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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 8th, 2006, 10:45 Posted By: wraggster
AgentQ has released a new beta version of the Port of ScummVM to the Nintendo DS:
ScummVM is an interpreter that allows you to play Lucasarts' back catalog of point and click adventure games on modern computers. I didn't write ScummVM, that honour goes to the ScummVM team. ScummVM is written in portable C++ and has been ported to many differnet platforms, and I have made a port of it to the DS. This means that you can play all these classic games on the DS with full sound.
Heres whats new:Beta 3:
New high quality audio mode
Max Media Dock now works (tested)
NinjaSD support added (untested)
M3 driver updated (untested)
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October 8th, 2006, 10:31 Posted By: wraggster
Looks like peoples in the retail industry are getting pretty stoked about the Wiis about to make it into their respective stores. We got our hands on the CompUSA hardware / software markup sheet for Nintendo's new console, as well as some spy pics of some Target Wii endcaps and the variety of accessories those will be stocking, as well. No, we're not that hard up for stuff on the console, but we do think that $12.50 is a pretty weak margin on the console, while, as expected, games, and accessories have a much fatter profit for retailers. Anyway, check it out (price on the left is, of course, retail; price on the right is cost):
WII CONSOLE - 249.99 / 237.50
WII REMOTE CONTROLL - 39.99 / 32.00
WII POINTS CARD - 24.99 / 17.00
WII CLASSIC CONTROLLER - 19.99 / 14.50
WII NUNCHUK CONTROLLER - 19.99 / 14.50
WII GPAK ORGANIZER&TRAVEL - 29.99 / 18.95
WII RAYMAN RAVING RABIDS - 49.99 / 41.2
WII THE LEGEND OF ZELDA:TW - 49.99 / 40.00
WII RED STEEL REVOLUTION - 49.99 / 41.22
Masses of Wii Screens via Comments
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October 8th, 2006, 10:26 Posted By: wraggster
The five Wii launch games that everyone needs to own. Start saving those pennies...
With the launch of the Wii just two months away, hype for the innovative new console is reaching critical levels. Every gamer in their right mind should be putting down some serious cash, ready for the launch - unless, like us, you plan on blowing your November wage on it, then doing without food for a month. Who needs food when there are so many games to buy? But if you can't afford them all, here are the five that you simply must buy...
Legend of Zelda: Twilight Princess
This one's a no-brainer. When a new Zelda game comes out, you buy it, no questions asked. But Twilight Princess is extra special; not only will it be the first Zelda game to launch alongside a Nintendo console, but Shigeru Miyamoto has promised this will be the best Zelda game ever - and we believe him.
We drool over every new screenshot that Nintendo releases. Seeing Link battling against giant armoured guards, with sparks lighting up the detailed textures on both combatants and bright metal shards flying everywhere is a sight to behold. It's the game that puts end to concerns about Wii's graphical capabilities. And we know that everything we've see so far only scratches the surface of what that game has in store. December 8 can't come soon enough.
Red Steel
Ubisoft is backing the Wii in a big way, with seven games confirmed for launch from the publishing giant. And Red Steel looks like the coolest one of them all. Aside from the fact that we love anything that's even slightly Japanese, the game's Tokyo setting and Yakuza theme makes for one massively intriguing plot.
Ubisoft is really trying to make something special out of the functions that the Wii Remote provides. The motion-operated gun controls will set the standard for all future FPS games on Wii. And although the sword-fighting mechanics were met with mixed reactions at E3 06, they have come a long way since then, and have improved massively. Check back next week when CVG will tell you exactly how well this game plays after an extensive hand-on.
Call of Duty 3
The Call of Duty franchise has undoubtedly dominated the WWII FPS genre since its first release on PC in 2003. Three years later, and after the stunning sequel that rocked Xbox 360 and PC, the third game in the series is launching an offensive on Wii.
So, the Wii version won't look as good as the Xbox 360 or PS3 versions. But we do know that Activision is cooking up some awesome control mechanics for the Wii, including thrusting your hand forwards for a melee attack, and motion-detected weapon changing. We're hoping it'll get some awesome motion-activated grenade-throwing action in there. Imagine how cool that would be.
Super Monkey Ball: Banana Blitz
Monkey Ball on Wii looks genius. From the moment we first saw the Wii Remote and learned of its tilt-sensing capabilities, Monkey Ball was the game we dreamed of.
Sega has made our dream a reality. You tilt the remote to tilt the level - it was the obvious application. But it works so well. We predict it'll take some getting used to, and our super-fly Monkey Ball skills might go a bit drunk when we first pick up Banana Blitz, but we will stick with it, conquer it, and show the world what it means to be a Monkey in a ball.
Of course, then there are the minigames, of which Sega is cooking up a whopping 50 in total. That's awesome, by the way. But as long as Monkey Target's in there and as good as it was in the past two games (Monkey Ball Adventure doesn't count), that's all that matters.
Wario Ware: Smooth Moves
Okay, so this one might not be available on day one, but it's expected to hit shops soon after December 8. And when it does our Wii Remotes are going to take a battering.
Wario Ware: Smooth Moves can't fail to make for hilarious party sessions. We played it earlier last week (read the full hands-on report right here) and we had a blast of a time - and the demo was only for a single player. But the real fun will start when the final game lands with all of its crazy minigames, and full four-player compatibility.
Do you remember those over-excited Japanese girls in the original Wii controller trailer that jumped around ridiculously while playing Wario Ware? That'll be us. Loving it.
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October 8th, 2006, 08:52 Posted By: ACID
Nintendo is known for using their brilliantly designed character franchises to help sneak their hardware into people's homes. Games like Mario Kart, Metroid, and Mario 64 DS help move Nintendo DS consoles off the store shelves. Now, The Legend of Zelda is coming to the Nintendo DS too, making a DS specific premier in a game called Phantom Hourglass expected to release later in 2006. But what can we expect from the Hourglass? A 3D adventure made to look like The Wind Waker? A top-down adventure like the excellent GBA titles that have come so far, such as A Link to the Past? Let's take a look at what we know about Zelda: Phantom Hourglass in the days after its announcement.
So when will this Zelda Windwalker look alike come out?
Heres a video from Nintendo.
http://www.nintendo.com/mediaFiles/f...hmLp5Xq3-f.mov
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October 8th, 2006, 08:37 Posted By: ACID
The klaxon alarm is shrieking! Something is wrong! The Professor wrestles his damaged spaceship to a crash landing on a mysterious planet.
In the aftermath of the crash, The Professor discovers that the power sources of his ship, known as Cells, have been scattered across the surface of this strange world. To retrieve them all, The Professor enlists the aid of a brave young man named Terry — and a brave video game player known as you! The Professor and Terry will ask for your help during the course of the adventure, using the Nintendo DS to "contact" you along the way.
Will The Professor gather the Cells and return to outer space? Will you learn the goal of the mysterious organization that seeks to gather the Cells for itself? The future of an entire world has been placed in your hands!
More info / preorder here --> http://www.play-asia.com/SOap-23-83-...j-70-1agj.html
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October 7th, 2006, 02:53 Posted By: wraggster
Newly released in the UK:

Product Features
Play as Boog and Elliott and relive the movie adventure
Interact with Beth, Shaw, and all your animal favourites from the Open Season film
Features the same cast of voice actors as the movie, including Ashton Kutcher, Martin Lawrence and Billy Connelly
Throw skunk bombs, hurl rabbits, use acorn-firing squirrels, and pull outrageous woodland pranks to scare the pants off the hunters
Roll in a giant snowball, ride the rapids on a floating outhouse, zip through tunnels in a crazy mine cart ride, and take on more madcap adventures as Boog discovers how to go from Mild to Wild
Challenge your friends or team up together in hilarious 4-player mini-games
More info at Amazon UK
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October 7th, 2006, 02:50 Posted By: wraggster
Newly released in the UK:

Product Features
Both display screens in full 3D a first
A feast of missions and objectives that help to advance the story.
A high degree of freedom in deciding what missions to do next and where to travel, making each game a different experience from the last.
A three-dimensional, cartoon-like world.
Villages, mountain tops and even the surface of the moon become pinball tables.
Fast paced arcade action.
Fabulous sound and music.
State-of-the-art ball physics, giving fast and responsive control.
Wi-Fi features include:
2 player multi-play for each mini game, called duel.
Three kinds of mini games linking the pinball tables in Story Mode - as you proceed unlock them.
Each mini game has 4 very different visuals.
Magic Bridge: You race against the other player and first past the line wins.
Gravity: your goal is to make your enemy submarine sink by picking up driller icons.
More info at Amazon UK
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October 7th, 2006, 02:45 Posted By: wraggster
Newly released in the UK:

Product Features
With familiar favorites like checkers, darts and poker, 42 All-Time Classics will appeal to everyone
Players can challenge up to seven friends with one game card via Multi-Card Play or DS Download Play.
42 All-Time Classics is one-stop gaming that will appeal to everyone's tastes
42 All-Time Classics is part of Nintendo's Touch Generations library, which includes uniquely engaging titles that have appeal beyond core gamers.
More Info at Amazon UK
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October 7th, 2006, 02:13 Posted By: wraggster
Heres the full launch list:
Nintendo Wii's Seventeen Japanese Launch Titles
Trauma Centre NEO (Atlus)
Crayon Shin-Chan: Saikyou Kazoku Kasukabe King Wii (Banpresto)
Elebits (Konami)
Ennichi no Tatsujin (Bandai Namco)
Hajimete no Wii: Your First Step To Wii (Nintendo)
Kororinpa (Hudson)
Machikuru Domino (Success)
Necro-Nesia (Spike)
WarioWare: Smooth Moves (Nintendo)
Red Steel (Ubisoft)
SD Gundam Revolution (Bandai Namco)
Super Monkey Ball: Banana Blitz (Sega)
Super Swing Golf Pangya (Tecmo)
Tamagotchi no Pika Pika Daito-ryo-! (Bandai Namco)
Wii Sports (Nintendo)
Wing Island (Hudson)
The Legend of Zelda: Twilight Princess (Nintendo)
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October 7th, 2006, 02:11 Posted By: wraggster
One female Nintendo fan proves how big a fan she is by flashing her pants. Some one has a nice wife 
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October 7th, 2006, 01:59 Posted By: wraggster

The Nintendo DS Browser went on sale across Europe today, letting users access the Internet as well as play games. The browser, which is made by Opera Software, has been available in Japan since July. No US release plans have yet been announced.
The browser is on a DS cartridge, which once attached lets users connect to the Internet via Wi-Fi at any of Nintendo's 6,000 free Wi-Fi Connection hot spots and other public-access hot spots. There are two separate software packages--one for the original DS and one for the DS Lite--because of hardware differences. Each will only work on their specific console.
Any Web page should be viewable on the DS, according to Berit Framnes, public relations officer for Opera Software, who said, "There are no sites that you can't access. However, it does not support Flash, so you will be unable to view Flash animations or videos."
Users can choose from two different viewing modes--the faster is a fit-to-width mode that's similar to Opera's browser for mobile phones. This shows Web pages in a single column across both screens. Alternatively, surfers can choose DS mode, which shows an overview of the page on the lower screen with a magnified image of the selected part of the page displayed on the upper screen.
The browser also makes use of the touch screen by showing a virtual keyboard on the lower screen to make typing in URLs and e-mails faster than text messaging.
"It's so people can access the Web on the go. We see people using this in the library or waiting at the airport. It's a cheaper alternative than a mobile phone because the Nintendo Wi-Fi points are free," Framnes explained.
When asked if there were any plans for a US or Australian version, Framnes said, "Nintendo haven't released that information, but we're just as keen as everyone else for it to happen. I think it's just a matter of getting all the hot spots set up and a partner to provide a proxy filter so parents can block content."
Buy DS Browser (£24.99)
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October 7th, 2006, 01:54 Posted By: wraggster
When the Xbox 360 went on sale last November, it was instantly beset with supply problems. Many consumers who preordered the consoles months in advance couldn't obtain a console until the following year. Even then, many early adopters were forced to settle for a hard drive-less "Core" 360 or found their units beset with a higher-than average rate of hardware problems.
The PlayStation 3 looks like it will suffer similar supply issues when it hits US stores next month. After being delayed from its spring debut, the console also saw its initial shipment drastically slashed from 2 million day-one units worldwide to just 500,000--100,000 for Japan's November 11 launch and 400,000 for North America's November 17 launch. Though the PS3 has been delayed in Europe until March 2007, Sony still asserts it will ship 2 to 2.4 million units of the console by 11:59 p.m. on December 31.
By Sony's own account, the primary reason for its PS3 woes is the console's optical disc drive. Sony is experiencing difficulty manufacturing the laser diodes for the drives, which will use Blu-ray Discs. The next-generation video format is squaring off against rival HD-DVD, which is not-so-coincidentally supported by Microsoft.
However, unlike Sony, Microsoft decided not to incorporate a cutting-edge disc format in the Xbox 360, which will get an optional external $199 HD-DVD drive later this year. Nintendo went even one step further. Its Wii console won't even support DVD playback, and its graphical and processing power are roughly only twice that of its current-generation console, the GameCube.
Now, Nintendo's emphasis on simplicity and proven technology is apparently paying off. According to a report from UBS Investment Research, the Kyoto, Japan-based game giant is not only meeting its manufacturing goals, but it is surpassing them.
Citing industry "checks," UBS analysts Alex Gauna and Steven Chin claim that Nintendo already made 2 million Wiis by the end of September. They go on to predict that, "at least 7 million and potentially as high as 9 million more units are in the build plan for Q4 06. This production ramp handily exceeds a publicly announced target for 6 million units to ship by year's end." (Emphasis added.) If 2 million Wiis are already made, that could being the manufacturing total to a whopping 9-11 million units, although they all would not likely ship by year's end. [CORRECTION: GameSpot initially reported overall production of Wiis for 2007 would be 7-9 million. We regret the error.]
Besides being music to Nintendo fans' ears, the report should also hearten shareholders of the Broadcom Corporation, which makes the wireless integrated circuits in the next-gen console. Broadcom supplies "one Wi-Fi and two Bluetooth ICs [Integrated Circuits] into each packaged Wii, with the potential to enjoy additional Bluetooth sales from additional controllers."
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October 6th, 2006, 21:35 Posted By: wraggster
Heres an excerpt:
When Tony Hawk's Downhill Jam was announced for Wii, fans didn't really know how to receive it. While the game makes use of Nintendo's innovative Wii controller, it's also a different breed than most Tony Hawk titles, and that sends gunfire of skepticism into the minds hardcore Tony fans. After getting our hands on the game, however, we're finding that while the game is certainly a fresh take on the license, it's also pretty fun, and could be a great answer to a freshman Tony effort using the new Wii controller.
For DS fans, however, the situation is a bit different. With an already amazing rendition of the Tony Hawk series on the system with Tony Hawk's American Sk8land, we expected the team at Vicarious Visions to continue working with its engine, possibly following the Project 8 path towards a more traditional Hawk title. Instead, Tony Hawk's Downhill Jam is now coming to the DS as well, and while the game may be the same style as the Wii version, it's apparent that the solid engine, gameplay, and customization from Sk8land is still playing a huge part in Downhill Jam DS.
At the recent Activison press event in Los Angeles, California, we had a chance to be the first to try out the new online modes in Downhill Jam DS, as well as the unique voice chat function which can be used both locally and over Nintendo's Wi-Fi Connection. Before we get into the multiplayer details though, there are definitely a few things to note about the gameplay in Downhill Jam. For starters, the game is based on the Wii version, with a few of the levels directly inspired from the console list. Players can race, slalom, and trick down huge courses inspired from the likes of San Francisco, Edinburgh, Kilimanjaro, Rio, Hong Kong, and Hoover Dam. The levels are surprisingly massive as well, and offer alternate routes and lines to explore.
Full article
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October 6th, 2006, 21:34 Posted By: wraggster
Heres an excerpt
Hey, Orbital Media is back! Who is that? Orbital Media is the development studio that brought us Racing Gears Advance back in early 2005. Now don't bother trying to remember what else they did, since the list of games on the market ends there. Way back at the Electronic Entertainment Expo 2005, Orbital wowed us with its action RPG game, Scurge: Hive. Now, over a year after the intended release, gamers will finally get to experience what Orbital has to offer, and we're giving the game another look to refresh everyone's memory.
Meet Jenosa Arma. Like all female bounty hunters, she is as beautiful as she is deadly. Jenosa has got a rather nifty cybernetic suit that not only allows her to kick butt and take names, but it keeps her head uncovered so her giant hair doesn't get messed up. Hey, a girl has her priorities. Don't let Jenosa's stylish do fool you. She's a tough broad, and, with a cybernetic gauntlet that shoots energy beams, she'll fry your ass.
Jenosa, with the help of her android navigator, Magellan, is off to answer a distress call from a research lab on a distant planet. Seems the scientists in the lab were studying a rare and dangerous alien life form known as Scurge. The Scurge have the ability to infect biological, mechanical, and energy based entities. Luckily for Jenosa, her cybernetic suit helps fend off the infectious aliens, but it doesn't stop them completely
Full article
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October 6th, 2006, 21:16 Posted By: wraggster
Mollusk posted this news:
I initially wanted to release an official version, but as I played around a bit everywhere in the code I decided it would be safer to test it a little first
Main changes/additions :
- 16cText, corrected a bug, added a few stuff and a really nice TypeWritter example...
- Microphone works, check out the example, though it's not perfect right now for some reason
- Sound panning added, check out examples and demo...
- PAGfx small speed increase, added a better purcentage count and estimated time left
- PAFS now has 64 characters in the names instead of 22...
- Sprite moving functions and DualSprites should be fixed now...
Download and more info here --> http://teamnnc.free.fr/phpBB2/viewto...3dae9419db4e0a
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October 6th, 2006, 21:11 Posted By: wraggster
Stonebone posted this news/release:
New version of our Tetris Attack clone released. Changelog:
1.2 (20061006)
* Fixed some crashes in wifi mode
* Players return to menu after dying in 3+ player games so they can chat and quit.
* A new server gui written in C++/CLI (needs .NET Framework 2.0)
* Close button added to keyboard dialog and others
tetattds is a game for Nintendo DS based on the game Tetris Attack by Nintendo / Intelligent Systems. The aim is to line up three or more panels in a stack to make them 'pop'. The game is over when the stack reaches the top of the screen. If more than three blocks are removed it is called a 'combo'. If pieces falling down lines up it is called a 'chain'.
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October 6th, 2006, 21:03 Posted By: wraggster
Via DSfanboy
The Final Fantasy, much to our enjoyment, never ends. What started as a final attempt became an RPG icon. Final Fantasy has dominated for nearly 20 years now as new installments are released. Square Enix, in their attempts to reach every gamer possible, has made plans to re-release older titles on the GameBoy Advance.
They have already released Final Fantasy I/II Dawn of Souls and Final Fantasy IV. Carrying on with the tradition, Final Fantasy V and VI are making their way into our homes.
Trailer
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October 6th, 2006, 21:01 Posted By: wraggster
Moonlight has released a new version of his Wifi voice chat software for the Nintendo DS, heres whats new:
The touch panel response accuracy has been improved.
The user interface has been improved.
The click noise of the voice reproduction was reduced.
The network packet was optimized.
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