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October 5th, 2006, 17:58 Posted By: wraggster
Heres an excerpt of a long and thought provoking article:
Earlier this year, analysts fantasized about the great ‘CONSOLE WAR’ to erupt between Sony and Microsoft. Imagining cannons firing and rockets shooting, the professional and unprofessional (game reporters and forum nerds) panted over the possibilities. Their words were colored with the ‘war’ context. “What feature would Sony FIRE back next?” they wondered. “Microsoft has a head start to SEIZE the market and has the potential to TAKE-OVER the market!”
Poor marketplace! You are to be treated like a battlefield by these bloody thoughts! War! War! War! And the executives of the console companies are talked about as if they were crazed generals all commanding their troops to steal as much “share” of booty as possible from the poor ‘assaulted’ marketplace! Like ‘King of the Mountain,’ a console will be declared ‘victor’ for this console cycle until the next ‘CONSOLE WAR’ breaks out again in 2011 where we drink the same delusions.
The reason why analysis is usually off on the so-called “console wars” is because the mental context by game reporters and, sadly, some professional analysts is ‘war’ instead of ‘business’. Tycho’s term, ‘Retard Rodeo’, aptly describes the fanboy feuds on message forums where people scream, “1080p OMG!!!” “But Microsoft stole it! LOL!!!” “But they aren’t using it well! LOLLERSKATES!” They have no interest in talking about the business strategies or even doing five minutes of research on them. So it is no surprise to hear, “The Wii? LOL, that controller is gimmick waggle wand! zOMG I AM SO FUNNY! HAR HAR HAR!!”
My last couple of articles have generated… interesting… feedback. Some were amazed that the previous article was nine pages long (and yet this article is longer. So what? Just because nine pages is difficult for you doesn’t mean it is so for everyone). A reporter was stunned by my salacious adjectives (and yes, I do intend the puns). But, mostly, the Retard Rodeo bucked wildly with the charge that I was a frothing at the mouth Nintendo fanboy complete with Pokemon toys. They charged that I was simply echoing Nintendo marketing and that the disruption business strategy does not really exist.
This means I failed in my duties of communication. So let me hold up a mirror to hopefully illustrate to you the essentials of the disruption business strategy and why it is at the heart of the so-called ‘Console War’.
Full Article
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October 5th, 2006, 17:46 Posted By: wraggster
Via CVG
Never before has a moment so clearly sorted the normal, average men from the frothing fanboys; jumping around like a stupid idiot, I made my allegiance clear as I acted like a hooting American and threw my proverbial knickers in the air when we got a personal invite to Nintendo's UK headquarters to play Legend of Zelda: Twilight Princess.
The version we played this week was not all that different from the E3 build, except for one crucial tweak; updated Wii controls allowing us to swing Link's sword with a flick of the controller and risk accidentally twatting colleagues when the controller-strap wasn't on.
There's no discussion that Wii Twilight Princess is the Gamecube game with an additional wand-waving control scheme, but the question is; is it worth the effort and price of a shiny new Wii? From my hour-long bash I certainly found sword-combat much more enjoyable with the Wii controller; flicking my wrist and slashing with the remote seemed like a far more natural an intuitive method of control than simply punching buttons.
The Z button locks on to foes as normal, while a shake of the Nunchuk expansion performs a devastating spin attack, which certainly felt nice. There's also new finishing moves chucked into the mix which, when executed on a downed-enemy with the A button, send Link into a lunging-stab attack which usually finishes off what's left of your aggressor. Nintendo has previously demonstrated this same move being executed by performing a downwards stabbing motion with the controller, but we're not yet certain which method will make it to the final game.
The crown of Zelda's new Wii tricks however, are the excellent ranged aiming-controls, which allow you to use the Bow and Hookshot as precisely as you like in a lightgun-esque shooting set-up. Ranged controls feel very natural and lend themselves to the Wii controller incredibly well, with a simple point-and-click set-up using an on-screen cursor to mark out your target. Literally from the very moment I lifted the pad, I was sniping enemy-archers from a mile-away and making short work of anyone foolish enough to approach my new toy. It's undeniably more accurate and more enjoyable than vanilla pad controls, and making the sound of an arrow travel from the remote speaker to the television is perhaps the most satisfying thing I've done this week (sadly).
But beyond the control scheme, we know that Twilight Princes is going to be fantastic; Nintendo has touted it as the 'best Zelda game ever', which is no modest promise when half of the series backlog is already hailed as some of the greatest games of all-time. The dungeon I played through was the same fire-based local seen at E3; starting with a small dock area full of archers, crates and a giant crane to exploit the new tricks of my special metal boots.
Perhaps it's the voice of ignorance speaking, but the camera appeared troublesome when navigating tight spots and ladders, though the inclusion of a quick motion-powered first-person view was certainly welcome. Our on-screen pal, Navi helps keep track of where you're pointing, which was useful when in other games I spent most of my time pointing the pad at the ceiling.
The properties of my fancy footwear - presumably the prize of the dungeon - were exploited further in the demo when in true Zelda style I dramatically discovered a giant, flaming dungeon boss - who we're guessing had some kind of sacred stone or crystal lodged into his face.
With the Zelda franchise now in its 15th entry, it can't be easy to come up with new boss concepts, but the bods behind Twilight Princess have come up with an excellent method of dispatch for this baddy. The flaming nasty lashes at Link with two massive chains attached to his ankles, occasionally stopping to perform the odd fire-blasting attack.
(Warning: spoilers ahead) To clobber him, you've got to niftily land an arrow shot in the shiny jewel in his forehead - something we're sure will be far more troublesome without the Wii's excellent light-gun-esque aiming - and then use your new boots somehow to send him flat on his face.
It has to be said; even though the Wii is severely lacking in the horsepower department compared to its rivals, this boss battle is as dazzling and intense as anything higher-abled consoles have offered us so far.
Slowing things down a bit, an equally important part of our Zelda hands-on was the fishing demo, which gave us our first sample of the new hook, line and sinker motion controls which no-doubt have fans of previous series' fishing games very excited. Unlike previous instalments, Twilight' puts you on the open lake in a rugged fishing boat, where you can paddle around freely scouting out the best spots for catching top trout.
This in itself opens up a lot more possibilities than before; after spending so much time casting out in Ocarina of Time's tiny pond, our social lives have little hope of recovering from Twilight Princess's massive lake, which features waterfalls, shorelines and alcoves where different kinds of fish congregate and lie (or er, swim). After unsuccessfully luring flounders in the centre of the lake, my fishing partner - a rather attractive young lady - recommended I cast out by the waterfall, where loe-and-behold I managed to snatch not one, but two bites. If Wii fishing turns out anything like Ocarina of Time's, then we'd also expect fish to deviate depending on the time of day - and perhaps now with Wii's fancy internet-clock features; time of year as well.
Holding the A button and then casting out with a swing, the Wii controller's on-board speaker is really noticeable at this point, winding and clicking with the movement of your line. In fact, if I had my eyes closed - and perhaps had one or two beers in me - I could've fooled myself into thinking I was sitting inside a whet, dinky fishing boating waiting for the Hyrullian Loach to splash his way towards my line.
The whole activity feels a lot more hands-on than in previous games; tugging and waving at the Wii controller gives your lure a realistic nudge - again, giving the illusion that the Wii pad is in fact attached via-string to a hooked-worm in your telly. After a ceremonial wait a fishy bites and the struggle begins; reeling in your catch is a multi-task of motions, using the Nunchuk to wind and the controller to pull - just as if you had a big fishing rod controller nestled between your mitts.
The mix of rumble, on-board controller noises and tugging gestures gives the illusion that you are in fact tugging against some kind of opposing force (even though you're obviously not), and makes landing your catch all the more satisfying. Sure, it's only a 63cm catfish, but after that effort I'd gladly serve it up with some chips and a nice bit of parsley if it weren't but a bunch of triangles and dots on-screen.
And that about wraps up our brief hands on with Nintendo's latest adventure epic. The Japanese giant has promised the best Zelda game yet, and after years of development and delays, and promising hands-on sessions like this one, we're quietly confident that maybe - just maybe - it can deliver on that promise. Stay tuned for more Zelda as Wii's launch date of December 8 approaches.
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October 5th, 2006, 17:38 Posted By: wraggster
Codemasters has announced Heatseeker, an aerial combat game firing afterburners on Wii, PSP and PS2 in early 2007.
Strapping you into the cockpit of modern-day and near-future fighter jets, the title's very much an arcade experience with the publisher promising plenty of explosive destruction.
"If you like fast and furious action, and blowing everything in sight to bits, then Heatseeker is a dream come true. Expect the greatest military aircraft armed to the teeth with the latest hardware, big explosions, great smoke trails, and gung-ho heroics", enthused Heatseeker's senior producer Andrew Wensley.
Apparently, when wannabe fighter aces - you - takes to the skies, they'll face off against "a seemingly-impossible amount of airborne enemies" and be trying to prove aerial combat skills cut the mustard as they combat in the US, the Caribbean, across Antarctica and into the Far East.
Plus, beans have been spilled on the game's Impact Cam, which allows players to follow loosed missiles 'home' and observe the results of a strike from numerous angles.
Codemasters is developing Heatseeker in collaboration with IR Gurus, which brought us air combat game Heroes of the Pacific.
Speaking about the game, Ben Palmer, exec producer at Gurus, said, "The Heroes air combat engine is being advanced and getting armed to the teeth with the latest military hardware. It's set in a realistic now-time world, that's cohesive and believable, but the speed of play will feel like lightening".
Screens Here
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October 5th, 2006, 17:24 Posted By: wraggster
Another press release:
Ironstone Partners and Winning Moves today announced a new licensing deal which grants exclusive Worldwide Video Game Rights to enable Ironstone to bring the highly successful Top Trumps brand to the video gaming market.
Top Trumps is a card-based game which gained popularity in the 1970 and 80’s and combines luck, strategy and subject knowledge in a game-concept that has hooked children for several generations. Packs start from £2.98 retail and sales in the UK hit £10 Million each year. The brand has enjoyed many years of success with its strong licensing programme which includes brands such as Marvel, Star Wars, Harry Potter and recently, Doctor Who.
Ironstone will develop games for the Sony’s PlayStation®2 (PS2), Nintendo DS™ and PC gaming platforms and will also work with Winning Moves to create proprietary Top Trumps characters.
“We are tremendously excited to be working with a brand with such fantastic heritage as Top Trumps”, commented Ironstone’s Managing Director, Paul Gouge, “our track record working with high-value concepts in the gaming space and our award winning studio Rockpool Games, will ensure a great success for Winning moves”.
Winning Moves, Head of Interactive, James Rankin added, “We’re delighted with how quickly Ironstone have understood our brand values and implemented them in such high quality products. We’re looking-forward to a long and successful relationship bringing many more video gaming products to market”.
For more information see: www.peppermintm.co.uk
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October 5th, 2006, 17:21 Posted By: wraggster
Press release from Nintendo:
Super Mario World® 2: Yoshi's Island™ for the SNES® was revered as one of the greatest side-scrolling platformers ever made. The lighthearted art style and compelling game play defined a genre. Now, return to the colorful wilds of Yoshi's Island in a new platforming adventure for the Nintendo DS. Kamek has captured Baby Luigi, and now Yoshi™ and his band of babies must rescue him.
This time, Baby Mario™, Baby DK™, Baby Wario™ and Baby Peach are along for the ride. Each one gives Yoshi access to unique powers: While they cling to his back, Baby Mario gives Yoshi speed, Baby DK gives him strength, Baby Peach gives him the ability to fly and Baby Wario gives him magnetism.
All of Yoshi's classic abilities are on full display. Players gobble enemies and either spit them out immediately, or turn them into eggs that they can throw at items and enemies. Pound the ground to flatten whatever's underneath, and flutter jump to traverse precarious heights. In certain areas, Yoshi can even morph into special vehicles.
Thanks to the power of the Nintendo DS, all of the lush vistas and perilous paths of Yoshi's Island span two screens. Players hit objects on the top screen while using the touch screen, and tackle super-tall enemies that fill both screens.
Hidden in every level are flowers, stars, red coins and character coins, so even after players finish the game, the challenge continues.
Game storyline: A mysterious floating castle has suddenly appeared over peaceful Yoshi's Island. Soon after its arrival, kids begin to disappear. Baby Mario, Baby Peach, Baby Wario and Baby DK manage to avoid being kidnapped, but Baby Luigi isn't so lucky. Now Yoshi and the four young superstars and must set out on a wild and colorful quest to rescue the kids and investigate the ominous castle hovering overhead.
Characters: Yoshi, Baby Mario, Baby Peach, Baby DK, Baby Wario, Baby Luigi, Bowser, Kamek.
How to progress through the game: Players run, glide, climb and fight your way through five levels as Yoshi, gobbling up enemies as they go. As they play through different levels, different babies will join the party. Depending on the baby on his back, Yoshi can adopt different abilities. The main game play comes from using different babies' abilities to defeat foes and advance past obstacles. Each level is also stuffed with hidden items like stars, red coins and character coins, which give players bonuses when they collect them.
Special powers/weapons/moves/features: Yoshi returns with all the abilities we know and love: He can swallow enemies, turn them into eggs, throw eggs and flutter jump. However, depending on the baby he's carrying, he also adopts new abilities. Baby Mario gives Yoshi the power of speed, while Baby DK gives him strength and the ability to climb vines. Baby Peach lets Yoshi float, and Baby Wario's giant magnet grabs metal items like coins.
Boxart via Comments
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October 5th, 2006, 01:19 Posted By: wraggster
Heres an excerpt:
Last year, Bandai localized Tamagotchi Connection: Corner Shop and released it to the US shores after it did absolute gangbusters in the Japanese market. Though they certainly love those virtual pets in Japan more than they do in this neck of the woods, Tamagotchi Connection did pretty darn well stateside, so much so that the company is currently working on bringing its sequel to the Nintendo DS this Christmas. Namco Bandai sent over an early version of the product so we can see where these critters are going for Tamagotchi Connection: Corner Shop 2.
Anyone who is familiar with the original game will find themselves right at home in Tamagotchi Connection: Corner Shop 2. The look, sound, and gameplay feel of the original has been extended by development team Dimps to incorporate different mini-game challenges without straying from the original Nana-on-sha design. Where the previous game revolved around your chosen Tamagotchi partner's run-in with his father to build up all the shops, in this one, you're performing tasks to impress the Princess, who will in turn upgrade the shop you're working in...if you manage to flatter her with your service, of course.
Full article
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October 5th, 2006, 01:14 Posted By: wraggster
Baby Mario isn’t alone in Yoshi’s Island DS, he’s joined by Baby DK, Wario, and Peach. Each baby gives Yoshi different powers when Mario is on his back Yoshi gets extra speed, Peach gives him the ability to fly and DK gives Yoshi extra strength. Yoshi has all of his trademark egg-throwing, ground pounding, flutter jumping and vehicle morphing movies from previous games in the series. Similar to Yoshi’s Touch and Go action takes place on both screens. See the screenshot of the Shy Guy on stilts? The only way to hit him is nail him with eggs from below.
So why is Yoshi going on an adventure? When all of the babies are hanging out on Yoshi’s Island Kamek attempts to snatch them away. Baby Mario, Peach, DK and Wario escape, but Baby Luigi gets nabbed by Kamek. Yoshi and all of the babies jump to rescue him. Poor Luigi he’s always getting in trouble.
Screens Via Comments
via siliconera
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October 5th, 2006, 01:11 Posted By: wraggster
The Oshare Majo Love and Berry (Love and Berry Dress up and Dance in the USA) has been Sega’s attempt to make an electronic card game for girls. Similar to MushiKing, a beetle battling game designed for boys, you get cards by playing an arcade machine. These cards can be used dress up your character with outfits and new hairstyles. For Oshare Majo Love and Berry DS, Sega is bundling in a card reader that plugs into the DS’ GBA slot so the same cards can be used in the DS game. It seems likely that Sega will release DS versions of MushiKing and Dino King in the future with a redesigned card reader.
Screenshot Via Comments
source
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October 5th, 2006, 00:33 Posted By: wraggster
We got an interesting insider email (via the notoriously reliable third-party source of an anonymous friend of an also anonymous manager) of what went down at the recent Gamestop manager's conference. The details spilled, while all firmly in the rumor file, are pretty interesting as an inside glimpse into how the nation's biggest game store is reacting to next gen. Namely: the Wii kiosk will require a credit card to use in store, Zune won't be doing gaming in the near future and Gamestop hates Sony.
First of all, according to our insider, the managers were told that only GameStop would be receiving the Wii demo units. He said the reason for that was because GameStop is going to require customers to give over a credit card as collateral in order to play one of the Wii units. Nintendo apparently tried using various security methods for the Wiimote, but couldn't really find one that didn't hamper the experience." I'm not sure why they're not using the wired Wiimotes we all saw at E3 and GC06, but okay.
Another tipster emailed us to tell us that Gamestop was getting the only Wii kiosks as a thank you for selling the most Nintendo consoles, for what it's worth.
Microsoft also said at the conference there were no plans to do anything for Zune in regards to gaming, but that it might lie in wait in the future. This apparently explains why Gamestop will sell the Zune: "GameStop is just trying to get cozy with Microsoft, and selling the Zune is an easy way to do that."
Finally, which consoles are Gamestop's managers most excited about? According to our tipster, Nintendo and Microsoft both garnered standing ovations. However, everyone sat still and tight-lipped when Sony took the stage. To be fair to Sony, though, this largely seems to be an issue of them failing to buy off the managers: "They pretty much half-assed the conference, not really having anything playable and only giving the attendees a couple aging Greatest Hits games (Shadow of the Collosus? Really?). Microsoft, on the other hand, brought Gears of War for people to play and also told the managers that they'd be sending them the Gears Collector's Edition and Viva Pinata when they came out. Nintendo came with playable Wii units and told the attendees they'd be sending them 3 good upcoming DS games, the Wii Classic Controller, and 7500 Wii points. This obviously isn't anything big, but seems to be another example of Sony seemingly not really caring about anything other than Blu-Ray and silly rhetoric."
Yeah, more bribery, Sony! Anyway, we've asked Nintendo for a response, but they are still "looking into it."
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October 5th, 2006, 00:30 Posted By: wraggster
First the Wii managed to finagle its way onto Toys R Us' questionable Hot list for the holidays, and now Nintendo's console is on Toy Wishes magazine's Hot Dozen list.
While the list is sort of all over the place, the reasoning for including the Wii by the mag's editor-in-chief is rock solid.
"The toy industry is in transition from what we consider toys to family entertainment, and this falls under that category," Silver said of the Wii.
No other consoles or portables make an appearance on the list, which is detailed after the jump. Hmmm, maybe Nintendo's strategy is working afterall.
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October 4th, 2006, 18:36 Posted By: wraggster
A screenshot of the Gamecube Emu for Windows called Gekko has been revealed at Ngemu
Check out the screen Via Comments, no other info was posted:
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October 4th, 2006, 18:24 Posted By: wraggster
New from SuccessHK

Based on the best-selling collectable miniature game from WizKids Games, Mage Knight: Destiny's Soldier offers intuitive touch screen controls and gameplay true to the popular tabletop gaming franchise. In a world ravaged by war, a retired soldier is forced to take up arms once again. The Solonavi are corrupting the Land, and a great army of warriors must be gathered to stop them. It is this soldier’s destiny to bring these warring factions together and fight against the Solonavi. His army is the Land’s only hope to prevent its total devastation. Players assume the role of Destiny’s Soldier, creating and commanding an army of their own to defeat the Solonavi and bring peace back to the Land. With the use of the touch screen controls on the Nintendo DS, players can virtually pick up units, deploy them, issue commands and roll dice just like they would in the tabletop game.
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October 4th, 2006, 18:23 Posted By: wraggster
New from SuccessHK

Product Features of Nintendo DS Game Card Armor Case for DS Lite
Fashionable Color
Super Guard Function
12pcs package
What's inside the box of Nintendo DS Game Card Armor Case for DS Lite
Game Card Armor Case (x12)
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October 4th, 2006, 18:20 Posted By: wraggster
What is up with that glowing blue Wii light, Nintendo? It's on, it's off. Sometimes we see it, sometimes we don't. Take the recent Fusion Tour, where it was turned off. What. Is. Up.
Go Nintendo took matters in its own hands and pinned down a local Nintendo rep and squeezed out the following info out: The final retail Wii will have the blue light, but not constantly during play. Instead, it will glow when the console is fired up, so players in pitch black rooms will be able to insert game discs. There will only be a green light on during play.
Furthermore, the rep did not know if there was an option which would allow players to keep the blue light on 24-7. As far as the rep was aware, there was no such choice. Bad news for gamers who like to look at their consoles during play.
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October 4th, 2006, 18:19 Posted By: wraggster
The dig against the Wii is that it's pretty much a GameCube. With a new controller. But, so what? In a recent interview, Nintendo's Shigeru Miyamoto confirms that:
The hardware is basically a GC. We've upgraded our development tools to new versions but, you can still use GC programs as they are. With that in mind, I thought we could remake GC titles for the Wii and modify them to work with the Wii remote so that they're more fun to play.
Not only that, Miyamoto thinks Wii-makes won't command full price as its easy to find the original GameCube titles second hand. Though, fret not, Miyamoto notes that the Wii does have better graphic capabilities than the GameCube, and there will be eye candy games for the Wii. So, it's the GameCube, but better. What's wrong with that?
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October 4th, 2006, 17:53 Posted By: wraggster
New commercial DS Game released:

Game Boy Advance's Kawaii Koinu popular game title is now available on Nintendo DS. You can choose from 18 different kind of 2D animated cute puppies that act just like real life dogs. Several modes of play are available, such as contests or missions. Of course, the puppies will recognize your own voice and the game also include touch pen compatibility.
More Info/ buy here --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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October 4th, 2006, 17:49 Posted By: wraggster
New commercial DS game released

The no holds barred, sci-fi fighting franchise is reborn on the Nintendo DS. Guilty Gear Dust Strikers features all 21 Guilty Gear characters from previous versions, but now the battle takes place on multiple levels across both DS screens with up to 4 players at once. Players have to navigate different types of floors and traps as they battle versus CPU characters or via wireless connections in "battle royal" rules where the last person standing is the winner. The game features six modes of play including Arcade, Story and VS Battle plus seven unique touch screen mini games and a Robo Ky Factory where you can customize your fighting moves.
More info/ buy here --> http://www.lik-sang.com/info.php?pro...9&lsaid=219793
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October 4th, 2006, 17:47 Posted By: wraggster
New commercial DS game released:

Originally released as an arcade game by Taito in 1986, Bubble Bobble starred two dinosaurs - Bub and Bob who co-operate to make their way through a hundred levels to rescue their girlfriends. This addictive two player game went on to be released on most console formats. Now the game is reborn on the Nintendo DS with all new graphics, split screen action and the classic gameplay. 100 new exciting levels to explore. All new power bubbles and bubble attacks. Microphone activated challenges and Bubble mini-games. Includes a perfect re-creation of the original Bubble Bobble arcade machine game.
More info / buy here --> http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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