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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 24th, 2006, 23:31 Posted By: wraggster
LiraNuna posted this :
Yes, As it’s sounds - I’m starting to work on a sequel to Tales of Dagur.
But unfortunately, it can’t start ToD II without a story line! So feel free to write a game story and send it over to me at Lir_a_Nun_a@Gm_ail.com (remove junk) in a .txt format, as well as question/suggestions.
Edit: You can also visit the crew in the IRC channel #ToD2 on the IRC netwrok EFnet
http://liranuna.drunkencoders.com/
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April 24th, 2006, 23:30 Posted By: wraggster
Lien has released a new version of DrummerS for the Nintendo DS, heres whats new:
·Those ugly pinky pixels around the sprite of the playing cursor have been corrected.
·That Bug that turned the playing cursor into black has been fixed.
·Touch screen bug that opened the menu fixed.(Almost)
·Possible to record as many times as you want!
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April 24th, 2006, 23:24 Posted By: wraggster
sgstair posted this news:
"Presently additions as of the time of this post include DHCP support (yay!) and the ability to connect from the WFC information in the firmware. I’m not done yet; just taking a break for the present time, so more will be done soon.
I might also add that some of the inner workings of the lib have been *greatly* improved since the last time I’ve talked about it, so overall the lib should be faster and easier to use "
More info --> http://blog.akkit.org/
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April 24th, 2006, 23:23 Posted By: wraggster
ETK has once again updated news of his Megaman Clone for the DS:
I didn't have time before, so I continued developping today. The changes are:
-Added: More than 1 particle colour in screen
-Added: Smoke when falling in the ground from high distance
-Fix: All monster animations are changed and have their own animation frame.
-Changed the way the hero jumps.
-Buttons changed to make it more playable on real hardware
Hopefully I finish soon the list of "add before release demo" ^^
More info etc --> http://etk.scener.org/
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April 24th, 2006, 23:20 Posted By: wraggster
zzo38computer has updated his Game for the DS:
This game now has 3 levels, and sound works, and a few more things work. Try play this game! It is good game!
You can also find parts of the source code on there in case you want to make up your own game like this one.
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April 24th, 2006, 23:11 Posted By: wraggster
Angor started to work on a snow battle game:
I am just starting to program a game in LUA for the DS. The intention is to program a simple but adictive game to learn how the system works and later try something more complex (like a RPG or so The concept i have in mind is something simple: (a) two players playing in the same DS (or a player vs the DS), (b) each player uses one screen and half of the control keys and (c) they perform some basic distance fighting (kind of worms game or snow battle...)
More info at http://www.dslua.com/
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April 24th, 2006, 23:10 Posted By: wraggster
Lupidan posted this news about his Homebrew Zelda Game:
Well, after remodeling the sprite system a bit, the pause function works marvellous. I have also created a dialogue function, just by calling a single function it shows text in the bottom screen and pauses the upper screen.
As a "present", I added two more colours for link's costume. Green, red and blue are now available, but I can add much more, even a completely different character but with the same movement, or maybe I can code a new character (Zelda anyone? it will be hard but possible)
Now I won't be able to work as much as I want in this game, because a few exams and also some programming practice I have to do. This project is evolving fast, very fast thanks for all your feedback 
Check out our forum for the thread with the screenshots of this game
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April 24th, 2006, 23:06 Posted By: wraggster
Payk posted this news:
Ok here is that first demo...
Its now compatible to mk2/3,M3SD/CF,SCSD/CF and GBAMP. Only emulator which can play this is Dualis
So here are 2 Folders:
Extern (here u should add the gfxs in MAP-Binary format)
Converter (here are the bmps easy to change and the converter)
So how to costimize it?
Just change that pics in the "converter"-folder and then use the converter like this:
Then move the changed maps to the "extern"-folder
Now flash the rom and the "extern" folder to the root of your device and enjoy!!!
There is a tool for all these in progress or u just will have to pud them on ur neocard with the rom... But for now its just a costimizable world...
Please give me some days and it will be compatible to neoflashdevices for sure
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April 24th, 2006, 23:02 Posted By: wraggster
More WIP News from the DoomDS people:
Rob is working on some non DoomDS related 3D tests. They are personal projects and he is working on them to help gain a better understanding of DS programming in general. I'm sure Rob is quite capable of starting the port, but he is professional and likes to go about things the right way. It will no doubt benefit the project later when optimization is critical.
I'm working on levels and textures while converting all the non enemy sprite's to 3D models.
They are looking good and I'm getting through them quite fast, so hopefully once we have a stable port running we will have plenty of art completed already...
More info --> http://dual-soft.com/doomds/
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April 24th, 2006, 22:59 Posted By: wraggster
KerneL posted the release of a new DS Homebrew game:
The goal of the play is simple: to collect a maximum of black squares with the movable black square with the styus, while avoiding the reds. Per moment, red or black circles appear and get respectively a malus or a no-claims bonus.
The more one catches of square, the larger the principal square becomes and the more the difficulty increases (speed and a number of generated squares). Here is for the principle.
It is a first version, I thus hope on your remarks and criticisms to make evolve/move this project in agood direction (mechanisms, gameplay...).
MAJ: Version 1.2:
- Saves the 8 best scores
- Show the score, no-claims bonus in progress on the screen of bottom
- Fixes various bugs
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April 24th, 2006, 22:17 Posted By: wraggster
Flubba posted this news about his WIP MSX emu for GBA:
I have now added a virtual keyboard which also is used to remap the GBA keys, 32kB RAM is available now which means the Basic can be used, I struggled a lot with Kings Valley II which refused to work when I added the RAM, but I finnaly fixed that as well. I'm also messing around with the html on this page, I hope it still works.
More info --> http://hem.passagen.se/flubba/gba.html
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April 24th, 2006, 21:38 Posted By: wraggster
We reported a few weeks back that Suda 51’s new game for the Revo would indeed be at E3. Some more news has come in via AMN who managed to talk with Grasshopper Product Manager Nobuhiko Nakamura. Apparently the title will be shown at E3, but it will not be in playable form. It also appears that the game may be shown off during Nintendo’s media briefing, instead of on the show floor.
http://gonintendo.com/?p=2157
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April 24th, 2006, 21:36 Posted By: wraggster
Nintendo Power magazine recently updated its Web site with a preview for its June 2006 edition, stating that the next issue would reveal details about Tony Hawk's Downhill Jam, set to release on Nintendo's next console, code-named Revolution.
Alongside the unveiling of Konami's latest Castlevania title for Nintendo DS, New Super Mario Bros. details and coverage of the "I Am 8-bit" art show, "other June highlights include Nintendo President Satoru Iwata's keynote speech at the Game Developers Conference, [and] the announcement that Tony Hawk's Downhill Jam is coming to Revolution and initial details about the game," said Nintendo Power Managing Editor Scott Pelland in his preview of the June 2006 issue titled "We Love 8-Bit".
Nintendo Power is Nintendo's official magazine in the United States, in print for approximately 17 years. The publication plays hosts to Nintendo-related news, previews, reviews, game strategies and other features.
http://www.revolutionreport.com/articles/read/394
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April 24th, 2006, 21:35 Posted By: wraggster
Shonen Jump magazine recently ran news of Bandai's first Revolution offering being none other than a Dragon Ball Z title. Not much else is said about the game, but we're fairly certain there'll be a significant number of individuals with over-grown, over-bleached, over-radioactive hair. There is also surely going to be a lot of grunting, powerful auras of concentrated energy, and a fight or two.
http://www.revolutionfanboy.com/2006...to-revolution/
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April 24th, 2006, 21:34 Posted By: wraggster
Omalone has updated his rather excellent board game for the DS:
Features
- Stunning graphics and sounds,
- 1-player game against the NDS,
- 2-player game on the same NDS,
- up to 8 characters providing 8 different environments and different challenges...
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April 24th, 2006, 21:17 Posted By: wraggster
Infantile Paralysiser have released a new version of their great media app for the Nintendo DS called MoonShell.
Moonshell is a multimedia player for the Nintendo DS. It can play wav, mp3, ogg, display text files, display jpg, bmp and play video.
This is a minor Update.
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April 24th, 2006, 20:23 Posted By: wraggster
Mic has released a new version of the best Nintendo DS Emulator for windows, heres whats new:
GPU: Fixed some texture transparency problems
GPU: Fixed some bugs when rendering 16-color rotoscale OBJs
GPU: Fixed some bugs when rendering extended palette rotoscale BGs
MMU: Added experimental SPI touchscreen handling
MMU: Fixed some bugs in the handling of long filenames in the FAT
GUI: Improved timer event handling a bit
GUI: Fixed .zip loading
GUI: Added support for .7z loading
The SPI touchscreen handling is not perfect yet and only works somewhat, so the old faked method is still used as a fallback for homebrew ROMs using libnds.
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April 24th, 2006, 20:19 Posted By: wraggster
A new release of the best Gamecube Emulator for Windows Called Dolphin, heres whats new:
This is the Latest build of Dolphin released per F1res. Download and try it out. Has alot of MMU emulation.
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April 24th, 2006, 20:08 Posted By: wraggster
OnNintendo.com has posted two images — snagged from NintendoGlobal.net — of an unidentified Mario title. Of course, since these images are unidentified, they are likely fake, concocted by an overactive Photoshop buff.
It's worth noting that copyright tags have been pasted on the images, accompanied by resolution values. The tag on the image to the left reads: 2006 Nintendo 480i; to the right: 2006 Nintendo 480p.
http://www.joystiq.com/2006/04/24/su...ighting-maybe/
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April 24th, 2006, 20:00 Posted By: wraggster
News from Divineo China
We have received a brand new (now even BETTER quality) batch of Xeno GC chip. And the good news is price is now lower (although quality is higher)!
A great low price GC chip and alternative to Viper GC.
Heres some info about the Gamecube Modchip:

The Xeno GC is a low cost Gamecube modchips with the all the basic features you need!
- Supports multi-disc and AR
- compatible with all regions & all versions
- region free loading
- super easy wireless install
- no need to remove mainboard
- PAL/NTSC region force
- installation control LEDs
- switchable read setting adjustment / error retry (left joystick toggles upon booting)
- switchable audiofix (right joystick toggles upon booting)
- anti-static packaging
- THIS PRODUCT IS NOT UPGRADABLE
Buy at Divineo China
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