|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
October 10th, 2006, 01:12 Posted By: wraggster
Via DSFanboy
Featuring more than 20 classic board, card, and party games, Clubhouse Games allows gamers to play alone or take things online via Nintendo's Wi-Fi Connect service and is the latest entry in Nintendo's Touch Generation line of games. Released in Europe as 42 All-Time Classics, the gameplay of both titles is identical. Featuring plenty of gameplay and a budget price, Clubhouse Games has plenty to offer. Is what it offers worth the price of admission, however?
IGN - 80%: "The entire package is about casual, portable pick-up-and-playability when you've got some time to kill. That being the case, the variety on offer here is simply staggering. The fact that Nintendo's poured so much energy into ensuring everything is solidly entertaining - with particular props going to the multitude of mulitplayer and online options - just sweetens things further."
Cubed3 - 80%: "Whilst games like Billiards border on the unplayable you will cherish that cart next time you are stuck in a tunnel on the way home from work/uni/college/school and can pull out your DS for a quick game of blackjack or solitaire. Or to see if you can finally get 3 strikes in a row for the bowling mission. It this is a highly personal choice for any gamer as strictly speaking these games are nothing new; but in terms of affordability, replayability and downright fun we feel it's worth it."
Nintendo Power - 70%: "If you plan on playing with your friends, it's indespensible; if you'll be going at it alone, there's a fair amount to do but you may lose patience with the scoring and lack of single-player variety. [Nov. 2006, p.87]"
The points made that many of these games can be played for free via several different online outlets is certainly a valid one, however with the convenience of clumping all these games together for a small price, along with Wi-Fi Connect support, we certainly feel the package is worth the price. What about you, fine reader?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 10th, 2006, 01:10 Posted By: wraggster
Opera have posted a comp to win a DS Browser on their site, heres the info:
How well do you know the Web?
Instructions: Analyze the thumbnail images below and guess which Web sites the images are from. The first ten to get the correct answer win a Nintendo DS Lite with a Nintendo DS Browser. The next 50 winners will receive the new "Opera Powered” wrist strap for their Nintendo DSs or mobile phones.
Please note: The images below are not actual representations of a Web page viewed in the Nintendo DS Browser. They are for the purposes of the game only.
More details
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 10th, 2006, 01:07 Posted By: wraggster
ttursas has again updated his homebrew game for the DS, heres whats new:
Turbo acceleration eats twice as much gas as before.
The gas bar is now divided into four sections, for clarity (as changing layers eats one section).
Made the multiplayer game logic a bit clearer.
Added lives.
It's possible to disconnect from the game server during a match.
It's possible to end a match on the server, and start a new one (no need to restart it anymore).
The game is still missing a lot of things, but hey, next week next version. 
Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 9th, 2006, 22:08 Posted By: wraggster
The Nihon Keizai Shimbun reports that a system for guiding visitors through art galleries using the Nintendo DS Lite is about to undergo its first field tests. The software, which is being developed at Nintendo HQ in Kyoto, will use the DS to provide spoken explanations of the artwork, and show detailed pictures of the art on the DS screen. While viewing the art on the DS screen may seem to defeat the purpose of going to an art gallery, visitors will be able to use the touch-pen to zoom in on any area of the piece for a closer look--a useful feature if the art happens to be behind glass or otherwise inaccessible to close inspection. The first real test of the system will be conducted at an unspecified art exhibition in Tokyo next month.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 9th, 2006, 22:05 Posted By: SukkoPera
RCC is a ROM-managing tool written taking inspiration from RomCenter and ClrMamePro. It is capable of reading DAT files in their formats and to scan directories searching for ROMs. It can also copy or move the found ROMs to another directory, while renaming them, making life easier to ROM collectors.
RCC is developed under GNU/Linux, but should also work on other UN*X-like operating systems and on Microsoft Windows, if you compile the sources.
This is the first public release, so feedback is very appreciated .
Download: http://www.nogood.it/sukkopera/misc/rcc-0.3.tar.gz
(I know this is not strictly a GBA-related news, but it can help to manage a GBA ROM collection, too. Actually that's what I developed it for! Anyway moderators feel free to delete this post if you find it OT.)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 9th, 2006, 21:52 Posted By: wraggster
There's bits and pieces of information floating around that revolve around Iwata Asks interviews on Nintendo's website. What I found interesting was the tidbit about the updatable operating system: 'Wii is the first system from Nintendo that we can continue to be involved in (via operating system updates) after the customer buys it. This means that Wii will greatly expand and diversify the ways in which people will enjoy games in the future.' The Wii is reported to operate on top of a proprietary form of the Linux kernel, although there are already efforts to make a GNU/Linux for the console. So, the answer to the age old question is that it already runs Linux
Via /.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 9th, 2006, 21:45 Posted By: wraggster
New DS Game released:

It's game night and everyone’s invited. Play more than 20 classic board, card and party games alone, with friends or via Nintendo Wi-Fi Connection. With familiar favorites like checkers, darts and poker, Clubhouse Games is for everyone and part of the Touch Generations library. Video game newcomers will appreciate the easy-to-use interface. Players can challenge up to seven friends with one game card via Multi-Card Play or DS Download Play. Can't play checkers without shouting "KING ME!" across the table? The in-game (PictoChat-like) feature takes table talk to a new level. There's no need to lug around cards or boards when you want to play a quick game. Clubhouse Games is one-stop gaming that will appeal to everyone's tastes, whether they’re in the mood for bowling, backgammon, bridge or billiards.
More info / buy here --> http://www.lik-sang.com/info.php?pro...3&lsaid=219793
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 9th, 2006, 20:57 Posted By: jojotjuh
HtheB and KevinC!!! have released a new version of their MSN Clone for the DS, heres the details:
As maybe you notice, beup was freezing at "doing handshake". Microsoft changed their server, so it's been corrected now. Sorry for the late upload, but you can download the new working
Movie:
Have fun! ^_^
HtheB
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 9th, 2006, 20:38 Posted By: wraggster
Via Eurogamer
505 Gamestreet has announced The Professor's Brain Trainer: Logic and The Professor's Brain Trainer: Memory for Nintendo DS.
Created in conjunction with renowned brain and neurology professor Dr. Makoto Shichida, of the University of Newport (there's something awfully familiar about all of this), Brain Trainer tests, trains and improves a player's brain functions by getting them to complete challenges and solve problems using the DS' dual displays and touch-screen functionality.
What on earth is going on, eh? Anyway, you can see how this particular brain training game is shaping up in the first seven screenshots, which seem to apply to both versions. And if you're wondering about the distinction - Logic focuses on maths ability and concentration, while Memory deals with memory (amazingly), visual association and, er, concentration again. Maybe they weren't concentrating.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 9th, 2006, 20:30 Posted By: wraggster
SEGA's Game Boy Advance port of the original Sonic The Hedgehog game, announced as part of Sonic's 15th anniversary celebration earlier this year, is due out on 14th November - and SEGA's offered a few more details of what's going into it.
Dubbed "Sonic The Hedgehog Genesis", the GBA title promises "perfectly ported" versions of each of the Megadrive original's seven zones, along with a special Anniversary mode that allows you to use the Spin Dash ability as well.
You'll also be able to take advantage of a proper save feature, recording progress and high scores, rather than having to start again every time you load it up like the old days version, with unlockable songs from the original soundtrack completing the package.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 9th, 2006, 20:27 Posted By: wraggster
Heres an excerpt from the article:
You know how the Wii controller works. You know what it can do. You've seen the press shots and read the games previews. But how does the controller actually feel?
No matter how many Wii game previews you read, finally getting your hands on the controller in December (or November, if you're a super-keen importer) will be a totally new, slightly unusual feeling. But we analysed, poked, prodded and playtested the controller to death in a recent hands-on session with Wii to bring you these detailed impressions of exactly what the controller is like and how it performs.
Please note, Nintendo was quick to stress that the controllers we used were not final retail units, and so may still differ slightly from the end product you'll be excitedly plucking off the shelves. But apart from a couple of the controllers still being hard-wired to the consoles (instead of being fully wireless), they felt pretty near to complete to us.
THE WII REMOTE
The Wii Remote is, as you'd expect from Nintendo, a solidly-designed, comfortable piece of kit. At roughly the length of an average biro pen, the remote has curves in all the right places to make reaching all the buttons an effortless ordeal.
When held in the remote position, your thumb sits nicely over the A, with the D-pad easily within reach. On the flipside, your index finger rests completely naturally on the B trigger - a curved button that is strangely satisfying to press.
Earlier versions of the controller felt light and relatively cheap - as expected for a demo containing almost none of the final controller's technical guts. But we immediately noticed that these newer controllers were, on the contrary, rather weighty. Just think, as well as the buttons and usual circuitry, there's a force-feedback motor, speaker, battery pack, accelerometer thingies and the sensor panel and trickery all packed into that small unit so it's bound to have some heft. It's good - it feels like quality. And it feels expensive (which at £30, you might say it is).
How does it perform? Superbly. The feature that's most intriguing to begin with is its pointer functionality, as this is the first function you see in action, used to navigate almost all game menu screens we've seen so far on Wii.
Full Article
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 9th, 2006, 19:42 Posted By: SuperJMN
Hello.
I would like to inform you that there's a recently popular movement that has created a formal petition for region-free Wii games. The petition is targeted to Nintendo in several languages (including English, Spanish and French) and can be seen on this page from PetitionOnline (http://www.petitiononline.com/wii1234/petition.html)
The supporting website URL is http://freewii.freehostia.com, written in Spanish as the promoter is spanish. They have about 2000 signs in only 3 days and the initiative is being very well taken and the most important websites in Spain already have news about this petition.
I would like to spread the word in the international scene to increase the popularity and make the petition a success.
I'm sending this e-mail to Gizmodo, Ars Technica and DCEmu UK (via "send news" forum).
Thank you.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 9th, 2006, 00:45 Posted By: wraggster
trooper posted this news/release:
Hi !
Here is my first homebrew : a Go clock to be used while playing on a real board (i know there are a few chances it could be usefull for a lot of people but who knows...) .
The switch between the two chronos is made by touchnig the screen and it can be paused with start.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 8th, 2006, 15:05 Posted By: wraggster
ttursas posted a new release of his game for the DS, heres whats new:
* Added version number into the save data. Only the latest save format will be supported in the coming releases.
* The client's IP will be reloaded from dswifilib after making a connection to an AP.
* Key input reading on the ARM7 side is done from the very first frame.
* Started to work on the game configuration menu screen (added gas and gravity).
* Keeping the layer change button pressed doesn't make your plane to change the layers more than once.
* When changing layers the front layer grows bigger before becoming the back layer.
* Added gas (meter and functionality).
* Changing layers eats gasoline.
* Now the player doesn't collide with the layer graphics while changing the layers.
* Made the camera independent (so the screen isn't centered on the player all the time anymore).
* Touching layer graphics will kill the player.
* Added respawning.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 8th, 2006, 14:11 Posted By: wraggster
Some screenshots of Wii accessories have been posted but they arent totally flattering
Check em out via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 8th, 2006, 14:05 Posted By: wraggster
Super Smash Bros. Brawl director Masahiro Sakurai made an appearance at last week's Tokyo Game Show as part of a talk event hosted by Metal Gear Solid producer Hideo Kojima. The topic of Smash Bros. Brawl came up only once, with Sakurai assuring that development is proceeding smoothly with the game.
It turns out that Sakurai had a bit more to say on the subject, but he was holding out for an interview with Japan's Weekly Famitsu. This week's issue contains the text of the interview.
Mostly, Sakurai reinforced statements he'd made in the past about his big Wii project. Smash Bros. Brawl will definitely see Japanese release in 2007, he said, although he wouldn't commit to a more specific time frame.
Following a discussion in which Sakurai commented that many Wii games seem to be tailored around the Wii controller, Famitsu asked if Smash Bros. Brawl won't be using the controller's special functionality at all. "At the very least, you won't be using it during normal play," responded Sakurai.
Smash Bros. Brawl seems to be getting all of Sakurai's attention at the moment. Famitsu asked if he's working on anything aside from the Wii title and a recent concert that he lead in Tokyo. Apparently, Sakurai has gotten many offers, but he's turned them all down. "I feel the need to fully take on the responsibility when taking on a job. This has become even more important since becoming a freelancer. If you take on two projects, you definitely won't be able do a good job with a game as big as Smash Bros. Brawl."
While Nintendo didn't have a presence at the Tokyo Game Show, and thus didn't show off anything from Smash Bros. Brawl, it's possible that we'll learn more when the big Japanese Wii tour kicks off in November.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
« prev 
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
next » |
|
|