash Advance Pro flash cart inserted in the GBA slot. It can then boot .ds.gba and .gba-files. It can also read/write sram.
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March 27th, 2006, 18:31 Posted By: wraggster
Sgstair posted this update:
*Stephen hides in his dark corner of the internet*
Yeah, I know, I’ve promised a new wifi lib soon and it hasn’t materialized yet….FYI, progress is being made (often on a daily basis) but I’ve promised other things lately too, so my time is being quite thoroughly eaten.
Here’s hoping for a release soon though *hides from the internets*
More info --> http://blog.akkit.org/
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March 27th, 2006, 18:29 Posted By: wraggster
Tassu posted this news:
People asked me to release my 3DS loader, so here it is. It's also a very simple platform game example. Intructions on how to use the loader are included. This is not the best way to load models into games, but its a very easy way. No keyframe animations supported yet. Only loads vertexes, normals and texture coordinates.
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