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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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October 6th, 2006, 20:54 Posted By: wraggster
BassAceGold posted this news/release:
Hello! I have made simple game. In this game you control the yellow square and try to avoid touching the top of the screen as you fall through the maze and get a high score. Currently the graphics suck and may be harmful to your eyes so please be cautious when first starting up
Brace yourself for the ugliness!
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October 6th, 2006, 20:51 Posted By: wraggster
Lick posted this on his site:
I found the bit in the UserSettings that stores the Nintendo DS Lite boot-up brightnesslevel. By reading/writing to this address, we can make the Lite boot-up with the desired brightnesslevel. Unless I’m slow, this hasn’t been done before.
Anyway, the bits are at the Language and Flags variable in the UserSettings. Bit 4 and Bit 5 will have to value of 0-3 (2 bits) indicating which brightnesslevel is stored.
(For read-only, libnds provides PersonalData->RESERVED3.)
- Lick
More info --> http://licklick.wordpress.com/2006/1...e-missing-bit/
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October 6th, 2006, 20:49 Posted By: wraggster
Paco_777 has released Comic Book DS PC Converter so now you can create your own Comics for DS:
Comic Book DS is a program making it possible to read your Comic Books on your Nintendo DS.
It can be also used as a photo viewer.
It is composed of two parts:
The PC part, PictoDS, developped by Nicom00k, converts your pictures into a .nds file (those pictures can be in a folder, a .zip, a .cbz, a .cbr, a .rar)
The DS part (the generated .nds file) allows to display the different pictures in a fast, pleasant and intuitive way (well, I hope  ).
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October 6th, 2006, 20:08 Posted By: wraggster
Wondering what the Japanese development community thinks about the next generation of gaming? The latest issue of Japan's Weekly Famitsu provides a few clues.
The magazine conducted a survey with 58 developers at 19 Japanese game companies. Included in the mix were directors, programmers and designers -- the people who are making the games, rather than the people making the business decisions.
First up, a question on how much the developers expect out of the next generation systems. For the PS3, 48% said that they have extremely high expectations for the system, with 32% having just high expectations. 18% said that they don't expect much of the system at all.
The Xbox 360 got a poorer rating, with 45% saying they're not expecting much of it at all, 40% having high expectations and 13% having extremely high expectations.
And then, we come to the Wii, which seems to have the favor of the entire Japanese development community. 36% have high expectations for the system, with 63% claiming extremely high expectations. Only 1% of responders said that they weren't expecting all that much from Nintendo's new system.
Moving on to games, of the PS3's lineup, most developers were excited by Metal Gear Solid 4 (12 votes). This was followed by Final Fantasy XIII (10 votes), The Eye of Judgment (7 votes), Afrika (6 votes) and Heavenly Sword (4 votes). Other games mentioned include Bladestorm, Gran Turismo HD, Lair and Resistance.
Not surprisingly, Blue Dragon took the top spot for Xbox 360, with 18 votes. This was followed by Lost Odyssey (14 votes), Culdecept Saga (8 votes), Dead Rising (4 votes) and Gundam Operation Troy (4 votes). Other games mentioned include Lost Planet, Gear of War, Riot Act and Idol Master.
For Wii, Zelda was the overwhelming winner, with 26 votes, followed by Super Mario Galaxy (8 votes), Wii Sports (5 votes), Animal Crossing (3 votes) and Smash Brothers X (3 votes). Other games mentioned include Wario Ware, Fire Emblem, Sonic and Elebits.
The survey takers were also asked to name their favorite parts of each system. Visual power took the top spot on PS3 with 19 votes, followed by overall hardware specs (10 votes), Cell's computation abilities (9 votes), the built-in hard disk (3 votes) and the use of Blu-Ray (3 votes). Some developers also mentioned PSP connectivity, online functionality, the 6-axis control system and even the brand power associated with PlayStation and Blu-Ray.
For Xbox 360, Xbox Live was mentioned the most, getting 18 votes. This was followed by the system's ease of development (13 votes), connectivity with Windows Vista (12 votes), visual power (6 votes) and overall hardware balance (4 votes). Developers also mentioned the system's demo download service, ranking system and strength of sales in the North American market.
Nintendo's unique controller was mentioned most for the Wii, taking 34 votes. It was followed by Wii Connect 24 (9 votes), the Virtual Console (6 votes), ease of development (4 votes) and the console price (3 votes). Other developers mentioned the hardware size, the concept of moving your body, and the focus on light users.
Finally, Famitsu put all three systems against one another. In the category of system sales, 60% of those surveyed expect Wii to come out on top. PS3 took 37% of the vote compared to Xbox 360's 3%. The PS3's price point was cited as reason for the low expectations.
Most developers want to try out Wii development. 63% selected Wii as the system they most want to develop for, compared to the PS3's 32% and the Xbox 360's 5%.
Wii also won out in the category of which system the developers want the most, personally. 49% selected the Nintendo hardware. PS3 was chosen by 42%, with Xbox 360 coming in last at 9%.
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October 6th, 2006, 19:56 Posted By: wraggster
A dystopian Mario surveys his savage mushroom kingdom, resting the hand of a conqueror upon the pink hotpants of his waspy, Fran-Dreischer like bride. It's Evil Mario, a painting by Norante, who really ought to do more video game themed work.
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October 6th, 2006, 19:49 Posted By: wraggster
Next Generation is reporting on comments from Ubisoft, indicating that they are heavily relying on the Wii to fend off advances from business adversary Electronic Arts. From the article:
"Ubisoft vowed to stay independent [after EA made inroads to a buyout], and it plans to keep it that way. 'Our goal is not to sell to EA but to beat EA,' said Laurent Detoc , president of Ubisoft North America in a Reuters interview this week. He hopes that an early adoption of the Wii platform will help push Ubisoft up from the fifth largest independent publisher in North America to the fourth. Worldwide, the company is ranked fourth, although that excludes Japan."
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October 6th, 2006, 19:46 Posted By: wraggster
The premier Soccer game sees a new release:

FIFA 07 delivers complete authenticity with licenses for all the world's top leagues, including MLS and Mexican 1st Division in North America, and 26 others from over 20 nations. This year, you have the power to shape your club's destiny in the EA Sports Interactive Leagues, a new online mode that enables you to pit your club against supporters of your real-world opponents. The online interactive leagues feature the F.A. Premier League, Bundesliga, French League and the Mexican 1st Division.
Buy here --> http://www.lik-sang.com/info.php?pro...9&lsaid=219793
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October 6th, 2006, 17:00 Posted By: wraggster
The Wario Ware series has always been nuts, with its nonsensical three-second mini-games coming at you one after the other. But with full-body motion of the Wii version, Smooth Moves is totally berserk.
Making full use of the Wii's motion-detecting Remote (no Nunchuk needed), Wario Ware: Smooth Moves has you performing all sorts of wacky movements to complete its rapid mini-games.
The cool thing is the Wii Remote is held differently with each game, and just before the mini-games appear, you're briefly shown a picture of how the controller should be held. Then you have a couple of seconds to get it ready.
It's mental. One second you'll be holding the Remote like a cup, and tipping it towards you to make the on-screen man drink a glass of water (do it to fast and the water spills everywhere). Then you have to quickly change to holding it horizontally with both hands like a pole, and tilt it left and right to help a clown keep his balance on a giant ball. Then you're holding it like a dumbbell, and pumping your bicep to make the on-screen weightlifter do the same.
Our favourite mini-games are the ones based on previous Nintendo games. An Animal Crossing game saw us yank the remote back to whip a fish out of a river. A Super Mario Bros. game lets you flick the remote upwards to make Mario jump to hit a coin block. And you'll be reaching towards your TV to grab a dog's paw in a Nintendogs mini-game.
But Smooth Moves doesn't settle at you just moving your hands and arms. Sometimes it'll ask you to hold the Remote against a particular part of your body. So you'll be holding it at your waist, and twirling your hip to spin a hoola-hoop around the waist of your virtual counterpart.
Or, you'll be asked to place the controller on your head and do squats to make a crazy body-builder pump his legs. Of course, since the Wii can only detect the position of the controller and not the rest of your body, you can cheat by imitating these motions with more effortless arm movements, but you're girlfriend and your granny won't know that. Let them live the dream.
If you play by the rules, Wario Ware is as bonkers as it is tiring, but that's what makes it as fun as the Dancing Stage games that have dominating arcades for years.
Wario Ware: Smooth Moves is a confirmed launch title in Japan, but is not yet on the list for day one in the UK.
We're hoping it'll appear in time for Christmas. Forget singing carols and popping crackers. We're all about Wario Ware after a fat lunch.
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October 6th, 2006, 16:59 Posted By: wraggster
Midway has told CVG that it hopes to have The Grim Adventures of Billy & Mandy, a battle adventure game based on the Cartoon Network series, ready for Wii on day one in the UK. A Midway spokesperson said: "We're aiming for a launch release in the PAL territories and it is being developed by Midway internally."
The development team is "currently testing the usage of all of the Wii functionality", but the company wouldn't disclose further specifics.
The single player adventure will boast 40 missions of cartoony fightsn, and a Battle mode will let four players go head-to-head in a selection of deathmatch arenas.
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October 6th, 2006, 16:57 Posted By: wraggster
Retaining the core principle of the original arcade classic, you'll control giant chimps and Godzilla-like creations as they stomp on cities and buildings.
We remember Rampage being most fun in multiplayer, and Total Destruction will boast a four-player mode that allows gamers to either co-operate or battle in seven urban environments.
It's not the most anticipated game coming to Wii, but it'll be a laugh with four players all going for it. These new screens show some huge bosses in action too.
At the time of writing, Midway was unavailable to comment on how the game will take advantage of Wii's unique controller, and a release date is yet to be confirmed. We'll shout at them every day until they give us the info.
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October 6th, 2006, 00:17 Posted By: wraggster
Archeide posted this news:
AlekMaul has made a great job by making a version that use GBFS for those who doesn't have a compatible device (like G6). You cannot save, but you can put a .SRM file with your ROM(s) to have access to your progress. i will try to use the NDS SRAM for saving SNES SRAM in a next version.
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October 5th, 2006, 23:55 Posted By: wraggster
Via Gamestop
The Sims 2 Pets has really been packing in the star power. So far, the game is getting musical contributions from teen pop duo AJ & Aly, sexed-up girl group Pussycat Dolls, alterna-rockers The Flaming Lips, nerdcore group Hot Chip, and others.
Now the game is moving beyond just the audio stylings of well-known musical artists. Electronic Arts today announced that actress-turned-pop-singer Hilary Duff will be featured as a playable character in The Sims 2 Pets. In keeping with the theme of the game, Duff's real-life Chihuahua, Lola, will also be included in the Pets.
Duff and Lola will "appear in different scenes on each of the [game's] platforms" and will be fully interactive. Players will be able to dress up Duff and maker her do their bidding, or have their own created Sims characters mingle with her.
The Sims 2 Pets will be released on the PC, PlayStation 2, GameCube, and DS on October 17. PSP and Game Boy Advance versions will ship later this year.
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October 5th, 2006, 19:13 Posted By: wraggster
Campanile posted this news:
Hi, this is my latest project, it's a remake of Insaniquarium.
Id didn't actually planned to release this demo so soon, but after I lost my last few days of work with some stupid things I sometimes do.....
The project is (almost) full object oriented, for now the controls are simple (the upper screen menu is ineffective ), just press A to add a fish, and touch the screen to drop a pellet...
For the demo, you will have 10 fishes max, and 5 pellets at a time, all free
Fishes will grow as they live and eat, will levelup sometimes (that's what the not so goodlooking spark is trying to show), and can starve to death too (wich will free a brand new fish slot).
Main todo is to make the fishes feel like swimming in water instead of flying like robots.... and yes, it needs a gameplay too
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October 5th, 2006, 19:10 Posted By: wraggster
DrNeo posted this news:
NEO2-SD/TF Menu v1.0 BETA 7A release
Update:
* Fixed some bug
* Make more nds game workable
How to upgrade :
[1] unzip the menu file to your HD
[2] drag and drop it to your SD/TF card
[3] turn on your NDS
[4] choose the menu file what you want
[5] press "A" to upgrade
[6] after the upgrade,you can see the build time was changed at the top of menu.
[7] now you can enjoy the new menu already.
download : http://www.neoflash.com/forum/index....ic,3294.0.html
Ill be posting my review and thoughts on the new Neo2SD flashcard maybe tonight if i get time 
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October 5th, 2006, 18:50 Posted By: wraggster
Hardware sales in Japan were up 30 percent in September over last year, fueled by continuing high sales of DS – 660K for the month.
However, the hardware business fell by 2.3 percent (14.5 billion yen) compared to August. On the software side, a total of 730K copies were sold during September, with 500K copies of DS games, 108K for PSP and 106K for PS2. The software business was up by 25.7 percent (17.1 billion yen) compared to last month and by 17.4 percent compared to last year.
With 230K copies sold in September, New Super Mario Brothers on DS was the dominant product and has now reached the three million mark - the third DS title to do so.
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October 5th, 2006, 18:32 Posted By: wraggster
Just released in German-language territories, adventure game Undercover: Operation Wintersun, an exciting hunt for a Nazi nuclear bomb in the Second World War, will get a prequel on the Nintendo DS: publisher ANACONDA is announcing Undercover: Dual Motives, where players take control of physicist and reluctant spy Dr. John Russell in his early days, investigating at a British research facility.
Austrian developer Sproing is already hard at work on the handheld adventure game. Undercover: Dual Motives features both classic adventure gaming elements for on-the-go, as well as using the unique capabilities of the DS to implement novel ideas.
In addition to John Russell, players have access to a second playable character in Audrey, the secretary of the facility’s director. Both screens of the DS are used, when Russell and Audrey investigate. Working separately, the player is in control of one of them at a time, directing them via the touchscreen and stylus. The other screen displays the currently inactive character, which he can switch over to at any time. The challenge: cleverly using the individual abilities of the two different characters in order to solve the game’s logical puzzles – even if they are in different rooms.
“This opens up a lot of new possibilities for puzzle design in adventure games, which will make Undercover: Dual Motives a very special gaming experience not only for genre fans”, explains Harald Riegler, Creative Director at developer Sproing. “Of course, we are aware that Undercover: Dual Motives is one of very few adventure games on the Nintendo DS. We want to use this platform to apply the unique capabilities of the DS to the game and the genre, but we also want to win new types of players for the Undercover franchise and the adventure gaming genre”, adds ANACONDA PR Manager Claas Wolter.
Undercover: Dual Motives will be released worldwide by ANACONDA, starting with German-language territories at the end of March 2007.
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October 5th, 2006, 18:05 Posted By: wraggster
Briefing.com reports (subscription only) that, according to UBS, 2 million Wii consoles were completed in Q3 (July-September) to support Nintendo's upcoming Q406 global console launch, beginning November 19th in North America. In addition, "at least 7 mln and potentially as high as 9 mln more units are in the build plan for 4Q06." The report continues, "this production ramp handily exeeds [sic] a publicly announced tgt for 6 mln units to ship by yearend"; however, Nintendo had previously announced plans to ship 6 million units by the end of their fiscal year (ending March 31, 2007) and only 4 million by the end of the calendar year. The language appears to indicate the possibility of building, if not shipping, as many as 11 million Wii consoles by the end of the calendar year!
With production exceeding expectations, why release the console so much later than many anticipated, and right on top of the PlayStation 3's November 17th launch? It all comes down to software. While Nintendo may have warehouses full of Wiis, they need a launch lineup and reliable system software to go along with all that stockpiled hardware. But Zelda has to be done ... we would have been happy with just that, promise.
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October 5th, 2006, 18:02 Posted By: wraggster
How do celebrate ten years of Pokemon? With an orchestra, that's now. Club Nintendo sends word of a classic concert that features wall-to-wall Pokemon tunes. The event strikes up a tune in Tokyo at the MIELPARQUE on October 28th, at Well City in Kitakyushu City on November 5th, the Hyogo Performing Arts Center in Nishinomiya on November 12th and the Well City in Sapporo on December 10th.
More info
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October 5th, 2006, 18:01 Posted By: wraggster
We've seen the North American, but where's the Japanese Wii box art? A-squint-and-you'll-miss-it Super Monkey Ball image popped up on Sega's site, and *surprise*, it's all pink and written in Japanese. Granted the Japanese title is different and various box art for games is not really news, but I'm actually a little surprised. I guess all the other early Wii games might have different art, save for Cars, which will look EXACTLY the same.
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