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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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April 18th, 2006, 11:00 Posted By: wraggster
IGN's Nintendo editor is claiming that Metroid Prime 3 for Revolution will be "fully playable" at this year's E3.
Speaking on his blog comments page as part of a piece about how much he's looking forward to Too Human, Matt Casamassina said he expects it to be "one of, if not the must-have game of E3 2006".
Nintendo's yet to announce its E3 line-up - and frankly isn't expected to make it clear beforehand which Revolution games will be playable.
Revolution certainly will be there though, and Metroid Prime's known to be a favourite way of showing off how the freestyle controller works, with several journalists at last September's Tokyo Game Show given the chance to play a modified version of Metroid Prime 2 using the controller - although Nintendo chose not to offer that demo to other TGS attendees.
And of all the games mentioned in connection with the system, Metroid Prime was the only one to feature in tech demo form at last year's E3, back before we knew anything about the controller.
As we close in on this year's show, however, for now Nintendo's keeping schtum about Metroid Prime 3. "It's pure rumour and speculation - we haven't officially confirmed what Revolution titles will be playable at this year's E3," said a spokesperson this morning.
http://www.eurogamer.net/article.php?article_id=63930
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April 18th, 2006, 03:27 Posted By: wraggster
Tembargo has released a new Puzzle game for the Nintendo DS that uses blocks with letters on.
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April 18th, 2006, 03:20 Posted By: wraggster
You might remember a mysterious DS adventure game called Detect Hack, announced by Nintendo a few months back. That title has seen its name changed to Project Hacker. The latest issue of Famitsu has a few details.
Produced by Nintendo, with planning by Red Entertainment of Sakura Taisen and Tengai Makyo fame, Project Hacker is a cyber adventure game where you investigate internet-based crime. You play as Satoru, a detective with an organization called GIS. Joining you as a partner in your detective work is Rina, also a member of GIS.
As you work through the Project Hacker storyline, you're presented with puzzles which are solved directly with the stylus. The game's puzzles have hacker themes, including password cracking and program repairs. Typical of Nintendo's Touch Generation titles, the game promises to test your analytical abilities.
Project Hacker is still without a final release date, but will arrive to Japan some time this year.
http://uk.ds.ign.com/articles/701/701961p1.html
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April 18th, 2006, 03:18 Posted By: wraggster
Nintendo Of America has officially announced the North American launch of its Nintendo DS title Brain Age: Train Your Brain in Minutes a Day, a game designed to keep people's minds active with mental workouts that incorporate the voice-command and touch-screen capabilities of Nintendo DS, and also includes more than 100 sudoku puzzles.
The Brain Age series of games has collectively sold more than 5 million copies in Japan, with the first instalment already topping 2 million, and was a key part of Satoru Iwata's GDC keynote, in which he described the making of the title, noting that the idea emanated from an older Nintendo director who complained that his peers did not play games.
For the U.S. release of the game, Nintendo has Brain Age added the opinions of Western medical experts to that of Professor Kawashima, who developed the Japanese book that Brain Age is adapted from.
Dr. Elizabeth Zelinski, dean and executive director of Leonard Davis School of Gerontology at the University of Southern California, is quoted as noting: "Nintendo's Brain Age should be just one element of an active lifestyle that includes mental stimulation, exercise and a good diet. Brain Age is a great way for people to keep challenging themselves."
Nintendo also commented that the game "is expected to be priced as low as $20 at retailers throughout the United States", making it clear that pricing below the more traditional $30-$35 price point for Nintendo DS games is meant to make the title more acceptable to the mainstream.
http://www.gamasutra.com/php-bin/new...php?story=8927
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April 18th, 2006, 03:17 Posted By: wraggster
The DS Lite has now shown up on Nintendo's American website, confirming once and for all to those hardened skeptics that the unnervingly attractive dual-screened redesign will indeed be launching in the US soon. Of course, that lot is unconvinced that the internet even exists, so it may be a bit of a lost cause.
The other conclusion you might draw from the gigantic Lite that serves to advertise Nintendo's download stations is that the US is getting the Crystal Cocaine color. Given the success that model's had in Japan, it doesn't really come as much of a surprise. C'mon Nintendo, just give us Badass Black.
http://www.dsfanboy.com/2006/04/17/n...their-website/
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April 18th, 2006, 03:16 Posted By: wraggster
A pair of Nintendo commercials illustrates just how useful their new "traveler's notebook" translation software is when it comes to communicating to the people of a strange and foreign country. After a few taps on the touch screen, the DS displays a translated version of whatever message the young lady is trying to convey and is promptly shoved into the face of some hapless local. If that doesn't work, it can also read the sentence to you in a non-threatening electronic voice.
Allowing one to haggle a hat-seller or carefully avoid ordering food that might explode halfway down your throat are just more examples of how the DS is spreading its tendrils into the realms of non-gaming.
http://www.dsfanboy.com/2006/04/17/d...sing-thailand/
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April 18th, 2006, 03:15 Posted By: wraggster
zzo38computer has posted about a new game he has released for the Nintendo DS:
I started inventing a game for Nintendo DS called D-SPACE, you can download the source code and executable files on http://zzo38computer.cjb.net/Nitro/dspace/
Only one level is made so far and many things don't work yet. But there is one problem: I can't get the ARM7 code to run, either in normal mode or in failsafe mode (I changed it so the sound would be square-waves rather than samples)
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April 18th, 2006, 03:09 Posted By: wraggster
Infantile Paralysiser has released an update to his media player for the Nintendo DS.
Here's What's New!
* NDSLiteDefaultBrightness (4=AutoDetect) item was added to [System] section of global.ini.
* StartupSound (2=Auto start) item was added to [Boot] section of global.ini.
* MicroDrive was supported with GBAMP. (There is MicroDrive for which compatibility is not suitable. )
* The clock plug-in was supported with MSPV30. The clock is displayed without turning off the backlight.
* MID/RCP plug-in was corrected a little. (There are no changes in the sound font and midrcp.ini. )
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April 18th, 2006, 02:59 Posted By: wraggster
Theres 3 new screenshots of the game Red Steel floating around the net.
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April 17th, 2006, 23:11 Posted By: wraggster
1up is running a preview of Lost Magic, a game which promises to bring role-playing and real-time strategy together in wedded bliss. The superb Warcraft III certainly pulled that off with aplomb, though this game's take on that genre juxtaposition is somewhat different. For one thing, casting spells is a tad more involved than merely selecting the appropriate command from a menu.
I have to wonder if that's a good thing or not. Obviously, I want the game to use the capabilities of the DS whenever possible, but only if it comes naturally from the design and not as a forced bullet-point to add to the back of the game's case. The concept should be fitted to the hardware, not the other way around. Lost Magic has the player drawing different runes in order to cast spells (with over 350 types available), with each rune triggering anything from healing spells to more pleasing fire spells.
Do I really want to draw some sort of shape every single time I want to heal my magical princess? Why is that I am now forced to use the touch screen in order to accomplish something that worked just fine (and arguably more easily) with traditional controls? I think these are good questions to ask, especially in the light of many great DS games like Mario Kart DS or Mario & Luigi: Partners in Time that didn't really make full use of the stylus. I'm not judging Lost Magic by any means (yet), but 1up's preview doesn't really give me enough information to decide whether or not the rune system is inspired or gimmicky.
Let me know what you think.
http://www.dsfanboy.com/2006/04/17/l...ome-questions/
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April 17th, 2006, 23:02 Posted By: wraggster
GaMeR_2000 has posted a nice review of the game Metroid Prime Hunters for the DS, heres the review:
<blockquote> 1 Player Adventure Mode- 8/10 it is fun overall but there is a lot of going back and forth between planets. This can get annoying. There are also a lot of sticking pints. But, I like the level of action and the storyline is decent.
Non-online multiplayer-10/10 there are a lot of customizable options and, if you are lonely and no friends or cant find them at the moment, you can use bots in the multicard mode. As and unexpected feature for me, there is a single-card mode.
Online multiplayer-9/10 the only bad part about this is that there are lack of customizable options unless you play against friends and rivals. Other than that, its solid.
Graphics-10/10 superb for a handheld despite the slightly low polygon count on the characters; there are wonderful environments.
Storyline-7/10 the storyline is about eight things, that I cant remember their name, that everyone wants and the bounty hunters want them. It is pretty decent but could use depth.
Controls- 10/10 great, easy and wonderful thats. It in a nutshell.
Overall-9.5/10 (not and average) great game that everyone whom owns a DS owes it to himself to buy.
I hope you enjoyed my review!</blockquote>
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April 17th, 2006, 21:59 Posted By: GaMeR_2000
Ive got one- Metroid Prime Hunters for the DS.
1 Player Adventure Mode- 8/10 it is fun overall but there is a lot of going back and forth between planets. This can get annoying. There are also a lot of sticking pints. But, I like the level of action and the storyline is decent.
Non-online multiplayer-10/10 there are a lot of customizable options and, if you are lonely and no friends or cant find them at the moment, you can use bots in the multicard mode. As and unexpected feature for me, there is a single-card mode.
Online multiplayer-9/10 the only bad part about this is that there are lack of customizable options unless you play against friends and rivals. Other than that, its solid.
Graphics-10/10 superb for a handheld despite the slightly low polygon count on the characters; there are wonderful environments.
Storyline-7/10 the storyline is about eight things, that I cant remember their name, that everyone wants and the bounty hunters want them. It is pretty decent but could use depth.
Controls- 10/10 great, easy and wonderful thats. It in a nutshell.
Overall-9.5/10 (not and average) great game that everyone whom owns a DS owes it to himself to buy.
I hope you enjoyed my review! 
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April 17th, 2006, 19:23 Posted By: wraggster
Wosret has ported Nethack to the Nintendo DS, heres some info:
Known bugs:
When entering Medusa's level or the Valley of the Dead, you will receive numerous "Cannot open record file, program in disorder..." messages. As far as I know, this does not cause any significant problems.
Sometimes, the race of your character will be randomized when you select it using the prompt. You may want to set it in NetHack/NetHack.cnf instead.
There are graphical glitches if a selection on a menu takes you directly to a smaller menu.
Sometimes the first letter of a sentence is cut off if it appears immediately after a "--More--" prompt.
If you get memory allocation errors that say "Could not get [very large number] bytes" when entering a special level, see this page.
If you get "Could not open level 0" or "PID does not match," first try clearing your CF card and copying only the files for NetHack onto it. If that doesn't work, let me know.
Download and Give Feedback Via Comments - Doesnt Work on SD versions of M3 or Supercard
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April 17th, 2006, 19:16 Posted By: wraggster
Lazy1 has released a new version of the Sopwith port to the Nintendo DS.
Heres whats new:
- NDS Specific code completely re-written.
- Screen is no longer scaled from 320x200, sopwith looks MUCH better now running
at a native 256x192 resolution.
- Added icon for DS Download Play.
- Fixed some problems with key input.
- Shut off 2nd screen and it's backlight.
- Proper timing method is now used.
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April 17th, 2006, 11:47 Posted By: wraggster
It's not a huge week for DS releases, but at least were getting a handful of new games. The quantity and quality of the release schedule continues to improve... and that's always a good thing. There's a little something for everyone this week, including one partiucular title that's been getting a lot of gaming press. Will brain training fair as well as that virtual kennel game?
DS Releases
Brain Age: Train Your Brain
Guilty Gear Dust Strikers
Lost Magic
Top Gun
If you pick any of these up this week, shoot us a note and let us know what you think. As always, availability is subject to manufacturer delivery.
http://www.dsfanboy.com/2006/04/16/d...ek-of-april-3/
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April 17th, 2006, 11:45 Posted By: wraggster
News from the Official Site:
Happy Easter! The giant rabbit brings you DSLua release 0.4! Now supports scrollable tile maps and sounds!
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April 17th, 2006, 11:37 Posted By: wraggster
Mr Modchips have the M3 ADAPTER MINISD/SD VERSION INC. NDS PASSKEY 2 in stock at their site now, heres the info:
<blockquote>M3 Adapter is an amazing product for those who want to download free games, movies and music from a PC to a GBA(SP) / NDS. You can use your PC and normal Compact Flash Card Reader to transfer and convert you movie & music files to the Compact Flash Cards. Then, insert M3 Adapter with SD Card into GBA(SP) / NDS, and it will be available after boot up the console.
Its feature are just the same as any other MP3 Player on the market but also playing the games, movies instead of playing music only.
One of the coolest feature of a M3 Adapter is that you can directly run third party software on it – that includes emulators of the video game system.
NES, FC ,SNES, GB, GBC, SMS, GG, PCE Rom and more …
General Feature:
The only perfect 3 in 1 SD game adapter:
NDS:
Highest DS game compatibility with perfect save function. (Only 2 titles incompatible.)
Fast-Read: Game size larger than 256Mb will not be slow-down too by using the Fast-Direct reading mode.
Support 3 reading mode: Normal, 1X DMA(Direct), 4X DMA mode(Fast Direct).
Support reading games data from CF directly, game size almost unlimited. (Only depends on SD capacity)
Highest SD card compatibility (Feedbacks are welcome if any SD still have problems.)
Save Management System (SMS) supports storing more than one save file for each game. (Maximum 200 files)
The save system supports storing game save data safety. No file(s) storing in card will be unexpectedly loss.
Support playing MP3 files directly. Individual files can place in any directory of SD. (use MoonShell-MP3 player special version for M3, No conversion is necessary before playing MP3 music.)
NDS Multi-Media Player. Support full-screen viewing, fast and smooth.
Work fine with “FLASHME”
GBA:
No games will be slow-down.
Highest game compatibility. Support running all flashcard games.
Support running emulator games. (GB, SMS, PCE, NES etc.)
Best Instant Save Function and Reset function. User friendly design, only one convenience key-combination need to enter, easy for users to control all functions. No complex key-combination needs to enter.
Build-in RTC IC and battery. Able to run RTC games.
No patching or conversion is need before playing. Just copy and play.
Movies: Cool & Unique!!!
World’s first full-screen NDS movie Player. Fully compatible with all .GBM movies. And a lot of .GBM movies/cartoons are available for downloading in Internet.
Build-in “Crystal Engine”
One 256M-SD card can carry around 120mins cartoon or movie.
Support converting from the most popular A/V sources:
Dobly AC3 audio frequency file (*. AC3)
target's file of DVD video (*. VOB)
wave form sound file of Microsoft (*. WAV)
MPEG-1 Audio Layer-2 file (*. MP2)
MPEG-1 Audio Layer-3 file (*. MP3)
Real media file (*. RA, *. RM, *. RAM, *. RMVB)
MPEG-1 media file (*. Mpeg, *. Mpg)
MPEG-2 media file (*. M2V)
Windows media file (*. AVI, *. ASF, *. WMA, *. WMV)
VCD video file (*. DAT)
QuickTime media file (*. MOV)
MPEG-4 media file (*. AVI)
DivX media file (*. AVI)</blockquote>
More information and to buy go to Mr Modchips
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April 17th, 2006, 11:31 Posted By: wraggster
The Nintendo-specific Sonic the Hedgehog game has been rumored for awhile, picking up a bit more steam thanks to the union of the two companies to offer games through the Revolution's Virtual Console service. According to gex's nintendo news, an upcoming issue of the Official Nintendo Magazine will divulge some info on Sega's upcoming Revolution games. The article also promises a look at Activision's hushed-about project and Ubisoft's groundbreaking Revolution title. Another page seems to hint at a finalized date for the release of the Revolution of around the 27th of October. This would fall in line with Iwata's comments about launching before Thanksgiving.
http://www.revolutionfanboy.com/2006...e-mild-stroke/
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April 17th, 2006, 11:27 Posted By: wraggster
Yannis Mallet, the recently-promoted Ubisoft Montreal Studio CEO, conducted a small Q & A session with Gamasutra. Most concerning the upcoming Nintendo Revolution was the allusion to Ubisoft working on more titles for the platform aside from the already-confirmed Red Steel. When asked about upcoming games for the Revolution, Yannis said "I can say definitely, as any other developer, we are looking at this magical platform, and we want to be part of the adventure. You know already that Red Steel is made public in Game Informer. That's an exclusive Ubisoft title, made in Ubisoft Paris. And I'm pretty sure we'll see other Revolution games from Ubisoft. And some of them, I'm sure, will be made from Montreal."
http://www.revolutionfanboy.com/2006...ore-rev-games/
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April 16th, 2006, 17:51 Posted By: wraggster
Tob has posted a New release of the excellent app for the Nintendo DS, heres the details:
Firstly heres what NitroTracker is
NitroTracker is a FastTracker II style tracker for the Nintendo DS. If you didn't understand that, you might want to read up on trackers. For starters, NitroTracker is a versatile tool for creating music - everywhere! It supports the popular XM file format that is used by many PC trackers and that can be played on many PC audio players such as Winamp or XMMS.
With NitroTracker, you can carry your XMs around in your DS and compose whenever and wherever you feel like it. "Tracking on a handheld console? Sounds like a pain in the ass." You might say. But because of the touchscreen and stylus of the DS, it's quite easy. You can compose your melodies using an on-screen keyboard, directly edit your patterns by making selections, copying and pasting - all with the stylus. And that's not where it ends: If you don't have any samples at hand, make your own with the DS's microphone. You can even replace the samples in existing songs with your own recorded ones. There are many possibilities already and there will be even more.
Release Info
Hi everybody and greetings from Breakpoint 2006. The nice climate here is just optimal for a little coding, so I have finished version 0.1.4. Along with some fixes, like write support for M3SD and SCSD, this version actually adds some new functionality that makes editing easier and quicker. Also, left-handers won't have to struggle with the stylus and the ABXY buttons anymore as their functions can now be swapped with the D-pad.
So, have some nice easter days, and watch out for easter eggs ;-)
Features:
added a "cln" button that clones the current pattern
column selection: make a selection over the columns you want to select and press the "sel" button. This expands the selection to the complete column(s). Without an active selection, the column under the cursor is selected.
live recording: press play in record mode and play
added del and ins buttons to the pattern screen, removed the del button from the keyboard
new settings tab
left-handed mode (D-Pad swapped with ABXY and LR swapped)
in list boxes, clicking below/above the "scroll thingy" scrolls down/up one page
you can now tap on the song name / filename to change the name
you now have to touch the spash screen
Fixes:
Writing is now supported on M3SD and (hopefully) SCSD, because I switched to Sata's fat lib from rain r14
moved to devkitARM r18 (general karma increase, perhaps better m3 compatibility)
wav loading was broken. fixed it and made it secure.
looping behaved strange sometimes. fixed that.
list indices are now in hex, to be consistent with the instrument column in the pattern view and with FT2 :-)
Bye,
Tob
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