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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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May 8th, 2006, 17:03 Posted By: wraggster
Atari today announced a deal which sees the European publisher enter into partnership with Japanese publisher NAMCO BANDAI Games Inc. to co-publish a range of handheld titles in Europe. The relationship will bear fruit in summer 2006 with the European release of a number of games previously launched in the US and/or Japan. The five titles for Nintendo Game Boy Advance™ and one for Nintendo DS™ were released in the US in 2005 and are coming to Europe for the first time.
“Thanks to our extensive European distribution network, European gamers will be able to discover and play these games for the first time this summer,” said Jean-Michel Perbet, President, Atari Europe.
Details of the first six titles to be released in Europe are as follows:
Ace Combat Advance™ (GBA) The renowned licence comes to GBA, with 12 new missions of tactical airborne combat across detailed, destructible environments.
Atomic Betty™ (GBA) Based on the cartoon series and stuffed with action, puzzles, rocket ships, gadgets, weapons and five playable characters each with their own unique skills.
Popeye™: Rush for Spinach (GBA) The spinach-loving hero hits the smallest screen alongside Olive Oyl, Wimpy and Brutus to compete in frantic races across detailed landscapes. Features four player link mode multiplayer.
Sigma Star Saga™ (GBA) An epic space battle RPG combining the rich storyline and exploration of an RPG with an action-packed shooter battle system.
Rebelstar: Tactical Command™ (GBA) An enhanced and engrossing turn-based strategy game incorporating advanced abilities and tactics, destructible environments and 2-player tactical battles.
Dig Dug™ Digging Strike™ (NDS) Combines gameplay from the original Dig Dug and Dig Dug II and makes use of the NDS dual screen to deliver a range of fun stages, cool weapons and all-new mini-games.
For more information about Atari’s entire product line up, visit www.atari.com.
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May 8th, 2006, 07:36 Posted By: wraggster
Via Gamespot
At its press conference on Tuesday, Nintendo will officially unveil its next-generation console, the Wii. It is expected that executives will demonstrate the console's full set of functionalities, which is known to include the now-famous "nunchaku" motion-sensing controller. The company will also likely reveal the official titles of previously announced first-party games, such as Super Smash Bros. and Metroid Prime 3, as well as possibly revealing some new Wii titles.
Today, though, some of Nintendo's press-conference thunder was stolen when the first copies of Time arrived on newsstands. The May 15 issue of the magazine has a lengthy article on the Wii, titled "A Game For All Ages," by technology correspondent Lev Grossman.
Grossman traveled to Nintendo's headquarters in Kyoto, Japan, and was shown the Wii by legendary game designer Shigeru Miyamoto. The reporter was especially impressed with the Wii's controller. "It's part laser pointer and part motion sensor, so it knows where you're aiming it, when and how fast you move it and how far it is from the TV screen," he said. "There's a strong whiff of voodoo about it."
More importantly for Nintendo fans, the Time article revealed several key pieces of information about Wii games. First, Grossman described using the Wii playing The Legend of Zelda: Twilight Princess. "Now I'm Errol Flynn, sword fighting with the controller, then aiming a bow and arrow, then using it as a fishing rod, reeling in a stubborn virtual fish," he said. While Nintendo confirmed the much-anticipated GameCube title would have some Wii functionality, this is the first official description of what said functionality is.
Time also revealed the existence of not one, but two previously unknown Wii games. First up was the first next-generation installment in the popular WarioWare series. While he didn’t give a title for the game, Grossman did describe its gameplay in detail. "In one hot minute, I use the controller to swat a fly, do squat-thrusts as a weight lifter, turn a key in a lock, catch a fish, drive a car, sauté some vegetables, balance a broom on my outstretched hand, color in a circle and fence with a foil," said Grossman. "And yes, dance the hula."
Besides discussing how the next Madden NFL game will play on the Wii, the reporter also describes playing an unnamed tennis game. "The controller becomes a racket, and I'm smacking forehands and stroking backhands," he said. "The sensors are fine enough that you can scoop under the ball to lob it, or slice it for spin. At the end, I don't so much put the controller down as have it pried from my hands."
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May 8th, 2006, 07:30 Posted By: wraggster
via Joystiq
TIME recently spent a "hot minute" with Wii's WarioWare. It's more of the same, that is, "manic five-second mini games ... [with] a zany, cartoonish, game- show bent," but now it's all controlled with the wiimote. Just imagine the (reinvented) possibilities:
Swat flies
Squat-thrusts (weightlifting)
Turn a key in a lock
Catch a fish
Drive a car
Sauté some vegetables
Balance a broom on an outstretched hand
Color in a circle
Fence with a foil
Dance the hula
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May 8th, 2006, 07:26 Posted By: wraggster
via Engadget
The TIME Wii tell-all has confirmed that The Legend of Zelda: Twilight Princess will feature Wiimote-specific functionality. TIME, trippin' off a self-confessed Errol Flynn flashback -- now that's old school! -- got a chance to use the Wii controller to sword fight, aim a bow and arrow, and reel in a "stubborn virtual fish."
While the details of the play-test where limited, the revelation suggests that Twilight Princess will play a major role in the Wii launch lineup. Twilight Princess is no longer a Wii-functional GameCube title. Uh-uh, Zelda just upgraded to next-gen status.
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May 8th, 2006, 03:18 Posted By: wraggster
Ficedula has again updated the IRC app for the DS, heres whats new:
-Fixed Shift/Capslock hanging program
-Clear VRAM on load, may solve M3 graphics corruption
-Add Kick command/button
-Specify default nickname & channel in config file
-Set message window on top screen explicitly
-New text input method: flip screens & touch words to put them in buffer
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May 8th, 2006, 02:36 Posted By: wraggster
An Xbox Hardware Hacker has modded an XBox Controller so that a PSP or DS could control the system.
Sounds Wacky but check it out HERE
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May 7th, 2006, 23:24 Posted By: wraggster
IGN have posted the first worldwide review of New Super Mario Bros for the Nintendo DS:
Heres an excerpt:
Damn, does it feel good to go back to Mario's roots. Don't get me wrong - Super Mario 64 was an important and integral step for Nintendo's plumber hero to take, what with the company essentially being the trailblazer in the world of 3D platforming. But in moving forward, rising expectations pretty much dictated that Nintendo shouldn't look back, so the classic sidescrolling formula was simply relegated to "classic" status, only returning in retro repeats of existing games on current systems and, occasionally, as spin-off franchises for other Nintendo characters. An official Super Mario game would have to be something special for it to exist on a current Nintendo system, which is why the release of New Super Mario Bros. for the Nintendo DS is so significant: it absolutely is something special. This game marks a brilliant return to Mario's side-scrolling environments, with a look, feel, and play that feels unbelievably classic, with new elements that do a fantastic job advancing the design.
The Conclusion
9.0 Presentation
The only letdown is that the extras are recycled mini-games from Super Mario 64 DS. Outside of that, this game is ridiculously well designed.
9.0 Graphics
Really slick hybrid 2D/3D engine enables level designers to pull off some awesome effects and gameplay elements, stuff that just weren't possible back in the 2D days.
9.0 Sound
Classic Mario soundtrack with the enhancement of Mario vocals to begin and cap off each level.
10 Gameplay
Absolutely brilliant platforming action that takes what Nintendo's built an empire on, and adding so much more to it. It's not a tremendous challenge, but the game is fun as hell from start to end.
9.0 Lasting Appeal
If you just want to blow through the game from first castle to final battle, it's over in just a few hours. But there's so much more, including hidden levels and single cart multiplayer challenges.
9.5
Incredible OVERALL
(out of 10 / not an average)
Read the full excellent review at IGN Here --> http://uk.ds.ign.com/articles/705/705537p1.html
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May 7th, 2006, 12:00 Posted By: wraggster
lazmike posted this news/release:
It's been a while, so I thought a small demo would be a nice news posting. XOR textures are very simple to create,
More info
"Displays a rotating cube with a xor texture.
Just a simple demo to test if you're copying your texture incorrectly to the VRAM. "
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May 7th, 2006, 11:34 Posted By: wraggster
Agentq has released a new version of ScummVM for the Nintendo DS, heres whats new:

Changes in this version:
New games supported: Beneath a Steel Sky, Flight of the Amazon Queen, Gobliiins, and Simon the Sorcerer 1/2
Added support for Supercard SD and M3 SD.
Added new DS Options menu (hit select to use it).
Added touchscreen offset options.
Added new touchscreen reading code from libnds.
Fixed screen size issues in FM-TOWNS games.
Moved to the latest ScummVM codebase from their SVN repository.
Made on-screen keyboard work anywhere in the game.
Fixed build issues to use the ScummVM makefiles.
Fixed Sam & Max memory issues.
Fixed Loom CD audio problems.

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May 6th, 2006, 23:43 Posted By: wraggster
Moonlight has updated moonshell.
Moonshell is a multimedia player for the Nintendo DS. It can play wav, mp3, ogg, display text files, display jpg, bmp and play video.
Whats new:
Renewed Setup.exe.
MoonShell is possible to start from the M3 menu with A button. It referred 'Pepsiman-M3powerloader.zip'.
Fixed MS-Windows30Like skin. (Thank you Xtreme!)
readme(english).txt updated.
readme(finnish).txt updated.
readme(german).txt (fixed & saved to Unicode)
readme(russian).txt (saved to Unicode)
readme(spanish).txt (saved to Unicode)
readme(swedish).txt (saved to Unicode)
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May 6th, 2006, 23:35 Posted By: wraggster
Bronto has updated his Mail app for the Nintendo DS:
Heres whats new:
- Shape recognition from palib added
- some bug fixes for incorrectly displayed mails
- added debug message to config file write. please check if it is complete
Coming up: SSL and RSS. I'm also working with someone on another cool feature..stay tuned!
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May 6th, 2006, 20:23 Posted By: wraggster
Heres a question to all the DS Homebrew fans out there and one that will help newcomers to the DS scene.
Which Nintendo DS Flash Cart or carts for that matter should be avoided by fans and newcomers, post your views via the comments.
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May 6th, 2006, 15:07 Posted By: wraggster
Via Mugglenet
Nintendo Power, the official magazine of the video game giant Nintendo, revealed in its most recent issue that Harry Potter and the Goblet of Fire was the topselling game for GameBoy Advanced in April.
This surprisingly high ranking comes as the Goblet video games turn six months old on May 10th. Thanks to Lucas for the tip!
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May 6th, 2006, 14:19 Posted By: wraggster
Via DSfanboy
For those of you out there who enjoy taking the easy road, Xploder has just announced the release of their newest product the Nintendo DS Xploder Gamesaves. The product doesn't just limit you to cheating, however, as it offers a fully-functional game save management system that is controlled through their PC application and an included USB cable that hooks into your DS. So now you can archive game saves safely to your PC and delete saves you no longer need. There is also a built in RSS Feed to update you on the latest uploaded game saves online.
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May 6th, 2006, 14:18 Posted By: wraggster
Via DSfanboy
Are you the kind of person who likes to purchase figurines of popular characters in some of gamings most highly-regarded franchises? Well, this post is for you! First 4 Figures recently acquired a three-year license to create statued representations of some of the more popular characters in the Metroid universe, namely from the Metroid Prime series of games. The statues will be "approximately 9 to 12 inches tall and will retail for $85 to $120 for single statues and $200 for high end VS dioramas." The breakdown on which statues are planned to be available at the time of this post is as follows:
Metroid Prime
Varia Suit
Metroid Prime 2
Light Suit
Dark Suit
Metroid Prime: Hunters
Samus
Kanden
Sylux
Noxus
Spire
Weavel
Trace
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May 6th, 2006, 14:17 Posted By: wraggster
Via DSFanboy
Quite possibly one of those "purple monkey dishwasher" instances, supposedly Sir Miyamoto commented to a journalist of the French variety that a new title would be debuted for the DS at the company's E3 press conference. This mystery title, if the post linked is to be believed, will be very similar to once-hot, now-not franchise Starfox.
Everyone is already going wild on the internet speculating that it is none other than the infamous Starfox 2, a game that was supposedly in finished beta form, yet never released due to the age of the hardware. Sir Shig's comment, which is supposedly this, when translated mentions nothing about this, so believe what you will.
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May 6th, 2006, 14:16 Posted By: wraggster
ETK has released his Megaman Clone for the Nintendo DS, heres the info:
This is only a beta of MegaETk which includes one test level.
There are currently 2 weapons (without including "no weapon")
Things I have to change:
-Fix collision on top of the screen (couldn't find the mistake yet)
-Hero Animation (the gfx)
-???
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May 6th, 2006, 13:42 Posted By: wraggster

GPF has ported Robotfindskitten to the Nintendo DS, heres some info:
based on PSP port by Trevor Wilson
Original version by Leonard Richardson
Official robotfindskitten site: http://robotfindskitten.org
How to Play
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You are robot. Find kitten. There are things lying around which are not kitten. Touch them to figure out which is which.
About
-----
I spent about 10 minutes porting this from the psp version. Anyway, it should be full of bugs. Please fix them if you find any problems.
Download at GPFs Site here --> http://gpf.dcemu.co.uk/robotfindskitten.shtml
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May 6th, 2006, 13:40 Posted By: wraggster
Dynastab posted this:
Here’s a quick and dirty Mandelbrot creator and source. Nothing special until it gets heavily optimized. Press A to zoom…ya its rudimentary.
*Updated, DPad support, zooming support, and iteration count support. X/Y/A/B/DPad
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May 6th, 2006, 13:37 Posted By: wraggster
Dynastab posted this:
This is barebones stripped template to show you exactly what you need to change to add mod support to any project. It sounds like it uses the best possible MOD processor. Very good quality, all effects supported (i believe). It’s also VERY VERY easy to use thanks to LiraNuna. Furthermore, it doesn’t affect arm9 performance AT ALL, arm7 completely handles it, besides saying Play, Stop, etc.
Grep for ModDemoAdded for the important (and sometimes out of the way) lines that were added.
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