|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
April 27th, 2006, 21:26 Posted By: wraggster
Well, the Revolution is no more it seems. Nintendo has finally revealed the name of its next-gen console and - drum roll, please - it's "Wii". Or possibly the Nintendo Wii - we're not entirely sure. And yes, it's pronounced "wee".
If it wasn't for the fact that we just recieved official confirmation from Nintendo itself - along with a brand new video demonstrating the console's final logo - we'd probably think the whole thing was a joke.
So, while you sit there in dumbfounded belief - contemplating whether you'll still be desperate for a Wii in the corner of your room come November - why not check out the video and read the tiny bit of explanatory gumph that arrived alongside the press release.
All we've left to say really is that we're looking forward to waving our Wii wands around at this year's E3.
Introducing ... Wii.
As in "we."
While the code-name "Revolution" expressed our direction, Wii represents the answer.
Wii will break down that wall that separates video game players from everybody else.
Wii will put people more in touch with their games ... and each other. But you're probably asking: What does the name mean?
Wii sounds like "we," which emphasizes this console is for everyone.
Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.
Wii has a distinctive "ii" spelling that symbolizes both the unique controllers and the image of people gathering to play.
And Wii, as a name and a console, brings something revolutionary to the world of video games that sets it apart from the crowd.
So that's Wii. But now Nintendo needs you.
Because, it's really not about you or me.
It's about Wii.
And together, Wii will change everything.
http://www.computerandvideogames.com....php?id=138673
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 27th, 2006, 21:24 Posted By: wraggster
Nintendo has ended speculation about the name of its next-generation console - code-named Revolution. The company today announced it will be called "Nintendo Wii", pronounced as "We".
"While the code-name 'Revolution' expressed our direction, Wii represents the answer. Wii will break down that wall that separates video game players from everybody else," Nintendo said in a statement on the Flash website it launched today revealing the name.
"Wii will put people more in touch with their games ... and each other. But you're probably asking: What does the name mean? Wii sounds like 'we', which emphasises this console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.
"Wii has a distinctive 'ii' spelling that symbolises both the unique controllers and the image of people gathering to play. And Wii, as a name and a console, brings something revolutionary to the world of video games that sets it apart from the crowd.
"So that's Wii. But now Nintendo needs you. Because, it's not really about you or me. It's about Wii. And together, Wii will change everything."
Marketing-speak aside, the name clearly symbolises Nintendo's intent to break the new console away from the traditional games market, with the company opting for a moniker which is more like a consumer-friendly home electronics name than a game console name.
However, the name is unlikely to go down well across the large swathes of the English-speaking world - including the United Kingdom - where "wee" is a very common children's slang phrase for the act of urination. In Scotland and Ireland, however, the diminutive console will at least be appropriately named, as "wee" is a word meaning "small" in the vernacular of those regions.
Nintendo Wii will form a significant part of the company's pre-E3 conference, and playable demos of software are expected to draw thousands to the LA Convention Centre during the trade event itself.
http://www.gamesindustry.biz/content_page.php?aid=16413
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 27th, 2006, 19:17 Posted By: Darksaviour69
<blockquote>Nintendo’s next gen console will be known as Wii.
The console, previously known as the codename revolution, has been officially named ahead of further announcements at E3.
A statement from the Japanese games giants today explained: “While the code-name “Revolution” expressed our direction, Wii represents the answer. Wii will break down that wall that separates video game players from everybody else.
"Wii will put people more in touch with their games … and each other. But you’re probably asking: What does the name mean? Wii sounds like “we,” which emphasizes this console is for everyone.
"Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii. Wii has a distinctive “ii” spelling that symbolizes both the unique controllers and the image of people gathering to play.
And Wii, as a name and a console, brings something revolutionary to the world of video games that sets it apart from the crowd. So that’s Wii. But now Nintendo needs you. Because, it’s really not about you or me. It’s about Wii."
</blockquote>
btw its pronounced "wee", just in case you were wondering.
Nintendo have made a webpage for the Wii
here
What do you think of the name?
Source: MCVuk.com
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 27th, 2006, 17:54 Posted By: wraggster
Awesome News article from Lik Sang
 
Lik-Sang.com has recently been contacted by SyberSoft about a couple of prototypes that have been built and that are considered ready for mass-production. Both projects are converters displaying the image of your Nintendo handheld on Television sets. One is for the Gameboy Advance SP, the other is, more interestingly for the smoking hot Nintendo DS system. The products follow up on a growing trend and were deemed to come out of the drawers at this point in time I guess... The first step in this direction was the TV de Advance for the Gameboy Advance back in 2002.
 
Both these new peripherals are based on the same kind of technology as the Blaze Adapter for the PSP: the image is being captured through a lens and mirror dispositive placed inside the product, then rendered through an AV Cable. All these modifications that were necessary using the good ole TV de Advance are no longer required. If this new technique is for sure welcome for those who don't like soldering irons and loss of warranty, it comes with drawbacks, as we have seen earlier. First of all, this method implies splashing out a low-resolution image, optimized for a small screen, into a larger and wider one on the big TV. For sure, some colors will look washed out and the graphics won't be amazingly bright. This was true with PSP adapters and it's even more visible using the GBA SP or the Nintendo DS, since the quality of the original signal you are tinkering with is already considerably less. On any television we used, the graphics appeared a bit blocky and slightly blurred up. In fact, when we played it on a Plasma TV of 44 inches, the image was converted into a smaller window embedded in the screen (see pictures below). Furthermore, any fingerprint or dust you leave on the handheld TFT or on the protective window of the TV Adapter will show up in a very obvious manner on your larger panel. Still, all in all, we have to reckon we actually expected worse results than what we actually obtained (again, because of the low-res signal the NDS/GBA are sending out in the first place).
Still, the list of "minus" points needs to be further extended when driving your focus solely on the Nintendo DS iteration of the accessory. Naturally, the particularities of the Nintendo DS make it difficult to emulate the experience on a big TV screen. As a matter of fact, the popular gizmo from Ninty offers two different screens, and one of them happens to be touchable with a stylus or your fingertip. There is no work-around for this. Hence, only the top LCD display can be broadcasted on a larger screen, and whatever needs to be done on the touchscreen, well, stays on the touchscreen. This will sometimes force you to move your head away from the TV in order to look at the tactile panel, and vice versa. We found it to be more troublesome than simply glimpsing from one small screen to another on the standard DS... as one could have guessed. Things won't go completely wrong in a game like Mario Kart DS, as you spend most of your time focusing on the road, turning with D-pad and triggering actions with buttons... But for the games that have their entire gameplay centered around the touchscreen gimmick, a TV Adapter session quickly turns things into a nightmare experiment.
All these problems and limitations are to be expected with such gadgets, which are usually appreciated by some for the fact that they allow to share a bit of the fun with those around you [rather than letting them watch your moves on a tiny screen], and also by those tech-lovers who just love any occasion to freak around. In other words, if the product is most certainly not the next big thing on the mass market, there is still probably some kind of a niche for it. Especially when you consider that the makers have an SRP of 29.95 US$ in mind for their baby. The current samples are respectively fitting only with Gameboy Advance SP (not with Gameboy Advance or Gameboy Micro) or with Nintendo DS (not with Nintendo DS Lite). But that of course could be changed through some redesigning work, if so would be wished by the potential partners, distributors or mass-manufacturers out there. The current team is in fact all ears open when it comes to feedback, advice and suggestions on where to go next with their plans. More importantly, they are also on the lookout for OEM buyers or other potential partners with an assembling arm and distribution channels, in order to bring the idea from conceptualization to mass production. Any interested party is welcome to get in touch with the team behind this effort through this email account: ronATNOSPAMsybersoft.lv
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 27th, 2006, 01:27 Posted By: wraggster
Mighty Max has released a preview build of his as yet unamed RTS game for the Nintendo DS, heres some info:
Don't expect too much, this project started on the 14th April 2006 and is in its early stage
You'll need a FAT-device. This .NDS only start when the files are extracted either (a) to the CF/SD-cards root or (b) to the folder /ustrat
Please let me know if you found bugs.
GFX & SFX contributions are very welcomed
Controls:
- [SELECT] => Switch to map and build-mode
- [START] => Pause switch
- [L]+Touchscreen in playing mode => Drag the viewport around
- Touchscreen in playing mode => Select and command units
- Touchscreen in map mode => move viewport on the map or build new units
[26.04.2006]
+ Units can build now units
- removed old mode-indicator
+ added build pannel
* fixed a but when a unit was spawned in place of another. (All other units disappeared)
* speeded up scanlinecpy & shadowing functions. That about doubled the pixelrate
(removed unneeded stack operations, used STR/LDR build in address writeback)
* attack identifier is now shown at anytime (not just when the unit moves to it)
+ made maps loadable from file
Download and give him Feedback on this exciting new project for DS Homebrew Fans, Download Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 27th, 2006, 01:24 Posted By: wraggster
Richard Tew posted a new release of DS Python on his site, heres the info:
This is a port of Python 2.4.3 to the Nintendo DS, specifically, a port of the Stackless version of Python. The normal Python functionality is as far as I know, bug free. However, the Stackless scheduler is broken and locks up when started. But this is nothing to worry about, ignoring that this is a modified version of Python and just using it like the normal one will work fine.
There are two versions provided. The FAT version which includes chishm's FAT filesystem support, which allows Python source code to be read from homebrew devices. I, for instance, have a compact flash based Supercard and source code is read from this when imported.
Download & Screenshot Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 26th, 2006, 20:42 Posted By: wraggster
Bronto posted this:
I released a preview version of ndsmail today. In the beginning it was not working at all on any nds other than mine, but I fixed it. Turned out the problem was in the ARM7 core. The FIFO buffers where not set up properly. Tomorrow I will try to find out why it crashes for some people at "Retrieving message headers" or "Closing connection".
If you want to send me a mail to my NDS: ndstest@NOSPAMPLEASEbronto-online.de. Of course you remove the NOSPAMPLEASE part first 
SMTP is not implemented tho, so I won't be able to reply.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 26th, 2006, 20:38 Posted By: wraggster
News from the Dumbstart Site:
I'm working on my first shoot-em-up, with a twist. It's going to be a cross between a standard top down shoot-em-up and a puzzle game. I just started working on it today and decided that I'd post what I've done.
So without further ado I present, nameless puzzle shooter game. For right now it has some very simple rules. You get points when you shoot the topmost block. You can only score when the box is lit up and it is only lit up when the other two boxes are moving. To stop a box from moving or to start a box moving once again all you have to do is shoot it. The A-button and the L-trigger shoot and the ship moves with the D-Pad or the Stylus.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 26th, 2006, 20:35 Posted By: wraggster
3 News items from the DS Linux Site:
Sound Support fixed
Amadeus has fixed a few problems with the sound driver. It now makes the sound you were expecting, not seemingly random noise. Stereo works too.
Mouse driver
Bret has started creating a mouse driver. A button has been added to the touchscreen to allow switching between keyboard mode and mouse mode. You can then control nanoX using the touchscreen.
More games
I recently added most of the text games in the bsdgames package to DSLinux.
The games are:
adventure, arithmetic, backgammon, battlestar, bcd, boggle, caesar, rot13, canfield, cribbage, fish, gomoku, hack, hangman, mille, morse, number, pig, pom, ppt, primes, quiz, rain, random, robots, sail, snake, tetris, trek, worm, worms and wump.
More info --> http://www.dslinux.org/blogs/pepsiman/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 26th, 2006, 20:31 Posted By: wraggster
News from Pepsiman:
GPF got the nanoX VNC client to work:
02:58 < GPFaway> cool got vnc client to partially work under nano-X
02:59 < GPFaway> nano-X & nanowm & vnc myvncserverip:0 -depth16 &
02:59 < +otakup0pe> no mouse though i bet
03:00 < GPFaway> yeah it crashes if i touch the keypad lol
03:01 < GPFaway> had to disable my vncserver password also
03:01 < GPFaway> and have to move windows around on the desktop to get it to redraw the screen on the ds lol
03:01 < GPFaway> and its only the upper couple inches since my windows xp display is 1600X1200 lol
03:02 < GPFaway> damn im in a laughing mood tonight
03:02 < GPFaway> just wanted to post that because iv heard reports that it didnt work at all
03:03 < GPFaway> but with the way it works it might as well not
More info --> http://www.dslinux.org/blogs/pepsiman/?p=58
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 26th, 2006, 20:28 Posted By: wraggster
ETk has posted more new news about his megaman clone for the DS:
I have drawn a new background and added items! Here are all the changes I made:
-New: Items added (includes 2 items: Recover 20HP and Recover 20 ammo)
-New: Raising effect added
-New: Background 100% changed
-Fix: 'Hero jump' frame changed (now it has 2 frames, which looks better)
-Fix: Jumping style changed again. Now I really like it
-Fix: Max speed when falling (vy) have a limit now.
Maybe I changed more things but don't remember (>.<")7
More info --> http://etk.scener.org/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 26th, 2006, 20:27 Posted By: wraggster
El Hobito posted this news:
As some of you know the new version of the wifi library by Stephen Stair is out! wooo which means soon we will have:
DHCP (auto ip config)
WEP (wired equivalent protection, ie encryption)
DNS (i.e. domain name service, e.g. www.google.com rather than an ip address)
TCP (the most frequently used communation protocol on the internet)
I've worked on it tonight and my app is now working pretty well! DHCP is now used when using the "search for ap" function and appears to work fine. I'll have to do some tests but so far so good!
More info -> http://elhobito.blogspot.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 26th, 2006, 20:07 Posted By: wraggster
Infantile Paralyser have released a new version of their great media app for the Nintendo DS called MoonShell.
Moonshell is a multimedia player for the Nintendo DS. It can play wav, mp3, ogg, display text files, display jpg, bmp and play video.
This is a minor Update.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 26th, 2006, 19:54 Posted By: wraggster
A Joystiq reader who goes by the pseudonym Sloopydrew tipped us off to an online questionnaire he was sent by Nintendo. The survey, similar to the one Sony sent out a few months ago, asks questions regarding features people would like to see included on Nintendo's Wifi services and website -- features eerily similar to those currently offered on Xbox Live. Is Nintendo preparing to head-to-head with Microsoft's online service?
Some features related to Nintendowifi.com mentioned in the questionnaire include:
Comparing game stats with your friends and others
Uploading screenshots
Posting user-made content (art and videos) and rating the content
See what your friends are currently playing
"Create and/or read blogs linked to the site"
Scheduling "play dates" (dates/times to play against friends) ... tournaments?
Submitting "strategy, tips and tricks to a game-specific forum"
Personalizing the WiFi.com homepage
The remainder of the survey consisted of questions concerning Nintendo's friends list and Friend Codes, which our tipster (and most of the Joystiq community) more or less dislikes. The questionnaire is a clear sign that Nintendo is listening to the community -- it even references DS-play.com, an unofficial Friends Code trading site, in one of its questions. What features would you like to see on Nintendowifi.com?
http://www.joystiq.com/2006/04/25/ni...ets-xbox-live/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 26th, 2006, 19:52 Posted By: wraggster
Weekly Famitsu has the scoop on Konami's first Nintendo Revolution title, Elebits. Produced by Shingo Mukaitouge (Guitar Freaks & Drum Mania series), the game features the new Elebit creatures. Players will explore the game world, hunting these Pikmin-like characters, which actually serve as an energy source for the movement of the game world. The name Elebit is derived from "electricity" and "bit" (as in "tiny") — 'tiny power-charged creatures.'
Mukaitouge says that Elebits is being designed using three focal concepts:
The sensation of actually touching the game world (inside of the screen)
Manipulating objects to find things
The introduction of the Elebits
With Elebits, Konami looks to be targeting casual gamers. Indeed, the game is said to include some stages that can be completed in less than 10 minutes. As for online multiplayer, Konami has not yet made a commitment, staying focused on the development of the game's single player experience.
http://www.joystiq.com/2006/04/26/ko...or-revolution/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 26th, 2006, 19:44 Posted By: wraggster
New Commercial DS Game:

First entry in the KOEI's long-running Nobunaga no Yabou strategy game series for the Nintendo DS. The storyline traces historic events that happened in Japan during the 16th century, letting players experience more than 350 different situations on the battlefields. Walking a fine line between real-time strategy and historic simulation, the game tracks more than 1,000 characters, each governed by a deep set of parameters.
More info --> http://www.lik-sang.com/info.php?pro...3&lsaid=219793
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 26th, 2006, 19:22 Posted By: wraggster
Following Nintendo's initial Revolution controller unveiling at TGS last year, company execs have variously admitted that not all the next-gen console's secrets have been revealed. However, it seems that the cat's now been let out the bag regarding a second unique controller feature in the form of an accelerometer/motion sensor inside the machine's nunchaku attachment.
Reports first surfaced on the web last week and the rumours were given further credence after website AMN claimed to have spoken to a source close to Nintendo who confirmed the news. Now though, CVG has been informed by another well-placed development source, understandably speaking under strict conditions of anonymity, that the reports are indeed true.
Advertisement:Initially, the notion of a sensor in the nunchaku attachment might seem a little strange, what with the wand-style controller already being fully spacially aware. However, factoring in the nunchaku's ability to sense movement in various direction, all manner of new possibilities arise. Most obviously, in FPS games for example, the secondary controller could be used to look around your environment, alongside controlling movement, meaning the wand would remain free to aim and fire your weapon at all times - imperative for those frantic gun-fights.
As always though, without official confirmation from Nintendo itself, it's impossible to entirely validate the reports. Still, for now we're happy to file this one under "almost a certainty" if not actually "definite", until the company steps forward and reveals all at E3 next month.
http://www.computerandvideogames.com....php?id=138589
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
« prev 
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
next » |
|
|