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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 17th, 2008, 00:38 Posted By: wraggster
It's a good thing that Microsoft got its gloating in about selling 10 million units in the US, because the Wii will not only hit that number, but probably surpass it this month. Deutsche Bank analyst Jeetil Patel did the math and found that the Wii currently sits at about 9.5 million units in the US. If Nintendo's console sells another 700k units (like it has been) this month and the Xbox 360 sticks to its 200k level, the Wii will blow right past its competition's US install base.
It'll also be interesting to see the impact Wii Fit has on the numbers when it launches next week. Microsoft can take solace in knowing that it can always fall back on saying the Xbox 360 still has the "largest global install base of any current gen, high definition gaming console" ... right?
http://www.joystiq.com/2008/05/16/wi...se-this-month/
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May 17th, 2008, 00:31 Posted By: wraggster
Disney has apparently launched "DGamer", a service designed to allow Nintendo DS users create online profiles, track accomplishments, and connect with other users. First announced back in February, most every Disney game going forward will be completely integrated.
"'DGamer was built around the vision to connect Disney video game fans in a secure, fun environment and it is truly the first integrated online community of its kind to do so on multiple platforms,' said Graham Hopper, executive vice president and general manager for Disney Interactive Studios. 'We recognize the importance of delivering unique experiences to our consumers and how crucial it is for parents to feel confident that the community is secure for their kids.'"
http://tech.slashdot.org/article.pl?.../05/16/1431223
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May 17th, 2008, 00:22 Posted By: wraggster
Just in case the Big N hadn't doled out enough variations of pinkish DS Lites, along comes yet another one to spend your discretionary income on. Later this month, a standalone Metallic Rose version of the handheld will be widely available in the US, but folks who managed to snag this very device in that Nintendogs bundle last year can pass right on by. Additionally, Nintendo is once again looking to the celebrities to push its wares, with America Ferrera and Carrie Underwood starring in spots with the aforesaid Rose DS and Liv Tyler showing up with the two-toned Crimson / Black edition. We're expecting the not-entirely-new hue to run the same price as all of the others, but we'd still recommend grabbing one quick if you're interested.
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May 16th, 2008, 21:26 Posted By: Shrygue
via Computer and Video Games
Nintendo has released ten new screenshots from Dr. Mario and Germ Buster, an upcoming game for WiiWare.
The screenshots reveal a number of the modes on offer. You can clearly see the classic Dr. Mario game in a couple of screenshots, but also revealed is the Wii Remote pointer play function.
At a recent demonstration in Germany, we got to play the game first hand and can say that the pointer controls (see the shots with the lines connecting stretching across the screen to a pill) is very intuitive and adds a little more complexity to the title.
Also shown in one screenshot is the 'send demo' function. This allows you to send a demo copy of the game to anyone in your friends list, so you can play the game in multiplayer without both players needing to own the game. That, Nintendo, is a nice idea. More of that...
Screenshots
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May 16th, 2008, 21:03 Posted By: Shrygue
via Eurogamer
Nintendo has plopped three more exotic oldies on its Virtual Console for you to enjoy.
Our favourite is Gley Lancer, a scrolling shooter for the Megadrive that was given the wrong title because Japanese people struggle with the pronunciation of the English "r". Seriously. Brilliant. Costs 900 Wii Points (GBP 6.30 / EUR 9 approx)..
Star Parodier (TG16) is another scrolling shooter and, like Parodius was a parody of Gradius, is a parody of Star Soldier. Costs 900 Wii Points (GBP 6.30 / EUR 9 approx).
The other game on offer is Digital Champ Battle Boxing (TG16), which is more or less a sexier version of Punch Out. Costs 700 Wii Points (GBP 5 / EUR 7 approx).
Dan Whitehead, who hunts these down for us - and basically writes the news story - will be putting them through their paces for you. So if you're unsure of handing over the cheeky asking price, hold your horses for his thoughts.
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May 16th, 2008, 20:24 Posted By: Shrygue
via Computer and Video Games
Nintendo has apologised to those offended by Wii Fit after the software came under fire for dubbing children "fat".
Update: Nintendo has issued CVG its full statement regarding Wii Fit complaints: ""Nintendo would like to apologise to any customers offended by the in-game terminology used to classify a player's current BMI status, as part of the BMI measurement system integrated into Wii Fit.
"The BMI classifications featured within Wii Fit are universal, standard measurements widely used within the medical and fitness profession. We have used BMI and its associated terminology as the in-game measurement in Wii Fit as it is a widely recognised indicator of a healthy weight range since it measures a player's weight, scaled to their height.
"As such it is the best available generic measurement that can assess a
player's progress whilst using Wii Fit. The different classifications applied in Wii Fit are those used officially with BMI.
"As stated in the Wii Fit manual, BMI is essentially a measure of body fat, based on an adult height and weight. Wii Fit is still capable of measuring the BMI for people aged between 2 and 20 BUT the resulting figures may not be entirely accurate for younger age groups due to varying levels of development.
"The BMI results will differ depending on an individual's stage of development. People with more muscle mass than normal will also have a higher BMI rating due to the heavy weight of muscle tissue, so the resulting figures should be used for reference purposes only.
"We appreciate that some players might want to keep their in-game assessment details private. Users playing Wii Fit have the option to hide their on screen weight so it will not be seen when playing in a group environment. In addition, if users prefer to play Wii Fit in a group environment, but do not wish their BMI rating to be viewed, they
can choose to play the Wii Fit activities as a GUEST without having to participate in the weighing and BMI measuring process."Update Ends.
The game uses the BMI system (Body Mass Index) to determine the physical condition of users, but Tam Fry, a spokesperson from National Obesity Forum says that it's inaccurate for children, and should not be used.
"I'm absolutely aghast that children are being told they are fat," Fry told Daily Mail, after a father reported the trauma of his 10-year-old stepdaughter, who the software labelled as "fat".
"BMI is far from perfect but with children it simply should not be used," he added. "A child's BMI can change every month and it is perfectly possible for a child to be stocky, yet still very fit."
The kafuffle started when one father told of his "devastated" 10-year-old stepdaughter, who the game labelled fat, despite apparently being "perfectly healthy". "She is solidly built but not fat.," said the anonymous parent.
Fry called upon Nintendo to include warnings with the software. "I would be very concerned if children were using this game and I believe it should carry a warning for parents."
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May 16th, 2008, 19:59 Posted By: JKKDARK
via Nintendic
A vast majority of SEGA’s support for the Nintendo Wii has been in the form of re-releases or re-makes of its classic franchises, with the likes of House of the Dead and NiGHTS already available, and Samba de Amigo to come. Now, rumour has it, next in the pipeline will be ports of the SEGA Dreamcast cult classics, Shenmue and Shenmue II.
The rumour column in Swedish magazine Game Reactor claims that SEGA is planning to bring the Shenmue franchise to the Nintendo Wii, complete with motion controls and a few added extras:
Shenmue is back! Sega has re-released classics like Nights, Bass Fishing and House of the Dead lately. Now it’s said that Shenmue is next. But don’t think that it’s about a new game, instead, they’re bringing back the two original Shenmue games with extra Wiimote-minigames which will be released for the Wii.
On its original release back in 1999, many critics hailed Shenmue as a masterpiece, both in graphical flair and in terms of the player’s (at the time) unparalleled interactivity and freedom.
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May 16th, 2008, 18:43 Posted By: JKKDARK
New version of the Nintendo 64 emulator for PC.
Hi everyone,
We're making progress towards the 1.4 release; tonight I merged the branch with the On Screen Display feature into the trunk of our SVN repository. I made both 32-bit and 64-bit binary packages from rev 452 so that we could get a broader test audience. These are the latest builds from the trunk and include quite a few new features and fixes.
Mupen64Plus-1-3-develop-r452-bin-32.zip
Mupen64Plus-1-3-develop-r452-bin-64.zip
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May 16th, 2008, 02:19 Posted By: wraggster
Infinite Line director Hifumi Kouno of Nudemaker showed up at last night's Platinum Games event (fully clothed, to our surprise) to debut the studio's forthcoming sci-fi RPG for DS. The game is built around two key concepts: Players command (1) a "highly-customizable" spaceship through (2) a "large and expansive" world that encompasses two galaxies. The team has prepared over 150 ship models, as well as more than 150 potential crew members that can be stationed around the ships. The insides of the crafts are modular, so players can place the bridges, engineering rooms, fire control rooms, etc. as they see fit.
As per The Space Opera Mandate® of 1941, Infinite Line will explore "what it means to be human" in this touching adventure around the stars. Nudemaker plans to show off some actual screenshots -- that will apparently "blow you away" -- in the near future.
http://www.joystiq.com/2008/05/15/in...ounced-for-ds/
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May 16th, 2008, 02:17 Posted By: wraggster
We're pretty sure that Castlevania series director Koji "IGA" Igarashi is out to claim an award for "most sequels in a series on Nintendo DS." His latest, Castlevania: Order of Ecclesia, was revealed by the long-bearded, whip-wielding IGA at last night's Konami presser (and before that, the ESRB), and is set to stir up renewed Castle-mania this fall.
Order of Ecclesia stars a new female heroine who is a member of the ... wait for it ... Order of Ecclesia, a group out to destroy -- who else -- that vile Count Dracula fellow. The game introduces a new Glyph system that Konami promises will offer "more than 100 different combinations" of weapon and spell attacks. These attack mash-ups enable players to unleash two blows simultaneously. Buying and selling items and weapons via the Nintendo WFC is also pegged for this latest, characteristically beautiful addition to the classic 2D franchise.
http://www.joystiq.com/2008/05/15/se...s-castlevania/
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May 15th, 2008, 22:47 Posted By: wraggster
News/release from cuicui666
Japanese Training is a game to help those who wish to learn Japanese.
It is now possible to revise the Hiraganas, Katakanas and Robert.
There are already several Homebrews on this theme, we must believe that it fascinates many people!
This project allows me:
* M'éclater on my DS
* To learn C + + (I'm already pulled hair)
* To discover and use PALIB and uLibrary (thank you to Mollusk and Brunni)
* To have small bases in Japanese
Fotograf*as: -> link sourceforge
History:
Wednesday, May 14, 2008
* Test on vocabulary available
* Possibility to add its own vocabulary
Download Here and give feedback Via comments
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May 15th, 2008, 22:43 Posted By: wraggster
News/release from plata
A game that I desarroyando Homebrew on zelda, currently has the engine and implemented cartreles tiles can be read (by pressing In front of them)
If I dais a few opinions perfect
In the next version IMPLEMENT:
- Enemies (octocks)
- Able to use the sword
Correct-bugs
Salu2
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May 15th, 2008, 20:57 Posted By: Shrygue
via Computer and Video Games
A new video showing off 'gameplay' in TellTale's WiiWare game Strong Bad's Cool Game for Attractive People is here, inside our video player.
SBCG4AP will cast players in the role of Strong Bad, who sets out to win the tri-annual Race to the End of the Race. But his scheme backfires and Strong Bad ends up with unexpected house guest - his adversary Homestar Runner.
In addition to the main plot, the first episode will contain achievements and side activities, such as the ability to create your own "Teen Girl Squad" comics.
This sort of thing makes us understand the looks of incomprehension our parents give us when we say we work on the internet.
It's out this summer and we'll be playing it, if only because we don't want to be part of the crowd that doesn't understand 'the kids' anymore.
Trailer here
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May 15th, 2008, 20:54 Posted By: Shrygue
via Computer and Video Games
A brand new Mario Kart competition, that starts today, limits players to using the Wii Wheel as the control method.
Mario Kart Channel users should have received a message by now that reads: "Clear the gates in order in GBA Battle Course 3. This race is for Wii Wheels only! Look at the map carefully and clear the gates quickly. This tournament ends 5/24."
We're guessing that this means The Battle Mode parts of the course have been thrown out the window and you basically have to race through gates scattered around the course to complete it.
This all sounds fine, dandy and a lot fairer than the current competition (for the record, the top time on the Mario Circuit compo in the office is 1:45). However, as GameCube control pad users, we're not keen on the Wii Wheel bit. Oh well. You can't have everything.
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May 15th, 2008, 20:17 Posted By: Shrygue
via Eurogamer
Nintendo has unpacked a fresh expansion for Pokémon Diamond and Pearl.
It's got the imaginative name of Pokémon Platinum and, according to Kotaku's translation of the Japanese site, is due out this autumn. In Japan land, presumably.
There's no word on what it will do yet or if it can be used like a real pet, but we expect there will be more monsters to collect and train and show to your friends.
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May 15th, 2008, 20:14 Posted By: Shrygue
via Computer and Video Games
Nintendo Europe's senior marketing director Laurent Fischer says the casual gamer is a myth and that there are only people who play games and people who don't.
"For me, you are a gamer or non-gamer," he told CVG at Nintendo's German HQ yesterday. "I think most of you know that you can spend ten or twenty hours on an internet flash game and have not realised. The guy who plays these games regularly - he's a core gamer."
But what about Brain Training, we hear you scream? And we really did hear that. "Someone who is fifty-years old who only plays Brain Training, but plays it like a core gamer is a core gamer," Fischer added.
"I don't like this word casual so much. Because people consider that casual needs to be something easy. If you're good at any game you can play at a high difficulty level.
"Take Tetris. There is incredible gameplay, it's very simple, very easy to understand, but it's also very different. I think a game can be a light enough to enjoy and for all gamers to become a core gamer on it."
Fischer concluded: "There is no casual gaming. There is just a different way to play." Look out for more from Fischer later on today.
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May 15th, 2008, 19:53 Posted By: vicious1988
This is Prebuild 1 of the Paradigm Engine. Right now it is just an easier to use version of tkcne's rotating cube demo. I figured something like this would be a welcome relief from the hordes of emulator releases and its something which anyone who can install devkitPro can toy with.
I highly recommend that you don't try to create anything major with this since it still contains bugs. If anyone fixes any bugs or adds new features I'd appreciate them being sent to me, and if you decide to release it as a seperate build please add a tag like [3rd party build] or [sub-build] to the beginning of the thread title as to not get it confused with official releases.
Both the source code and compile elf/dol files are included. Read the included readme for instructions on how to setup the default compilation.
\\\\\\\\\\\EDIT\\\\\\\\\\\\\\
I forgot to mention in the readme. Start on the GC controller returns to your bootloader.
////////////EDIT2////////////
Another change to the readme. Where it mentions the "PE" folder, it should be "paradigm".
Download and Give Feedback Via Comments
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May 15th, 2008, 19:41 Posted By: Shrygue
via Games Industry
Nintendo of America has been ordered to pay USD 21 million [£10.8m] to Anascape, a small Texas gaming company, for infringing on its controller patents.
Microsoft was also sued by the company but decided to settle out of court before the trial began, according to a report by CNN.
While the jury did find Nintendo guilty of infringing on Anascape's patent for its Wii Classic, WaveBird and Gamecube controllers it did not with any of the Wii's motion-sensing technology.
A spokesperson for Nintendo said the company planned to appeal the decision and expects damages to be "significantly" reduced.
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May 15th, 2008, 18:01 Posted By: JKKDARK
via SlashGear
The designer of this very odd GameCube was asked to choose a product and then redesign it based on the dominant emotion it is associated with. I find it incredibly hilarious that Kathryn Elliot decided frustration was the emotion that belonged with the GameCube.
Therefore she created this little bit of machinery, the Start button now says “Give Up” and the reset “Start Over”. The color scheme, purple and yellow, are used because they are aggressive colors. The shape will also no longer sit nicely on a shelf, or not as well as the classic square shape did.
The panels have jagged shapes and are difficult to figure out how to open. The controller plug-ins are also all in the wrong order. I’d say the designer definitely succeeded.
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