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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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October 3rd, 2006, 00:19 Posted By: wraggster
Heres an excerpt:
Gumpei Yokoi, the creator of the WonderSwan system (as well as countless Nintendo properties before the company let him go after the Virtual Boy debacle), never saw his system hit retail due to a car accident that cut his life short in 1997, but Bandai honored his life by naming the premiere WonderSwan game "Gunpey," a play on his name. Gunpey may have been born on the now-defunct Bandai handheld, but the company's ready to bring the game to other properties: Gunpey DS will be shipping later this year and we've been given an early look at the upcoming touch screen version.
Gunpey is an action puzzler with a very simple concept: slide tiles vertically in their column in such a fashion that forms lines that connect one side of the bin to the other. Doing this will remove the tiles from play, leaving room for other tiles to enter the action. Combos can be formed by manipulating other tiles into the network while it's activated, creating multiple chains of lines that link both sides of the playfield.
Full Article
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October 3rd, 2006, 00:18 Posted By: wraggster
First there was Pokemon Red and Green. One game, two versions. Sales doubled, and everyone wanted in on the act.
Enter Capcom, whose Rockman (aka Mega Man) character enjoyed popularity amongst Japanese youths following the airing of a successful Saturday morning anime (or as they call them over here, cartoon). Capcom's released its Game Boy Advance Mega Man Battle Network games in two packages, each containing a separate set of characters.
Battle Network died on the Game Boy Advance. And in its place came Ryusei Rockman, or Shooting Star Rockman, or Shooting Star Mega Man, or Mega Man Star Force (only one of these is the tentative American title... we'll let you figure out which one!). And in place of two SKUs came... three.
This latest Rockman game will hit Japan on 12/14, Capcom announced today. It will be available in three forms: Dragon, Leo and Pegasus. Each version will cost 4,800 yen and will feature a different version of the blue hero for when the five year old main character, Subaru, decides he needs to transform in order to get things done..
Capcom is positioning this title as its big 20th anniversary celebration event for the series. It's unclear if the company hopes gamers will actually buy all three versions. But with the Ryusei Rockman anime (cartoon) starting up on Japanese TV this Sunday morning at 8:30, we're sure there'll be enough diehards who do just that. And then next time, maybe there'll be four!
Via IGN
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October 3rd, 2006, 00:17 Posted By: wraggster
The DS already has a bunch of kanji learning programs (we count at least five), but what about those who want to brush up on their Japanese as a whole? Enter Capcom, whose latest DS title aims to teach proper Japanese.
At least that's what the Megaman publisher's latest game seems to be about. Official details on "Tadashii Nihongo DS" haven't been given out -- not in Japanese, and certainly not in English -- but seeing as how the title translates to "Proper Japanese DS," we're probably not too far off.
As a note, rather than attempting to appeal to the small, but important, but small (but important), group of foreign-born Japanese learners out there, this game is probably meant to help brush up the language skills of native Japanese speakers. We'll let you know how much it helps the non Japanese type once we've gotten our hands on the title.
And that will be... well, we're not sure just yet. Tadashii Nihongo DS appeared out of nowhere today on a list of titles to be shown in the Capcom booth at the upcoming Games Festa 2006 in Osaka, which is sort of like the Tokyo Game Show except a $250 bullet train ride to the south from the world's biggest city (rather than a $6 train ride to the east), and on a much smaller scale. We're talking tents here!
The game will presumably be playable at the Osaka game show, but aside from that, we don't have a release date.
Via IGN
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October 3rd, 2006, 00:16 Posted By: wraggster
Square Enix has successfuly taken Mario to the court with Mario Basket 3 on 3, and now it's attempting to do the same with board games. The Final Fantasy publisher announced today Itadaki Street DS, the latest installment in its long-running board game series, and the first to feature the world's most famous plumber.
While the PlayStation 2 and PSP entries in the board game series featured a Final Fantasy and Dragon Quest crossover, Square Enix has teamed up with Nintendo this time around. Itagaki Street DS will feature characters and themes from both Dragon Quest and Super Mario Bros.
Sadly, aside from the logo, which hints that Mario and Slime will appear in the title, we don't have details on which characters and stages will appear in the game.
Gameplay details are also a mystery at this point. Square Enix has announced that WiFi support will be included, so you'll be able to play over the internet with your buddies.
Although relatively unknown in America, Itadaki Street is quite popular in Japan thanks in part to its connection with the Dragon Quest series. The focus of the game is on raising money by opening up shop and charging other players as they pass over your real estate.
Recent installments have earned worldwide attention thanks to the Final Fantasy and Dragon Quest crossover, the first such cross-licensing for the two mega properties. With an appearance by Mario, and Dragon Quest's recent worldwide success, perhaps we'll at last see this series in our parts.
Via IGN
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October 3rd, 2006, 00:10 Posted By: wraggster
Mollusk posted a great new App for the Nintendo DS:
Heres the full info:
I put together a very quick rough draft of a multilingual translator... It's sloppy, coded in a few hours time, just to see if I could manage a fast enough code
There is NO interface, just some text output, sorry !
Dictionnaries can be added easily using PAFS
http://www.palib.info/Roms/NewTranslator.zip French-English English-French
http://www.palib.info/Roms/NewTranslator2.zip (supports French-Spanish and French-German (and vice versa...), but the rom weighs 20MB
oh, and some french characters aren't in the current font, I'll add those some other time
Databases come from here :
French databases : http://www.freelang.com/dictionnaire/index.html
English databases : http://www.freelang.net/dictionary/i...tml#list_alpha
I'll add the base program with no dictionnary...
To add dictionnaries, download the .wb files from one of the websites... Add in the Files folder, run PAFS.bat, and you're set
No dico version : http://www.palib.info/Roms/Translator.zip
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October 3rd, 2006, 00:05 Posted By: wraggster
Christ posted this news/release:
Hello,
"METRO-PARIS" is my first (little) application for DS, developped with this great tool: PA_lib !
It's a simple Paris metro map.
You can scroll the map using the right side buttons or with the stylus.
You can zoom in/out with the icons (or L/R and Up/Down buttons).
I've tried to do something simple and fast
Christ
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October 2nd, 2006, 23:49 Posted By: wraggster
Some more news from the Command and Conquer Clone for DS Project:
I downloaded the latest stable releases of the libs from sourceforge, but found my game started to instantly crash Dualis. Looking at the logs I think it was an undefined call to the ARM9 processor. By a process of elimination I narrowed it down to the initialise function for the file system. I tried to downgrade my libraries with no luck
I could carry on developing with the SDL port, but I'm at a point where I really need to make my DS changes first, and I can't with this problem. I had another go at grabbing the files from the sourceforge CVS and tried another program, the great TortoiseCVS. WinCVS is lame. I have been able to check out the files I wanted, and maybe later tonight I'll be able to get up and running again.
More Info --> http://cncds_project.livejournal.com/
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October 2nd, 2006, 23:47 Posted By: wraggster
Kaktus621 has released a new version of his Icy Tower game:
Heres whats new:
V1.52: Added Graphics for the Sub-Menus + a small Bugfix
V1.53: Re-Made a lot of the Icy Tower Code => Level Generating works, but there's no scroll
V1.54: Changed Credits Text a bit
V1.58: Scrolling Works again in Icy-Tower ! But there's still a small collision bug...
V1.59: Collision bug fixed, but there's a new Problem , Level goes only to 128 Stages, I'm going to fix it
R V1.6 : Level nearly unlimited (I set Array size to 1000, should be enough ^_^ especially when there'll be time limit)
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October 2nd, 2006, 23:35 Posted By: wraggster
ttursas has released Wright Flight for the Nintendo DS, heres the info:
Traditional Gravity Force action but in two layers. Multiplayer via dswifilib. Very under construction, but very promising.
.
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October 2nd, 2006, 23:32 Posted By: wraggster
ttursas has released Astro Licker for the Nintendo DS, heres the info:
Mad as ****, he comes from space and eats you all!
Very incomplete, but very cool.
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October 2nd, 2006, 22:44 Posted By: wraggster
Archeide posted a new MAX MEDIA version of SNEmul DS!!
SNEmulDS 0.2 has been rebuilt for Max Media devices. Thanks to korbob for pointing me about libfat changes.
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October 2nd, 2006, 22:22 Posted By: wraggster
Got several new screens of Tamagotchi Connection Corner Shop for you to look at.
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October 2nd, 2006, 22:07 Posted By: wraggster
Via Spong
Following on from Sony’s successful showing at TGS last month and Microsoft’s equally successful X06 event in Barcelona last week, it’s nice to be able to sit down on a Monday morning and remind you of the latest news from the third contender in the next/new-gen race. Read on for all the latest news (with trailers) on some of the hottest Wii features and titles in development – Zelda, Wario, the Virtual Console plus, from the team that brought you Killer 7, the awesome-looking Heroes.
One of SPOnG’s most anticipated Wii titles - after Zelda - is the manic micro-gaming genius that is Wario Ware: Smooth Moves. While it doesn’t look like we’ll be playing Smooth Moves till early 2007, we’re still eager to see the final version. You can read our initial preview on Wario's first Wii outing on SPOnG to get a flavour of what’s in store.
You might also want to check out this handy trailer that’s just gone up, courtesy of GT TV, which gives a good idea of how the game plays (ie incredibly easy to pick up, dastardly difficult to put down).
Next up, also courtesty of GT TV, there's a peek at the Wii’s Virtual Console which, with a back catalogue of games to die for, is surely going to give Xbox Live Arcade a serious run for its money in the casual/retro download arena.
And there’s more. SPOnG first heard about the new Wii title Heroes last week, and while details are still scarce, we can tell you that it is being developed by Grasshopper Studio/Marvelous Interactive (and being overseen by Suda 51, the Killer 7 guy). We can also direct you here to see the jaw-droppingly good trailer on Project Heroes which gives you a pretty good idea of what the game’s about.
If you like Manga and loud rock and roll, plus having massive shiny weapons for arms, then this is one for you. Best line in the trailer: “Your shining armour and fine words won’t get you anywhere!”. Quite.
Last, but by nowhere near least, there’s the full seven minute Legend of Zelda: Twilight Princess trailer which of course, is a must see if you haven’t yet swooned over it. The montage trailer contains all you need to see, from fishing to boss battles. Fill yer boots.
Roll on Vee-Wii Day on December 8.
Tons of Videos at Spong
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October 2nd, 2006, 21:37 Posted By: wraggster
Nintendo's Wii console will feature a system called Play History, a permanent record that keeps tabs on what you're playing, when you're playing it and for how long. Nintendo president Satoru Iwata hopes Play History will "stop games being regarded with hostility in the family".
The Play History record cannot be deleted and is designed to "allow parents to discuss with their children how much they are using the console," says Shinichiro Tamaki, of Nintendo's research and development department, during an interview on Nintendo's official website. But the original idea, from Iwata, was far more controversial.
"I came up with a suggestion," Iwata explains, "perhaps a rather outlandish one! What I thought was that if a parent said that their child was only allowed to play games for one hour a day, how about making it so the console actually turns itself off after an hour? Of course, the console would save the game data before it switched off!"
Nintendo's research suggested Iwata's idea was unworkable, despite some people thinking that "without such an extreme solution, mothers would always hate computer games". Eventually, the idea lead to the alternative of a Play History feature.
Whatever your thoughts about the feature - it's effectively just a more sophisticated version of the play time stats you get with many saved game files - Play History shows just how focused Nintendo is in making Wii a console that is bought for the whole family, not just a single gamer. Whether Ninty's ambition will be realised is another question - we'll just have to wait and see.
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October 2nd, 2006, 20:59 Posted By: wraggster
Square Enix has announced that it's currently working on a new Itadaki Street game for the Nintendo DS.
For those who aren't familiar, Itadaki Street is a board game-based series that's big in Japan. It revolves around opening up shops and charging other players rent when they occupy your areas on the board.
Back in February, you may recall, Squenix revealed that a PSP version is on the way, and that it'll star playable characters from Final Fantasy and Dragon Quest.
Itadaki Street DS will also feature DQ characters, but the game's true star will be our old friend Mario. He'll be joined by a host of other familiar faces from the Super Mario Bros. series, including Slime.
Little else is known about the game so far, other than the fact you'll be able to play online via Nintendo's Wi-Fi Connect service.
There's no telling whether the Itadaki Street DS will make it to Europe - but with Mario's big fat face making an appearance, you never know...
Via Eurogamer
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October 2nd, 2006, 20:46 Posted By: wraggster
News from Divineo China
We are now offering different brands of the Original (No Clone or Fake available here ! ) MiniSD , MicroSD , Flash Drive with low price.
- All miniSD cards are bundled with an SD adaptor
- Built-in security features enable users to download, store and play secure content
- Capacities ranging from 128MB to 2GB
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October 2nd, 2006, 20:42 Posted By: wraggster
Here are the first screenshots of the Wii's innovative Channel's with English text. The new shots show the Message Boards, Virtual Console and Mii Channels in action, with the crazy squiggles of previous shots replaced with text us normal folk can understand.
According to sources at Nintendo, the Wii Channels are still in development and so these shots aren't final, but it's all looking pretty good to us. One thing though- it looks like every retro game you download from the Virtual Console will get its own Channel thumbnail, with one shot showing five retro games each on different thumbnails.
Could be messy business if, like us, you plan on grabbing a fair few titles. We're hoping users will have the option to assign these games to thumbnails from a more compact list of downloaded titles.
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October 1st, 2006, 23:00 Posted By: wraggster
For what is a powerful console, the Gamecube has a severely lacking homebrew and emulation scene, what can we do and the homebrew community as a whole to make it better and entice new developers to join the Gamecube scene ?
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October 1st, 2006, 22:58 Posted By: wraggster
IM sure like all DS fans we want more accessories for our DS or DS Lite, personally id like to see a TV Hook up which may come with the Wii ? who knows.
But what would be the killer accessory for you ?
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