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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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April 12th, 2006, 18:20 Posted By: wraggster
A new report has confirmed that the Nintendo DS dominated the Japanese games market during the 2005 financial year, with more than 4 million units sold and four of the five top-selling games identified as DS titles.
According to the Famitsu magazine report, which was partially translated by Gamasutra, Japanese consumers purchased 4.32 million Nintendo DS units in total - more than double the figure for the Sony PSP of 2.07 million units.
The PlayStation 2 is still going strong in Japan and ranked in third place, with 1.77 million consoles sold last year. The Xbox 360, which was launched in the territory last December, has failed to set the market alight - sales figures stand at 120,000 units.
Animal Crossing: Wild World was the best-selling game of the year, with 2.34 million units shifted. PS2 title Final Fantasy XII, which sold 2.05 million units, was in second place, followed by brain exercise games Nou o Kitaeru Otona DS Training and Motto Nou o Kitaeru Otona DS Training - selling 1.85 million and 1.7 million units respectively. And finally, Mario Kart DS sold 1.21 million copies, placing it in fifth position.
It comes as no surprise that the Nintendo DS has performed so well - it's widely known that the handheld was a hit with Japanese consumers from day one, and the redesigned DS Lite, which launched on March 2nd, has also proved to be hugely popular.
However, it seems likely that some of the DS's thunder will be stolen later this year with the release of the PlayStation 3 and Nintendo Revolution. Microsoft will have a tough fight on its hands, since the original Xbox performed extremely poorly in Japan - and Xbox 360 sales have been disappointing so far. A recent report claimed MS plans to relaunch the console this June in a bid to boost sales and secure a stronger foothold in the market before the rival machines launch.
http://www.gamesindustry.biz/content_page.php?aid=16062
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April 12th, 2006, 18:13 Posted By: wraggster
News from Divineo China
The most popular (probably because of its superior quality and reliability) brand for dev. device on GBA/SP has dropped significantely its prices for his all range of product. The perfect time to buy is now!
Heres more info if you dont know what it is:

Overview of the product
A 2Gig cartridge compatible with the Flash 2 Advance ULTRA, the most popular and top quality back up/development unit for Gameboy Advance. The biggest cartridge on the market with 2G MEMORY! IMPORTANT: Requires a F2A USB or Parallel linker to function.
Specifications & extra information
Product Features:
Built-in Real Time Clock and Real Time Save functions.
SRAM size inside the Cart has been significantly increased to 8M.
100% compatible with all the saving functions with today's GBA
Available to directly play Pokemon Ruby and Pokemon Sapphire with 100% hardware compatibility
Using Japan-made ASIC to independently design and produce the mask
More info at Divineo China
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April 12th, 2006, 18:06 Posted By: wraggster
We've been fannying about with Nintendo's Brain Age on the tube in the morning, ever since we got hold of it at GDC this year. As great as it is though, it's still all a bit po-faced and (whisper it) a little too much like actual work. Step in Big Brain Academy for the DS then, taking the basics of Brain Age and whipping them up into a more family-friendly outing. Now, Nintendo's revealed a little more about Big Brain Academy and it's sounding splendid.
Unlike Brain Age, which runs tests to figure out the age of your bonce muscle (the optimal age being twenty), Big Brain Academy rates the weight of your brain based on your performace during Thinking, Memorization, Computation, Analysis and Identification activities in Training Mode - obviously, the heavier the better. The game then identifies the areas where you need some improvement, meaning you can practice until your brain's positively humungous.
Big Brain Academy also features multiplayer shenanigans for up to eight people, using a single game card - unsurprisingly, the goal's to compete in all the activities and see who's got the biggest brain. Winners get to wear the Sizeable Hat of Victory (or at least they would if we had any say in the matter).
Courtesy of Nintendo, here's a gander at some of the different activities tucked away inside Big Brain Academy.
Think:
Heavyweight - Choose which object weighs more - it's not so easy with three different scales.
Pathfinder - Look at the creature on the top screen and draw a line that will lead him to his friend.
Memorize:
Sound Bites - Carefully listen to people and animals as they make noise, then try to touch them in the correct order.
Memo-Random - Examine the panels on the top row, then touch the correct one when the panel is replaced by a question mark.
Analyze:
Missing Link - Look at the red line in the picture on the top screen and draw it into the picture on the touch screen. Watch out! Some pictures will be inverted.
CubeGame - Count the blocks, being careful not to forget the ones hiding at the bottom of the stack.
Compute:
Coin-parison - Choose the panel with the greater amount of money.
Written Math - Read the problems in word form, then solve them by tapping the number pad on the Touch Screen.
Identify:
Shadow Shift - Tap the images on the Touch Screen that match the spinning shadows on the top screen.
Matchmaker - Look through a number of colorful panels to find the matching pair.
Big Brain Academy is set to hit stores in Europe later this year.
http://www.computerandvideogames.com....php?id=137163
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April 12th, 2006, 18:05 Posted By: wraggster
The study of fear and the borders of human imagination... A trip to the darkest corners of consciousness, in all of us... A trip to the hell of the subconscious and not necessarily to return..." That, in a scary nutshell kind of way, is not your average working day at CVG, but a brief description of Sadness, a Revolution horror game that's just been sneaked out from the darkest of recesses - i.e. announced - by Nibris, and small-ish dev outfit based in Poland.
We've been in contact with Nibris to discover a little more about Sadness, and in response the developer's explained that Sadness is "gothic horror" in atmosphere and, from what we can gather, lays heavy emphasis on psychological terror and shock value and is set during a time when a hollowed out half-lemon was employed as a contraceptive device. "If you're counting on shooting, litres of blood and piles of dead bodies then unfortunately you won't find this here," Nibris revealed, promising that "We are preparing for a mood which will not leave you till the very end of the game."
Spooky, very spooky, and the developer went on to talk about an "irregular scenario" for Sadness that "decides on such issues as schizophrenia or narcolepsy" and is "extremely complex and rich-in-the-shocking-factor". We're not exactly sure what that means, but it's enigmatic enough to have us intrigued. And we're also intrigued by the fact that the game will be in black and white - now how weird is that!?
Nibris additionally fed our insatiable, and yes gaping, maw with a few information morsels on how it'll employ Revolution's innovative controller in Sadness: "Imagine driving away rats with a torch, throwing a rope (as a lasso) when you want to climb over the wall, or slitting the throat of a persecutor with a piece of glass... All of this with the help of the Revolution controller. And this is only the beginning... We'll take you on a journey to which no one has taken you before. The only question is are you ready to experience it?"
Erm, can we answer that one at a later date?
Nibris told us that "Innovative ideas and scenarios allowing the player to completely identify with the heroes of the production, created by us" are the main driving forces behind its games and, in a message to players, added: "thanks to our games, we want you to experience genuine feelings - emotions, sadness, fear or joy. You'll really feel them now!"
Nibris expects to have Sadness out the - no doubt ominously creaking - door in 2007.
http://www.computerandvideogames.com....php?id=137199
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April 12th, 2006, 01:06 Posted By: wraggster
Theres more new screens of the latest Super Mario Game to hit the DS soon, check them out and get saving your cash.
Screenshots Via Comments
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April 12th, 2006, 01:00 Posted By: wraggster
Pepsiman has posted pics of TV running on his Nintendo DS via Wifi and DS Linux:
Can’t wait for Nintendo to release a TV tuner?
Use DSLinux instead:
With wifi, telnet, a linux PC, a TV card and either aatv or mplayer, you can watch almost live TV on your DS.
Check the screens here --> http://www.dslinux.org/blogs/pepsiman/
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April 12th, 2006, 00:46 Posted By: wraggster
Source Gamespot
Plumbing siblings make their comeback in their home country on May 25; game still on shedule for North American release on May 15.
Japan's Mainichi Shimbun and other media outlets report that Nintendo has fixed the Japanese release date for DS game New Super Mario Brothers. The highly-anticipated game is set to hit stores May 25 with a sticker price of 4,800 yen (about $40).
US gamers will get a head start when New Super Mario Bros. drops in North America on May 15. It's not clear why Nintendo has chosen to delay the launch in its home market, but it stands within reason that the company simply wants a few more days to build inventory. Demand for the title will no doubt be high, as the DS continues to be a popular seller.
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April 12th, 2006, 00:44 Posted By: wraggster
Source Gamespot
Ubisoft officially announces its first game for Nintendo's next-gen platform; says game will be at E3 and take advantage of motion-sensing controller.
Less than a week after it was first revealed, Red Steel now officially exists. Ubisoft today announced that it is indeed developing an action game for Nintendo's next-generation console, the Revolution.
As rumored, the game will feature a combination of swordplay and gunfire, which will make use of the Revolution's controller. Also, as suspected, Red Steel's gameplay will be so dependent on said controller's motion-sensing functionality that it will be exclusive to the platform. "We have been working closely with Nintendo to take full advantage of the innovative controller to create a thrilling experience that can only exist on the Revolution," said Serge Hascoet, Ubisoft's chief creative officer.
Today's announcement, though, was not just a retread of previously known information. Ubisoft revealed that the game will indeed be a launch title for the Revolution, which Nintendo is targeting to go on sale in North America by Christmas. "Nintendo is excited to have Ubisoft bring Red Steel to the Revolution launch lineup," said Reggie Fils-Aime, Nintendo of America's outspoken executive vice president of sales and marketing.
Ubisoft also dropped the first details about Red Steel's plot. Set in contemporary Japan, the game will make players "master both the ancient art of the katana and the sophisticated technology of modern firearms, taking advantage of the emotion and immersive gameplay possible only with the Revolution's remarkable controller."
Ubisoft also announced its intention to make Red Steel a franchise in the same vein as its popular Splinter Cell and Prince of Persia series. It promised to "disclose more specific information on Red Steel in the coming months" and to show off how it would work with its controller at the forthcoming Electronic Entertainment Expo next month.
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April 11th, 2006, 21:28 Posted By: wraggster
Via DSLua
Öhr GmbH has released LUAPaint 1.1. Looks great! 
v1.1
- Add: shows position of the selected RPG
- Add: splitted script
- bugfix: fixed the "overwrite memory"-bug*
v1.0
- Add: advance mode
- Add: draw lines instead of points
- Add: thickness
- rewrote noob mode
known bugs:
- overwrites memory
Screenshot, Download & Give Feedback Via Comments
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April 11th, 2006, 20:29 Posted By: wraggster
Bret’s modified Nano-X is now in CVS, and will be in the next nightly build. It is enabled in the DSGBA, DSMEM and SUPERCARDCF builds.
That news wont mean much to most but it looks like DS Linux is starting to get very interesting, more info at the official site here --> http://www.dslinux.org/blogs/pepsiman/
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April 11th, 2006, 20:12 Posted By: wraggster
Source Joystiq
With the fiscal year ending last March, it is obvious just how well handhelds, principally Nintendo's DS, have done in Japan. Asahi.com writes: "Game magazine publisher Enterbrain Inc. reported the combined sales of handheld machines and titles soared 62 percent year on year... Sales of conventional consoles and game software, such as the PlayStation 2 from Sony Computer Entertainment Inc., fell 18 percent."
Handheld systems were more than triple the sales of home consoles. Is this due to the end of current-gen home systems or the rise of portable game use in the busy life of aging gamers?
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April 11th, 2006, 19:18 Posted By: wraggster
Source - CVG
It's no secret that we'd much rather live our lives in the warm, fuzzy world of Animal Crossing: Wild World, spending our days lazily yanking up plants, hacking down trees and flirting with porcupines. Now, Nintendo is offering even more incentive to spend the Easter holidays with our heads buried firmly in the flaps of our DS, with the news that Wild World users can download special presents from this Friday.
By connecting to Nintendo's Wi-fi Connection service between Good Friday and the end of Easter weekend, you'll recieve a special letter from the company, crammed right into your mailbox and containing some currently undisclosed goodies. Last time something like this happened, US punters got a letter straight from Nintendo head Satoru Iwata (presumably he wasn't writing each one by hand), bundled with an 8-bit coin directly from the original Super Mario Bros. - quite a nice talking point, if nothing else.
To be honest, we don't know what this Easter weekend will bring, but we'll be more than happy if it's an enormous gyrating Mario in a thong. Actually, we'd probably be more terrified than happy, but you get the general idea.
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April 11th, 2006, 17:16 Posted By: wraggster
From now on the feed from the forums will take any GBA news so that you get the best in both GBA and DS News and because you can play GBA on the DS it makes perfect sense.
You will have to go to our GBA site for any downloads though 
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April 11th, 2006, 14:07 Posted By: wraggster
Davr has updated his Draw app for the DS, heres whats new:
Ok, three main new features:
-Color Picker! Press L to bring it up, then tap the color you want
-Multiple Saves! Each image is saved with the current date & time
- Now saves to PNG directly on the CF/SD card in R7
Previous versions tested to work on GBAMP, M3-CF, M3-SD. Please post your results so I can see, as well as your device type so I know where it works. Thanks!
Download Via Comments
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April 11th, 2006, 14:04 Posted By: wraggster
WinterMute has updated his Devkit for the DS, heres whats new:
updated gcc to 4.1.0
updated newlib to 1.14.0
added elf2flt to the available tools
updated ndstool to 1.29
ds crt0 updated to set some defaults for M3 compatibility
gba crt0 updated to remove new no$gba error
As always todays updates will be available through the devkitPro updater in due course. Please be patient while the sourceforge mirrors catch up. gcc 4.1 is a little more stringent with it's warnings and errors than previous releases. Some useful tips can be found at Ben Hutchings site.
More info --> http://www.devkitpro.org/
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April 11th, 2006, 14:03 Posted By: wraggster
Heres a release i dont advise using unless you are an expert really but heres the news:
caitsith2 has updated his replacement firmware for DS. heres whats new:
* Main Menu rearranged.
* It is now easier to change the alarm clock settings, right from the alarm clock itself. (Push A to go to alarm clock settings.)
* Alarm clock now has a snooze function. Snooze function silences alarm for 10 minutes, "not bloody 9 minutes!!". Also, pushing the B button more than once, adds 10 minutes to the snooze time up to 90 minutes. (this feature is definitely not in the official firmware.)
* The alarm clock no longer turns back on immediately after shut off
* Unlike official firmware, Alarm clock does NOT shut off after one minute, and unlike most alarm clocks, it does NOT shut off after 2 hours. It goes on till the end of time, battery dies, or you shut it off.
More info -> http://forum.gbadev.org/viewtopic.php?p=78864#78864
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April 11th, 2006, 14:01 Posted By: wraggster
BigRedPimp posted this news:
I’ve decided to clean up some of my projects folder and trim the fat. If anyone is interested, here is the emu source. It’s not pretty and is fairly slow but it should serve as a basis for how some of the stuff works on this little-known "system".
More infohere --> http://dsdev.bigredpimp.com/
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April 11th, 2006, 13:31 Posted By: wraggster
Source - hackaday
So this past Sunday my wife and I were perusing our Sunday paper with our adult beverage of strong-ass 8 o'clock coffee when my wife pulls out the Best Buy circular. To my surprise I hear her exclaim "DS Download Stations now at all Best Buy locations."
Looking at our DS units stored permenantly on the living room coffee table (one pink and one silver) our goal became clear: we must storm our local Best Buy with the intent to seek out a possible DS Download center and test out Brain Age. Our level of success was not guaranteed to be 100% since the ad also specified oxymorinically "May not be available at all locations." but we had to try.
We stopped at a few locations first since we had a full day's worth of errands to run, but soon we arrived at our Best Buy to find our trek was not in vain. Tucked neatly away into the Gamecube display was none other than the DS Download Station of lore complete with demos for Brain Age, Mario Kart DS, and a demo video for Metroid Prime. I (being the foolish absent-minded person that I am) of course left the house without my DS so while my wife was busily gagueing her brain's age I began my inspection of the station itself.
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April 11th, 2006, 13:28 Posted By: wraggster
IGN has reviewed a very different kind of stylus for the Nintendo DS, heres an excerpt from the review:
While there's no arguing with the momentum Nintendo's latest handheld has gained, the company is showing no major end to its attack. Not only did Tetris DS and Metroid DS release in the last month, Nintendo also launched the DS Lite, a system upgrade in Japan which is rumored to hit states later this summer. Sales have been through the roof, and import shops around the world are reporting low inventory based on huge Japanese demand. In short, the Nintendo DS is priming to be one of the most successful systems in videogame history, with the end nowhere in sight.
It is natural, therefore, that DS fans would want the best gaming experience possible. Luckily, there's a new contender in the world of comfort, as Prime Global Enterprises has released a new alternative for stylus users, appropriately named the Comfort Stylus. The Comfort Stylus isn't specifically a DS stylus, rather it's an alternative for all digital users. The companies' site boasts that the stylus can be used for PDA or DS, fitting comfortably on either the user's finger or thumb for different experiences. Our own DS boards have been buzzing about the stylus since Nintendo's new system debut, so we thought it was high time for us to give it a play through as well. We are pleasantly surprised.
So, as a final wrap-up to this somewhat bizarre review, can we really recommend a hunk of wire and rubber to gamers everywhere? You bet we can. The stylus is relatively cheap at $5.99, with shipping around a buck. The control is well worth the change, and though there isn't really anywhere good to stick the thing while not in use it's still worth the hassle of carrying around a single stylus in your DS pouch or pocket. I personally would love to have the option of a premium product, offering thicker wire and metal endings with the standard stylus tip for a $9.99 price, but as it stands the Comfort Stylus is still leagues above any alternative. Don't get suckered in by random 3rd party stylus packs. If you're truly serious about your game, the Comfort Stylus is the only option.
Read the full review here --> http://uk.gear.ign.com/articles/701/701023p1.html
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April 11th, 2006, 13:25 Posted By: wraggster
Famitsu have posted screens of the new Portable Tv Adapter for the Nintendo DS,
Check em out via Comments
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