Posted By: wraggster
Dhewg has released a new version of ScummVM for the Nintendo Wii:
Wii port of ScummVM README
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features not compiled in:
- the AGI game engine
REQUIREMENTS
- sd card
- wiimote or gamecube controller in port 1
INSTALL
- copy the "apps" folder to the root of your sd card
- copy your demos and/or games onto the same sd card
each game goes into its own subdirectory, do not place those under
"/apps/scummvm", and do not set the "theme" or "extra" path to that folder
freeware versions:
http://scummvm.org/downloads.php#extras
demos:
http://scummvm.org/demos.php
RUN
either use the homebrew channel, available at
http://hbc.hackmii.com/
or load "boot.dol" with your favorite loader
CONTROLS
wiimote
analog stick: mouse movement
a: left mouse button
b: right mouse button
minus: escape
plus: "." (skip current line of text)
2: enter
home: f5 (scummvm menu)
dpad up: shift (mass add for the gui)
dpad down: "0"
dpad left: "y"
dpad right: "n"
gamecube pad
analog stick: mouse movement
a: left mouse button
b: right mouse button
x: escape
y: "." (skip current line of text)
z: enter
start: f5 (scummvm menu)
dpad up: shift (mass add for the gui)
dpad down: "0"
dpad left: "y"
dpad right: "n"
rev 32506
restructured the runtime paths
files from the selected game are now correctly loaded (check the READMII)
increased the virtual screen size for the IR pointer
its now easier to exit the sam & max inventory
fixes the goblins 3 scroll issue
added the keys "y" and "n" to the dpad (for simon the sorcerer)
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