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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 2nd, 2006, 14:06 Posted By: wraggster
Via CVG
As next week's E3 show draws even closer, the Revolution, erm, Wii, roster, is growing larger by the day. Added to the Wii line-up Metal Slug Anthology, which was confirmed to be Wii-bound in an online interview with developer SNK.
Speaking to IGN, SNK Playmore president Ben Herman divulged the first details on Metal Slug Anthology and talked all things Wii. "Fans worldwide have been looking forward to our return to Nintendo platforms and what better way then to bring our complete Metal Slug arcade collection to Wii," said Herman. "Our fans have demanded that we support Nintendo platforms. Let the celebration begin."
Before you follow Mr. Herman's orders and get the Cliff Richard CDs out, cast your eyes over the exciting Metal Slug Anthology line-up, which includes Metal Slug, Metal Slug 2, Metal Slug X and all the other 'Slug sequels up to the fifth instalment. The Metal Slug collection is also slated for PSP, although Herman promised that in the Wii version the wand-controller will be used "in a new and unique way that enhances the gameplay."
Look out next week for more Metal Slug Anthology coverage direct from Nintendo's Wii booth. We promise it'll stop sounding funny eventually.
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May 2nd, 2006, 14:02 Posted By: wraggster
via CVG
As the fog of uncertainty slowly lifts on Nintendo's next-gen console, more and more deliciously flavoursome droplets of Wii continue to spill into our expectant maws - and Uncle Reggie Fils-Aime's just gone and fired another one from the hip.
Speaking at the Nintendo World Store in New York City last week, Friday April 28, the vii pii of sales and marketing riiviiled that we can expect to sii the Wii's wand put to use in a brand new driving game, finally answering the question many gamers have been asking since the controller's unveiling at TGS last year.
"I'm going to give one little secret," Fils-Aime tiised, according to Trigames.net who was on hand to record the whole thing. "Only one little secret, and hopefully I won't lose my job. We're going to show a racing game at E3 where you use the core controller in a very different way. That will answer all the questions to how you'll play a racing game."
Quite what the game is and how it'll play is still a compliite mystery - 'net speculation has already reached fiiviir pitch, clutching at the possibility of new iterations for either Nintendo's Mario Kart or F-Zero franchises. Of course, we could be looking at something completely fresh altogether. Still, E3 hits in less than a wiik, so there ain't too long to wait now.
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May 2nd, 2006, 10:19 Posted By: jojotjuh
Moonlight has updated moonshell.
Moonshell is a multimedia player for the Nintendo DS. It can play wav, mp3, ogg, display text files, display jpg, bmp and play video.
1.2 Finalbeta
changes since moonshell 1.1:
NDSLiteDefaultBrightness (4=AutoDetect) item was added to [System] section of global.ini.
StartupSound (2=Auto start) item was added to [Boot] section of global.ini.
MicroDrive was supported with GBAMP. (There is MicroDrive for which compatibility is not suitable. )
The clock plug-in was supported with MSPV30. The clock is displayed without turning off the backlight.
MID/RCP plug-in was corrected a little. (There are no changes in the sound font and midrcp.ini. )
WhenPanelClose (1=PowerOff) item was added to [System] section of global.ini.
TopScreenFlip (0 = Normal, 1=180 rotation, 2=Vertical flip, 3=Horizonal flip) item was added to [System] section of global.ini.
The close button was mounted.
ImageControlTimeOutSec item was added to [System] section of global.ini. for full screen image.
The bug that the DPG reproduction becomes heavy was corrected. (libnds-20060410 back to libnds-20060201)
The DPG decoder was sped up a little.
Dithering (3=Heavy) item was added to [DPGPlugin] section of global.ini.
AdaptiveDelayControl (0=Movement priority 1=Synchronous priority.) item was added to [DPGPlugin] section of global.ini.
Scroll method of the image redraw was sped up.
EDIT:
finalbeta 2 is out now too.
The bug to which The MID/RCP plug-in did not liberate the file steering wheel was corrected.
Because a private function had remained entering, it returned.
The readme.txt of an english and finnish version was bundled. (Thank you Xtreme!)
The readme.txt of an spanish version was bundled. (Thank you JuSJo!)
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May 2nd, 2006, 01:40 Posted By: wraggster
Mighty Max has again updated his RTS Project for the Nintendo DS, heres whats new:
[01.05.2006]
+ new events: MAP_COMPLETE, PARTY_UNITS_KILLED, PARTY_BILDINGS_DESTROYED
* it is possible to build building now
* fixed an issue preventing a unit beeing able to build itself
+ added the building placement
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May 2nd, 2006, 01:37 Posted By: wraggster
Via Cubed
A listing on Japanese website Rakuten has revealed that Hudson Soft has finally re-confirmed that the new version of Bomberman is set to release this year, complete with online Nintendo Wi-Fi Connection compatibility. Hopefully more details on Bomberman Land will be shown at this year's E3 in May.
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May 2nd, 2006, 01:28 Posted By: wraggster
New release of the GBA Emulator for Windows that lets you link up multiple PCs etc:
Features
Multiplayer mode with 2-4 GBAs in all transfer speeds
Separate ini files, save files and savestate files for each running VBA
Wireless adapter (well, kinda :-)
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May 2nd, 2006, 01:20 Posted By: wraggster
via joystiq
We're not usually ones to post every sceenshot and video clip of upcoming games, but being that the New Super Mario Bros. on Nintendo DS is highly anticipated, we thought we'd point you in the right direction. Follow the link for the second new trailer featuring some fresh Mario tricks. It is believed that the game will launch in a just over two weeks on May 15. Giddy up!
check out the trailer here --> http://mario.nintendo.com/
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May 2nd, 2006, 01:17 Posted By: wraggster
Via Gamespot
It appears that NEC Electronics is knee deep in the Wii. In March, Nintendo president Satoru Iwata used his Game Developers Conference keynote address to announce that the company's upcoming console would be able to download and play games from the NEC-developed TurboGrafx system of years past.
The company's ties to the Wii run a little deeper, however. During NEC Electronics' annual earnings call last week, the company revealed that it was working with Nintendo to produce large-scale integration chips (LSIs) for the game maker's new console, according to a Reuters report.
During the call, NEC Electronics CEO Toshio Nakashima revealed that the company had received an order for "system LSIs for Nintendo's next-generation game console." To produce the chips, NEC is planning to beef up the production capacity of the 300-millimeter line at its Yamagata factory, with the upgrades to be completed by September.
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May 1st, 2006, 23:13 Posted By: wraggster
If you live in the New York area and are unable to attend E3 this year (given the hordes of sweaty, shoving geeks involved, it might not be such a great loss), be sure to drop by the Nintendo World Store on 9 May. The store will be broadcasting Nintendo's keynote, an event sure to host new DS games, Wii revelations and at least one appearance by Shigeru Miyamoto dressed as a Nintendo character. Missing it would be quite appalling.
For more information and an opportunity to RSVP for the event, check out Nintendo's official World Store website. Be sure to snaps some pictures and send them to us!
via Rev Fanboy
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May 1st, 2006, 23:11 Posted By: wraggster
It's not much, but a short clip of Tony Hawk next-gen has just surfaced on the internet. The video features a model test, showing off the enhanced animation, modeling and lighting afforded by the upcoming generation of consoles. If nothing else, it looks leagues better than the initial foray into next-gen for the series.
See the vid here -->
Via Gaming Age
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May 1st, 2006, 23:00 Posted By: wraggster
Shadow_Cruiser has released the work of Softdev and Krullo and you now have an updated Nes Emulator for the Gamecube, heres whats new:
April 26th 2006
* Added SDCARD rom loading (with long filenames for zip.-files).
* Added zip-support.
* Added Joypad configurator.
* NES select is now Z trigger.
* Menu is now reached through L + Z.
April 27th 2006
* Two different dol's avavible, one with d0lLZ -v (ViperBoot safeguard) option and one without.
* Analog scrolling in romselector.
April 29th 2006
* New fancy(?) backdrop.
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May 1st, 2006, 22:57 Posted By: wraggster
Shadow_Cruiser has released the work of Softdev and Krullo and you now have an updated Snes Emulator for the Gamecube, heres whats new:
Snes9xGX 0.0.5x *UPDATED* Changelog
Apr. 21st 2006
* Added SDCARD rom loading (with long filenames for zip.-files).
* Added predefined pad setups (A, B, C...).
* Changed default pad layout to X A B Y.
* Added an option to swap the player 1 and 2 pads.
* Added a picture of the button layout of the snes pad in the pad configurator.
* Return to the game with B when in the rom selector.
* Cleaned upp some code (long filenames).
Apr. 22nd 2006
* Fixed broken DVD loading feature. Sorry, my bad!
Apr. 26th 2006
* Smaller download (change of internal ROM).
* Fixed choppy analog clip, much easier to move with the stick now.
* Max analog clip is now 90 instead of 70. Works great!
* Two different dol's avavible, one with d0lLZ -v (ViperBoot safeguard) option and one without.
Apr. 30th 2006
* Added option to turn on and off multiplayer 5. Games such as Syndicate works now.
* Fixed 4 player support thanks to Garglub's post about the problem. Bomberman 5 and Jimmy Connors should work now. Thanks for letting us now about the problem, Garglub! EDIT: This also seems to fix the mysterious controller problem with Super Mario All-Stars!
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May 1st, 2006, 22:50 Posted By: wraggster
Ficedula has released SylphIRC which is an n IRC client for the DS.
Heres the info
Things that work:
-Connects via DS WFC preferences (only...)
-Connect to specified server
-Join/part channels
-Send messages to channels (kind of required...)
-Change nick
-Track users in channels (joins, parts, nick changes, ...)
-CTCP ACTIONs (/me)
-Quit (...)
-Onscreen keyboard for entry
Things that probably don't work:
-Privmsg to other users: you may be able to reply but they have to initiate the conversation
Things that don't work:
-Everything else
-No, really, everything else
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May 1st, 2006, 22:37 Posted By: wraggster
News via Joystiq
During a recent podcast, 1UP noted that Nintendo would announce the official price and release date for the DS Lite this Thursday, May 4. The announcement will include the relevant data for the North American launch and will likely reveal a price and date for Europe as well. The DS Lite debuted in Japan this past March for 16,800 yen (just under $150), but due to demand, some distributors pushed the price to 23,300 yen (roughly $200). Current rumors speculate a June release in North America with a $199.99 price tag.
The original Nintendo DS model is now on sale for as low as $119.99. Would you be willing to fork over an additional $80 to go Lite?
http://www.joystiq.com/2006/05/01/ds...d-dated-may-4/
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May 1st, 2006, 22:23 Posted By: wraggster
Infantile Paralyser have released a new version of their great media app for the Nintendo DS called MoonShell.
Moonshell is a multimedia player for the Nintendo DS. It can play wav, mp3, ogg, display text files, display jpg, bmp and play video.
This is a minor Update.
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Thanks to jojotjuh for the news tip 
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May 1st, 2006, 21:58 Posted By: wraggster
Via Gamespot
Buena Vista Games appears to be expanding its portfolio beyond licensed fare with mainstream appeal. While the publisher is known for putting out games like The Chronicles of Narnia and Desperate Hosuewives, last week it announced four new games from niche developer Q Entertainment, including a sequel to the acclaimed PlayStation Portable puzzler Lumines.
Today, Buena Vista Games continues to explore the world beyond licensing tie-ins with the announcement that it will publish a Nintendo DS game based on a new intellectual property. Spectrobes will be an anime-inspired action role-playing game, and Buena Vista Games has tapped Jupiter Corporation to develop it. Jupiter's previous games include Mario's Picross and Kingdom Hearts: Chain of Memories.
As interplanetary patrol officers Rallen and Jeena, players will use the DS touch screen to excavate nearly 500 fossilized creatures called spectrobes. Once freed from their fossil prisons, the spectrobes can be trained and evolved for real-time battles against the Krawl, a dangerous force that could destroy the galaxy if left unchecked.
Buena Vista Games has not yet announced a release date for Spectrobes.
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May 1st, 2006, 12:32 Posted By: wraggster
lynx posted this news for DS Devs:
WIN an XBOX 360!
To go along with SgStair's newly released WiFi Lib, let's start off the NDS WiFi Games right!
NDSHB.com is having a WiFi Game Coding Competition..
NDSHB.com WiFi Game Coding Competition!!
- 1st place prize is an XBOX 360!
- 2nd place prize is a Palm Z22!
- 3rd place prize is a GBA MP + 512MB Compact Flash card!
- Misc. prizes to be awarded. (PM me if you'd like to donate any)
- Offical rules to be announced soon!
- ndshb.com available for server side connections, details will be in the rules.
- Competition ends June 30th, 2006.
- WiFi App Devers - If there is a lack of Game entries, Apps may be included. See official rules (coming soon) for details.
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May 1st, 2006, 12:28 Posted By: wraggster
The DS Lua Team have released a new version of the DS Lua Player, heres whats new:
Everything but the kitchen sink release! This release is based on alot of the user feed back I've gotten. Major features are the file io support and mod music support!
File input/output support through Lua's default io methods. Now you can save those high scores directly to flash cards (the ones supported by Chishm's driver).
Added functions to retrieve system information, such as user name/birthday/current time/favorite color..etc.
All trignometry functions in the math libraries are now using degrees instead radiants, i.e. math.cos(0)=1, math.cos(90)~=0. My apologies if you are using them currently.
Lua files are highlighted in green now. The file selector also tries to remember the previous location between script runs.
Same as the previous releases, version 0.5 comes in CF and GBFS flavor.
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