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May 27th, 2008, 21:05 Posted By: wraggster
Awesome wii scene news from sven
I've (finally) been able to create a patch for libogc today which just got accepted and adds my usb-storage code to it - just wait for the next release or get the CVS version if you know what you are doing. Thanks again to shagkur for some miscellaneous fixes and hints to my code.
Since my last posts even more devices are working now and only a few ones are not working which I'm unable to fix because the owners either didn't give me a usb log or because that device is just stupid and doesn't confirm to the usb storage protocol in a *really* bad way. If you want these devices to work get me a full usb transfer log while you're connecting your device to you computer. Just reporting that device $whatever is not working with the output of my old test applications will not help me to fix this drive, sorry.
However, I'll first talk in this post about why someone screwed up the IOS USB driver and what evil hack fixes this and then about how to use my usb-storage code.
Let's start with the IOS USB driver: It provides functions to get a device list, setup callbacks for device insertion/removal, open/close devices and send/read bulk, control and interrupt messages from/to them. At the first sight this looks just like libusb which should be enough for all kind of devices you want to connect. However, once you take a closer look to the functions you'll notice that there in fact is one difference: The IOS functions do not support timeouts and block until the device sends or receives the requested amount of data. So what happens now when you want to receive data from a USB device that doesn't want to send data to you? Your function will block forever because the device doesn't send data to the IOS and you can't handle that error case by - for example - resetting the device. I talked with marcan about this and he suggested me to use asynchronous IOS functions and just close the device handle when I don't want to wait anymore for the request to complete. This should be working in most cases but isobel - who is the main author of the wii-linux kernel patch set - said that you'll sometimes need to reboot(!) IOS, which will screw up all currently opened handles in your application and clean large parts of MEM2, in order to make such calls return. This is definitely not possible to do for a support library and I didn't encounter such an issue while writing my usb-storage code so I hope that such things will not happen when it is used. This IOS_IoctlvAsync hack is not really nice but it's currently the only solution to fix functions blocking forever and making the whole application unusable. We can just hope that those problems will be fixed in an upcoming IOS update.
I'm currently returning the error code USBSTORAGE_ETIMEDOUT in such cases which will mean that the device handle is no longer usable and you'll need to redo the whole initialization process and hope that this will not happen again. Get me some usb logs or debug my usb-storage code with a USB gecko and tell me where it fails and I might be able to fix this.
But let's talk about the usage of my code which is still missing some documentation in the header files - I'll add this when I'm really bored the next time
Before starting to use the usb-storage code you'll need to initialize the USB subsystems and my storage code by calling the following two functions. This is needed because the usb-storage code is obviously based on the USB subsystems which needs a IOS heap just like my code:
USB_Initialize();
USBStorage_Initialize();
You should probably also check return values here as both might fail when no more memory/no new heap id is currently available.
Afterwards you should use USBStorage_GetMaxLUN() to get number of logical units your device supports. On most USB sticks and hard discs there will only be one but card readers will most likely report multiple LUN. The next step is to prepare each unit you want to access by calling USBStorage_MountLUN(lun);. It will basically check the device for any errors and prepare it for reading and writing which is the next step: You just use USBStorage_Read() or *_Write() in order to read or write to your drive's sectors. That's it
There are some more functions but those are mostly self-explaining and probably won't even be needed by most applications.
Oh, and just in case you didn't get it yet: The "1.1" in the topic does mean that only USB 1.1 is supported.
I'll also destroy some conspiracy theories here that were mainly created on some spanish board and some other one which has the name of a last-generation handheld in its title:
I have done some tests with the IOS on USB2 support and I'm pretty sure that it's not supported. I cannot do anything against this and I didn't intentionally limit my code to USB 1.1. However, you still wouldn't get your ISO loader even if hi-speed USB 2 data transfers would be possible because it requires an immense amount of work on either patching game executables or the IOS which will most likely not be done very soon. I'd really like to have USB 2 support too but it's currently not possible :/
Thanks again (in no particular order) to marcan, shagkur, dhewg (who all helped my with some problems) and all those people who helped me by testing their devices and reporting any errors they found!
And one appeal to all those homebrew developers out there who now want to add this code to their favorite emulator: Please just work together with the current "main" author of the emulator and don't release any versions of your own (which I've done myself once in the past) - this will just create a huge mess and will not help anyone in the end - working together with the main author definitely is the best solution even if all those annoying users will have to wait one or two weeks more for their release then
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May 27th, 2008, 21:04 Posted By: Shrygue
via IGN
Aksys Games, a publisher of interactive entertainment software, is pleased to release Family Table Tennis for WiiWare today! Developed by Arc System Works, creators of the Guilty Gear series, players will be able to go head-to-head with your family or friends, in a friendly match of table tennis for only 500 points!
"Family Table Tennis is a light-hearted, fun-filled game that will spawn hours of enjoyment", states Frank deWindt II, Project Lead, Aksys Games. "With an easy control scheme, people of all ages will be able to enjoy this title thoroughly."
Key Features:
Fun for the Whole Family!
Choose between four different family members! There's the son, Billy, the daughter, Sarah, Mommy, and Daddy!
Power Shot!
Stagger your opponent and unleash a special technique for the win!
Four Groovy Table Tennis Stages!
It doesn't matter if you're an indoor or outdoor table tennis player! Pick your poison from a gymnasium, to a forest park, to a beach, or even an amusement park!
Exciting Mini Games!
Try your paddle at Target Table Tennis, Thrilling Table Tennis or Matching Table Tennis!
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May 27th, 2008, 15:22 Posted By: wraggster
Between May 27 and June 31, you can buy a shrimp burger at a McDonald’s in Japan and learn about the nutrition facts on your DS. During this period Nintendo and the house of the McPork value sandwich will test the Nintendo Spot service in 21 locations. With the Nintendo Spot DS owners can download a compact version of the Nintendo Browser, which connects to a page of McDonald’s news. The top page has links to current McDonald’s promotions and nutritional information.
In an effort to lure gamers into a McDonald’s, Nintendo will offer DS demos and a special present for Pikachu during May 30 and June 19. This isn’t the first time Nintendo made a deal with McDonald’s. The two companies made an agreement to allow DS owners to use their US Wi-Fi service free of charge in 2005.
This may sound strange, but in some regions McDonald’s is actually kind of nice. Some of the McDonald’s stores in Hong Kong have Wi-Fi, flat screen TVs with news and chandeliers.
http://www.siliconera.com/2008/05/26...-and-ds-demos/
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May 27th, 2008, 14:45 Posted By: wraggster
Newly released today:
features
The game contains both battle parts and adventure parts. Proceed through the adventure part by reading the texts and choosing options on the command menu.
Be sure to check out the shops, not only are the characters full of vitality, even the merchants are interesting characters.
Clear obstacles on the road by Haken's weapon. Stand directly in front of the block and press the A button to smash it to powder.
The game uses a turn based command system. Four characters can enter battle at one time the other characters can be put on stand by. Make use of the game's support system by switching characters from standby mode to battle mode.
Use special skills on the map and in battle at the expense of your COM gage.
description
Mugen no Frontier: Super Robot Taisen is an unorthodox sci-fi RPG that sets stage in a realm called Endless Frontier. Endless Frontier itself is a combination of a variety of worlds separated by dimensional walls.
Journey around this realm through cross gates and meet the inhabitants such as beastmen, mermaids, androids, demons and robots who have travelled from other realms.
The game's protagonist is a bounty hunter called Haken Browning who came from Lost Elensia, a world of advanced technology. Travel around in this realm, get to know the worlds and battle to save it with your friends.
http://www.play-asia.com/SOap-23-83-...j-70-2nff.html
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May 27th, 2008, 14:44 Posted By: wraggster
Newly released today:
features
The game is split into two locations, the base and the battle field.
Learn about your missions, talk with your comrades to learn about them, launch character events or get extra information that might prove to be useful.
Get weapons and customize your Wanzers according to the ability of your pilots.
There is a battle arena within the base where you can earn money and experience points by defeating your opponents.
Launch link attacks against your opponents in battle by cooperating with a comrade with an ability that compliments your own. Aside from combine attacks, depending on the specialty of your pilots and the settings of your Wanzer you can use special skills.
You can choose what missions to take and what opponents to take down in certain situations.
description
Front Mission 2089: Border of Madness is a dramatic strategy game. It sets stage in an imaginary island called Halfman on the Atlantic Ocean. Because of a great war that occurred nineteen years ago, the island was split into two, with one side belonging to O.C.U and the other side to U.S.N. Although things remained somewhat peaceful since the last great war, small skirmishes happen again and again. Soon these little conflicts gave a rise to a rumor about the possibilities of another large scale war between O.C.U and U.S.N.
As if to proof this rumor true, both of the superpowers are enlisting people to join the armies and for patrol duties on the island, the superpowers are employing mercenary forces. But before the mercenaries can prove their worth, they started disappearing mysteriously, nobody knows whether they are simply deserting or if they are killed.
Play as Storm, a Wanzer (mech) pilot of the O.C.U. Accept missions from your superior Falcon. Be sure to pay attention to his briefings as he tells you the type of missions you are to complete, location of the battle, the number of enemies and extra tasks like defeating your enemies under a certain time frame to earn bonus points.
http://www.play-asia.com/SOap-23-83-...j-70-2ng2.html
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May 27th, 2008, 14:33 Posted By: wraggster
Newly released today
Biohazard® 4 is one of the highest rated games on Game Rankings.com and Metacritic.com, garnering dozens of awards and nominations for its amazing game play and incredible re-invention of the "survival-horror" genre. This celebrated game now comes to the Wii with added Wii Remote and Nunchuck™ support, allowing players to immerse themselves in the game as never before.
With BH4 Wii Edition, Capcom is offering new and more immersive sense of control to players, while keeping all of the game's incredible game systems intact. As Leon Kennedy, players will explore a town overrun by cultists, mutants and mind-controlled villagers, using the Wii Remote to aim, fire, slash and avoid oncoming adversaries with intuitive motions and movements. BH4 Wii Edition will also contain the additional content included in the PlayStation® 2 computer entertainment system version of the game.
http://www.play-asia.com/SOap-23-83-...j-70-2nxb.html
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May 27th, 2008, 14:28 Posted By: wraggster
Play Asia are doing their weekly special offer and this week its a steal, details below:
At the foot of Mana Mountain is the naturally beautiful Mana Woods. Animals, spirits, and wizards once lived peacefully here until the adjoining kingdom set out to industrialize and destroy the forest. With the help of an old wizard, an army of woodland creatures and magical powers, you must conserve and revitalize the woodlands in this unique real time strategy game for the Nintendo DS.
Game Features:
The first eco-friendly adventure for the Nintendo DS! Eco Creatures promotes awareness of the perils of over-industrialization, deforestation, pollution, extinction and global warming, as well as their effects on various life forms.
Use the Touch Screen to control magical powers and units of woodland creatures with ease and precision.
Employ woodland creatures to strategically protect the woods and recover the polluted land. Each creature type has different abilities: Ecolis grow trees, Ecoby build bridges and swim, and Ecomon move objects and fly.
Nurture your woodland creatures to help them evolve and learn new abilities so they can better assist your environmental missions.
Plant new trees to prevent deforestation of the woods, earn power-ups that grant enhanced or new abilities, and grow your army of creatures.
Choose between an enormous array of strategies to defend your homeland from enemies and bosses like the evil Mecha Army.
Play with friends through local ad-hoc connections or via Nintendo Wi-Fi Connection.
Two to four players can play over a local connection or via game sharing with 1 cartridge.
2 players can play via Nintendo Wi-Fi Connection and see where they rank in an online ranking system.
Land Make feature lets you build your own maps and invite friends to play in levels you've created!
Approach environmental issues in a fun way. NEC Interchannel's green game "Ecolis" (aka. Eco Creatures: Save the Forest) for Nintendo DS™ is now available at a bargain price of US$ 4.99 only.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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May 27th, 2008, 14:17 Posted By: wraggster
Chicks and dudes, get ready for extremely spicy, delicious, and stimulating news. Remember those new DS Lite colors we mentioned a few days ago? Apparently Nintendo has all but confirmed the forthcoming arrival of cool ice, hot red, and lime green -- at least in Europe. According to DS Fanboy, the big N has started circulating an e-teaser with the new paint jobs, which pretty much puts to rest any chance that this was just some over-eager Photoshopper's weekend art project. The landing date of June 13th seems to be holding as well, but what we really want to know is when we can see some of these provocative color schemes Stateside. Well Nintendo?
http://www.engadget.com/2008/05/26/n...d-by-nintendo/
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May 27th, 2008, 00:50 Posted By: wraggster
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May 27th, 2008, 00:43 Posted By: wraggster
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May 26th, 2008, 20:50 Posted By: wraggster
WIP news from Spinal
Just thought I'd let you guy's know, I'm remaking DSision. I do not intend this to be direct competition to Soulanger's project but he has inspired me to look back at DSision and remake it, adding a couple of features I left out of the original. This time, my main intention is to keep it compatible with R4DS, as the previous version does not work on it. I have also a couple of ideas for improvements of some of the features and ideas for now ones.
Currently, the project is little more than a file list on the screen, so there isn't much to show. The end result however, will be similar in style to the original DSision, very intuitive and easy on the eyes. I will also like to keep it as skinnable as possible, so I hope people take advantage of that.
Any ideas are welcome, but don't expect too much, I am still just a learner coder like you guys.
http://forum.palib.info/index.php?topic=4840.0
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May 26th, 2008, 20:45 Posted By: wraggster
Hell Hibou has released a new version of his Wii Homebrew Launcher, heres whats new:
This is a new version of Wii Homebrew Launcher programme:
The graphics engine has been rewritten
Support for PNG (no layer alpha)
The message "Press A or (1) + (2)" can be translated
Initializing the Wiimote is a simultaneous loading data
Adding background music (integrated into a theme)
Possibility of creating a 'slideshoot' for channels
Support format fraud (beta)
Possibility to change the font via a theme
Download and Give Feedback Via Comments
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May 26th, 2008, 18:53 Posted By: wraggster
Newly released in the UK at Amazon UK
This game is a really strong casual style game and for those who may remember the simple but classic top trumps gameplay and wonder how on earth that would make an exciting video game you will be pleasantly suprised. The developers have come up with a really cool game that has so many levels and features it would take longer than most games to complete!
If you a Dr Who fan then you can't go wrong. If your kids play Top Trumps then they will love this too. The DS game is really polished and the PS2 and PC versions also mean that you can play on a bigger screen at home.
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May 26th, 2008, 18:21 Posted By: wraggster
It's Monday morning, and while the rest of the U.S. has the day off today, Nintendo is hard at work delivering two new games a piece to both the Virtual Console and WiiWare, including the stateside debut of Dr. Mario Online RX (1000 points), which allows you to take your pill-popping puzzle game online to battle players around the world. Joining the good Dr. is Aksys Games' Family Table Tennis (500 points), a cell-shaded dose of ping pong goodness.
On the old side of new stuff, this week sees the release of that classic NEOGEO shooter Metal Slug (900 points), along with the NES version of City Connection (500 points), which has you touring famous cities as a platforming far challenged by police, spikes, and of course, cats.
There you have it. Four new games for the Nintendo Wii all at once, all for you. Now I head back to bed. If you need me I'll be snoring so loud I wake myself up every five minutes.
http://kotaku.com/5010965/dr-mario-o...erican-wiiware
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May 26th, 2008, 17:41 Posted By: wraggster
PeterM posted this request:
Hello,
Due to some work related stuff I'm not able to continue development on Quake or Quake 2 for GameCube/Wii.
I'd really like it if I could find a person or two to continue the projects, instead of just letting them stagnate.
Quake 2 for Wii in particular would be a cool project to take up due to the Wii's controllers, networking and increased memory.
So please let me know if you (or anyone you know) would be interested in either of these projects!
Thanks for reading,
Peter
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May 26th, 2008, 17:41 Posted By: wraggster
PeterM posted this request:
Hello,
Due to some work related stuff I'm not able to continue development on Quake or Quake 2 for GameCube/Wii.
I'd really like it if I could find a person or two to continue the projects, instead of just letting them stagnate.
Quake 2 for Wii in particular would be a cool project to take up due to the Wii's controllers, networking and increased memory.
So please let me know if you (or anyone you know) would be interested in either of these projects!
Thanks for reading,
Peter
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May 26th, 2008, 12:14 Posted By: wraggster
mcartman has today released a new puzzle game for the Nintendo Wii, heres the info:
Here the game JewelQuest (FR) focused on wii, it is not complete but already contains 5 levels and the possibility of creating levels itself. Read the file LisezMoi.txt to have all the information necessary to install, compilation, etc......
Download and Give Feedback Via Comments
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May 26th, 2008, 11:21 Posted By: wraggster
Genmu no Tou to Tsurugi no Okite is a first-person dungeon game on the DS from Success, similar in concept to Etrian Odyssey, but with auto-mapping instead of making you do it yourself. It's actually one of the most interesting-looking games I've found in a while. To start with, the art style is really neat. Developers often forget that these worlds are fake - they can use whatever colors they want, and don't have to go for realism. That concept is fully realized here. Next, the music is really good, as you can hear here. There are arranged and "original" versions (hopefully selectable), and both of them are quite good. There's also an "original" mode, which is the same game, just with black-and-white wireframes.
They've made an entire separate site just for that mode, with the same stuff the other site has, just in retro mode. There's a button on the page you hit to switch, which is kind of brilliant. The reason I keep putting quotes around the word original, by the way, is because it doesn't appear to be a remake of anything. It seems they just decided to make oldschool versions of everything. There's also an adventure sheet to download for maps, and wallpaper that is very aware of what its audience will think is nice. They're really hardcore about this, which is endearing. If you check the system section you can see plenty of movies of the game in action (once you're in a section, click on the red tabs below). The battles, while static, have neat hit images and things. Check here at the bottom of the page for a promotional movie. Each dungeon has a different look and simple color scheme, and the retro mode actually moves faster. Check the dedicated PR site on Dengeki for more images.
There is a mini soundtrack CD, as well. The music was composed by Kenichi Arakawa, who hasn't done much, but did a great job here. The game was just released on the 22nd, for 5,040 yen with tax. You can buy it at Play-Asia if it intrigues.
Of note: If you're at all interested in the game, you can actually play a flash version of the game, which was created by Takagism, who made Crimson Room. Controls are arrow keys for movement, A to open things/action button, X to confirm things like attacks, B to cancel, and Y to toggle the map.
I'll leave you with the excellent game introduction text from the site:
"What you see before you is, for all intents and purposes, “The Age of the Dark Sword”, an ancient tale from the kingdom of Kayanaya, told in game form. It is largely based on the Drake play “The Night of Rain Swept Crocus Flowers” If it sacrifices in accuracy, it does so for the sake of bringing this tale to a more general audience. I beg your understanding. It is my hope that it will allow you to experience vicariously, if only a little, the days of high adventure."
http://www.insertcredit.com/archives/002365.html
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May 26th, 2008, 11:20 Posted By: wraggster
Spectral Force Genesis is the latest in the millions of Spectral Something games from Idea Factory - but this one looks pretty neat. If you poke around in the system section, you'll see that troops are commanded and sent against the enemy in a very Dragon Force style. But since the stylus is there, you should be able to have much more control over what your units do. Check the movie section for more evidence. It's different, but similar enough to be exciting. When you add to that the fact that several key folks from the Dragon Force team currently work with Idea Factory, it becomes all the more appealing.
The game comes out on the 19th of June for 5,040 yen (with tax) or 6,090 with tax for the limited version, which has a soundtrack CD. Check the sample in the 'limited' section to see why you're better off with the cheaper version. I'm pretty sure this one will make it to the U.S. somehow.
http://www.insertcredit.com/archives/002364.html
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