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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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October 16th, 2006, 20:23 Posted By: wraggster
With the advent of new input styles in the PS3 and Wii, many gamers are wondering what it will be like to actually play with the new controllers. Via Aeropause, an article on IGN says that the SIXAXIS controller is flimsy and poorly designed. Meanwhile, via Joystiq, an article on British site Entertainmentwise reports that the Wii isn't physically exhausting at all, as some people feared. After two hours of playtime, in fact, they loved the experience. From the article:
"Some gamers have shown concern that the activity level required to play Wii games, especially the sporty titles, may be too high. There are concerns that you have to stand for long periods of time and use body actions such as swinging your arm above your head or at the side of your body. After playing non stop for two hours, did this happen to me? No. I'm not exactly Wonder woman in terms of fitness and I can assure you, as a regular player there was enough action to warrant perhaps making sure one has access to a tap before playing (you're going to want a drink if you play for as long as we did!) and possibly ensuring plenty of moving around space in your living room. The key to the Wii control is that even the most active title on the launch line up, Wii Sports, doesn't require you to make large body motions unless you want to."
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October 16th, 2006, 20:20 Posted By: wraggster
Finally the US Version of the game has been released:

Put a puppy inside your Nintendo DS! Described as a "puppy simulator", this innovative new title gives you a small amount of money to purchase your own puppy...and from there, the sky's the limit! Using the Nintendo DS's built-in microphone, you can name your dog, and then teach him tricks! Nintendogs also makes heavy use of the DS Touch Screen. Use the stylus to pet your dog, rub him on the belly, or touch his nose! But be careful: different dog breeds have different personalities, and not all like to be treated the same way.
More info/buy here --> http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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October 16th, 2006, 20:09 Posted By: wraggster
The Wii controller's resemblance to a TV remote sure hasn't been lost on us -- hence the affectionate "Wiimote" moniker that most people have assigned to the unique little controller -- but it doesn't look like it's been lost on Nintendo either. They've just shipped Wiimotes of the channel changing variety to Platinum members of Nintendo Japan's Club Nintendo rewards program. Platinum members also received a wall calendar with artwork from main Nintendo franchises, but somehow we're guessing they'll be a bit more excited by this TV remote that fully apes the form of one of the most discussed game peripherals of all time. The excitable kids professional reviewers over at IGN are sure pumped. They've posted up an unboxing of their unit, along with the inevitable comparison shots with other gaming peripherals, TV remotes and slices of bread, etc. Of course, even with those snazzy Japanese labels for each button, we can't imagine this thing would be too incredibly useful as a TV/home theater remote, but it should do fine for fanboys in search of a little wrist conditioning to get in shape for the Wii launch.
Screens Via Comments
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October 16th, 2006, 17:19 Posted By: wraggster
Via CVG
Can tilting the Wii Remote provide an immersive driving experience or do we need an official Nintendo racing wheel?
The movement-sensitive Wii Remote provides developers with untold gameplay possibilities, not least the opportunity to form a makeshift wheel using its tilt-sensing functionality.
Quick to exploit this gameplay mechanic, Nintendo's Excite Truck and Ubisoft's two racers, Monster Trucks and GT Pro Series, all have players holding the controller on its side, tilting it left and right to steer the vehicles round the course.
CVG has played both Excite Truck and Mosnter Trucks, paying particular focus on how well this new control style works. The first and most important thing to note is that the technology itself works fine, both games picking up our movements with the greatest of accuracy and making for a solid gameplay experience.
Although Excite Truck made us, and many forum goers, concerned that this control system might be a little too loose, there were numerous gameplay videos revealing journalists, who you'd assume to be seasoned gamers, driving like they had their eyes shut.
But with Nintendo promising to give players a sensitivity option, and after a recent hands-on with Monster Trucks, which was far easier to control than Excite Truck, we have every confidence that the Wii controller forms a perfectly functional steering wheel.
The problem? There are two: the Wii controller isn't shaped anything like a steering wheel, and it's not locked to a central pivot point, like a normal wheel. The first problem has a negative effect on the illusion of it all - how can you feel like your driving a big truck when the 'wheel' in your hand is just a little white stick. It's nothing like the steering wheels on arcade machines, or even as visceral as the PS2 steering wheel with force-feedback.
Ubisoft's answer is a plastic wheel attachment in which you slot the Wii Remote to recreate the feeling of a wheel. It doesn't contain any technical parts - it's simple a plastic shell that the Remote fits into. Yes, this solves the first issue, and in a recent playtest, we found Ubi's attachment to be very comfy indeed, and getting it free with every copy of Monster Trucks and GT Pro Series makes it an even more attractive proposition. It will also work with Excite Truck, and any future driving game of the same control style because, as we explained, it's simply a frame in which to hold the Wii Remote, not a technical component.
But that doesn't solve issues of the wheel lacking a central pivot. Without this pivot your hands have no externally enforced stability. You might say that, with your hands simply left to float on their own as you viciously tilt the Remote left and right, this is a further compromise of the visceral feeling you should get from a steering wheel.
The obvious solution would be for a publisher or third-party peripheral manufacturer to create a wheel frame similar to Ubisoft's, but with a brace attachment that locks it to a table top or sits between your legs while in a seated position.
This would provide the perfect central pivot, but then problems of compatibility arise with games like Monster Trucks, which has you physically moving the controller in circular motions to perform stunts. If the wheel is locked to a pivot, these movements wouldn't be possible, rendering the game unplayable.
We think a detachable wheel would be the ultimate solution - giving gamers the option to attach the wheel for a locked, pivotal experience when compatible with the game they wish to play, and releasing the wheel to play more physically demanding games like Monster Trucks.
On the other hand, players who intend simply to use the Wii Remote alone to throw their Wii-racers around courses can expect responsive control, and even despite the controller's size and shape, it surely enhances the illusion further than an analogue stick ever could - which is the whole point of the Wii.
But what really matters, though, is YOUR opinion, so get yourself into the comments section and throw down your thoughts, opinions, ideas and idealistic driving game fantasies. And check back next week for a full hands-on preview of Ubisoft's Monster Trucks.
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October 16th, 2006, 17:16 Posted By: wraggster
Swing your mouse pointer downwards to check out six sunny new shots of Jack Carver unleashing his feral abilities in Far Cry Vengeance on Wii.
Graphically, we can't see any improvements over the Far Cry Instinct Evolution on Xbox, but we're looking forward to seeing if Ubisoft has used the Wii controller to sharpen up the relatively loose controls of the Xbox game.
Far Cry Vengeance is one of eight Ubisoft titles due to launch aside the Wii on December 8. Eight games - crikey, they've been busy.
Screens At CVG
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October 16th, 2006, 17:12 Posted By: wraggster
Via CVG
Speaking in an DS Lite Retail Guide that recently came bundled with trade weekly MCV, Nintendo handheld product manager James Honeywell spoke about how DS sales compare with PSP.
"Up until the end of last year sale between the two formats were fairly evenly matched, with DS slightly outselling PSP," he said. "Since the beginning of the year, with our stellar line-up of releases, we have pushed our sales through the roof. Then with the fantastic launch of DS Lite in June we have begun to pull further and further away.
"Right now, with the combination of DS and DS Lite we are outselling the competition by a ratio of 3:1. This increase in hardware sales has also driven an increase in DS software sales, moving ahead of PSP in the total number of units and also, more interestingly, we have now seen that the same third party titles are selling more on the DS than on other formats.
We are seeing publishers start to rethink their strategies switching development from other formats to the successful DS platform and, more importantly, creating bespoke titles that fully utilise the DS features rather than simply porting content without taking advantage of the great things you can do on DS."
We're loving the DS at the moment and are already beginning to lose sleep over the huge anticipation for The Legend of Zelda: Phantom Hourglass!
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October 16th, 2006, 17:00 Posted By: wraggster
Archeide has posted a new release of SNEmulDS!
SNEmulDS 0.3a changes are :
It's not a real release yet, it's a preview release because i'm disappointed with my save feature which stopped to work properly for me. It seems it comes from my SD card but i'm not sure.
I need help from people who had no problems saving with 0.2... This new release have sound! I need to know if this new reelase reload music correctly...
Whats New:
Sound support using PocketSPC engine (thanks to gladius). The sound is not very good yet because of bad synchronising
Improved stylus support
Max Media support (use SNEmulDS_maxmedia)
SPC jukebox lets you listen to your favorite music while playing another game with better sound quality than with the real sound emulation
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October 16th, 2006, 16:53 Posted By: wraggster
Bawls has released ATDS otherwise known as Anti-theft DS, heres the release info:
ok this will most likely be the last release. This is an app that will help return your DS if it is stolen and the thief access' the memory card, this app will send you an email with his IP . this file is only about 3 kb so it should not concern people about space. just have this on your stick just in case. I made a flavor of ATDS for the conservatives out there which shuts down ur computer if ur not the owner and try to access the DS stick.
ok here is what this release is about :
# should send a popup to everyone on the network that that person stole the DS.
# updated server code
OK to get started.
1.Right click on my computer and click properties
2. Go to the Advanced tab
3. Click on Enviormental Variables at the bottom.
4. You will see 2 white boxes. one above the other. click into the lower one labeled System Variables.
5. Click New
6. A box will popup asking variable name and variable value
Variable Name = thief
Varable Value = false
MAKE SURE SPELLING IS CORRECT!!!!
7. After you Add the info click the OK box. Keep clickin the ok box until you have exited to your desktop.
Great now you are considered the DS owner
drag all the files in the attachment into the root of your DS (X:/)
now you have to setup your email
1. Right click the .htm file and click edit or open it with notepad
2. Near the end you will see a crazy email adress (asdf92j4509sdjfi340i5df@ gmail.com)
3. replace this with your email adress. In my case it would be trainstroker@gmail.com
4. save this .htm file and close it
Great now the rest is optional
there is a .ico files for you to choose from. you can find more online but for now lets use one of this one. by default you are using NDS.ico. if you wish to change that do the following
1. open autorun.inf with notepad or right-click and click edit
2. change icon=NDS.ico to icon=whatever_icon_you_wa nt.ico
ok now to change the PSP title
1. open autorun.inf with notepad or right-click and click edit
2. Change label=NDS to label=Phils Amazing DS or whatever you wish.. just be sure to not change label= just whats after that.
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via bawls
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October 15th, 2006, 23:47 Posted By: wraggster
Christophe Andreani has released a new version of his excellent Map for DS App for the Nintendo DS, heres some info:
AMAP4DS (A map for DS) is a simple, easy to use and fast map viewer. It is first designed for metro and bus maps. It is not distributed alone but always with a specific map. You can find free several maps downloads below. Due to DS technical limitations it is not possible, for now, to load your own maps into AMAP4DS. If you need a map you can't find here, please, send me an email: christophe@andreani.net , I may add it in a near future :-)
New v2.1 downloads:
"AMAP4DS-Beijing-Subway" is a nice design Beijing (China) subway map for the Nintendo DS.
"AMAP4DS-Tokyo-Metro1" is a nice design Tokyo (Japan) metro map for the Nintendo DS.
"AMAP4DS-Tokyo-Metro2" is the official Tokyo (Japan) metro map for the Nintendo DS.
"AMAP4DS-Tokyo-Metro2-Jap" is the Japanese official Tokyo (Japan) metro map for the Nintendo DS.
"AMAP4DS-Toronto-Subway" is a nice design Toronto (Canada) subway map for the Nintendo DS.
Download at Official site here --> http://www.andreani.net/ds/
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October 15th, 2006, 23:31 Posted By: wraggster
Another great release for the Nintendo DS thats based on the gameplay of Amplitude for the PlayStation 2., heres what Dark Knight ez posted in this new release:
Hey all.
It's been a month since I released AmplituDS, and it's time for a huge update.
Videos:
http://amplituds.drunkencoders.com/v...s_turrican.swf
http://amplituds.drunkencoders.com/v...lituds_smb.swf
To quickly summarize the new features:
- Fixed the garbled background present on M3 and some other cards
- Multiple difficulty levels (mellow, normal, brutal and insane)
- Powerups (autoblaster, freestyle, scoredoubler)
- Support for FAT (Chishm's latest official FAT library)
What does this all mean? Well, first of all, the gameplay is now more similiar to the game I based this on. Second of all, you can now create your own stages. It takes some effort but it's definitely worth it. I will be creating new stages myself as well, and hopefully other people will get excited about this too, and help me out with making AmplituDS more diverse.
You can find all information on the website. Make sure to also read the online readme linked to, because it contains information on how to set AmplituDS up and how to use the newly available powerups and such.
Hope you all like it.
Greets.
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October 15th, 2006, 23:18 Posted By: wraggster
What a great day for the DS Scene, heres a new emulator release by Davr:
Here is the second release of my TI-85 emulator port. New features include:
Saving & Loading State
Support for loading Virtual TI save states
ROM & Save/Load support for non-libfat devices (GBA Flashcarts, EZ4, G6)
Can turn frameskipping on & off (when skipping is on, speeds things up a bit)
Can toggle between real speed and full speed. (full speed is actually faster than a real TI, but it makes it hard to play games)
Comes with an included save-state with several games already loaded. (Usgard shell, ZKart3D, ztetris, solytare, jezzball, Lunoid8, mineswp, and PhoenixZ)
Toggle between proportional and stretched scaling modes
Tip: If you want to load some apps to the emu, right now an option is to use Rusty Wagner's excellent windows-based Virtual TI. Create a save state from there, and rename it to 'ti85.sna' and place it on your CF/SD card.
Make sure to read the included README.txt file completely!
NOTE: Make sure your TI-85 Rom is version 10.0! Other versions have not been tested, but may work. However, they will definately NOT work with the included save state. To check rom version, on your calculator type '[2nd] [MODE] [ALPHA] [S]'. Press any key EXCEPT [ENTER] to exit this screen. (Pressing [ENTER] will erase your memory)
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October 15th, 2006, 22:43 Posted By: wraggster
DWedit has released a new version of his Nes emulator for the GBA and also the Nintendo DS, heres whats new:
New version uploaded, fixes a stupid IRQ bug. This bug made "Hello Kitty no Ohanabatake" crash, and Dragon Quest briefly scroll to the wrong position for one frame when changing areas.
Really stupid bug. I was assuming RTI enabled interrupts. *pounds head against desk* Stupid Z80 experience and lack of 6502 experience...
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October 15th, 2006, 22:34 Posted By: wraggster
Via Tehskeen
The Genesis Plus Project Team have updated and released their Genesis Plus emulator for the Nintendo GameCube. Of course this "emulator" will let you enjoy most (if not all) of your classic Sega Genesis titles on your GameCube. At any rate, this time around it's a precompiled release which means you can run it directly on your console without having to compile it. So what are you waiting for?
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October 15th, 2006, 22:23 Posted By: wraggster
Emu_Kidid has released an update to GCOS. GCOS is a complete BIOS replacement for softmods or GC mods.
Whats New etc:
- Boots on many setups with the one .dol
- Automatic Disc type detection (iso/multiboot/original/backup/etc)
- Boot .iso/.gcm straight from ISO9660 DATA DVD-R
- Audio Fix (for games like starfox/waverace/zelda collectors)
- New Drivecode
- XenoGC supported (DuoQ untested)
- Re-wrote entire disc boot structure (checks for pre-patched/lidopen etc)
- Modchip detection (bit buggy)
- New GUI
- Disc ripper skips garbage
- Set the language of the original ipl
- Chose between 2 disc/In game reload(WIP)/disable
- Displaying the game banner
- QoobPro Flash Exploration
- Fixed Dol upload code once again
- Cheat Engine (thx Fuzziqer Software)
- Wave Bird issue fixed
- Reboot to qoob bios if you tap reset in GCOS
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October 15th, 2006, 22:08 Posted By: wraggster
Nintendo of Japan this week dropped new Wii Experiences videos to demonstrate the innovative new machine, due out Dec. 2 in Japan.
The videos depict players from around the world playing various sports offerings in Wii Sports. A single camera placed in front of the television displays player movement and reaction to the games, while a single camera behind the player occasionally references the on-screen action.
Players in the videos are male and female and range from young to middle-aged to the elderly.
Wii will drop in Japan for 25,000 yen with one Wii Remote and one Nunchuck controller. The U.S. SKU will include Wii Sports for $249.99.
Nintendo hopes Wii will attract video game players of all ages, including those who don't normally own video game machines.
The strategy to offer a more natural input method and casual games has proven successful with the company's Nintendo DS handheld. The DS and DS Lite has sold more than 21 million units worldwide to outperform Sony's more powerful PSP handheld.
Via Punchjump
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October 15th, 2006, 22:04 Posted By: wraggster
We've heard from a number of readers today that the Nintendo World Store at the Rockefeller Center in New York City has ended its pre-order program for the Wii. I just talked to one of the sales reps at the NWS who did confirm that the flagship location stopped taking reservations at some point during Friday afternoon and have no plans to open up any further pre-orders. The staff expects that they will have enough consoles on hand to fulfill all pre-orders as well as meet the needs of those who come in on launch day to purchase one. We'll see about that!
Unfortunately, the staff would not confirm exactly how many consoles were reserved by the New York Nintendo faithful.
Expect long lines (duh!) if you're going to camp out for the Wii at the Nintendo World Store, but the staff seems confident in their supply.
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October 15th, 2006, 14:35 Posted By: wraggster
ttursas has again updated his homebrew game for the DS, heres whats new:
Added PAUSE (written on the screen) when game is paused
Added third gun
Normal acceleration and turbo boost can now be used at the same time
Gas bar is drawn only if gas is enabled in the game configuration menu screen
Changed the way gravity works
Added a new menu page: PLAY, and compressed the tabs.
Moved network play to PLAY menu page.
Added animated menu hotspots (to show the user what he can really click)
The menu screen scrolls up at the startup
The names and ready statuses of the players are displayed on the PLAY menu page
Added level selection to PLAY menu page, and the second test level to the game 
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October 15th, 2006, 14:31 Posted By: wraggster
News/release from Discostew
This is my very first public demo of anything involving the GBA or DS, and it is just a simple test of Rigid Skinning of a mesh with bones. I'm just assuming this is considered Rigid Skinning because each vertex is linked to a certain bone, and are manipulated that way (I've been taking close observations of how Maya did skinning). All matrix calculations were done by manual code, though I'm hoping to figure out the problem I'm having with trying to use the DS's matrix registers (could just be an emulator thing, since I have nothing to get testing on real hardware).
Everything was entered by hand (bones, vertices, etc), but I hope to learn a bit of Maya scripting so that I could export a model (and maybe animation) in the format I use to be used. I also hope to some day find out how Smooth Skinning works, since Rigid Skinning has it's limits.
You can download my demo here....
http://www.rarhost.com/download-u61dq7.html
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October 15th, 2006, 12:56 Posted By: wraggster
Noddybox has released a new Sinclair ZX81 for the Nintendo DS, heres the release information from the site:
If you'd have told me 25 years ago that I'd be playing 3D Monster Maze on the bus on a device powered by batteries, I'd have said you were mad...
DS81 is a basic emulation of the Sinclair ZX81. It currently doesn't support loading of external files, but includes a few games to try out. Note that I did not write these games, or own the copyright to them. They are included in good faith (as far as I know the authors do not mind this work being distributed), and if any of them want their work removing I'll gladly oblige:
ZX81 ROM © 1981 Nine Tiles Networks Ltd
City Patrol © 1982 Don Priestley
Sabotage © 1982 Don Priestley
3D Monster Maze © 1983 Malcom E. Evans
When you run DS81, following a splash screen, you'll be presented with a ZX81 display on the top screen and a soft keyboard on which you can type. If you click on the bottom part of the touch screen you'll be presented with a menu where you can choose a tape, reset the ZX81 and set the sticky state of the shift key on or off.
Once you have selected a tape, simply type LOAD "" on the ZX81 to load it! All the included games map the joypad and buttons to sensible settings for each specific game.
Fantastic News for the Old retro fans 
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October 15th, 2006, 12:01 Posted By: wraggster
Ok all DCEmu visitors and members/coders a new competition from Datel has been announced, heres the info:
Fifty prizes of Datel DS goodie bundles are up for grabs…
The Nintendo DS has a thriving home brew scene, with skilled programmers creating all sorts of wonderful games and applications. They’re easy to use too – just get a home brew solution such as Datel’s MAX Media Dock, download the software from HERE and transfer them to your media dock. You can then launch them through MAX Media’s intuitive desktop.
To celebrate the success of MAX Media Dock for the Nintendo DS, Datel is looking for the best home brew games around to offer as downloads or to possibly be bundled with future products. They don’t have to be new games – if you’ve already released a game onto the home brew scene, feel free to submit it for the competition. We’re not after exclusive publication rights either. If your game’s one of the lucky winners, you can still distribute it on the net and issue updated releases. In fact, if you’ve already written a game, entering the competition will be no effort at all!
But what’s in it for you?
Easy – we’re giving away up to 50 bundles of Datel DS goodies, worth £100/$180 each! And if that’s not enough, your game will also get a much increased distribution, with Datel’s seal of approval bringing it to the attention of professional DS coding teams who might – just might – be looking for new recruits.
To enter, just send a copy of your game with a few simple instructions to homebrewcompetition@datel.co.uk by Tuesday 31st October. If you’re one of the winners, we’ll get back to you after this date.
So basically this is a great way for Datel to have more support for its Max Media Player, so to all coders this is a great chance to get some freebies
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