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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 30th, 2006, 13:59 Posted By: wraggster
CPU_Smarts has posted a new entry in our Dream Coding Grand Prix 2006 Coding Competition, heres more details:
Hello everyone,
Ok this is my first DS Lua game that I've released, It's similar to the "point and click" adventures such as Myst, it has some VERY simple puzzles though, or that many, a 5 year old could beat this. Anyway, It's not fully complete, i decided to split it into parts so it will make it easier to find a bug when it happens
Download and Give Feedback at the release thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=37265
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September 30th, 2006, 12:15 Posted By: wraggster
Via Gamedaily
Nintendo missed a HUGE window of opportunity when they released the Nintendo GameCube and didn't include any kind of online options. The company released a broadband adapter for the system, and a couple of games, mainly the Phantasy Star Online titles, took advantage of the peripheral. But Nintendo didn't really do anything in terms of a network, leaving the likes of Mario Kart: Double Dash!! and Super Smash Bros. Melee to be played off-line. Fortunately, the company's been making huge steps since that time, what with the Wi-Fi Connection network for the Nintendo DS, which is a big hit. The Nintendo Wii, arriving in mid-November, will take further advantage of this network with a variety of downloads and features.
Pros: The Virtual Console looks to be STACKED with content. Not only does Nintendo have a vast library of their own games to choose from (NES, Super NES, and Nintendo 64), but they also have the full support of Sega with their Genesis titles, and Hudson Soft with their Turbo-Grafx games. This could lead to hundreds of games eventually available for the service, with ten new titles hitting each month. Furthermore, the menu system looks great thus far, with numerous options through the online connection to check out, including news and weather. And the fact that the Opera browser that the system uses will initially be free upon the system's release is music to everyone's ears, I'm sure.
Cons: The online play of the WiiConnect service has not yet been addressed. We know that the initial launch line-up won't consist of online-supported features, particularly third-party games. We're figuring that Nintendo's waiting to lay out actual online play features with their 2007 releases, including a Pokemon game and the recently delayed Metroid Prime 3. Also, browsing through pages with the Wii-Mote looks easy at first, but scrolling up and down and trying to input messages looks difficult. And where's the "rental" option for these games? When the Virtual Console was first introduced, we had an option to either "buy" or "rent" the games. Now only the "buy" option is there.
Overall prognosis: It's good that Nintendo's finally foreseeing what online features are all about, and the WiiConnect 24 service looks to be loaded with content and goodies. Now if a few things can get addressed, such as online play against others and browsing capability, we could see a great service in the making- just like the Wi-Fi Connection.
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September 30th, 2006, 11:49 Posted By: wraggster
Via darkzero
Gone is the memory card holder so you will have to leave your SD card rattling around inside or use your initiative to come up with another method of safe transportation. Other than that there isn't much to say on the matter. To be quite honest the carpet in the photo is more interesting.
Screens Via Comments
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September 30th, 2006, 11:47 Posted By: wraggster
Via 1up
So, for 249.59 American dollars, you can score a Wii with an extra game, and an extra Wiimote. The catch? You have to pick the system up in a Toys R Us in Canada. So, it anyone who is looking for an incredible deal on a Wii system has any friends or relatives in, or near Canada, it's your lucky day!
Screen Via Comments
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September 30th, 2006, 11:33 Posted By: wraggster
Banpresto has updated the Web site for Crayon Shin-Chan: Saikyou Kazoku Kasukabe King Ui, filling in some details of the Wii title. It was revealed that the game will go on sale in Japan December 2, alongside the console's launch in the country.
The game is described as a "family action" title, and it supports up to four players. The characters' voices will be played by the same actors featured in the anime series. Playing with Shin-Chan's dog, bursting soap bubbles, and putting golf balls are some of the minigames that will be featured, according to the site. Shin-chan's signature move of dropping his pants and mooning the audience will also be present, if Banpresto's screenshots are accurate.
There are currently no plans to release the game in the United States.
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September 30th, 2006, 11:29 Posted By: wraggster
Gamasutra reports that several Commodore 64 games will be emulated on the Wii's virtual console.
From the article:
"Although no specific titles were named, the only indications so far are of titles from now defunct U.S. developer Epyx, maker of the likes of Impossible Mission and the Summer/Winter/World/California Games series. Best known for their work on the 8-bit Commodore 64 home computer, Epyx also designed the prototype Lynx console for Atari as well as several of its games."
Awesome news for retro fans and another reason to get a C64.
Whats your favourite Commodore 64 Games ?
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September 30th, 2006, 10:38 Posted By: kcajblue
The GM v29 and the M3 v29 have been released:
Heres whats new:
M3 Game Manager V29 + loader V29
=================================
Multimedia:
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-Directly support viewing *.htm, *.html, *.asp, *.aspxºÍ*.mht web document.
-Add more display mode for E-book
-Movie, music, e-book and pictures are supported using "L&R" lock function.
-Support opening unlimited size of *.txt file. (Maximum 262144 lines can be viewed.)
-Change a new "black" style menu for Media-extend.
Games:
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-Fully support the save function of the "poke" games.
For someone who want to keep the current gamesave data of "poke" games.
1) Run the game and make sure that the gamesave data is still exist.
2) Install the "M3 Game Manager Version V29" and update the "M3 loader V29".
3) Copy the game by using the "M3 Game Manager Version V29" as usual.
4) Choose the game by moving the curcor. Press the "select" button, the saver backup menu will appear. Press button "A" to confirm the process.
note:
-The last gamesave data will be stored into the default gamesave file after doing the step 4.
-Please do not load other ds games or program through the above steps and please do not forget to do the step 4 (IMPORTANCE).
Download here -->
http://www.m3adapter.com/Download.htm
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September 29th, 2006, 23:30 Posted By: wraggster
Heres an excerpt:
It was bound to happen sometime, and now that Pokemon Diamond/Pearl has finally arrived in Japan, thousands of gamers have been invading stores to get their copies before they're sold out. As if the PSP didn't have enough problems competing with the DS in Japan, along comes the game that nearly everyone with a DS has been eagerly anticipating for a very, very long time. This is the first real Pokemon update in a couple of years, and while the basic fundamentals of the game remain the same, the title takes advantage of every feature of the system.
Whereas gamers have traveled around the Kanto, Johto and Hoenn regions in earlier Pokemon titles, D/P features an entirely new area called Shin'ou, which is largely based upon the real life area of Hokkaido in Japan. Once again, gamers will be able to choose between a male or female Pokemon trainer as they set off on another adventure rife with rivals and a new enemy, called Team Galaxy. At the beginning of the game, you can choose among three new Pokemon and soon afterwards, you'll receive a new item called a Pokechi, which is a time management device of sorts that resembles a wrist watch. It allows you to keep track of time (time passes by in this game like in previous Pokemon titles) as well as sporting a handy calculator and a Pokemon monitor to check up on your little buddies. Combat as a whole hasn't changed a lot, with battles still being turned based, as well as team battles still hanging around. There are, however, little things that make the game deeper than before, such as new stats for all Pokemon and new element combinations in the game, such as Poison/Dark.
Full Article
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September 29th, 2006, 23:23 Posted By: wraggster
Mollusk posted this news:
I just tweaked PAGfx a lot, and the results are pretty amazing...
1. I rewrote the tile optimisation system, now sorts the tiles depending on their corner colors, that way I don't need to comapre every tile with all the others anymore, but just the tiles with the same corners... Much faster...
2. I found some code on the net to make the Image reading much faster... This means that instead of 7 seconds for a 2048x2048 image (palette generation time), it now takes less than a second, which seems like a pretty decent speed increase...
As some of the code rewritten is critical to the final output, I'll need some betatesters, as always El Hobito already found one nice big bug we managed to correct. The version seems pretty stable (no hangs when testing on my computer) and should have correct results (all backgrounds tested had the exact same number of tiles as with the old PAGfx version)...
If you want to give it a try, it's over here : http://www.palib.info/Beta/PAGfxBETA.zip
Please report any hanging, map/tile problems, or if you still see some slowdowns in the conversions, I'll try to speed-up the last parts I didn't touch
Thanks
edit : updated to fix a small bug with RotBg backgrounds, sorry !
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September 29th, 2006, 23:17 Posted By: wraggster
News from NintendoSpin:
I came across some rather funny-looking hardware called the Neo Double Games Lite. As the name implies, this is just a cheap copy of the DS Lite system. Except that, for what it was, it wasn't so cheap. The vendor initially wanted $20 for it, but I got her down to $5. Still, I didn't want to pay $5 for what I knew was a piece of junk. When you've been in China long enough, even 50 cents means a lot to you.
Of course, I eventually bought it. I had to try it just to see how bad it really was. At a glance, it actually replicates the DS quite well with its smooth, white edges. It isn't until you heft it that the differences become apparent. The Neo Double Games Lite feels very cheap and light, like there's nothing in it. But when you open it up, it almost falls out of your hands. It's incredibly clunky and awkward to hold. The hinges aren't very tight, so the heavy top screen keeps flopping around. The D-pad is more akin to the Playstation D-pad, and the X, Y, A, and B buttons have been replaced by two big arrows: A and B.
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September 29th, 2006, 23:07 Posted By: wraggster
onigiri posted this:
Hi All,
I'm in the process of porting Angband 2.8.3 to the DS. I picked 2.8.3 because it was the version I played the most when I was in school! The port is in a state where I think the game is playable (I've played a few hours and died plenty of times).
As such, I'm looking for some play testers before I release it. It is pretty much a straight port and only uses the top screen. I wanted to retain the same tactile feel as the original, so touch screen entry, virtual keyboard on the touch screen are all out. All the commands have been remapped to button presses. Some commands have become multipurpose to accomodate the lower number of buttons. For example the inventory command is used to eat, use an oil flash, wear equipment etc.
I mostly made this port so that I can play Angband on my DS lite. I have a G6 lite, so Angband plays entirely out of GBFS and SRAM. I didn't want to play angband with something sticking out of the slot. It shouldn't be difficult to add fatlib so that the port supports carts without SRAM (if there is demand). The other good reason I went this direction is that the port generally works in an emulator, which is much easier for me. The port seems to work well in no$gba and dualis. The sram support doesn't work in these emulators, but it's possible to use the snapshot features.
Requirements
o A DS capable of playing homebrew.
o A flash cart with 64KBs of SRAM. I'm not sure how large the save files get. If they start getting too large, I should be able to zlib compress them to fit.
Features
o High score list saves to SRAM
o Save file saves to SRAM
o subpixel rendering font by Sylfurd
o All commands remapped to DS button combinations. Buttons generally have similar functions. ie x button for inventory, x+RSH for drop item, x+LSH for take off item, LSH+RSH+x for destroy item.
o Implemented console style text and numeric entry.
o Implemented console style selection for menus.
Possible Enhancements
If I have time, I might add some additional features to the port.
o I was thinking about using the bottom screen as an informational screen. It can be toggled to show a zoomed map around the player (normal large sized font with colour) and a screen that describes the available key combinations.
o Remappable buttons in game.
o Port the newest version of Angband.
If you're interested in play testing, send me a message. Only prior players for now please. I basically need people who have different types of cartridges and who will play different types of characters to test their playstyles. I'll have a build ready in a few days for those interested.
More info --> http://forum.gbadev.org/viewtopic.ph...asc&highlight=
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September 29th, 2006, 23:04 Posted By: wraggster
Moonlight has released a new version of his Wifi Voice Chat Client for the DS,
heres whats new:
The environment can be selected with the speaker and the headphone.
The network setting can be set for myself.
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September 29th, 2006, 22:32 Posted By: wraggster
Good NDS the DS Emu for Windows has seen a new release, heres whats new:
I added the newer version of GoodNDS. I didn't do much to it but I put down all that I done in the emulator.
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September 29th, 2006, 21:57 Posted By: wraggster
Nintendo has gotten round to showing what you can expect from the increasingly interesting front end of its new home console, the Wii, with games old and new, and entertainment and community features coming together to form a big squishy, happy Nintendo-ey world you might never want to leave.
Joystiq picked up on recent developer interviews that touted more functionality than was widely expected, with the Wii emerging as a fully viable home communications hub:
Message Board
Stores user achievement data and shares it will other users of that console
Integrates with games to alert players of important events; e.g. "Concert next Saturday in town" (Animal Crossing)
Utilizes date sorting and calendar integration
When connected to the internet, can be linked to other consoles' Message Boards to exchange notes, data, screenshots, etc. (in other words: simplified email client)
Compatible with mobile phones
Play History
Data collection function, which cannot be cleared
Compiles total amount of playtime (and possibly other stats) for every game played
Doubles as a monitoring system for parents wanting to keep a watchful eye on their kids' gaming habits
Will be used by Nintendo (with user consent) to pool data into useful statistical categories; i.e. "most played game of the year"
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September 29th, 2006, 20:02 Posted By: wraggster
Shigeru Miyamoto talks Wii and Nintendo at the Shigureden in Kyoto. The legendary game creator talks about how moving outside of the isolated game industry has helped the company understand what players want that much more. He states:
The games industry is like a 'big village.' The centre of the village is the most active and healthy part of the games industry and by staying there, it means you can no longer see the outside world. There you'll be pampered and be surrounded by enthusiasts. But a few years ago, I heard in society that Nintendo was losing its place from the centre... It gave us the chance to slip away and understand the game market more... We've been calmly surveying the market and it's not that we're no good in the games industry anymore; it's just that we've surpassed being a 'village company' and in the centre of the spinning world, we've had a chance to think about how Nintendo should continue in its existence. It was a good opportunity and that's when we came up with the catch phrase, 'something that people aged 5 to 95 can enjoy.'
Gaming is insular, and by moving out of it, Nintendo is hoping to expand it. Though, Miyamoto says that he heard the company was losing its place in the industry's center. Can't help but wonder: If Nintendo's current generation had been as successful as previous ones, what direction would the company have taken?
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