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October 13th, 2006, 17:05 Posted By: wraggster
Video game console makers Microsoft, Nintendo and Sony are harnessing the power of online communities -- the secret sauce behind Web phenomena like eBay and MySpace -- in a bid to usher in a new era of game play.
Microsoft's Xbox Live online service has been credited with creating buzz and upping the appeal of its next-generation Xbox 360 console last year. The service has a loyal community of users who number in the millions and log in to compete, chat and collect gamer points that translate into all-important bragging rights.
Not surprisingly, both Sony and Nintendo are hoping to put their own stamps on the community building process with their next-generation consoles, the Playstation 3 and the Wii.
While the designers behind the Playstation 3 are expected to follow a model similar to Xbox Live with a robust online component offering games, music and movies, Nintendo is taking a different approach with its console, which hits stores on November 19.
Known for its contrarian approach, iconic characters like the Mario Brothers and ultra-cute games such as "Nintendogs," Nintendo's Wii will include the tools users need to mint a "Mii," a customized, cartoony version of themselves.
The company's Mii Channel character creation software lets users choose from dozens of features, including eyes, hair, lips and eyebrows to create a virtual character, also referred to as an "avatar" in video game parlance.
MOMMY AND MII
Video game chat boards are already attracting crowds of Miis as "Mii generators" such as http://www.blogsmithmedia.com/www.jo...006/10/mii.swf have popped up on the Web.
These sites are giving users the chance to practice their Mii creation skills, and generating lots of excitement about the Wii launch.
When Wii owners first turn on their new consoles, they will find their characters in "Mii Plaza," a virtual waiting room where the Miis wander around, bumping into one another.
They can then use the Wii remote, or "Wiimote," to drop Miis into a game or email.
Up to 100 Mii characters can exist in the Mii Channel at a time. In addition, up to 10 of them can be saved on Wiimote and carried to a friend's house.
Miis dropped into a game, such as the "Wii Sports" title shipping with the Wii at launch, will replace generic characters in games, whether they are the star of the show or part of a crowd.
Messages from parents to children can be delivered by the adult's Mii-doppelganger.
Nintendo expects the Mii Channel to bridge the generation gap between gamers of all ages.
"A younger player can create a caricature of their parents, and it might entice them to play (a game)," said George Harrison, Nintendo's senior vice president of marketing.
Harrison says that right now, he only knows two games that will be Mii compatible; the aforementioned "Wii Sports" and "WarioWare," which is due in January.
He expects third-party video game publishers to make Mii creation tools available and expects more Mii-compatible titles by the middle of next year.
"It's true potential isn't even known yet," Harrison said.
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October 13th, 2006, 17:03 Posted By: wraggster
The majority of sixty polled developers at 19 Japanese publishers agree on one thing: They kissyface the Nintendo Wii. When Famitsu asked about expectations for next generation consoles, Wii got overwhelmingly high marks compared to the PS3 and the Xbox 360.
What games were the developers excited about? Metal Gear Solid 4 and Final Fantasy XIII, along with Blue Dragon and Lost Odyssey. But, Twilight Princess was the overwhelming winner.
Interesting part: Developers were asked which part of each system they liked best. Visual power and overall hardware specs took the PS3's top spots. For the Xbox 360, it was Xbox Live and ease of development. And for the Wii, it was the Wii-mote and Wii Connect 24. This is contrasted with which system they wanted personally—with the Wii edging out the PS3 in a close race.
Pitted against each other, 60 percent of developers said the Wii would win, 37 percent said the PS3 and 3 percent said the Xbox 360. Aren't you just dying to know who that 3 percent are?!
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October 13th, 2006, 17:01 Posted By: wraggster
Dubbed "Sparkly Jewelry Seals," these stickers seemed aimed at Japan's young female gamers (or grown men very secure with their sexuality). One set of stickers turns pink when in UV sunlight, and the other turns green in dark places. Going on sale October 16th in The Land of the Rising Sun.
Screens Via Comments
via kotaku
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October 13th, 2006, 16:56 Posted By: wraggster
After announcing at its monthly conference that Japanese gamers would be forced to use Nintendo's own online shop to purchase the GameCube version of The Legend of Zelda: Twilight Princess, Nintendo UK has confirmed to GamesRadar that European gamers will be able to grab a copy from shops as per usual.
"Nintendo has no online store in Europe to buy products, therefore The Legend of Zelda: Twilight Princess will be available in the UK via the usual retail channels," our Nintendo contact has assured us.
Nintendo was unable to provide us with a confirmed UK launch date for the GameCube version of Twilight Princess, although we expect it to appear before Christmas, after the launch of the motion-sensitive Wii version.
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October 13th, 2006, 16:52 Posted By: wraggster
Nintendo has announced the launch of LiveMove, a new development tool designed to make the process of producing titles for the Wii easier and faster.
LiveMove was created by Californian artificial intelligence specialist AiLive with involvement from Nintendo. It allows developers to "train" the Wii remote within minutes simply by performing motions.
"LiveMove will allow the game industry to move away from indirect digital control to more natural analog control for the first time," said AiLive chairman Dr. Wei Yen.
Nintendo's senior MD of integrated research and development, Genyo Takeda, added, "In early 2006, I challenged Dr. Wei Yen and his AI scientists to develop AIware for the Wii Remote. When Nintendo's development teams saw LiveMove, we instantly recognized how it would greatly increase our ability to explore and experiment with new concepts and make our lives easier.
"This revolutionary tool liberates the imaginations of game creators. We are more than happy to share this collaborative LiveMove tool with independent Wii software developers all over the world. From a cowboy's lasso to a samurai's sword or a chef's cooking utensils, we just can't wait to play the developers' new, 'unexpected' applications."
LiveMove is now available for a mass adoption license fee of USD 2500 per seat.
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October 13th, 2006, 16:48 Posted By: wraggster
New from Divineo China

A set of 2 official touch pens featuring Mario and Luigi on them!
-Official licensed product.
- 2pcs per set - 1pcs Mario Touch Pen, 1pcs Luigi Touch Pen.
- H126mm x W14mm x D14mm
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October 13th, 2006, 16:39 Posted By: wraggster
New from Divineo China

A tough Polycarbonate case for Nintendo DS Lite that not only protects your console but also come with a twin set of fashionable soft silicon insert to give a new look to your Nintendo DS Lite. 3 sets are available, Orange/Pink, Black/Navy and White/Ice Blue.
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October 13th, 2006, 16:33 Posted By: wraggster
Heres an excerpt
Red Steel, a Wii launch game, will be the first game to demonstrate how the controller can give FPS games a new sense of emersion. So it was with much excitement that CVG trekked to Paris to see how refined the controls are in the near-finished game.
For those of you who haven't been desperately following trade-show hands-on reports like a gaming hawk, Red Steel's control system is an interesting one, mixing gunplay and sword fighting to interesting effect.
In shooting stages, forwards, backwards and strafing movement is familiarly handled by the analogue stick on the Nunchuk expansion. However, unlike tradition FPS games, which have your gun's aim locked to the centre of the screen, Red Steel lets you use the Wii Remote's pointer functionality to aim anywhere on the screen you choose. An on-screen crosshair allows you to easily keep track of exactly where you're aiming, accurately tracking your every move. All you have to do is squeeze the B trigger on the underside of the Remote and shoot.
Full article
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October 12th, 2006, 19:47 Posted By: wraggster
Egon has released a new game for the DS, heres the full info:
New SuperPang DS!! (v 0.1a)
That's my first project on a DS, it is in a very early alpha stage, but it's already playable. I plain to port the game completely, and add some extra content. By this time, there's a single infinite level.
The project features ADPCM music and sound, and graphics ripped from original arcade and supernintendo version.
At this stage of the project I would like to get feedback from playing issues, glitches, errors. Any comments wellcome
Known issues are:
- The collision is not as precise as it should (it uses rectangles...)
- The player is not invincible just after died, so it could enter in a die-loop if plenty of balloons (press B in that case)
- Maybe the balls are a bit on the speedy side 
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October 12th, 2006, 19:42 Posted By: wraggster
Kaktus|621 posted this news:
Version 1.7 of my Homebrew was released just in this moment
It has lots of Updates ;-) for example :
* Multilanguage Support (French, English, German), depending on the Setting in your NDS Firmware
* Lots of Small Updates in IcyTower
* The "Euro Quiz" game was added.
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October 12th, 2006, 18:21 Posted By: wraggster
Bubble2k has released a new version of his Snes emulator for the Nintendo DS, heres whats new:
DS-specific Fixes and Features:
- Overhauled the graphics engine to make use of the DS VRAM
(most games have less graphical glitches now)
- Implemented Mosaic effect.
- Aligned the SNES ROM to 64KB boundary.
(Chrono Trigger now works like Snezziboy on the DS)
- Modified Snezzi builder to allow building of 32Kbyte ROMs.
(32Kbyte Demos seem to work fine noW)
- Reallocated memory to various parts of the ITCM/DTCM/VRAM
- Implemented line-by-line mechanism for the following graphic registers:
- - Horizontal/Vertical scroll offsets
- - background disable/enable (hide/show)
- - tilemap address
- - screen brightness
- - screen transparency
- - screen mode (allows mid-frame switch between screen mode 1-6 to screen mode 7 and back)
(does not support mid-frame switch between modes 1-6 to modes 1-6)
(Chrono Trigger works fairly well aside from backgruond priority issues,
which causes any game screen that has a warp zone to fill up with white/blue circles, 16x16 tiles are still not supported)
- - Mode 7 rotate/scaling registers
(F-Zero is playable!)
- Fixed Megaman7/XMen speed problems by protecting the ROM region, and allowing only Read access. (Previous it was allowing Read/Write access)
- Implemented delayed NMI/IRQ triggered. NMI/IRQs are now triggered 4 SNES clock cycles after the point in which they are fired.
(Chrono Trigger intro now gets past the Courtroom Trial Scene, and possibly some other lock ups)
- Fixed a bug with the writing to register $211A
(Contra 3 title screen/Castlevania 4's bridge now works again)
- Fixed a bug when reading from $2137 register that causes the horizontal and vertical counters to latch incorrectly.
- Fixed a critical bug with the MVP instruction to load the source and destination banks in the correct order.
- Fixed a critical bug with the MVP instruction to decrement the X and Y registers per move (previously it was incrementing the X and Y registers.
- Revised the per scanline timing downwards:
FastROM: 227 cycles
SlowROM: 200 cycles (???)
- Fixed the 16-bit decimal mode SBC to subtract correctly; operand was previously incorrectly set up
(Knights of the Round no longer gets stuck at the score countdown screen)
- Fixed computation of the Mode 7 registers to the GBA's/DS's rotation modes.
(Super Soccer's intro where the ball flies toward the screen shows up
correctly now)
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October 12th, 2006, 18:18 Posted By: wraggster
Alekmaul has released a new version of his highly polished Colecovision emulator for the Nintendo DS:
Heres whats new:
Add NinjaDS support (tested)and Max Media, EZ4 (not tested)
Add G6Lite support with GBFS
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October 12th, 2006, 18:12 Posted By: wraggster
The launch of Nintendo's Wii console could be the most destructive videogame event for more than 20 years. More destructive than the launch of PlayStation, which in effect killed Sega as a console producer and relegated Nintendo to a humiliating court jester role. More destructive even than the 1983 collapse, when Atari released so many gut-bustingly awful games it almost killed the industry.
Wii is unprecedented and unpredictable. Eschewing the ruinously expensive hardware war, in which console manufacturers seek to out-muscle each other with ever more complex hardware, Nintendo has built its comparatively modest machine around a novelty controller: the Wii Remote, a wireless, motion-sensing device that can be used variously as a sword, tennis racket or fly swat, depending on the game.
This presents two huge problems. First, game publishers sell 90% of their products on the quality of the graphics. Boasts such as "intense next-gen visuals" and "awesome animation" are burned into the brains of marketers.
But Wii is challenging this approach. Screenshots of launch games like Call of Duty 3 and Excite Truck reveal jagged polygons and mediocre distance drawing.
Then there's the Wii Remote. On a practical level, this bizarre device requires developers to re-think the way games work, replacing button combinations with movements. But then there are the devastating psychosexual consequences.
The barbarians - and by this I mean women and older people - are at the gates, armed with Wii Remotes. My wife will figure out how to use this device as quickly as I do, because it does not rely on the spatially illogical mapping of actions on to small plastic buttons. For many men this is a terrifying, emasculating prospect.
If there's one thing western publishers are more scared of than women and old people, though, it's Nintendo. Companies are already grumbling about the decision to bundle the internally produced title Wii Sports with every console sold. The impact on sales of third-party launch games is likely to be significant.
Some, however, welcome the impeding chaos. Last week Laurent Detoc, president of Ubisoft's North American division, told Reuters that he believes Wii can help his company topple EA from its dominant position as king of publishers. This could be the first of several stalking horses.
An immense power vacuum is looming. Terror, catastrophe and motion-sensing gaming await.
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October 12th, 2006, 18:11 Posted By: wraggster
Nintendo on Wednesday announced that it has sold close to 3.5 million Touch Generations portable games in the U.S.
Introduced in Mar., the Touch Generations brand offers casual games for the Nintendo DS handheld.
The company will release a new version of the popular Touch Generations game Nintendogs called Dalmatians & Friends to U.S. retail on Oct. 15. The game will allow owners to adopt, train, and care for a puppy from six breeds.
In addition, the new Touch Generations offering Clubhouse Games drops to stores on Wednesday, Oct. 11. The game features 40 traditional party games like checkers, darts and poker.
Via punchjump
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October 12th, 2006, 18:06 Posted By: wraggster
News about Wii and PS3 Preorders at SuccessHK
Pre Order Nintendo Wii & SONY Playstation 3
Additional information about the list of Virtual Console games and the pricing structure will be revealed in the coming weeks.
All Nintendo Wii & SONY Playstation 3 pre-orders are subject to the following conditions:
Non-binding: Pre-order of Nintendo Wii & SONY Playstation 3 is absolutely not binding and can be cancelled or modified at any time.
No prepaid required: To pre-order Nintendo Wii & SONY Playstation 3, you neither need to make any deposit, nor enter your credit card details.
No price confirmation: The price of Nintendo Wii & SONY Playstation 3 on Superufo.com will be announced on or before the official launch of console.
No supply guarantee: Superufo.com does not guarantee on final supply and shipping date.
Frequently Asked Questions:
Q: Now as launch details and prices have been officially confirmed, why does Superufo not take regular pre-orders at retail price?
A: Superufo's buying price on import hardware and software is always depending on market supply and demand. From our experience, especially new hardware is often not available in sufficient supply (see NDS, NDS Lite, PSP, PS2 launch, etc.). Distributors and wholesalers will decide their price on launch date, depending on the market situation. Therefore it's impossible for us to confirm a price before the release date.
Q: How does the pre-order process work? Do I have to pay any deposit?
A: All Nintendo Wii & SONY Playstation 3 pre-orders at Superufo.com are non-binding and can be modified at any time. You are not required to pay any deposit or to enter your credit card details. On or a few days before launch, you will receive another e-mail from Superufo.com with pricing and shipping details. At that time, you can confirm, modify or cancel your order.
Q: What happens if the launch lineup changes? Can I modify my order?
A: Yes, you can modify or cancel your preorder at any time.
Q: When will my Nintendo Wii & SONY Playstation 3 pre-order ship?
A: Superufo.com will notify all Nintendo Wii & SONY Playstation 3 pre-order customers on pricing and supply situation on or before official launch date by email. Depending on your preorder position and supply situation, we will process all pre-orders at first come, first served basis. The earlier you have pre-ordered, the higher your chance for a quick order processing.
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October 12th, 2006, 17:59 Posted By: wraggster
Nintendo and AiLive have unveiled the development kit behind Wiimote motion capture for gameplay. While the news is a bit inside baseball it is pretty fascinating how easy Nintendo is making it to program games for that use their Wiimote's special functions.
AiLive LiveMove essentially lets you capture Wiimote motions in real-time and instantly attatch them to a function in your game.
"In early 2006, I challenged Dr. Wei Yen and his AI scientists to develop AIware for the Wii Remote. When Nintendo's development teams saw LiveMove, we instantly recognized how it would greatly increase our ability to explore and experiment with new concepts and make our lives easier," says Genyo Takeda, Senior Managing Director/General Manager of Integrated Research & Development Division, Nintendo Co., Ltd. "This revolutionary tool liberates the imaginations of game creators. We are more than happy to share this collaborative LiveMove tool with independent Wii software developers all over the world. From a cowboy's lasso to a samurai's sword or a chef's cooking utensils, we just can't wait to play the developers' new, 'unexpected' applications."
One of the examples the website offers is for a team making a zombie cowboy game. Instead of forcing a programmer to waste all of their time programming and testing out different motions on the Wiimote for gameplay, some non-programming creative lump can sit in his or her office swinging the controller about until he finds the moves he likes. Then it's just a matter of ringing up programmers and saying "All done," apparently the kit does the capture and most of the heavy lifting.
It's genius that Nintendo recognized the importance of streamlining development for the more unusual aspects of the Wii. It will get that many more developers to think about creating games for their console using the special features. And, according to the release, the kit costs only $2,500 per seat. Cheap!
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October 12th, 2006, 17:57 Posted By: wraggster
It's the most infamous DS game we've never played. And we know surprisingly little about Doki Doki Majo Saiban. Intertube reaction has run the gamut of amused (us) to critical (others) and in denial (others). Some are claiming the title is flat out porn, while some state that there's no way Nintendo would let that happen. We doubt that the game is at either end of the pole and still giggle at the newly minted touch-a-girl-to-see-if-she's-a-witch sub-genre.
Earlier today, I contacted SNK Playmore Japan to see if we could find out more regarding the title, such as whether or not it was an adult title and what it's CERO (Japan's ESRB) rating would be. The response? Some of the screenshots on the internet are not official, which common sense tells us is easy to separate. And regarding the rating, it hasn't been announced. As an official statement, we were sent a short description of the game's story that has been circulating since TGS. Here's a quick and dirty translation:
Story: Previously, there were a few witches in the world. Current day. People don't know it, but the number of witches have grown. So God has chosen two mischievous middle school students, Akuji and Tenshi ("Angel") Ruru, to search for witches. Using the touch pen, players engage in a witch hunt adventure.
SNK didn't provide any more information beyond that. This description along with some screens shots of girls in short skirts and cleavage. So, is it porn? Doubt it, and always have. A quick look at the actual SNK images show that the game probably isn't intended for children. Still, we are delighted about this touch-a-girl-to-see-if-she's-a-witch sub-genre. Sounds wicked!
Screenshot Via Comments
Via Kotaku
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October 12th, 2006, 17:54 Posted By: wraggster
Well, we don't know much about it, but my job, o faithful reader, is to suck hard when I taste the flimsiest stream of liquid trickling from the game industry's PR tit.
Beginning in Spring 2007, Nintendo will apparently begin the "Wii Compact Software" line of games which will allow players to download certain Wii titles to their console rather than purchasing a disc. Pricing and storage details, as well as what software will be made available, were not provided.
Well, that's certainly a little cooler than the VirtualConsole. Are we going to see Nintendo's equivalent of XBLA, where smaller developers might get the chance to offer cool, tiny games to home users? Or are these more likely to be little quasi-useful widgets aimed squarely at the house mother set Nintendo's trying to appeal to with the Wii?
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October 12th, 2006, 17:37 Posted By: wraggster
Nintendo has announced plans to put new Wii and DS titles in the hands of Japanese gamers during a tour of the country next month.
With the Wii set to go on sale in the region on 2nd December, "Nintendo World 2006" will give potential buyers the chance to sample software.
Despite having taken playable Wii software to E3, and on a global press tour last month, Nintendo has yet to give the Japanese public a chance to get their hands on it - as Tokyo Game Show does not feature in the company's annual planning.
Nintendo World 2006 will take in Nagoya on 3rd November, Osaka on 12th November, and the Makuhari Messe - the traditional home of TGS - in Tokyo on 25th and 26th November.
There will be no admission charge for any of the events, which will run for seven hours each day.
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October 12th, 2006, 17:35 Posted By: wraggster
After recent news that the GameCube version of Zelda: Twilight Princess will only be sold online in Japan, Nintendo has told CVG: "Zelda: Twilight Princess on GameCube will be available via the usual retail channels in Europe."
Phew...
Just in case you're wondering, "the usual retail outlets" does indeed mean that the game will be sold down your local shop. So we can all calm down, everything's going to be fine.
Nintendo wouldn't confirm whether or not the GC version of Twilight Princess will launch simultaneously with the Wii version on December 8 (or even a week after), but we'll keep banging away.
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