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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 11th, 2006, 21:46 Posted By: wraggster
Despite report to the contrary, GameStop will not be the only retailer to get playable Wii demo units before the launch of the new console.
Nintendo of America finally got back to me today on the issue:
Playable Wii setups will be available at a variety of retail outlets. We expect that anyone who wants to try Wii will be able to through multiple different methods. In addition to retail outlets, Wii will be playable at a number of mall tours throughout the country, the nationwide Nintendo Fusion Tour and other grass-roots consumer events.
After a bit more badgering on my part, Nintendo clarified that retailers will either receive a traditional pre-built, self-contained interactive kiosk with a TV, Wii and controllers or just the Wii and controllers, which they will then need to set up themselves with their own television.
GameStop once more proves that they are the kings of hyperbole.
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October 11th, 2006, 21:39 Posted By: wraggster
Although Nintendo skipped the Tokyo Game Show, Japan-based Nintendo fans will have an opportunity to see what the big N has been working on at a series of shows planned for November. The event, which was announced on Nintendo's Web site today, will be called Nintendo World 2006. This name recalls both the Nintendo World Touch DS! event held across Japan prior to the DS launch in 2004, and Nintendo's old Space World shows, which haven't been held since 2001.
The event will take place November 3 and 12 in Nagoya and Osaka, respectively. The event will also visit the Makuhari Messe, the very site of last month's Tokyo Game Show and a previous Space World site, for two days on November 25 and 26. There is no admission charge. Visitors will be treated to hands-on Wii demonstrations and sneak peeks of the newest DS titles.
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October 11th, 2006, 21:33 Posted By: wraggster
New GBA Commercial Release:

A remake of the SNES Final Fantasy entry, with a complete make-over to enhance the clasic, including improved visual designs for the GBA and a host of brand-new elements have been seamlessly merged with the original games to provide unexpected surprises for longtime fans. Featured additions include new dungeons, new job classes, and other exciting additions.
More Info --> http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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October 11th, 2006, 21:25 Posted By: wraggster
Nintendo will limit sales of the Cube Twilight Princess to its online store in Japan, the platform holder said today at a conference in Japan. Japan Japan Japan.
On the plus side, reports from the retail briefing did give us some more idea of the situation regarding accessory pricing and Virtual Console game availability.
On the latter point, next spring Virtual Console will start to play host to "Compact Software", Wii games delivered online at lower prices than their boxed counterparts - something Nintendo president Satoru Iwata has hinted at in the past.
Nintendo also said that by the end of the year 30 classic games would be available across the Nintendo platforms - NES, SNES and N64 - with 30 more from the Megadrive and PC Engine stables.
The pricing for the latter has yet to be established, but ought to be in line with the Nintendo-format retro titles, which will cost 800 Wii points for NES, 1000 for SNES and 2000 for N64. You can read about how points translate to pounds elsewhere.
The company added that in addition to composite, s-video, component and Japanese-only D-terminal audio/visual cables, punters would be able to buy a 512MB SD memory card for 3800 yen (GBP 17 / EUR 25) when the console launches in the Far East on 2nd December, with network adapters for online play and downloads going for 2800 yen (GBP 12 / EUR 18). Nintendo Wii will work with the DS' USB Internet dongle though, for those who have that.
Other details to come out of the conference include news of a special "Health Pack" for Wii - with Shigeru Miyamoto claiming he'd like to get the family exercising together - and a new DS recipe collection game, due out on 7th December with Wi-Fi Connection support, for which the company is also planning a magnet stand, allowing you to slap your handheld on the surface of the fridge when you're not pouring over recipes. Bizarre.
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October 11th, 2006, 21:24 Posted By: wraggster
Japanese developer Level 5 is working on a new DS game called Professor Layton and the Mysterious Village, aiming to combine a fantasy setting with the sort of brainy puzzles that have become a bit popular on the handheld.
Announced in Tokyo earlier today, the game stars Professor Reiton (Layton), an English chap, and a young schoolboy called Luke. That's about all we could grasp, although the official website makes it look a bit like a cross between TinTin and Oliver Twist.
Anyway, Layton will be produced by Akihiro Hino, but the puzzle side of it will be given some attention by Akira Tago, author of a series of books in Japan (reports suggest them to be of the "brain-teasing" sort). Level 5 obviously has some pedigree on the RPG front, having worked most notably on things like Dark Cloud, Rogue Galaxy and Dragon Quest, so it'll be interesting to see how it all turns out.
And it shouldn't be too long before we - or the Japanese at least - do, either, with Layton due out on 15th February 2007.
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October 11th, 2006, 21:17 Posted By: wraggster
News from Divineo China
M3 Adapter have just released an English 'budget' version of the widely acclaimed M3 Perfect adapter for Nintendo DS/DS Lite. The M3 Pro takes all the features from the M3 Perfect beside the fact that it is not compatible with GBA (over 32M), with a lower price!
Full details:

Overview of the product
The M3 Lite is the answer of M3 team to the Nintendo DS Lite. It is a full blown M3 adapter that will perfectly fit into your Nintendo DS Lite GBA cartrige slot without sticking out, and with all the functions of the M3 Adapter. It is using Micro SD card and comes with 3 cases (Black, White and Ice Blue) for perfect integration in the design of your Nintendo DS Lite.
Specifications & extra information
Compatible with GBA games (max 32M) without any patching required and without any problem during gameplay. NDS games require patching.
Excellent Save compatibility. It support all saves types with the RTC function.
Capacity is very flexible and only depends on the card you use, which now are up to 2GByte (16Gbit) on the market.
GOLDEN FINGER (CHEAT Code ) employs the IPS system that prevails in the world, with more diverse and powerful distinctive functions than CHT. The unique Auto IPS feature completely prevents computer crash.
With unique Super Real Time Save Function, easily operates and it can revive without limits.
Micro SD Card + Reader can be used as a U disk and it only needs drag here and there when the game is burning.
Saves money: Micro SD card can also be used in digital camera and other products, and you can share your card as you need it without the need to buy a dedicated card for your NDS/GBA.
Supports GBA Games (32M Max), FC games, Emulator games, GBA Movies, E-book, Cartoon books, browse
pictures, enjoy music and so on.
Supports 4-key reboot to Rom menu function, and supports 4-key reboot beginning function.
Very safe for your Micro SD card.
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October 11th, 2006, 21:08 Posted By: wraggster
The basic modes of multiplayer confirmed to us today are deathmatch, team deathmatch and an intriguing game type dubbed Mission mode.
We all know what deathmatch and team deathmatch incorporates, but Ubisoft is planning something very unique for the Mission mode. As the game fires up, your Wii Remote will ring like a phone. You'll then press the 1 button and answer it - yep, just like a phone. A voice will then tell you your objective, which must be completed before your rivals in order to win the round or game.
These objectives include one of the three or four deathmatches (it wouldn't really work with just two) being a 'mystery' player that must be hunted down by the others. The mystery player's goal is to survive the time limit while the other players must seek him out and make a kill for the victory.
So how do you seek out the mystery spy or object? Well it's all down to some fancy uses of the Remote's speaker. It'll bleep faster the closer you get to your objective (think weapon or person), which is a bit like when we used to play that 'hot and cold' game as kids, or just how Andy plays it at home today.
The closer you get the hotter you are, (and the faster the bleeps) or the colder you get the further away you are, (and the slower the bleeps). That makes sense, right?
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October 11th, 2006, 21:00 Posted By: wraggster
Nintendo's monthly Japanese conference reveals winter line-up as well as a smidgen of new Wii and DS information.
18 games will go on sale for the Wii in Japan this year, 16 of which will be available alongside the console on its December 2nd launch.
Apparently, Nintendo's marketing department is following the same strategy as it did with the DS, trying to capture a new audience of non-gamers in much the same way it did with its dual-screen handheld.
In addition to announcing that Big Brain Academy will appear on Wii next spring, top games bloke Shigeru Miyamoto plans to release a "health pack" for the Wii, saying that he wants to get the whole family using the console every day to manage their health and perform exercises. We don't like the sound of that; where's our kebab trainer?
The line-up of Wii accessories was also discussed, with the usual array of video cables (composite, s-video, component and Japan's D-terminal) making the list, along with a LAN adaptor for 2800 yen (12.6 GBP) and a 512 SD memory card for 3800 yen (17 GBP).
Elaborating on its much-touted Virtual Console, Nintendo plans to have 30 titles from the Famicom, Super Famicom and Nintendo 64 consoles available by the end of the year, with another 30 from the Mega Drive and PC Engine formats, although it didn't reveal any specific games.
Pricing will range from 500 (2.25 GBP) to 1000 yen (4.5 GBP) and points cards of the 1000, 3000 and 5000 varitety will be available in store, with the latter coming bundled with a free classic controller.
Interestingly, Nintendo also confirmed it will be using similar delivery methods to the Virtual console to bring "Compact Software" to Wii. Although details are still sparse, this will apparently be Wii software available for download for lower than regularly published games. Should Xbox Live Arcade be worried?
Moving on to DS, a new piece of cooking software was also revealed, following-up the success of the recently-released Talking! Cooking DS Navi which has sold over half a million copies.
DS Complete Menu Collection is a collaboration with cooking mag publisher Orange Page, and will release alongside a bizarre magnet stand that will allow budding-chefs to stick their DSs to the fridge. Finally we can show off our Picto Chat are to the whole family.
Finishing off with its almost-dead GameCube, Nintendo decided that the GameCube version of Legend of Zelda: Twilight Princess will only be sold on Nintendo's online store, perhaps looking to avoid confusion at retail.
Unfortunately Nintendo was unavailable for comment on the availability in Europe, but at least the Wii version is shaping up nicely.
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October 10th, 2006, 21:17 Posted By: wraggster
Press Release News from Xtreme Enterprises
During the design phase of the SHOCK! DS lite replacement shells, we worked on a few issues: First was the fact that there were limited color releases in many continents (thus depriving certain groups of desirable colors). The second was the sound issue : The stock DS lite speakers is sometimes so weak that it hardly seems audible. The third and most serious, is the fact that the DS lite hinge is so fragile that even if handled with tender loving care, it cracks and causes agony to its owner. The fashionable game gadget, marred forever...
With the release of SHOCK! shells, these issues become a thing of the past. With 6 colors to choose from, users will be spoilt for choice. A slight modification to the speaker shell will enable louder sound transmissions. And finally, we have also reinforced the hinges to ensure a problem-free usage. Installation will be made even easier as we release full video instructions later on, in addition to our already detailed pictorial tutorial.
Upon our release of the Strat Clear prototype installation pictures earlier on, we received tremendous response from all quarters of cyberspace (even print magazines) asking for more details about Project SHOCK! and its release dates. Many were really pleased that the Xtreme Enterprise brand name has now been extended into the Nintendo product lines since it means that great quality and service can now be expected in aftermarket products. By further collaborating with major online retailers around the world, it is expected that the SHOCK! shells will soon be able to reach your favorite online retail shops sooner than you think.

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October 10th, 2006, 20:25 Posted By: wraggster
Christ posted this news/release:
Hello,
AMAP4DS (a map for DS) is a PARIS-METRO DS homebrew major update (v2.0).
AMAP4DS is a simple, fast and easy to use map viewer for the Nintendo DS.
The application's name has changed. The new name is "AMAP4DS" (a map for DS) following by the name of the map included.
Ex : "AMAP4DS-Paris-Metro", not so difficult to understand
I project to release several new maps soon.
_____________________________
AMAP4DS v2.0 TECHNICAL DATAS
- 4 zoom levels
- Large map resolution: 192 x 192 to 1024 x 1024 pixels
__________
CONTROLS
- Scroll the map => Stylus or Pad
- Zoom "+" => "Plus" icons, or Space between the two "Plus" icons, or Zoom indicators top, or "R" button, or "X" button
- Zoom "-" => "Minus" icons, or Space between the two "Minus" icons, or Zoom indicators bottom, or "L" button, or "B" button
- Setting distance between the two screens (screen space) => "Black box" icon, or "SELECT" button (not available in the lowest zoom level)
- Show credits => "?" icon, or "START" button
_________
VERSIONS
V2.0
- Larger map (1024 x 1024 max)
- Better map design
- 4 zoom levels (new "low" zoom level with upper screen magnification - "Thumbnail" mode)
- Zooms are now centered to bottom DS center screen
- "Screen Space" icon. You can choose the distance between the two screens: You choose between 0 pixels (no hidden part between the two screens) or 96 pixels (real hidden part between the two screens)
- Proportional scrolling. Slow scrolling for slow Stylus move (map moves at the Stylus speed), fast scrolling for fast Stylus move (map moves twice the Stylus speed).
- "Zoom indicators" icons to zoom and to display actual zoom level
- Filters to avoid abnormal stylus jumps
- Filters to stabilize horizontal and vertical scrollings
- Better global ergonomy
- Economy mode: Switch off the screen lights and pause mode when you close the DS without switching it off (first step to bio-softwares
I hope you will have nice underground trips with this homebrew
Christ
Download and Give Feedback Via Comments
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October 10th, 2006, 19:21 Posted By: wraggster
We've heard Microsoft's thoughts many a time, but what does Sony's crew down-under think of Nintendo's radical console?
Michael Ephraim, Managing Director of Sony Computer Entertainment Australia, recently spoke with Australian newspaper, The Age, discussing his company's plans for the PlayStation brand this Christmas, and, more interestingly, how Nintendo will affect what's in-store.
When asked about Nintendo's goal of attracting the mass market - something that Sony has achieved with impressive results - Ephraim said, "Nintendo is a great company as far as games development goes, they have been around for a long time, they know how to deliver an entertaining product. My only question for this Christmas on Wii is the price point. Even though it's affordable, at $400 plus whatever you need to buy accessories-wise, I'm guessing you need to spend about $500 to take home a Wii and enjoy it," he said
While playing may equal believing, Ephraim has yet to experience Nintendo's revolutionary system, but said, "I've heard good things about it. For this Christmas, I think that price point is still not family entertainment because $500 is a lot to fork out, but we welcome the Nintendo heritage of gaming where they can appeal to a broader audience because long-term that is critical for the industry."
"What we've done on PlayStation 2 with social gaming has broadened the audience and we're glad that [Nintendo is] attempting to do similar things to open up the market to families and never-before gamers. Time will tell. For this Christmas I think the price for what it specifically does as a video games machine is a bit pricey," said Ephraim, continuing by believing that it's a long term plan, for which Sony has "great respect for."
Ephraim also shared his thoughts on the handheld scene, and specifically the success of the Nintendo DS compared with the PSP. "The DS really appeals to a lot younger, very female skewed [audience], and the DS has done a fabulous job," he said. "PSP is a product that if you go back to the analogy of PlayStation and PlayStation 2, they are leaders in their field as far as the consumer offering. Price points, perceptions, or consumers coming to grips with what the device truly offers and the value that it offers, does take time."
Nintendo's Wii hits Australian shores in just over 57 days, while people wanting Sony's PlayStation 3 will have to wait until March 2007, at the earliest, when the system is expected to debut for around a 'grand'.
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October 10th, 2006, 19:19 Posted By: wraggster
News from the DS-xtreme Website with news about their upcoming DS Flashcart.
...It plays music too!
There have been a lot of question asked about the music playback capabilities. I'd like to take this opportunity to tell you a bit about what you can expect.
Yes, it plays music
To give you a little background, for a short while I personally was on the fence about what we should provide regarding music playback. There is so much great homebrew out there already which does an excellent job at it. And as fun as it can be, it doesn't often make sense to reinvent the wheel so-to-speak. We also want to support and drive the homebrew community and want to make sure people are exploring all the great stuff that has been created.
On the other hand, we want to ensure that you will be able to take the device out of the box, plug it in, and immediately be able to copy your songs over and play them. It is a benefit for the users who are not quite as familiar with the homebrew scene. We also have this great skinning engine which will lend itself well to the creation of some fantastic media player skins.
To make a long story short (too late), I and the other members of the development team spent a lot of time reading the forum posts and talking to you guys, and it really felt like the consensus was that it would be a good idea to include it as an out-of-the-box feature. So, we did it
We didn't want to give you a simple "Ugly-long-list-of-filenames-in-a-single-directory-from-which-you-can-pick-one-and-play-it" type music players. Instead, we scan the filesytem for music files, and automatically organize them into a music library for you, by artist, album, genre etc. From that music library you can either pick an artist, genre, song, album etc. and play it immediately, or you can queue it up into an on-the-fly playlist. We also provide full shuffle and repeat functionality. And of course it's all completely run by our skinning engine. Finally, there's one other super fun feature which I will hold off on discussing, as I'm sure I wouldn't do it justice in words. I believe we should have a video up soon so you can check it out.
I hope I was able to answer your questions adequately.
Peace
 
You can preorder this latest new flashcart for the Nintendo DS from Divineo Spain, Divineo Germany, Divineo USA, Divineo China, Divineo UK
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October 10th, 2006, 18:35 Posted By: Kramer
Five new gameplay videos have popped up on youtube courtesy of JeuxFrance.
These are must see videos that show almost everything the game has to offer.
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October 10th, 2006, 17:42 Posted By: wraggster
We've heard whisperings of Wii-mote sensor interference back at TGS, and recent chatter of OMG-Wii-mote-hates-sunlight has hit the intertubes. Game site Go Nintendo directs our attention to an Nintendo-interviews-Nintendo in which company CEO Satoru Iwata quizzes Product Development dude Akio Ikeda about apparent problems:
Iwata: This so-called 'beam' connecting the user and the television was something that had never been attempted before. Didn't you run into any difficulties during development?
Ikeda: In the early stages of development we ran into a number of problems that we hadn't anticipated, like the fact that the controller would react to fluorescent light, for example. Creating a mechanism that prevents the controller from responding to fluorescent light and sunlight may sound like low-profile activities, but it still gave us a lot to work on.
No worries! Iwata and the boys are on it! Bring on the sunlight.
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October 10th, 2006, 17:40 Posted By: wraggster
Some plucky chap has had a cake cooked by his wife in the shape of the Wiimote, Screenshot via comments
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October 10th, 2006, 17:31 Posted By: wraggster
HowStuffWorks has up an article describing how the Nintendo Amusement Park works. This is the New York city area theme park in the making with a physically augmented ride themed around Super Mario Bros. They plan to make the side-scrolling course 100 meters long with a safe and fully interactive course with foam crash padding platforms powered by hydraulic actuators."
From the article:
"It's really a single 'ride' — a real-life interactive adventure that allows players to dress up as Mario or Luigi, enter the Mushroom Kingdom and perform the actions that the heroes perform in the video game. Players can jump over obstacles, land on and ride moving platforms, and smash enemies. They can even collect gold coins and punch power-up boxes."
More info
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October 10th, 2006, 17:04 Posted By: wraggster
Sony could launch with as many as 24 titles and Wii with 30, according to a new document detailing the two consoles' launch plans.
In a report on new hardware launches spotted by Next-gen.biz, Wedbush Morgan Securities released its "anticipated" launch line-up for the two consoles with the aid of the companies mentioned below, although both SCEA and Nintendo are yet to confirm their full launch rosters.
The list reads as follows, with WMS's own estimated sell-in numbers included:
PlayStation 3
Resistance: Fall of Man - Sony
Untold Legends: Dark Kingdom - Sony
Genji: Days of the Blade - Sony
Gran Turismo HD - Sony
NBA 07 - Sony
Call of Duty 3 - Activision (600,000)
Marvel Ultimate Alliance - Activision (310,000)
Tony Hawk's Project 8 - Activision (300,000)
Elder Scrolls IV: Oblivion - Bethesda Softworks
Fight Night 3 - Electronic Arts (400,000)
Madden NFL 07 - Electronic Arts (700,000)
NBA Live 07 - Electronic Arts (500,000)
Need for Speed Carbon - Electronic Arts (800,000)
Tiger Woods PGA Tour 07 - Electronic Arts (400,000)
Mobile Suit Gundam: Target In Sight - Namco Bandai
Ninja Gaiden Sigma - Namco Bandai
Ridge Racer 7 - Namco Bandai
Full Auto 2: Battlelines - Sega
Sonic the Hedgehog - Sega
NBA 2K7 - Take-Two Interactive (400,000)
NHL 2K7 - Take-Two Interactive (200,000)
Blazing Angels: Squadrons of WWII - Ubisoft
Rainbow Six: Vegas - Ubisoft
F.E.A.R. - Vivendi
NINTENDO Wii
Wii Sports (bundled with hardware) - Nintendo
The Legend of Zelda: Twilight Princess - Nintendo
Excite Truck - Nintendo
Call of Duty 3 - Activision (200,000)
Marvel: Ultimate Alliance - Activision (200,000)
Rapala Tournament Fishing - Activision (50,000)
Tony Hawk's Downhill Jam - Activision (300,000)
World Series of Poker - Activision (50,000)
Dragon Ball Z: Budokai Tenkaichi 2 - Atari (200,000)
Trauma Center: Second Opinion - Atlus
Madden NFL 07 - Electronic Arts (500,000)
Need for Speed: Carbon - Electronic Arts (500,000)
Elebits - Konami
The Ant Bully - Midway m (100,000)
The Grim Adventures of Billy & Mandy- Midway (50,000)
Happy Feet- Midway (100,000)
Rampage: Total Destruction - Midway (50,000)
Avatar: The Last Airbender - THQ (200,000)
The Barnyard - THQ (200,000)
Disney's/Pixar's Cars - THQ (300,000)
SpongeBob SquarePants: Creature from the Krusty Krab - THQ (300,000)
Blazing Angels: Squadrons of WWII - Ubisoft
Far Cry: Vengeance - Ubisoft
GT Pro Series - Ubisoft
Monster 4x4: World Circuit - Ubisoft
Open Season - Ubisoft
Prince of Persia - Ubisoft
Rayman Raving Rabbids - Ubisoft
Red Steel - Ubisoft
Tom Clancy's Splinter Cell: Double Agent Ubisoft
It could be a very expensive Christmas then, if these predictions turn out to be correct. And with the exception Prince of Persia Wii - which Ubisoft previously announced for release next year - we'd say the report is a pretty fair stab as well.
It's also important to note that we're expecting even more titles for the European PS3 release list, considering its debut this side of the pond has now been pushed back to next year.
But we are of course taking the analysts' word with a very large pinch of salt, and we'll let you know when either company give official word.
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October 10th, 2006, 16:58 Posted By: wraggster
Call of Duty's latest assault on the WWII FPS scene has reached the staging post in preparation for next month's invasion (on Xbox 360, Xbox and PS2), but prior to the launch of the offensive, new screenshots have been deployed along with a trailer you may have yet to clap eyes on. Feast your peepers on the CoD 3 action occurring on this very page.
Just in case you've been living under a rock, Call of Duty 3 finds players strapping on combat boots as US, British, Polish and Canadian troopers and battling the Nazi war machine. Activision and developer Treyarch have chosen to focus on the Normandy Breakout for the sequel, one of WWII's most brutal campaigns that saw Allied forces advancing across France in the wake of the D-Day landings.
Screenshots are from the Xbox 360 and Wii versions of Call of Duty 3 (we reckon the trailer's from the 360 version). The game is also releasing for the PS3 and looks pretty similar to its 360 cousin. You should also flick eyes up and check out yesterday's preview for a more in-depth look at the 360 CoD 3 assault.
Screenshots Here
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