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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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March 27th, 2006, 17:55 Posted By: wraggster
LiraNuna has updated his excellent RPG for the Nintendo DS, think back to the killer days when the Snes was easily (and still is) the worlds best console and those great RPGs like Zelda, anyway heres whats new:
I have finally completed the awaited saving system on Tales of Dagur.
It will save to any FAT compatible device such as the GBAMP.
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March 27th, 2006, 17:22 Posted By: wraggster
Reports coming out of the US from the Games Developers Conference are suggesting that Nintendo's Virtual Console service (its planned retro classics downloads for Revolution) will lack some of the big name games belonging to the now Microsoft-owned Rare.
Apparently both Microsoft and Rare staff have confirmed to IGN that back catalogue Rare titles like Perfect Dark, Banjo-Kazooie, Jet Force Gemini and Conkers Bad Fur Day won't make it onto the retro download service. Perhaps most importantly of all the seminal Goldeneye will also be MIA, unless both Rare and new license holder EA manage to agree a deal.
That's got to be a major blow for prospective Revolution owners looking forward to some tasty retro treats, but looking on the brighter side, Rare titles which are owned by Nintendo including Donkey Kong 64 and Diddy Kong Racing will be making an appearance - although we suspect that won't be so much of a consolation.
So we urge EA and Rare to get together and make it happen with Goldeneye, a Virtual Console without Bond would be missing one of its major stars and by the gods of gaming, that's not something we'd like to contemplate on this wet Monday morning.
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March 27th, 2006, 17:21 Posted By: wraggster
It's been an epic struggle for the hearts and minds of gamers at this year's GDC show, with both Nintendo and Sony fighting for the next-gen spotlight. Sony managed to grab the attention of show-goers with a plethora of demos and game announcements, but Nintendo president Satoru Iwata is unsurprisingly placing his bets with Revolution.
Speaking to the Seattle Times, the Nintendo president said that the Revolution was unaffected by Sony's recent PlayStation 3 delay. "Because what we are aiming at with the Revolution is much different from what Sony's aiming at with the PlayStation 3, I really don't think any changes in their schedule will affect Nintendo greatly," he said.
He continued: "we have never thought in terms of when they will make the PlayStation 3 available, but rather our hope is launching Revolution in 2006. In that sense, we really don't care what Sony is talking about with a launch delay."
Iwata also cast a retrospective look on the performance of the GameCube, which sold even lower than Nintendo's previous console the N64. Iwata said that he thought that the GameCube was not differentiated enough from the Playstation 2, but notes that company are working to correct the error in the next wave of consoles. "Because [the PS3 and Revolution] are going to be so different, I don't think consumers will wonder which one they should choose," he said.
In another interview this weekend conducted with the Taipei Times, Iwata made some interesting comments on Nintendo's intentions - or lack thereof - to follow Microsoft and Sony's lead in conducting a simultaneous worldwide launch for their console. "We don't think it's necessary to do the simultaneous worldwide launch simply because others are doing this," he said.
The Nintendo president has previously said that he hopes to bring the Revolution to "as many countries as possible at the same time," but the company has thus far been hesitant to commit to any kind of simultaneous launch in Europe. We can only hope that Nintendo doesn't follow previous console trends - such as the Nintendo DS - and condemn Europe to a 2007 release for the Revolution.
As usual, we'll have our fingers crossed until May's E3 show, where more Revolution launch details will no-doubt be divulged.
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March 27th, 2006, 07:44 Posted By: wraggster
New Commercial Nintendo DS Game:

Take on the role of Tao, a young magical student trying to master the Magical Arts. One day, the Demon Seal from the nearby Monster Tower cracked and let loose hoards of ferocious monsters. An extremely powerful monster curses the townspeople, including Taos family, turning them all into stone. Tao must find a way to master the art of magic, repair the Demon Seal, destroy the curse and save his family.

More info --> http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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March 26th, 2006, 20:05 Posted By: wraggster
Nintendo Co, the world's biggest maker of handheld video-game players, said a shortage of its DS portable video-game players in Japan may ease next month as the company adds more production capacity.
"I'm hopeful in the latter half of April we can get rid of the terrible, terrible shortage situation that we are facing with the Nintendo DS right now," President Satoru Iwata said in an interview on Thursday at the Game Developers Conference in San Jose, California. Current demand is "unpredictable," said Iwata, who spoke through a translator.
Demand for the device is being fueled by consumers who aren't gamers and want to play Nintendo's puzzle games, Iwata said. Satisfying customers looking to purchase the DS, which allows people to play games by touching one of its two screens, will be critical for Nintendo as rival Sony Corp adds features such as a new Web browser to its PlayStation Portable.
Kyoto-based Nintendo, which has sold more than 6 million DS handhelds in Japan since it was introduced in December 2004, earlier this month introduced a smaller version of the DS, called the DS Lite. Nintendo will release the DS Lite in the US, Iwata said, declining to give a date or price.
Nintendo, whose games include the characters Donkey Kong and Mario, plans to release its next games console for televisions, called Revolution, this year, Iwata said.
Microsoft Corp, the world's largest software maker, began selling its Xbox 360 game console in November. Sony on March 15 said its PlayStation 3 game device will be available worldwide this November.
Iwata said that unlike Microsoft and Sony, Nintendo doesn't plan to release the Revolution globally at the same time.
"We don't think it's necessary to do the simultaneous worldwide launch simply because others are doing this," he said.
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March 26th, 2006, 10:52 Posted By: wraggster
Tassus has released Infinite 3D world generator, heres the info:
In this demo you can walk in any direction forever and new terrain is generated on the fly. The upper screen shows a 2D map of the area. You can move with stylus or d-pad. Hold 'L' for a different view.
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March 26th, 2006, 10:49 Posted By: wraggster
Tassus has released a great looking game for the DS, heres the info:
This is my first game for Nintendo DS. Well, its really just a minigame but anyway. Its a 3D flying-game where you steer with the stylus and collect euros.
The levels are designed so that by playing them, you end up drawing a picture. The better you play, the better the picture will look.
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March 26th, 2006, 10:46 Posted By: wraggster
Source - Drunken coders
PepsiMan posted these tidbits of news about DS Linux:
SSH Client
John Skogtvedt has ported the Dropbear SSH Client to DSLinux. See his announcement for details. There are problems with including strong cryptography in programs hosted in the USA, so we are looking for alternative hosting.
Nano-X Window System
The Nano-X Window System is a tiny X11 server for small devices. Bret has modified Nano-X for the DS pixel format (the DS requires bit 15 to be one).
Move to 2.6.14 Completed
The move to the 2.6.14 version of the linux kernel has been completed, and is now included in the nightly builds.
The wifi driver has been improved:
* A bug in the WEP shared key authentication was fixed.
* Problem where the connection hung was fixed.
* Changed to not use the shared memory area.
Stsp has added some configurable init scripts, which can automatically set up a wifi connection on boot.
A new build was added for the GBAMP. This uses a second partition on the CF card as an ext2 formatted root file system. This means that the romfs is not needed in this build so there is more memory available. Installation of this build requires root access to a computer running linux, so the normal GBAMP build will remain for Windows users.
More info --> http://www.dslinux.org/blogs/pepsiman/
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March 26th, 2006, 10:44 Posted By: wraggster
ETK has posted more WIP news of his Megaman game for the DS:
I have started coding the event editor to add monsters and items on the levels, here's a screenshoot of the progress ^^
About releasing a beta of the game:
I think I will release a beta of MegaETk soon (~1-2week), but first that's what i have to finish:
-More than one kind of monster on the level.
-Next Level function.
-Monsters shoots.
-Items (ammo up, hp up...).
-Compatibility with event editor and the game.
That's all, when I finish this I will release a beta
More info --> http://etk.scener.org/
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March 26th, 2006, 10:43 Posted By: wraggster
News from Bigs:
Introduction
This project was in a first time aiming to make a port of the palm application PocketKanji by Ivan Kanis. This goal has been reached since I got a simple version of "Pocket Kanji DS" to work. The goal is now to do a more complete application. So will continue the work and now will aim to port the palm Padict project by Lars Grunewaldt. Comments/questions about the application, this page, the code ...are welcome. See my home page for contact.
How to install
Copy the rom on your flash. Copy also jstroke.pdb, kjdef.pdb, and shinonome.pdb at the root of the flash. You can find these files on Pocket Kanji page in archive of version 0.4.11.
How to use
Exactly like PocketKanji. See PocketKanji Manual
Please understand, that order of stroking is important for recognition process.
So you need some kanji drawing knowledges.
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March 26th, 2006, 10:33 Posted By: wraggster
Globoeil has released Virtual Game Maker DS - You can now have a go at making your own games for the Nintendo DS, heres the details:
The first beta-version of VGMDS 0.05a is out!
This version isn't really develloped, but it shows the design and simplification-oriented way of the project. This is still in development and it isn't as good as it sounds just yet!
Actually, you can't read/save any game/map. There is just a bug when you don't scroll elements (if clicked element and showed element don't correspond, just scroll a bit the defilment bar). There is no map, just a screen, and no events.
Advantages?
You don't need a PC to edit the game and play just after!
Also the walk program was improved (help-driving, you are not blocked by a pixel of an element). And actually you can configure yourself object priority!!
But this version show a small windows opened of the world of free-esay-game-making!
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March 25th, 2006, 13:08 Posted By: wraggster
Off topic but damn funny
Source - MosNews
An employee of Cognitive Technologies computer company has beaten a man who was selling the company’s software illegally.
Manager of the company’s software department, Andrei Smirnov, offered to fight the dealer in a fitness center. He defeated the computer pirate 24-16 in three rounds, lasting three minutes each. The dealer’s name was not revealed, News.Ru web edition on high technologies reported on Thursday.
In February, Smirnov saw the dealer selling CDs with his company’s software at a computer market without a license. Smirnov demanded that the dealer stop the illegal sale. A scuffle broke out, but they were stopped by the guard. After that, the pirate expressed a wish to continue the fight in the street, but Smirnov suggested a fitness center.
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March 25th, 2006, 13:05 Posted By: wraggster
Source DSFanboy
After a few years of solid playing, we finally managed to collect all the Shines in Super Mario Sunshine. Upon doing so, the Japanese sales chart for the week ranging from 13 March to 19 March was spectacularly displayed on the screen amidst an explosion of flashing pixels and poorly animated Toad sprites. We didn't feel a bunch of numbers was an adequate reward for surviving all those precarious platforms, but we thought we'd share them just the same. The ranking, according to number of units sold, is a follows:
DS Lite: 104,452
Final Fantasy XII Machine: 66,670
Phat DS: 32,105
PSP: 31,848
GBA SP: 4,290
GB Micro: 3,087
Gamecube: 1,318
Xbox 360: 1,039
GBA: 131
Xbox: 108
If you're still waiting for your import DS Lite to arrive, take note that there are now an additional 104,452 targets people to blame for that particular situation. Nintendo's redesign is literally flying off shelves and hitting people in the head, as it's just about 4,000 short of selling as many units as everything else combined. Our old friend the Phat is also doing well, eclipsed only by its sexier sibling and a Playstation 2 sales surge brought on by the release of a little game called Final Fantasy XII.
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March 25th, 2006, 12:58 Posted By: wraggster
Success HK have posted the latest game they have on preorder:

Catz is a pet simulation game that lets owners name, train and play with adorable kittens. Players adopt a customized kitten from one of thirteen different breeds. Gamers will earn their kitten’s love and loyalty by remembering to feed, groom or play with it. Toys and accessories can be purchased for the kitten from the in-game store. Kittens can communicate with their owners through a variety realistic sounds effects including purring and different types of meows.
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March 25th, 2006, 12:56 Posted By: wraggster
Success HK have posted the latest game they have on preorder:

The processing power of the new handhelds means Worms contains the best of aspects of all previous Worms games while at the same time offering the best Worms AI and most balanced weapons system to date. Plus with the introduction of a whole raft of unique features and laugh-out-loud comedy, Worms engages the player with streamlined gameplay especially suited to the smaller screen and shorter play time of a handheld device.

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March 25th, 2006, 12:43 Posted By: wraggster
We already gave you a pretty detailed play-by-play of Nintendo president Satoru Iwata's GDC keynote yesterday, but there was one very interesting point we want to point out. While Iwata mentioned it only as a passing afterthought, the press release that hit the wire during his speech noted that "new forms of innovative software that can be created by any size developer will be made available for download via Revolution's Virtual Console service." This kind of service bears more than a glancing similarity to the Xbox Live Marketplace, whose staple title Geometry Wars has proven to be one of the biggest reasons to own an Xbox 360 (and we mean that as a compliment--the game rocks).
The ability to download original content, at least on par with the Xbox Live Marketplace, is key to Nintendo's online success--especially content that utilizes the Rev-mote in unique and creative ways. The only issue we see is the Revolution's rather small internal hard drive (512MB of internal flash with an expansion bay for SD cards, according to the the current specifications). We feel that downloadble original content, alongside the purportedly low development costs associated with the Revolution, will drive more risk-taking independent developers to Nintendo's console.
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March 25th, 2006, 02:02 Posted By: wraggster
New Nintendo DS Accessory at Divineo UK
MAX Media Player turns your Nintendo DS into a powerful home entertainment device, with movie playback, music on the move and a convenient picture viewer. At the heart of MAX Media Player for DS is Datel’s exclusive MAX Media Player. Just insert the cartridge into your DS’s game slot, and boot up our fully featured browser. From here, you can play your MP3 audio tracks, watch videos and view your JPEGs on your DS’s screen. MAX Media Player for DS comes supplied with a 4GB hard drive unit, which you plug into your DS’sGBA cartridge slot. It draws its power directly from the DS – no additional batteries are needed. And 4GB is a lot of storage space. Enough, in fact, for up to ten full-length movies. Or over a thousand music tracks. Or thousands of digital pictures. First of all, you connect your MAX Media Player HDD unit to your PC with the USB cable supplied. Open the Media Manager PC application (also supplied), and use it to transfer your media to the 4GB hard drive. It’s easy – the PC application even converts movies to a format your MAX Media Player can understand, and resizes your digital images so they fit perfectly on the DS screen. Now you can kill time on that long journey by watching movies on the move or listening to your favourite sounds. You can take your digital holiday snaps round your granny’s or down the pub without printing them out too!

The DS MEDIA PLAYER + 4GB HARD DRIVE + MAX MEDIA MANAGER retails at £ 104.95
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March 25th, 2006, 01:12 Posted By: wraggster
Mic has once again updated Dualis, heres whats new:
*Update: The original version of Dualis 19 would freeze if you loaded a ROM by double-clicking it in explorer. This should now be fixed.
CPU: Added the LZ77UnCompVram SWI (callbacks are ignored)
APU: Added support for PSG noise
MMU: Fixed a problem with the IRQ flags sometimes being set when they shouldn't be
MMU: Added some support for ATAPI and FAT16 (GBAMP)
GUI: Screenshots are saved in the same directory as the ROM file
GUI: Various small changes to allow the FAT emulation to work
Some current limitations of the FAT emulation: Only read operations are supported, max number of files/directories: 256, max combined file size: 32 MB, only 8.3 format filenames.
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