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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 4th, 2006, 17:36 Posted By: wraggster
There's been no official announcement regarding Pro Evolution Soccer coming to Wii from Konami, but PES producer Shingo 'Seabass' Takatsuka has confirmed to CVG it's in development and testing right now.
According to Seabass, the game is playable on Nintendo's next-gen system and they're experimenting with various controller options.
The team is said to be looking at using the Wii remote and Nunchuk for throw-ins, passing and even shooting.
Seabass also revealed that he's heard whispers of EA getting busy in R&D, by looking at strapping a remote device to a player's foot for shooting. Quite what that turns out to be we don't know, but you can bet that it'll have FIFA in the title.
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October 3rd, 2006, 23:40 Posted By: wraggster
The DS has a new fastest selling game, and not surprisingly, it begins with a Poke. Pokemon Diamond & Pearl sold 1,586,360 units in its first four days of sales over in Japan, sales tracker Enterbrain reported today. This demolishes the previous record holder, New Super Mario Bros., which managed 865,024 units in its first week.
In case there was any concern about Pokemon's popularity being on the wane, here's another stat for you. Enterbrain's sales figures make Diamond & Pearl the fastest selling Pokemon title ever, topping Gold & Silver, which sold 1,425,768 units in its first week in 1999.
A separate sales tracking service, Media Create, has provided stats on the individual versions of the game. Diamond was apparently the more popular of the two, with 813,237 units sold, compared to Pearl's 762,029 units. The total doesn't match the Enterbrain figure, but this is usual for the different sales tracking data.
Diamond & Pearl will hit American in 2007, and is expected to see similar success at retail.
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October 3rd, 2006, 23:29 Posted By: wraggster
Mollusk updated his translator for the DS, heres the info:
Here is one the first projects I actually release, while all the others stayed on my hard drive... TranslatorDS !
It has the advantage of supporting a freely-available dictionnary format, giving access to hundreds of different languages... Dictionnaries can be added easily using PAFS
Simply choose the dictionnary when loading, then press Start to change the skin...
Here are 2 examples with pre-included dictionnaries :
French-English English-French
French <-> Spanish, English, German, weighs 20MB though ^^
To add dictionnaries, simply download .wb files, and use the ‘naked’ version to add them...
Naked Version Source Code !!
Simply add the .wb files and gif files (skins...) in the ‘Files’ folder, run PAFS.bat, and you’re set !
French databases
English databases
Downloads Here
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October 3rd, 2006, 23:19 Posted By: wraggster
Via IGN
So I'll tell you exactly what I told both Perrin Kaplan and Reggie Fils-Aime when they asked me the same question, which is, I believe Wii is $50 too expensive and three weeks too late.
As a gamer, I want Wii to sell for $200 for a number of reasons. It has about one tenth the processing prowess and one fifth the RAM of, say Xbox 360, and it also lacks a true hard drive. It doesn't play DVDs. It doesn't play music CDs. Yes, you read that correctly and yes, it's true. In fact, in many ways, it could be called a turbo-charged GameCube. So why the $249 price point?
Well, there are certainly reasons for it. It's easy to shrug off Wii as the least powerful of the three consoles, but consider what Nintendo has done. Wii is roughly half the size of GameCube and it still packs twice the power. It has roughly double the processing prowess, approximately double the RAM, an additional 512MBs of useable flash memory, built in 802.11b/g wireless capabilities and a full docking station for GameCube controllers. The console is backward compatible, in fact, with every GCN title ever made. And I haven't even mentioned its Wii Channels system or, most importantly, the Wii controller, which could represent one of the biggest hardware innovations the industry has seen in years.
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October 3rd, 2006, 22:21 Posted By: wraggster
Nintendo revealed today that it will release an Ethernet Kit for Wii, which allows users to connect the console to a standard internet router without wireless support.
It's undoubtedly good news after concerns that the lack of an Ethernet port on the Wii meant that the console could only connect to the internet via wireless link-up.
For people without a wireless-enabled router, this would mean purchasing a new router or the almost non-existent Nintendo WiFi Connector (that USB dongle thingy). But with the Ethernet Kit available, non-wireless gamers have nothing to worry about.
Those of you who connect your DS to the internet with the Nintendo WiFi Connector can use the same device to connect the Wii. And most wireless routers will also be compatible with the Wii's built-in WiFi technology. So everyone should be online with Wii. Bring on Mario Kart!
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October 3rd, 2006, 19:00 Posted By: wraggster
The continued success of Nintendo's DS handheld, combined with a weak yen, has resulted in the company raising its net profit projections for the year to March by 18 per cent.
Nintendo now expects a net profit of 100 billion yen (EUR 667 million), up from 83 billion previously projected.
The company expects to shift 82 million DS game units along with 3.3 million GBA sales during the period.
Nintendo recently announced it expects to sell 10 million DS hardware units in Europe by the end of the year.
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October 3rd, 2006, 17:24 Posted By: wraggster
New from Divineo China

- 5 different versions of super mario bros characters
- Total 10 boxes in a factory sealed container
- 4cm - 9cm height for each figure
- Candy is included in each box
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October 3rd, 2006, 15:30 Posted By: wraggster
Some new screenshots of the game Charlotte's Web have just been handed to us from Sega Europe.
Check em out via Comments
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October 3rd, 2006, 12:11 Posted By: wraggster
"In fairness, for the Americas, we haven't made the business decision for how and what we're going to do with the browser. We recognize for most people a browser is pretty standard. The concept of charging a significant amount of Wii points to get the browser is somewhat challenging. We're going to work through that."
Fils-Aime seems to contradict the press release, suggesting Nintendo of America simply hasn't decided what will happen with the browser, and that we really could end up forking money over at launch. We'd like to hear Nintendo's rationale on why this is a necessary move for the Americas -- what makes Japan's desire to web browse on Wii any different?
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October 3rd, 2006, 12:03 Posted By: wraggster
NAMCO BANDAI Games America Inc. announced today that new screenshots from Tamagotchi® Connection®: Corner ShopTM 2 are now available for download. Based on the wildly popular Tamagotchi® virtual pet, Corner Shop 2 will be released for the Nintendo DS this winter. Taking on the role of shop keeper, players will partner up with their favorite Tamagotchi pet as they work to fulfill the whimsical desires of customers in a variety of mall stores.
Tamagotchi Connection: Corner Shop 2 features all new shops such as the Bowling Alley and Sushi Bar, as well as old favorites like the Flower Shop and Concert Hall. Stacking cheeseburgers made to order, loading wasabi onto pieces of sushi, and hand tailoring gym bags with pink ribbons are just a few of the services offered to the Tamagotchi shoppers. As players tend to their customers’ needs, they earn “Gotchi Points.” These points can be used to care for their Tamagotchi partner by purchasing stylish new outfits, rock’n stereo systems, and much more. Players can also connect to their friends via wireless to trade items, give gifts, or send each other screenshots and notes.
For more information on Tamagotchi products, please visit: www.tamagotchi.com
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October 3rd, 2006, 11:49 Posted By: wraggster
New from SuccessHK

The Silicon Protector Skin is made of high-grade silicon, providing a comfortable and improved feel for extended game play. It is also a stylish and robustsolution to protect your DS Lite console from damage and scratches. The protector Skin has been designed to allow full access to DS Lite controls with quick and easy installation.
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October 3rd, 2006, 11:29 Posted By: wraggster
After months of secrecy, Nintendo unveiled the Wii's remaining features at a series of press events around the world last month. In addition to the much-rumored prices and release dates, the system's last secret was revealed to be the Wii Channels system. Key amongst the various channels is the ability to create your own virtual avatar in teh Mii channel, and play that character in titles like Wii Sports.
Yann, one of our amazing readers and the designer of the equally incredible orange Joystiq tee, just sent us over his latest creation: A Mii channel implemented in Flash. How accurate is it? Yann says, "The Mii parts are drawn from videos and stills of the working Mii channel and, apart from the second page of eyebrows which is still missing (couldn't find any picture or video of it), everything is true to the real thing."
Despite an unintimidating interface, I'm completely unable to create a Mii that looks like Mii ... errr, me. I've created several, one of which looked strangely like Dick Nixon. Any of our more artistically inclined readers have better luck creating a Mii that looks like them?
Try it out
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October 3rd, 2006, 11:25 Posted By: wraggster
Ars Technica explores lower-than-expected GameCube sales in the wake of Wii's birth as Nintendo's fifth generation home console. The piece discusses runaway costs of video game development, Wii's admittedly risky business, the engineering of the game box, and Nintendo's overall "less is more" approach to console design this go around. From the article:
"'More glitz' is always welcome in any new generation, but at some point one runs into laws of diminishing returns. [One Nintendo engineer] wondered if advances in technology could be used in a different way. The Wii was designed to take processor technology improvements and use them to make the unit run with less heat, by making the chips smaller. This enabled features that other consoles couldn't duplicate, such as the ability to leave the console powered on all the time [read: WiiConnect24]."
The article suggests that "always on" technology and internet connectivity via WiiConnect24 were just as important in the Wii planning process as motion-controls. An idea is one thing (and don't get us wrong, WiiConnect24 sounds intriguing), but execution is another.
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October 3rd, 2006, 11:21 Posted By: wraggster
One serious Nintendo fan attempts to prove that size does matter by building a large-scale Nintendo Entertainment System. The massive wooden replica is eight feet wide, three feet high, three feet deep, and weighs over 400 pounds ... and that's without a game cart or controller. With those specs, it clocks in only slightly larger than the original Xbox, or the 360's power brick.
A mysterious crafstman, who posts on NESforums.net as Nationalgamedepot, originally built the NES as a bed but now plans on using it as an entertainment center. Hopefully he'll take orders, because this looks spiffy. Plus, if you get yourself a giant NES controller, you've got a complete set. Miniaturization be damned.
Screenshot Via Comments
via joystiq
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October 3rd, 2006, 11:05 Posted By: wraggster
Nintendo UK has confirmed to Eurogamer that the Wii's region locking will extend to GameCube games.
A company spokesperson also said that Virtual Console game releases would not be universal - in other words, European gamers will get European versions of the games.
The news paints a slightly clearer picture of the circumstances surrounding Wii's backwards compatibility in the run-up to the console's 8th December launch.
The console is known to be compatible with all GameCube software, and peripherals including controllers and memory cards, while Virtual Console will deliver titles from systems including NES, Super NES, Nintendo 64, Megadrive and TurboGrafx at the rate of around 10 per month.
In answering our queries, culled from some of your recent forum threads, Nintendo also said that it expects to release RGB and component video cables that fit current pricing models.
It declined to comment on recent reports, supposedly surfacing in Nintendo Power, that Virtual Console will also host Commodore 64 games in future.
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October 3rd, 2006, 06:34 Posted By: emuking
The release date for the DS-Xtreme has been announced by the DS-X development team
Read below for their latest post on their site also try the link to find out additional information about the DS-Xtreme 
LATEST NEWS! DS-XTREME LAUNCH DATE ANNOUNCED
As production reaches its final stages we are delighted to announce the much anticipated “official” release date of our new product, the DS-Xtreme. Targeted release date is now set for Thursday the 12th of October. Initial stocks are scheduled to ship out of factory on the 12th and then direct out to your favorite reseller by Monday the 16th. Demand has far exceeded all expectations, so all pre-orders will be fulfilled as a priority. If you have not yet placed your order hurry to avoid disappointment!
You can preorder this latest new flashcart for the Nintendo DS from Divineo Spain, Divineo Germany, Divineo USA, Divineo China, Divineo UK
via www.ds-x.com
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October 3rd, 2006, 02:32 Posted By: wraggster
Infantile Paralysiser have updated the Wifi voice chat app for the Nintendo DS, heres whats new:
The touch panel response accuracy has been improved.
The draw tool was optimized a little.
The label according to the language was put up to the private room number.
Download and Give feedback Via Comments
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