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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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May 3rd, 2006, 18:08 Posted By: wraggster
Via Joystiq
With many titles sure to be announced at next week's E3 conference, here's a list of Wii games via Gamers Daily that are believed to grace the console or have been confirmed in one way or another. Let's hope they all see the light of day. From sure bets like Super Mario Bros. to wishful thinkers like Kid Icarus, what are you most anticipating?
Super Mario Wii
Super Smash Bros. Wii
Metroid Prime 3
Final Fantasy: Crystal Chronicles Wii
Animal Crossing Wii
Killing Day
Splinter Cell 4
Madagaskar 2
Legend of Zelda Wii
Mario Kart Wii
Donkey Kong Wii
The Darkness
Possession
Madden NFL 07
Suda51/Grasshopers Studio Title
Minoru Nakai Title
Teenage Mutant Ninja Turtles
Two Titles from “Artistic Quality”
James Bond 007: Casino Royale
Pirates of the Caribbean: Dead Man’s Chest
Super Monkey Ball: Banana Blitz
Sadness
Avatar: The Last Airbender
Marvel: Ultimate Alliance
Pangya Golf
Elebits
SpongeBob SquarePants: Creature from the Krusty Krab
Dragon Ball Z: Budokai Tenkaichi 2
Tony Hawk’s Downhill Jam
Red Steel
Bob Ross: The Joy of Painting
Spider Man 3
Raid Over The River
Midway Wii Project
Disney/Pixar’s Cars
TNA iMPACT!
n-Space Wii Project
Kid Icarus Wii
Blitz Games Wii Project
Camelot RPG
Teenage Mutant Ninja Turtles 2007
Sonic the Hedgehog Wii
Trauma Center Wii
Cooking Title
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May 3rd, 2006, 18:03 Posted By: wraggster
Via Gamespot
Nintendo is looking to getting things moving for owners of the company's DS handheld. As of today, owners of the dual-screened handheld who purchase Metroid Prime Hunters will get a rumbling throw-in--the DS Rumble Pak.
Previously, the Rumble Pak was available with another DS Metroid game, Metroid Pinball. Gamers can also buy the accessory directly from Nintendo's Web site for $9.99. Currently, only a handful of DS games supports the Rumble Pak.
A statement from Nintendo doesn't specifically say where gamers can purchase the Hunters/Rumble Pak bundle, only saying that it is available at "select retailers" while supplies last. Requests to Nintendo for a more detailed list went unanswered as of press time.
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May 3rd, 2006, 17:51 Posted By: wraggster
Via CVG
Whatever we might think of its new name, we're still more excited than a bee in a hat full of meat when it comes to the console formally known as the Revolution. With E3 literally so close we can almost touch it with our quivering fingers, more information is dripping out of the Wii hole at an ever increasing rate. First up, those next-gen Pilotwings rumours are back!
Speaking on his blog, 1up.com editor Sam Kennedy drops a slight but interesting clanger, casually stating, "Friends of mine tell me Pilotwings is absolutely perfect - it's something anyone can pick up and enjoy. Nintendo's changing all of the rules - they've created an experience anyone can enjoy. They've created a system for everyone."
Whether this - admittedly not very conclusive - evidence ties in with the mystery Hudson flight game unveiled by E3 bigwigs recently, turns out to be an internal Nintendo project or is, in fact, a walloping pile of spindly balls remains to be seen. Still, we're very, very excited about the whole prospect.
In other news, Business Week's website is tossing around a few nuggets of Wii-related goodness, reporting on Nintendo as stating that its Wii will come in a variety of colours at E3 (presumably the ones we saw back when the Revolution was first unveiled) - although a decision is yet to be made regarding the final design. And, just in case you were wondering what that silver stand in the promo shots is all about, it apparently "makes the system a welcome, artistic component of any multimedia setup, whether it's displayed horizontally or vertically."
So there you go. Anyway, back to Pilotwings - altogether now: "Wiiiiiiiiiiiiiiiiiiiiii!"
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May 3rd, 2006, 02:52 Posted By: wraggster
JimmyL posted this news:
Hi,
I whipped together a sample Server List browser. It allows you to query for game servers, and to add/remove game servers from the list. It's pretty basic at the moment, but should be enough for a simple ip address exchange. I'm feel like I'm rushing this out because I'm late for work... but I think I got it all in a clean package for download, if not I'll fix it tonight.
The source code for all the operations is included, so feel free to add it to your wifi enabled games, and to use my server to store hosted game ip addresses. You'll just need to change the 3 instances of "TestGame" to your own game name.
You can find the package here: http://www.atouchofwar.com/tools.php
Jimmy
More info --> http://forum.gbadev.org/viewtopic.php?t=9440
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May 3rd, 2006, 02:51 Posted By: wraggster
Mia posted this news/release:
Here is my first homebrew game for the Nintendo DS. It is a simulator of the Game&Watch Oil Panic.
What's new :
o Switched off "sprites" are slightly visible, like on the original LCD display (thanks Shito).
o Game A and Game B are two distinct difficulty settings. Game B was the single level of version 0.1. Game A is obviously easier.
- How to play
The scene takes place in a gas station, as an oil leak from a pipe on the third floor is causing confusion. Move Station Helper left and right to catch the leaks in his bucket. Helper's bucket holds three drops. Move Helper out to veranda to pour the oil into the Boss's oil drum on the second floor. Be careful not to drop oil on the waiting customers.
- Screens
Upper screen is a zoom-up of the third floor of the gas station where Helper is. All three floors of the gas station appear on lower screen.
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May 3rd, 2006, 02:47 Posted By: wraggster
Snowball battle is now at version 1.2, heres whats new:
More sugar... same cake! Main improvements from previous version are:
Added snowball crash sound
Added top screen background
Player1/2/npc throws balls in diagonal
Npc moves/dodges in diagonal
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May 3rd, 2006, 02:43 Posted By: wraggster
Mic has updated the best Nintendo DS Emulator for Windows:
Heres whats new:
CPU: Fixed a bug in the division SWI
GPU: Fixed some tile flipping bugs
GPU: Optimized rendering of extended palette BGs a bit
GPU: Disabled rendering of OBJ windows
MMU: The FAT is now writeable
INP: The keyboard layout can now be configured in dualis.ini
GUI: Improved the texture viewer
FAT write operations are fairly restricted at this point, see the README section on GBAMP emulation for more details.
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May 3rd, 2006, 02:10 Posted By: wraggster
Via Gamespot
SNK Playmore is throwing its hat into the Nintendo ring, as the publisher today announced that it would begin supporting both the Wii and the Nintendo DS. Previously, the only Nintendo system to see SNK Playmore development was the Game Boy Advance, which played host to Metal Slug Advance and is set to receive a port of the original arcade Metal Slug.
For its first Wii project, SNK Playmore is preparing Metal Slug Anthology. Not to be confused with the recently announce Metal Slug Collection on the PSP, Metal Slug Anthology is being billed as "a full arcade collection." Presumably, that would include the relatively new Metal Slug 6 (the only arcade Metal Slug game missing from the PSP collection). However, SNK Playmore is promising that these won't be straight ports, as the company's president Ben Herman said in a statement that "the Wii controller will be used in a new and unique way that enhances the gameplay."
SNK Playmore also announced its intention to support the DS in America today. Herman also said in the statement that the company would enter the market with SNK vs. Capcom Card Fighters DS.
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May 3rd, 2006, 02:06 Posted By: wraggster
Via Gamespot
Not to point out the obvious, but a game heroine with Lara Croft's experience and notoriety can have just about any platform she wants. The buxom beauty recently made the rounds with several consoles in Tomb Raider: Legend, which has been released on the PC, PlayStation 2, Xbox, Xbox 360.
However, one family of platforms that Ms. Croft has often given the cold shoulder to is Nintendo's, only coupling with the Game Boy handhelds a few times. Legend, a game designed as the series' rebirth, is changing all that and will be released on the DS and Game Boy Advance, as well as the previously announced version for the GameCube.
Today, Eidos Interactive announced that Tomb Raider: Legend for the Nintendo platforms will be released this fall. No gameplay details on the handheld versions were revealed, but a statement from the company says the DS and GBA versions will "capture the detail and breadth" of the console versions.
However, owners planning to pick up Tomb Raider: Legend for a Nintendo platform may get more than just a simple port. Eidos brand manger Kathryn Clements says, "There are a host of new and exciting features for Lara on the Nintendo platforms," but did not go into detail.
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May 3rd, 2006, 00:38 Posted By: qw3rty
Hi 
I am the programmer of blubb.
The first lobby-version is already released !
Port mapping isn't necessary anymore, although the communication in "direct-connect"-mode is more stable, if at least one player forwards ports 9999 & 10000.
Features of the Lobby-Version :
- Server sided save games
- Lobby Chat
- (Zoomed out) message history (L/R to go back/forth, SELECT to switch zoom mode)
- Invite players
- STILL MANY BUGS 
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May 2nd, 2006, 18:53 Posted By: wraggster
Special offer from Play Asia:
Weekly Special: Namco's Nintendo DS™ RPG compilation Xenosaga I-II at US$ 19.90 only - offer valid for 1 week
Xenosaga I-II combines the storylines of the first and second PlayStation2™ episodes in one game.
The battle system is similar to the one found in Episode I, with a change that your AP meter now goes up to a maximum of 6 levels. New characters and new skills have been implemented. Instead of combination attacks as present in the PS2™ versions, you can now perform Personal Formations, in which the formation of your battle party affects your surroundings.
The game features animted movies and voices as cut scenes. Stylus supports has been added to play dungeon mini games.
The script for Xenosaga I-II has been written by Yuichiro Takeda, who also worked on the Xenosaga cartoon. Character designs (which are different from the two PS2™ titles) are by Hiroshi Takeuchi. Kousuke Yamashita, of Nobunaga's Ambition fame has been responsible for the music.
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May 2nd, 2006, 18:26 Posted By: wraggster
Blitz Games, one of Europe’s leading independent videogame developers today announced that is developing SpongeBob SquarePants™: Creature from the Krusty Krab video game on PlayStation ®2, Nintendo® Wii and Nintendo® GameCube for 2006 with leading publisher THQ.
Philip Oliver, CEO and Managing Director of Blitz Games commented, “We’re delighted to extend our working relationship with THQ and Nickelodeon on their most important brand. We are looking forward to producing a very high quality, fun game and Christmas 2006 ‘Top 10’ contender. ” Philip went on to say. “This is our first game for the Nintendo Wii which makes it especially exciting for us.”
SpongeBob SquarePants videogames have sold almost 17 million units worldwide and regularly appear in the top 10 around the world. The half-dressed, porous, yellow sponge is one of the top 5 leading cartoon characters in the world. The SpongeBob movie recently netted in excess of $135m at the box office worldwide and the TV series continues to pull in an audience of 57.4 million people each month across the globe.
SpongeBob SquarePants: Creature from the Krusty Krab – SpongeBob explores the peculiar world of Bikini Bottom as it transforms through a series of various unique visual styles. Continuing to reign as a top gaming and TV property, this new game offers fans brand new gameplay mechanics through nine visually bizarre levels. The game will be on show next week in Los Angeles, at E3 – the world’s biggest videogame exhibition. www.e3expo.com
Blitz is well known and respected for taking major kids brands to mainstream console players. The development of SpongeBob SquarePants continues this long tradition and specialisation. Key brands it’s brought to the consoles are, Barbie, Frogger, Disney’s Lilo & Stitch Fairly Odd Parents, Pac-Man and it’s imminent release of Bratz: Rock Angels, also with THQ.
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May 2nd, 2006, 16:41 Posted By: wraggster
Everyone has an opinion on Nintendos new name and certainly its very different but if you could choose a name for the console previously named Revolution what would be your choice ?
For me i say something with Wifi in as Nintendos new console with its DS handheld cold easily become the king of Wifi and online gaming,
What do you think ?
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May 2nd, 2006, 15:53 Posted By: wraggster
When a newcomer comes to the Nintendo DS scene he or she sees so many different flash carts but which is the best Flash Cart for the Nintendo DS both in terms of easyness of use and compatability and Price.
Ill be interested to see what is the members choice.
For me its the Supercard/Passkey Combo but whats your choice and why ?
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May 2nd, 2006, 15:11 Posted By: wraggster
Kaltorak posted a new game for the Nintendo DS:
This game is simple consists of putting the jewels marked in the Square with the Square of red and white color using the stylus
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May 2nd, 2006, 15:06 Posted By: wraggster
ETk posted this news:
It's decided, I will release the first beta of the game this Saturday 06 with the test level it has. Well, here are the changes I made the last days:
-Code optimized (13 "for(..)" are in only 1 now)
-Added Skill: CHANGE WEAPON (R and L)
-Added Skill: DASH (DOWN + A)
-Added Skill: RUN (Y)
-Added: (on code): Skills function, makes easier to add skills now
-Fixed (on code): Hero can use different weapons now
-Fixed: Smoke effect fixed
-Fixed: some tiny bugs I have already forgotten.
More info --> http://etk.scener.org/
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May 2nd, 2006, 15:05 Posted By: wraggster
Heres whats new in this latest release of the Editor:
View/Edit "9th" neighbor info (part of NPC migration)
Force Monkeys (or other NPCs) to migrate from your town to other towns over WiFi (sending town must have Action Replay, receiving town does not)
View NPC relationships with you and visiting players. Edit "nicknames" (what the NPC calls you)
Limited Bedroom editing (can place up to 4 furniture items at 4 "bed" positions in top room)
Fixed "fill out catalog" feature (safer, reports number of catalog items)
Slightly improved Japanese UI translation
More info --> http://www.aibohack.com/nds/ac_mapedit.htm
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May 2nd, 2006, 14:48 Posted By: wraggster
Dragonminded has updated his Organizer for the DS, heres whats new:
- Added sanity check to filenames.
- Fixed slight cursor issue with todo screen.
- Fixed delete button not working on todo screen.
- Fixed inconsistencies in file creation/saving on todo/scribble screens. - Hopefully this fixes the SC SD errors for some.
- Added wav playback to browser.
- Added mod/s3m/xm/it playback to browser.
- Added mp3 playback to browser.
- Added slideshow controls to picture viewer.
- Changed picture viewer to detect images too small to view.
- Disabled write command on M3SD to stop corruption.
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May 2nd, 2006, 14:14 Posted By: wraggster
Via Gamesradar
It is becoming more and more likely that the nunchaku part of the Wii controller will have a built in accelerometer, allowing it to detect motion, as now an EA chief has let slip that this capability will play a major part in the Wii version of American Football game Madden.
Last week there was growing speculation that the nunchaku not only had an analogue stick and trigger switches but also had motion sensor capabilities, similar to the main wand part of the controller, but there was no official confirmation of this.
Now EA Canada's senior vice president and group studio general manager, John Schappert, has let slip in an online interview that tilting the nunchaku part of the controller from left to right will allow players with the ball to dodge or "juke" out of the way of the opposition tacklers during EA's Wii Madden game.
When asked specifically about the nunchaku, Schappert said it will "use the trigger buttons, and it does use the accelerometer in the unit for juking as well".
He also stated that once the pass from a quarterback has been made, and the ball is in the hands of the receiver, the control of the game switches to the nunchaku unit: "when you receive the ball, you run with the analogue stick on the nunchaku and, if you want to juke, you use the nunchaku to gesture it; if you want to stiff-arm, you use the wand."
While there is still no official confirmation from Nintendo about the nunchaku's inbuilt accelerometer, we've less than a week before Nintendo's pre-E3 press conference where we can expect all Wii's secrets to be revealed.
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