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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 4th, 2008, 21:08 Posted By: Shrygue
via Computer and Video Games
Comic book magazine Preview has claimed that a Castlevania game will be released for the Wii in the fall of this year.
The magazine spilled the info whilst detailing its PR campaign for a comic book based on the PS2 title Curse of Darkness.
It says the book will be "cross-promoted with 2008 video game releases, which include games for Nintendo Wii and DS (Fall 2008)".
We already knew about a new Castlevania DS game (see screens here), but the Wii version is news to us. We've contacted Konami, but unfortunately they were unable to comment on the matter.
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June 4th, 2008, 20:49 Posted By: Shrygue
via Eurogamer
THQ has whipped the wrappers off an autumn-bound Age of Empires sequel for DS.
Dubbed Mythologies, it's based less on factual history and more on giant beasties and tales of old.
You'll be able to play as one of three civilisations, spanning four environments: Greece, Egypt, the frozen north and one other.
Developer Griptonite will be taking the lead this time, and is a sister company to original team Backbone so will do plenty of sharing and maybe wife-swapping.
Mythologies is being built from scratch and boasts much more detailed graphics that are said to avoid the cluttered and problems with often-indistinguishable units of the first.
To our eyes the first shots appear crisper and more vibrant, if similar in style, plus we're promised more impressive Animations and AI this time around.
On top of this, Griptonite is going to let you take on your friends either locally or using Wi-Fi, which - we can tell you from this morning's experience - is better than someone scraping a shovel along concrete right outside your window.
Age of Empires: Age of Kings appeared on DS back in 2006. It served more as a promising sign of things to come, as it managed to admirably force the renowned series onto the small screen with only minor niggles.
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June 4th, 2008, 20:43 Posted By: Shrygue
via IGN
The Rune Factory series is coming back for a third round, only this time it's on a different platform. The latest issue of Famitsu has first details on Rune Factory Frontier, the first Wii entry in a series that has seen two DS titles so far.
In Rune Factory Frontier, you play as Laguna, who's starting life in a completely new land. Your goal is to build up your village in classic Harvest Moon style (Rune Factory is an offshoot of that series), attracting new residents, and eventually earning the affections of some possible marriage targets.
With the move to Wii, Marvelous appears to be embracing the vastly improved technology at their disposal. Frontier will feature a choice of either 16x9 or 4x3 output modes.
Rune Factory Frontier is set for Japanese release some time this year.
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June 4th, 2008, 20:37 Posted By: Shrygue
via Eurogamer
The latest Famitsu has said that the next instalment of the Tenchu series will be on Wii, with no other formats mentioned.
The series, seen by many as something of a fading flower after unfavourable reviews for Tenchu Z, could be seeking a resurgence.
Wiimote-enabled ninja moves could well be a draw, with all kinds of slashing and throwing of pointy things involved, but a significant increase in quality would also be a wise move.
Aquire are currently slated as developers, with From Software taking the publishing reins.
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June 4th, 2008, 14:16 Posted By: shadowprophet
It seems the scene is moving so fast now, every piece of homebrew in my previous packs have been revised at least once, in some cases multiple times, like scummvm and quake wii. its because of those revisions and other newer releases that I decided to create another pack.
Every piece of homebrew here has its own icon and meta file, if they weren't released with them, then I made them.
ive included the pak.0 shareware pak for quake and a few homebrew gb roms.
yeap. Gb basic. they are old. but they are neat to play around with.
This pack includes, the very latest revisions for all homebrew included.
Inside you will find,
*Scummvm, latest release. Rebuilt for the wii. it's menu is dog ugly, but it works great. perfect wii-mote support.
*Fceu ultra Nes emu for the wii.
*Snes9x latest version, in english with wii mote +classic controller support.
*Visual Boy Advance, 1.7.2 final version.
*Gen plus +wii mote & classic controller support.
*Hugo pc Engine emu *Edit, Gc controller.
*Wii64 latest release
*Wii chess
*Homebrew Tetris W/sound +wii mote support
*girlib
*A beta test folder. This was really just a whim I had for my own card But it comes in handy anyway.
*Quake wii w/vastly improved graphics +share ware pak.0
*touhou fan game
*wii poker, released today.
*masteroids released, umm recently.... anyway.
*duckhunt no sound. but its very cool. and can be used with the wii zapper if you want.
*sd explorer, a very neat app just released to today.
*The wad installer
*The wad manager.
*Just copy everything in the folder with the readme over to the root of your sd card and launch the homebrew channel and your ready to go
*note to install roms specific to the emu's consult associated folders on root of sd card.
The packs size is roughly 18 megs. Download here
Enjoy, Shades.
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June 4th, 2008, 02:10 Posted By: wraggster
News/release from Raphi2
I have released my first "help-you" app for PAlib.
It called "DSMenuR2" and helps you with the creating of a menu for games or apps.
DSMenuR2 is a example of a menu for DS homebrew games and applications.
Perfect PAlib programmers understand this example directly but newbies may need a tutorial.
Well, it is here:
If you run the "dsmenur2.nds" with an emulator you see 3 buttons. Any of them includes an different arrangement / layout of icons.
You can edit all the templates in the examples.
It is very easy:
1. Open the DSMenuR2 folder an open the source folder. Now you can see the gfx-folder and the "main.c".
If you are a newbie, you should not open and edit it.
Easily open the "gfx" folder. Now you see many image files.
2. Start with opening the "titlescreen" image.
Simply edit it with Paint or other drawing-programs.
3. Draw a nice image for you topscreen of your menu.
But you can not use all colours. (256-colours rules)
4. If you are ready with your drawing click "save" or "save as..." But NEWER rename it.
The new image MUST have the old name!
5. Well, now run the "PAGFX.exe"
6. Go back into the DSMenuR2 folder and run the "built.bat".
You get your *.nds file.
7. Let's test your new titlescreen!
Simply open the .nds file with an emulator and now you have your new titlescreen!
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June 4th, 2008, 02:04 Posted By: wraggster
News/release from Reppa:
Pending the version supporting WiiLoad and installation of new homebrew from internet here is the version 1.0a of my software. Several bugs have been corrected following your comments on my app.
-- Fixed return lines too when editing the long description
-- Limit the short description to 24 characters
-- The bug white image should no longer be there
-- The "1" instead of "yes" at the beginning of the XML file was also corrected
-- And more than crash if you click on an empty list ^ ^
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June 4th, 2008, 02:01 Posted By: wraggster
miom has released SD Explorer for the Wii, heres the features:
create directories
delete directories recursively
create empty files
delete files
move and rename dirs and files
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June 4th, 2008, 01:34 Posted By: wraggster
Hell_hibou has released a new version of his Wii Homebrew Launcher, heres whats new:
Following various bug appeared in version 0.5, I just put online version 0.6 of Wii Homebrew Launcher. The problems encountered in version 0.5 is due to mismanagement of memory, I implement a memory manager to manage and use the memory MEM2 of the Wii, leaving a maximum of conventional memory to load homebrews.
In addition, the library LIBOGC was last for days and benefit from the rapid initialization of the wiimote (more pressing need (1) + (2)).
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June 4th, 2008, 01:28 Posted By: wraggster
eluan has again updated the port of Quake to the Nintendo Wii, no info on whats new in this version.
Quake-Wii 2008/06/02 Work In Progress - Please test!
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June 4th, 2008, 01:22 Posted By: wraggster
The latest release of libogc brings vastly improved Wii support.
Shagkur’s lwbt port and reworking of Para’s wiiuse library bring us wiimote support.
The old sd card library has now been removed in favour of libfat.
Extended and improved API for accessing the nand filesystem.
Internal console now understands VT escape sequences.
argv support for passing arguments to applications.
Improved Video detection scheme for setting mode.
libogc 20080602
The gamecube and wii examples have been updated and improved including ports of the first 5 NeHe examples to GX.
wii examples 20080602
gamecube examples 20080602
libfat now supports SD cards on Wii and gamecube. Please note that this release is not currently suitable for GBA/NDS.
http://www.devkitpro.org/libogc/libogc-updated/
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June 4th, 2008, 01:22 Posted By: wraggster
The latest release of libogc brings vastly improved Wii support.
Shagkur’s lwbt port and reworking of Para’s wiiuse library bring us wiimote support.
The old sd card library has now been removed in favour of libfat.
Extended and improved API for accessing the nand filesystem.
Internal console now understands VT escape sequences.
argv support for passing arguments to applications.
Improved Video detection scheme for setting mode.
libogc 20080602
The gamecube and wii examples have been updated and improved including ports of the first 5 NeHe examples to GX.
wii examples 20080602
gamecube examples 20080602
libfat now supports SD cards on Wii and gamecube. Please note that this release is not currently suitable for GBA/NDS.
http://www.devkitpro.org/libogc/libogc-updated/
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June 4th, 2008, 01:16 Posted By: wraggster
News/release from Beardface
WiiPoker is a homemade version of Jacks or Better Video Poker for the Wii. It is written with libogc and GRRLIB. The source also includes a generic card game library written to enable rapid development of any card game for the Wii.
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June 4th, 2008, 01:12 Posted By: wraggster
Dhewg has released a new version of ScummVM for the Nintendo Wii:
Wii port of ScummVM README
--------------------------
features not compiled in:
- the AGI game engine
REQUIREMENTS
- sd card
- wiimote or gamecube controller in port 1
INSTALL
- copy the "apps" folder to the root of your sd card
- copy your demos and/or games onto the same sd card
each game goes into its own subdirectory, do not place those under
"/apps/scummvm", and do not set the "theme" or "extra" path to that folder
freeware versions: http://scummvm.org/downloads.php#extras
demos: http://scummvm.org/demos.php
RUN
either use the homebrew channel, available at
http://hbc.hackmii.com/
or load "boot.dol" with your favorite loader
CONTROLS
wiimote
analog stick: mouse movement
a: left mouse button
b: right mouse button
minus: escape
plus: "." (skip current line of text)
2: enter
home: f5 (scummvm menu)
dpad up: shift (mass add for the gui)
dpad down: "0"
dpad left: "y"
dpad right: "n"
gamecube pad
analog stick: mouse movement
a: left mouse button
b: right mouse button
x: escape
y: "." (skip current line of text)
z: enter
start: f5 (scummvm menu)
dpad up: shift (mass add for the gui)
dpad down: "0"
dpad left: "y"
dpad right: "n"
rev 32506
restructured the runtime paths
files from the selected game are now correctly loaded (check the READMII)
increased the virtual screen size for the IR pointer
its now easier to exit the sam & max inventory
fixes the goblins 3 scroll issue
added the keys "y" and "n" to the dpad (for simon the sorcerer)
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June 4th, 2008, 00:52 Posted By: wraggster
News/release from Ruben Nunez
I finally cracked my head and decided to re-write the sound mixer (not the routines) and now I have ANOTHER S3M player. Though it doesn't take RAW files, it works pretty well and works a lot like Krawall (eg. modules.s, samples.s, modules.h, gS3MPlaySFX, etc.).
Though it's a bit slower than Krawall, this mixer mixes at a higher quality (18157Hz), which I have optimized until I cracked my head and realized there WAS no room for optimization. >.<" So, yeah. Enjoy guys. (READ THE README FILE FOR INSTRUCTIONS! Lol.)
http://www.gbadev.org/demos.php?showinfo=1363
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June 4th, 2008, 00:33 Posted By: wraggster
Newly released
Although several developers, Square Enix included, released games based on the Fushigi Dungeon ideas, it has been years since Chunsoft released an installment for the original Fushigi Dungeon Furai no Shiren series. This series is said to be RPGs worth playing a thousand times due to its unique monsters, puzzles and randomly generated dungeons.
During his travels, Shiren is led to the Karakuri mansion by his uncle a.k.a his kendo teacher's mysterious key and together with his partner, a talking ferret, they must solve the mysteries within the dungeons and battle the monsters hidden within.
Aside from the randomly generated dungeons and the older monsters, the system is upgraded to include an array of new elements like an online system that allows you to contact other users via the Wi-Fi network and a variety of new monsters that are based on ancient Japanese myths and traps that controls the flows of battles that even veteran gamers will find challenging.
http://www.play-asia.com/SOap-23-83-...j-70-2fpo.html
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June 4th, 2008, 00:30 Posted By: wraggster
Newly released
features
Play through all three classic Indiana Jones movies and relive your favorite Indy adventures in the humorous world of LEGO
Team up with a friend to battle enemies, solve puzzles and seek out the world's greatest treasures
Use Indy's signature whip to attack enemies, swing over perilous pits and interact with a world of LEGO objects and puzzles
LEGO characters are fully immersed in their environment: swim, climb, shimmy across rock ledges and pick up and carry objects
Use weapons from the environment such as chairs, guns, swords and more
Unlock more than 60 playable characters, each with unique abilities
description
With a unique tongue-in cheek take on the original adventures, LEGO Indiana Jones follows Dr. Jones' escapades through the jungles of South America to the mountaintops of India. Fans can build, battle and brawl their way through their favorite cinematic moments, from Indy's entanglements with snakes to his dashing boulder run.
http://www.play-asia.com/SOap-23-83-...j-70-2mch.html
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June 4th, 2008, 00:18 Posted By: wraggster
Kumatanchi is a raising simulation game for the DS currently in development under Dimple/Vanillaware (of Odin Sphere fame). Basically you play the role of a zoo keeper who's looking after this bear called Kumatan and you feed her and take care of her for two weeks in real world time, the game will continue even when it's switched off. The game is currently slated for release this summer.
The thing about the game is that it is actually being developed by the doujin circle Ashinaga ojisan, the guys that made Habanero-tan house, which is very similar in concept to Kumatanchi. The artist in the doujin circle is actually an employee in Vanillaware and has worked on Grim Grimoire and Odin Sphere, so that's probably how they got their chance to work with the company.
http://www.insertcredit.com/archives/002380.html
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