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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 19th, 2006, 17:24 Posted By: wraggster
Success HK posted this new item, heres the details:

Koala Brothers: Outback Adventures is an action/adventure game for the preschool audience made in Denmark by developer Sirius Games. Players take the role of all different characters from the popular TV series, in 10 different and exciting mini games. Help the brothers find George's lost mail. Jump around as Josie the Kangaroo, searching for Mitzi. Play a tennis match with Archie, or help Lolly serve ice creams from her ice cream van on a warm day.

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April 19th, 2006, 17:22 Posted By: wraggster
Success HK posted this new item, heres the details:

The classic comic strip character Garfield is back ?just as fat, lazy and lovable as ever! The cynical orange cat loves lasagne, coffee, and his remote control as well as his owner, the long-suffering Jon Arbuckle and the sweet but dumb dog Odie. One evening just before bed time Garfield goes on one of his beloved eating benders. That night he faces the consequences as he endures a night full of strange dreams. These dreams and, in some case, nightmares, take Garfield and the player on 9 unique adventures based on the cat's 9 ''lives''!

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April 19th, 2006, 17:20 Posted By: wraggster
Success HK posted this new item, heres the details:

A top-down roleplaying adventure where players can summon monsters and cast one of six magic spells using the touch screen. Peace in the world is challenged by a new evil force. The only hope lies with the wizard Isaac and the seven magic wands left behind by the creator. Monsters wield unimaginable power in this realm, and as Issac, the player will use the stylus to unleash magic spells and command numerous monster squads in magical battles. During battle, you cast magic by inputting characters called "runes" using the touch pen. The game has a strong magic system, with six elemental forms and over 300 "double rune" spells that are formed by mixing runes together.

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April 19th, 2006, 17:18 Posted By: wraggster
Success HK posted this new item, heres the details:

Part of a series of reference titles designed to support travelers while overseas, with language help and other reference info.
Some of the software’s functionalities are:
a) A translation phrase book - Japanese to Chinese,
b) Audio teaching pronunciation of words in the new language,
c) Map drawing skills,
d) A conversation helper that contains illustrations of common social scenes and useful phrases to use in those situations.

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April 19th, 2006, 17:16 Posted By: wraggster
Success HK posted this new item, heres the details:

Naruto: Saikyo Ninja Daikesshu 4 is the latest in the popular Naruto series for NDS. This latest version is expected to be styled as a 2D fighting game, similar to the popular Jump Superstars.

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April 19th, 2006, 16:53 Posted By: wraggster
Just how will gamers be allowed to access the classics via Nintendo Revolution's proposed virtual console? Nintendojo ponders the answer between owning, renting, and even subscriptions. From the article: "Revolution's Virtual Console is a core feature of the system, and it will act as an online store offering selections from Nintendo's vast video game back catalog. Yet the way in which these games are sold to consumers will greatly affect how each person experiences the classics."
Though owning is probably preferred by most, would prospective Revolution buyers be willing to rent or subscribe for a lesser fee?
http://www.joystiq.com/2006/04/19/re...o-rent-or-own/
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April 19th, 2006, 16:37 Posted By: wraggster
If we had one pee for every Revolution rumour that swung our way, we'd be probably have broken the handle on the office urinal by now. Anyway, here's another one: Sega's classic side-scrolling platform fly-'em-up NiGHTS could well be making its long-awaited return on Nintendo's next-gen marvel.
It's a drool-worthy nugget of potential splendour, courtesy of that pulsating news monster, otherwise known as Famitsu magazine. However, don't get your hopes up just yet - the news comes from the mag's rumour section, which apparently claims (according to a translation on the Gaming-Age forums) that there's a Revolution action game in the works by a "game creator who recently went solo" which features "an evil spirit that looks like a parrot flying".
It's a case of putting two and two together and getting a thousand sparkling shards of unblinkered optimism. The first part of the equation comes from recent reports that NiGHTS creator Yuji Naka (who was rumoured to be working on a Rev-style, tilt-sensor-enabled sequel for the Dreamcast) was set to leave Sega, while the fact that NiGHTS did indeed feature an evil spirit that looked like a parrot - if you squinted a bit - tops the whole speculation sundae off with an enormously dubious cherry.
Whatever the outcome, you'll potentially be seeing an evil spirit dressed as parrot doing something interesting on the Revolution soon - and if it turns out to be a NiGHTS sequel, expect to see our faces fly clean off in a mixture of astonishment and glee.
http://www.computerandvideogames.com....php?id=137815
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April 19th, 2006, 16:31 Posted By: wraggster
Whizzing through the inter-ether this morning, news of a brand new Revolution flying game from Hudson comes courtesy of the latest press release from those zany folks behind the wheel of this year's E3 juggernaut.
Tentatively, and imaginatively, referred to as "Flight game", the PR gumph describes the game thusly: "Take to the skies in a way never before experienced on any home console. Using the Revolution's "Gesture System" built into their innovative controller, Hudson's new "Flight Game" allows total plane control as players pilot their planes through various acrobatic flight manoeuvres ranging from sky artistry to bomb drops."
Keen-eyed readers will no doubt spot the similarity between this and one of the early Revolution tech demos, shown to journos at TGS last year, in which a paper plane could be pitched and steered over rooftops by tilting and turning the Revolution controller. Although no further details are currently available - nor expected until E3 finally rolls around - our tiny speculative hats are quivering with the possibility this might turn into the long-rumoured return for Nintendo's seminal Pilotwings franchise.
While we'll admit we could merely be clutching at straws of hope and desperation here, it's worth remembering Nintendo's recent collaborations with major developers on some of its largest franchises - in particular Sega's take on F-Zero and Namco's efforts with Star Fox. And, you know, at least F-Zero turned out okay. With Hudson being a long-time partner with Nintendo - most specifically on the relentless Mario Party games - it's not wholly inconcievable the companies could be working together on a Pilotwings title.
Still, as we're so fond of saying these days, all will be revealed when E3 swings open its doors this May.
http://www.computerandvideogames.com....php?id=137774
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April 19th, 2006, 02:22 Posted By: wraggster
NoE Watch points out that one of the UK's largest retailers, Game, is now listing a new version of Nintendogs on their website. Nintendogs: Dalmation & Friends is now up for pre-order and presumably has that elusive spotted puppy (favored by Mr. Miyamoto) unlocked right from the start. With Nintendogs being a massive success in Europe and selling over 2 million copies, it makes sense that Nintendo would aim to grab some more cash from the people that simply can't get enough of obscenely cute polygonal puppies.
This does make me wonder--how many of you are still tending to their virtual puppies? I left mine to rot in his cartridge kennel a long time ago.
http://www.dsfanboy.com/2006/04/18/m...nd-for-europe/
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April 19th, 2006, 02:21 Posted By: wraggster
Zhen updated his Zhentris to use the new tile map functions in Zhentris 1.1. It's looking great!
Download and Give Feedback Via Comments
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April 19th, 2006, 02:18 Posted By: wraggster
Pepsiman posted this on his DS Linux Site:
When running a userspace program, the kernel has to allocate a continuous block of memory to store the code, data and stack.
The default memory allocator in the 2.6 branch of the linux kernel is called SLAB. The SLAB allocator rounds this allocation up to the next size it deals with. The SLAB allocator uses sizes of 32, 64, 96, 128, 192, 256 and 512 bytes and 1, 2, 4, 8, 16, 32, 64, 128, 256, 512 and 1024 kilobytes.
So if a program requires 70k of memory, the SLAB allocator would allocate 128k. This wastes a lot of memory. There is an alternative memory allocator called SLOB. SLOB allocates what you ask for and doesn’t waste memory. The SLOB allocator has been added to DSLinux and will be used in the next nightly build. Using SLOB will allow retawq to run on the GBAMP build again.
Means bugger all to me too, more info --> http://www.dslinux.org/blogs/pepsiman/
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April 19th, 2006, 02:16 Posted By: wraggster
Davr posted this:
Next revision of my draw app is released, here are the new features:
“Smudge” tool — will smear the colors around, can be used to create a ‘watercolor’ like effect
“Picker” tool — the standard ‘eyedropper’ tool, select a color from off of the canvas
Color picker enhancements — L button now exits the picker, also shows the current selected color in top right
Controls change — Change the current tool using the Left/Right buttons now.
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April 19th, 2006, 02:10 Posted By: wraggster
No$gba the GBA and DS emulator for windows has been updated with a new release.
Heres Whats new:
- nds/tcm/debug: accepts "odd" (non-16MB-aligned) dtcm-base without warnings
- nds/help: specified recommended TCM areas (emulation performance friendly)
- web: added "no$nds" iomap screenshots, changed "gbanotes.txt" for v2.2c
- dos/help: dynamically counts help line numbers, then allocates helpptrseg buf
- nds/bugfix: fixed crash on nds-to-gba switch (hack_win_sizes post init_addr)
- nds/controls: supports new x/y buttons, fixed normal joypad input on nds7
- nds/debug: adjust_addr supports iopt, vram, and dtcm/itcm (also for 80x86 swi)
- dma/nds: accepts large word-counts for nds9 dma transfers (max 200000h units)
- dma/nds: masks-out unused sad,dad,len/cnt bits of nds7/nds9 dma registers
- dma/nds/help: added note about nds7-dma having same restrictions as gba-dma
- dma/gba: fixed various "write-only" emulation glitches of various DMA ports
- dma/gba/nds: supports rarely used 8bit DMA port access (by ldrb/strb opcodes)
- nds/cp15: emulates fixed cp15 bits, mirrored/unified cp15-pu-region-registers
- freeware version: re-fixed error-count (ignores bios-bugs, thanks dave murphy)
- nds/debug: full iomap, 10 tabs (Lcd-A/B/3D,CpMem/SpiRtc/Snd,DmaTmr/IrqIpc-7/9)
- nds/help: added note about absent cp15 fast context switching extension (fcse)
- nds/help: added list of read-write/read-only cp15 control register bits
- nds/tcm: supports move/enable/disable/mirroring, re-supported JUMPs in ITCM
- nds/tcm: created separate dtcm/itcm/anytcm handlers, mounted where needed
- nds/ipc: help: added 16 word ipc fifo size, emu: "ipc-clear" sets empty-flag
- nds/3d/help: added new chapter with 3D video specs (about 70% complete)
- nds/3d/fifo/pipe/load/push/pop/mul: emulated basic 3D functions (by software)
- nds/tcm: emulates unused CP15 bits=zero, ITCM not-moveable, ITCM/DTCM priority
- nds/tcm/help: rev-engineered DTCM vs ITCM priority, and NON-moveable ITCM
- nds/memory: moved GBA-SRAM address to A000000h (unlike GBA-style E000000h)
- nds/memory: moved GBA-EEPROM expected address to WS0 (unlike GBA-style WS2)
- nds/memory: truncated GBA-ROM to WS0 (without GBA-style WS1, WS2 mirrors)
- snaps: fixed snapshot load/save (memadr_regs instead bugged v2.2 memadr_vals)
- a22i: definitions by "global equ $" preserve @@local labels (unlike global
- help/htm: eliminated unwanted TABLE-spacing that appeared around PRE sections
- xboo: fixed silly bug that crept into gba-xboo-mode (@@non_nds -> AFTER ret)
Download Here --> http://nocash.emubase.de/gba.htm
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April 19th, 2006, 01:58 Posted By: wraggster
At last year's GDC Nintendo President Iwata made the claim that the company was reaching out to everyone, in an attempt to expand the gaming market. They were planning to appeal to hardcore gamers, folks who used to play games, and folks who have never played a game in their lives. At the time, it sounded like a tag line. Today, I have impressions from three titles which suggest they've got what it takes to make us all into gamers. Hardcore players can sink their teeth into Metroid Prime Hunters, and have one of the most intuitive FPS experiences ever to come to a console. Folks looking for some nostalgia can enjoy Tetris DS, blockstacking like it's 1985. Even your grandmother can try Brain Age, proving to her bridge club that even though her license says she's 80 she's got the brain of a 20 year old. Read on for my impressions of three titles that give powerful evidence to support Iwata's grand claim
http://games.slashdot.org/article.pl.../04/18/1240234
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April 19th, 2006, 01:56 Posted By: wraggster
Orange Lounge Radio, admittedly not one we've heard of, claims to have got hold of a Konami release schedule for the rest of the year.
On it are a new Castlevania DS game called Portrait of Ruin, a pair of new Death Jr. games, a Silent Hill PSP game, a new Karaoke Revolution, three Dance Dance Revolution games (Dancing Stage here in Europe), and news of Bomberman Act Zero's release date.
Konami hasn't got back to us about the authenticity of the list, which names specific American release dates for each of the games, but it wouldn't be utterly surprising to find out it's true - Konami typically sneaks a few games into its line-up around E3-time without making a huge song and dance about it.
According to OLR's list, then, Castlevania: Portrait of Ruin will hit Nintendo DS on November 15th, Silent Hill Original Sin (reportedly a rejigged version of the original SH) will arrive on October 18th, Death Jr. 2 will appear on PSP on October 18th a week after Death Jr.: Science Fair of Doom hits Nintendo DS, Karaoke Revolution: American Idol (presumably a TV tie-in) is set for November 15th, while Bomberman Act Zero will appear on PSP and Xbox 360 earlier on July 12th.
The three new DDR titles, meanwhile, are DDR Supernova for PS2 (Sept 13th), DDR Universe X360 (Oct 11th) and DDR Ultramix 4 Xbox (Nov 14th).
As we said though, Konami hasn't officially confirmed any of this, so you ought to take it with a pinch of salt - although you might want to save some salt for the rest of the E3 build-up if previous years are anything to go by.
http://www.eurogamer.net/article.php?article_id=63950
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April 19th, 2006, 01:42 Posted By: wraggster
Divineo USA have posted news that they have the NeoMax 1G and 8G on sale, heres more info about Flash Cart:

Neo Max is the ultimate pack for your Nintendo DS. It can be used for development, to run backups and homebrew on GBA and on Nintendo DS. It has a fast and convenient transfer/burning option. You can run application through the 256M of the card and more! A 1G SD card is INCLUDED that can be managed like a virtual hard disk for your NDS!
More info at Divineo USA.
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April 18th, 2006, 17:00 Posted By: wraggster
News from Play Asia
Weekly Special: Namco's Gamecube™ RPG Baten Kaitos II at US$ 19.90 only - offer valid for 1 week
Baten Kaitos II takes place 20 years prior to the events of Baten Kaitos. The main character, Sagi, works for the Alfard Empire and is in an elite unit under Emperor Olgan. He is joined by Milly, who also works in the elite under, and Giro, a 'machina will', mechinized puppets that are built to assist members of the Empire's army They are ordered to go examine mysterious events that have been occurring around the continent.
During the start of the game, the group will be given an assingment to kill Emperor Olgan by an unknown client. Before the two have a chance to kill the Emperor, Olgan is killed and Baelheit takes power, with his spirit-guide second-in-command Nero. Sagi and Giro are then forced to flee Mintaka.
Since the game is a prequel, many characters that appear in Baten Kaitos will also appear in Baten Kaitos II. Geldoblame is 25, Gibari is 14, Ladekahn is 12, Savyna is 5, and Kalas will soon be born. Other characters that are confirmed to be in the game include Anna, the barkeeper from Nashira who is 9 in Baten Kaitos II, and Paololo II, father of Paololo III.
Namco's Gamecube™ RPG Baten Kaitos II is now available at discounted US$ 19.90 only.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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April 18th, 2006, 16:58 Posted By: wraggster
Not quite a game, not quite a puzzler; Nintendo's Brain Age simulation title gets an average review score of 79 at the time or writing. If you're looking for something new and have $20 bones to spend, this might be a nice pickup. However most critics are calling it a hybrid sim/puzzle title rather than a true game so maybe head on over to a DS download station for a free demo before you buy.
Gamespot 72% - "All in all, Brain Age is a quirky and unique product that's worth taking a look at, largely thanks to its budget price. Whether or not it's improving your mind or just improving your ability to perform its specific tasks is ultimately unclear, but there's currently nothing else quite like it on the market, and fans of logic puzzles and other basic puzzle games should enjoy it quite a bit."
1UP 86% - " Even if the effects aren't immediately recognizable, the placebo effect alone is powerful enough to make you feel like you're thinking clearly. It's not a game, and because you're never taught anything new, it's not really even "edutainment" -- Brain Age is a tool, one that sharpens your mind not just for playing real games, but living real life as well."
Gamerz Edge 79% - "Depending on your approach, Brain Age could either be very fun or quite boring. Perhaps the best criteria to judge your compatibility with this type of game is: 1) Do you enjoy learning or are you interested in keeping your brain “young?” 2) Do you find mathematical, logical, and memory-based exercises to be fun? 3) Do you enjoy or are you interested in Sudoku? 4) Do you have friends or other people with whom to play and compare your results?"
http://www.joystiq.com/2006/04/18/me...-brain-age-ds/
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April 18th, 2006, 12:21 Posted By: wraggster
QazzaQY2K has reviewed the game Ossu! Tatakae! Ouendan!, heres some details:

Ouendan makes you a member of a local helper squadron. Your goal is to help out people who are in a pinch, thereby bringing peace to the world. Ouendan's gameplay is based around a simple concept that combines comic-book style storytelling with rhythmic gameplay. You interact with the game by touching numbered markers, called Hit Markers, that appear on the screen and slowly begin to shrink. The timing of your touches is important, as you have to strike the Hit Markers in time with the movement of a Timer Cycle, displayed at the top on the screen. Connect successful strikes together, and you build up a combo which adds to your score. Successful play affects the outcome of the an episode that unravels on the top screen.

Heres the Review in full
Ossu! Tatakae! Ouendan!
Platform: NDS
Game developer: Inis
Game publisher: Nintendo
Link: http://www.lik-sang.com/info.php?pro...8&lsaid=219793
Reviewed by: QazzaQY2K
Word count: 644
I got this game on my birthday and I must say it blends perfectly together with my insane addiction to music, rhythm & anime. You might not know but I’m an addict to Dance Dance Revolution, what’s that you say? You might have seen it at the arcades.
The game often has a large screen going with pumping music, lamps and most importantly, right in front of it, dance pads. You might know it as that game with the arrows going up the screen. Yeah! That’s the one. The big idea is to hit the arrows just right to the beat of the music. Same thing goes for “OTO” Ossu! Tatakae! Ouendan!
But will I understand the Japanese?
“OUEEENDDD-
AAAANNNN!!!”
Frankly, not really, not the kanji (symbols) but the game is so straight forward and simple that you don’t need to understand it. You’ll understand the basic idea of every stage, as they come with a Manga “comic” story to every stage. IMPORTANTLY: Yes it will work with any region of Nintendo DS out there as Nintendo DS don’t have any region protections. So this is a very IMPORT friendly game.
OK! Now we got that issue sorted. So what is this? It’s a dream come true to all music fans that like new original games. But WHAT IS IT!? Calm down and I’ll explain it to you.
There you are with one big mess around you and the deadline is coming just around the corner. Everyone wants a piece of you, you can feel the walls cramping up closer and closer and there’s only one way out of this. OUEEENDDDAAAANNNN!!!
“Ouendan” Cheer-leaders of three men come to your rescue. They know you can do this, with some cheering on you, showing BELIEF in you, you feel it is possible to do anything, with their music, dance and rhythm they help you believe in yourself to do amazing things.
Game play
As I said, it starts with you helping them. The main objective is to feel the beat to the music and hit markers on the lower screen numbered 1, 2, 3, 4, 5… The markers looks like a round button and around it is a bigger circle getting smaller, just as it becomes the same size as the button
“Get or not to get, that is the question.”
*HIT* you press it… and with a nice beat of jpop or jrock (Japanese music) you start to do *HIT* *HIT* *HIT*…*HIT*. Wait for it, wait for it… *HIT* *HOLD* *DRAG*… Follow it… Don’t loose it… *SPIN*… With the flow of the fantastic music. You clear the first part of three in the stage, a cut scene is shown and the story unfolds depending how well you *HIT* the buttons. *HIT*: Miss, Good, Great, Perfect.
With a superb combo you make the first part. If you didn’t make it the cut scene is different as you failed BUT! If you energy bar at the top is still there… Life goes on and so does the Ouendan, as you make it through the stages and improve, you unlock even harder modes and up to fifteen people in need of some good ass kickin’ and cheering. Helping them make you feel good about yourself just as in real life.
Get or not to get, that is the question.
I’d recommend you to check out some cool game play videos, listen to the music and see how it’s played and jump up on the first plane to Japan and rent it, or mail-order via internet, which is cheaper. I believe this is the game if you want something new fresh and inspiring to your Nintendo DS collection, something no one else got for you to show off to others.
Excellent Review, do you agree or disagree then please give feedback, we would also love your reviews
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