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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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May 5th, 2006, 07:27 Posted By: wraggster
Via Engadget
Although neither device has a true VoIP option yet, UK tech site T3 is reporting that "a source close to...Vonage" (i.e. a friend of a friend of a friend) has confirmed that the VoIP provider is developing WiFi calling solutions for both the Sony PSP and Nintendo DS. We've known for awhile that both systems were capable of implementing the ol' VoIP, but other than a random blog musing we reported on last year, this is the first indication we've seen of a major player making moves in this direction. Even for a rumor, the details here are pretty thin, such as how Vonage plans to actually implement VoIP in the disparate devices -- the possibilities include a firmware update for the PSP, and either DSpeak-like software or an Opera-like cartridge for the DS -- or even a hint of when we can expect to see any products come to market. As you might expect, Vonage itself declined to comment on the matter when contacted by T3.
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May 4th, 2006, 21:19 Posted By: wraggster
Mighty Max has again updated his RTS Project for the Nintendo DS, heres whats new:
[04.05.2005]
* changed movement command. The units keep their formation
[03.05.2005]
+ added system independed unique numbers to units, allowing them to be addressed in multiplayer mode
* made party colors flexible
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May 4th, 2006, 21:15 Posted By: wraggster
tepples posted this news:
I developed a DS based musical toy to teach myself how to use the PSG (Game Boy style audio) on the Nintendo DS.
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May 4th, 2006, 21:12 Posted By: wraggster
DynaStab posted this news:
I’ve ported the simple simulation I did for class to the DS. I wanted to try my hand at emulating a 3D world on a 2D plane. I simply used pixel scaling logic to do this. I actually discovered that my vectors were wrong when I turned in the homework. Since I could finally see, and therefore care, about what was going on, I could see that the Prey always went straight towards the Hunter rather than away. (there is some randomness to this angle btw)
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May 4th, 2006, 21:09 Posted By: wraggster
News from Sgstair:
This came up in #dswifi, so I feel obligated to now post it somewhere more public so people have a good feedback path.
At present, the list of known issues for the dswifi library is In my checklist on the wiki [wiki.akkit.org]
If you find a bug that’s not on the known issues list, or want to request a feature that isn’t on the list, please do report it! I don’t really mind you reporting issues that already are listed, but it is a bit counterproductive. About reporting issues, you can bug me on IRC, send an email, or alternately Add it to the talk page for my checklist on the wiki [wiki.akkit.org] - I’m partial to the wiki option cause wikis are cool (and mine doubly so :P)
Anyway, don’t feel like you lack the ability to strike back about features missing or being incorrectly implemented, do bug me about it
More info --> http://blog.akkit.org/
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May 4th, 2006, 21:08 Posted By: wraggster
Angor updated his Lua game for the DS:
Since the new DS LUA (v0.5) supports music, lets use it! Main improvements from previous version are:
Added intro/game music
Sound/Music can be turned on/off
Cleverer NPCs (npc against the wall bug removed)
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May 4th, 2006, 20:47 Posted By: wraggster
Via IGN
The Nihon Keizai Shimbun reports today that Nintendo has upped its April shipping estimates for DS Lite. The company had originally expected to ship 700,000 units throughout Japan during the month, but has now updated this figure to 800,000.
Being that it's now May, we're not sure why Nintendo is unable to give a specific number. But, seeing as how the system continues to sell over 150,000 units a week and is still hard to find at retail, we're inclined to believe this report.
With increased DS Lite supplies in Japan, a US release for the slimline model shouldn't be far off. Expect to hear details on the system's US release at E3.
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May 4th, 2006, 20:43 Posted By: wraggster
Bafio has updated his homebrew WiFi chat app for the DS.
Heres whats new:
NEW - UPDATED to the new wifi lib, WEP and DHCP are now in!
The source code of both the server and client is now available here. The code is actually quite ugly, it has been a testbed for me to learn and some things are not done properly.
Among the others there are 2 things that would need fixing right now:
1) Make the receiving of messages independent from the draw loop, I was thinking using a timer, so that messages can be received also when into the menues
2) Fix concurent send and receive of messages, one possibility would be using two different ports. Also, a better method for ACK would be nice. Relative changes would be needed in the server as well.
TCP could me much easyer to use for this, but this would require a complete redesign of the protocol.
I really appriciate contributions to the project (if well tested first).
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May 4th, 2006, 20:36 Posted By: wraggster
Via Infendo
The below information comes from an email sent via our tips form. The tipster makes an unsubstantiated claim that Nintendo's Wii will be priced as follows:
The Wii will be free with the purchase of:
- Four Wii Games
- Three Wii Games and a Controller (w/ nunchuck attachment)
- Bundle will sell for about $199.
I'm pretty sure the system will include a nunchuck attachment, but alas, I have no professional training of console pricing and bundles. If Ninty's next-gen console is as different as they say it is and given its off-the-wall name, maybe an unconventional purchase option will follow.
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May 4th, 2006, 20:21 Posted By: wraggster
Via Joystiq
Remember last Thursday when some disappointed Wii (née Revolution) fanboys got to thinking, "Hey! There's no trademark on file! It's got to be a publicity stunt! Viva la Revolution!"?
Of course, we tried to set them straight, but the conspiracy theory persisted -- as conspiracy theories are wont to do -- and now, with the help of the United States Patent and Trademark Office's Trademark Electronic Search System (TESS), we can see that Nintendo has indeed registered the name "Wii" with no fewer than nine applications!
The trademark applications were filed on April 27 (the day the name was publicly announced), but have a "priority date" of November 11, 2005, meaning they had decided on the new name as far back as November of last year and delayed the trademark registration, lest the proverbial cat be let out of the proverbial bag.
The trademarks cover the use of the name Wii in applications ranging from "printed matter" like iron-on transfers or, who knows, console packaging to "clothing" like wrist-bands or, perhaps maybe, t-shirts. They also cover "watches containing a game function", "providing temporary use of non-downloadable video game programs provided via the Internet", and about a thousand other things, meaning there's a wealth of info to be misinterpreted here by the fan community.
You'd better put your tinfoil hats back on...let the crazy theories commence!
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May 4th, 2006, 20:11 Posted By: wraggster
Via Slashdot
GamesIndustry.biz is running a story defending the Wii from across the pond. Nintendo's UK boss David Yarnton has nothing but good words for the new name for the Revolution. From the article: "It's like any new name ... it takes a while to get established. I think that you'll find that in not even six months, in a short period of time, people will accept it; they won't be referring to Revolution or next-generation, it'll just be Wii."
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May 4th, 2006, 20:06 Posted By: wraggster
Via Eurogamer
Vivendi's announced Crash Boom Bang! for Nintendo DS, featuring 40 mini-games that take advantage of the DS' unique features.
Crash Boom Bang (we're going to dispense with the ! for now if that's okay) also includes a touch-screen communication feature so that you can communicate with and bet against wireless opponents.
The whole thing's being done up as a party game by Japanese developer Dimps, and sees Crash and his pals facing off against Cortex and the like on a worldwide race involving an ancient lost city and some other... di-dum di-dum... save the world!
Crash Boom Bang! is due out in October on DS, and if it's not at E3 we'll eat our nacho hat.
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May 4th, 2006, 20:02 Posted By: wraggster
Via CVG
Nintendo of America has just confirmed that its super sleek and ultra sexy DS Lite will finally launch over in the good old US of A next month for the very reasonable price of 129 USD.
Exciting news indeed, although we'd prefer details from Nintendo regarding a European launch date, to be honest. Unfortunately for our colonial cousins, the Lite will launch with just one colour - the iPod-like Polar White (Crystal White in Japan), with ne'er a whiff of either the Enamel Navy and Ice Blue versions available in the East.
Whether US supplies of the DS Lite will be bountiful come launch remains to be seen however - particularly given the shortages in Japan caused by unprecedented demand for the little white beast since its debut earlier this year.
While we wait for Nintendo to spill final details on the handheld's european launch, there's some solace from the company's new euro marketing bod Laurent Fischer, who confirmed to Nintendo's official site that the Lite would hit these shores "this summer". In the meantime, why not check out our recent hands-on with the redesigned handheld to see what's in store for those lucky Yanks this June.
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May 4th, 2006, 19:59 Posted By: wraggster
VIa Games industry
SEGA and Backbone Entertainment are working on a licensed adaptation of Nickelodeon's forthcoming film, Charlotte's Web.
Due out this autumn on PC, DS and GBA, Charlotte's Web will allow players to adopt the role of Wilbur the pig or Templeton the rat and explore various areas familiar to fans of the franchise.
While every player will be able to enjoy areas like the County Fair and Zuckerman's barn, GBA and DS buyers will be able to access extra mini-games - and DS owners will be able to hook up with up to three of their friends wirelessly.
SEGA's vice president of marketing Scott A. Steinberg said the game would prove "captivating" for "players of all ages". "Players will find themselves immersed in an interactive environment where they'll encounter a colorful cast of characters while they embark on a very special journey," he said.
Charlotte's Web will be shown off during E3 next week.
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May 4th, 2006, 01:30 Posted By: wraggster
Via Eurogamer
Speaking to our sister site GamesIndustry.biz, Nintendo's UK boss David Yarnton has praised the "fresh, all-inclusive and all-encompassing" nature of the Wii name for the firm's new console, and dismissed criticism of it as "juvenile."
"What we wanted to do was to appeal to new people," he explained. "It had to be something that was fresh; while I wouldn't say it didn't have any connections, it had to be all-encompassing for people, rather than just necessarily a small user base."
Yarnton admitted that the new name will take some time to settle in with people, but insisted that the Wii announcement has created a "really good buzz".
It's like any new name," he said, "it takes a while to get established. I think that you'll find that in not even six months, in a short period of time, people will accept it; they won't be referring to Revolution or next-generation, it'll just be Wii."
He also acknowledged criticism of the Wii name, commenting that "you can't please everyone all the time", but claimed that this criticism is not severe - even in the UK, where the name has been derided for being the same as a common children's word for urination.
"I think there are a lot of words out there like that that are used for other brands, companies and things like that - words that have different connotations and so on," he said. "I really think that if we get out of the gutter and the juvenile side of things, it's just a word. It's Wii. Actually, it's not even a word, because it's something that we've created from zero."
"I could say lots of words in a sentence that people giggle about and then carry on, but it doesn't necessarily mean that there's anything wrong with the words," he continued. "Look, we think it's a bit of fun as well - it's fine, people can have a bit of a laugh. It's part of what we're doing; what we're in is the business of creating entertainment for people to have fun. It's seemed to create quite a bit of that just in the name!"
Yarnton encouraged commentators to "look beyond just the name, at the whole philosophy of what we're about," and said that he expected people to have a very different perception of the Wii once they've played the device at E3.
Ultimately, he said, it's all about moving the product into the mass-market - a shift reflected by the name as much as by the firm's overall approach.
"There are a lot of people out there, and with the interface for DS and then moving on with the Wii controllers, it's meant to make it easy for people," he concluded, "and perhaps bring in some of those people in that normally wouldn't even think about looking at videogames."
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May 4th, 2006, 01:26 Posted By: wraggster
via joystiq
Look out, Madden NFL 2007. Midway today revealed its E3 offerings for the year, including launch dates for the titles. The biggest jaw-dropper, however, is that the company is bringing its ultra-obscene Blitz: The League, to the Xbox 360, PSP, and the Nintendo Wii. Nintendo is really attacking its kiddie-centric image by courting developers into bringing mature games such as this and Red Steel to its console. What remains to be seen is if Blitz (as well as Ant Bully and Happy Feet, also coming out for Wii) will use the controller in any unique way, or if all these titles will be mere ports with graphical downgrades.
Midway lists Blitz as coming out in October -- will the Wii version be delayed or is this a sign that the Wii will launch before Halloween? Other titles coming out for the Wii list release dates separately when applicable (Ant Bully in November for the Wii; July for every other console), but we are hesitant to say this wasn't just a typo on Midway's part.
The PlayStation 3 is also getting 2 Midway titles shown this year: the sure-to-be-gorgeous Unreal Tournament 2007 and John Woo's Stranglehold, which is also set for release this Winter on the Xbox 360 (both titles will also be available on the PC).
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May 4th, 2006, 01:23 Posted By: wraggster
Via Revfanboy
Our earlier reports of a Rayman ressurrection left you all without a name for the game or any kind of information on the premise of the title. Well, the game has now been dubbed Rayman Raving Rabbids and some tidbits of information have been placed on the table. The premise of the title revolves around a group of uncontrollable bunnies whom threaten the very existence of Rayman's world. It's obviously up to him to stop them, through new abilities and the help of friends.
When asked to comment on the project, Sir Ancel said "After wrapping up Peter Jackson's King Kong: The Official Game of the Movie, the team here in Montpellier sat down to talk about having some fun with Rayman and his universe. We are running into a bit of a problem, though, because our game has been invaded by thousands of raving mad and vicious bunnies, who have apparently been preparing this assault since the very first Rayman game. We are now sending an SOS to all motivated gamers to help us get rid of them as fast as possible!"
I don't know about you fine readers, but this game is in my top 5 anticipated titles for E3. I cannot wait to get my hands on this and see in what ways Michel is going to push the envelope and improve upon what is already one of the greatest franchises in gaming history.
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May 3rd, 2006, 18:58 Posted By: wraggster
Mighty Max has again updated his RTS Project for the Nintendo DS, heres whats new:
[02.05.2006]
+ added TERRAIN command to map for adding a single terrain image
* fixed the (hopefully) last crash situation on dying units
+ created basic menu
* fixed several problems on restarting a map
* fixed several memleaks on a map cycle
- restart of a map still hangs
+ added first network code (init & find AP)
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May 3rd, 2006, 18:52 Posted By: wraggster
via DSfanboy
Warios' upcoming title has made it into a recent Gamestop circular. The game, titled Wario the Thief, supposedly will feature Wi-Fi compatibility. Not much is known about the title besides the fact that it stars Wario and is a side-scrolling platformer, but we assume Wario will be attempting to steal something and, at one point, will drive a large pink cadillac.
This could change, however. Do we all remember the original debacle of Resident Evil: Deadly Silence featuring the Wi-Fi logo? Considering that, and the gameplay that doesn't seem very Wi-Fi-friendly, maybe we shouldn't put too much stock in this lone snapshot?
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May 3rd, 2006, 18:25 Posted By: wraggster
Ficedula has updated SylphIRC which is an IRC client for the DS.
Whats New
- Recompiled with (definitely!) latest libnds, may or may not help touchscreen calibration
-Fix crashing when Quit message received
-Add notifications for users joining/leaving channels
-Ability to read config from CF card (anything supported by Chism's library)
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