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June 3rd, 2008, 22:36 Posted By: Shrygue
via Eurogamer
Capcom has announced that Puzzle Quest developer Infinite Interactive is hard at work on a new game called Neopets Puzzle Adventure for Wii, PC and DS.
Surprise surprise, it's a bit like Puzzle Quest! In this case, you create a virtual pet (Neopet) by customising one of 12 base units and then go out into an RPG-style world fighting enemies in games of Othello (also known as Reversi).
Othello is the game where you have to try and take control of an 10x10 grid by placing counters to annex those of your opponent.
As with Puzzle Quest, the basic puzzle gameplay of Othello is complemented by the act of collecting gems to build up a stock of spells, which can be deployed to win points and reduce the other player's control of the board.
As some of you may already know, "Neopets" is licensed from the popular web-based game/community run by Nickelodeon, where people create and nurture virtual pets and swap recipes and do all sorts via a website.
To tie in with the existing property, Neopets Puzzle Adventure will generate codes at certain points that players can redeem on the Neopets.com website to gain bonuses there.
The multi-platform game will offer around 150 quests in single-player, with mini-games and altered versions of the core Othello game used to upgrade your character's stock of spells.
There will also be multiplayer, and Capcom told Eurogamer at its Las Vegas Captivate 08 event last week that demos are likely, and Xbox Live Arcade, PlayStation Network and PSP versions haven't been ruled out at this stage.
Check out our Neopets Puzzle Adventure hands-on preview for much more information on how the game works and what we made of it, and check out our screenshot gallery for the first grabs.
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June 3rd, 2008, 22:34 Posted By: Shrygue
via Eurogamer
Street Fighter IV producer Yoshinori Ono has reiterated that there are no plans to produce a Wii version of the upcoming arcade and console beat-'em-up.
Speaking at Captivate 08 in Las Vegas last week, Ono brought the subject up himself during his presentation. "The fact of the matter is we haven't planned for a Wii version yet," he said.
In fact, when rumours broke of a Wii version, Ono had to go to Nintendo and apologise about the rumour, he added.
Street Fighter IV is due out in Japanese arcades this summer, and we got to play a near-complete version at Captivate. You can check out our thoughts and Ono's comments on a range of subjects in our Street Fighter IV hands-on preview.
The game is also due out on PS3, 360 and PC.
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June 3rd, 2008, 22:06 Posted By: Shrygue
via IGN
Videogames publisher Lexicon Entertainment and talented Chinese games developer TF-H Co Ltd have announced a two-year agreement which will see the two companies bring a number of new IP to Nintendo DS, Nintendo Wii and Playstation 3 for a worldwide audience.
First on the horizon as part of this exciting partnership is the firms wholly owned IP 'Matchman' which will be released on Nintendo DS in Q1 2009 followed by Nintendo Wii and Playstation 3 in Q2 and 3 respectively.
Christopher Allcroft, President of Publishing for Lexicon Entertainment UK Ltd said "This partnership with TF-H Co Ltd is another piece of our jigsaw which will see new IP on cross platforms being released all over the world and will also expand our collaboration within Asian territory. TF-H Co Ltd are a dedicated and extremely talented bunch of developers and we look forward to developing and publishing this exciting IP for the next 2 years"
Steven Shao of TF-H Co Ltd quoted "We are extremely excited about this partnership with Lexicon Entertainment and the development of 'Matchman' on cross platforms. 'Matchman' has been carefully chosen to suit the correct audience and working with Lexicon Entertainment will enable users around the world to enjoy it as much as we do!"
'Matchman' is a side scrolling shooter involving extraordinary graphics, manipulation and creative features. The graphic style is consisted by black and white line drawing, and the script is based on a combination of some classical fairytales such as Grimm's and Anderson's fairytales. In the script, there are many humorous factors. The black and white style will bring you the feel of an old school comic, which will attract audiences from different age groups.
One of the special features is the unconventional means to knock through some of scenario. In this case, you're not going to kill bosses directly. For instance, conventionally you kill monsters by using weapons; but to kill an evil bird named "Baba Yaga", you need to throw apples and feed it until its stomach bursts! Another feature is about manipulation. Within the game is a mode called Commuter, specially designed for people on public transport commuting to the office. These people can use a single hand to operate the console and the other to enjoy a soothing cuppa!
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June 3rd, 2008, 22:01 Posted By: Shrygue
via Games Industry
Square Enix saw its Tokyo stock rating upgraded by Cosmo Securities, which lifted the Japanese based videogame maker to "neutral plus" from the "neutral" rating it has maintained since November 26.
The shares rose JPY 60 (USD 0.57), or 1.9 per cent, to close at JPY 3210 (USD 30.7) on the Tokyo Stock Exchange and much of the improvement is being put down to the performance of the company's Dragon Quest IX DS title, which sold 5 million units and will produce JPY 20 billion (USD 190 million) in revenue, Cosmo Securities analyst Takashi Oka reported.
"It's not surprising Dragon Quest IX for the portable console sold twice as many units as a version for stationary game machines,'' Oka wrote, according to Bloomberg.
The Cosmo Securities report also claimed that the company's net income for the year ending in March 2009 will almost double to JPY 17.4 billion (USD 166.9 million), 45 per cent higher than the company's target of JPY 12 billion (USD 115.1 million).
This comes after the company recently reported a profit of JPY 9.2 billion (USD 88.5 million) for fiscal year 2007, a 20.9 per cent fall from the previous year.
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June 3rd, 2008, 21:58 Posted By: Shrygue
via IGN
Atlus U.S.A., Inc., triumphantly friendless, today announced Dokapon Kingdom, an addictive new multiplayer RPG for Wii and PlayStation 2 computer entertainment system. The King of Dokapon has offered you his throne; all he asks for in return is that you dispose of an invading horde of thieving monsters. Trouble is - you're not the only one he asked. Contend with up to three friends as you navigate playfields littered with challenges, monsters to defeat, and rare secrets to unlock. Warning: Relationship counseling not included.
Dokapon Kingdom is currently scheduled for release on October 14th, 2008.
Key Features - Innovative board game-RPG crossover - Tired of shallow gameplay in party games? The genre gets retooled in this exuberant mix of role playing and board games! Encounter zany characters, collect rare items, and explore a fascinating kingdom on your quest to vanquish monsters, gather treasure, and level up!
- The friendship-destroying game - Turn the heat up on your rivalries! Take on up to three other soon-to-be-ex-friends in the race for Princess Penny and the crown. Battle, steal, deface - playing dirty is the name of the game - through a variety of locales and challenges. After your friendships are broken, the game is just as much fun to play alone.
- Never the same game twice - Tons of battles, magic spells, mini-games, and multiple play modes add up to endless replayability!
- Easy, intuitive, and effective combat system – This is no boring game of hack-and-slash. Players covertly choose their actions in an intuitive battle interface that guarantees every fight will surprise.
Dokapon Kingdom has not yet been rated by the ESRB.
About Dokapon Kingdom
The Kingdom of Dokapon is a land of wealth and riches ruled by a gold-loving King and his daughter Princess Penny. One day, monsters begin appearing all over the realm, assaulting the towns and stealing all of the empire's wealth. The King, unable to collect taxes from his impoverished citizens, calls for heroes from across the land to come and rid his monarchy of these monsters. The prize for the hero who is able to free the land: The hand of Princess Penny and rule of the Kingdom itself!
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June 3rd, 2008, 21:50 Posted By: Shrygue
via Computer and Video Games
Several images and some new details on Capcom's Spyborgs has been leaked online, confirming that it's a Wii title being created by Bionic Games.
The game is a sci-fi brawler crossed with an episode of Ren and Stimpy, according to the blokes at Joystiq.
It's the first title from startup Bionic Games and is helmed by Mike Stout, lead multiplayer design for Resistance: Fall of Man.
The screens look... interesting. We expect some more information on the title later on today, which'll hopefully clear things up in our head a bit.
Screenshots
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June 3rd, 2008, 02:14 Posted By: wraggster
The Entertainment Software Ratings Board has issued new rulings on a slew of still unconfirmed titles, giving us a look at what's next for the Wii's Virtual Console. The list is very SNK heavy, as Art of Fighting 2, Fatal Fury 2, Samurai Shodown and Burning Fight all are planned as Wii releases. That's a lot of 2D fighting.
Dig Dug, presumably the NES version, is also coming to the Wii.
http://kotaku.com/5012377/esrb-watch...nsole-releases
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June 3rd, 2008, 01:50 Posted By: wraggster
Newly released
features
Up to 17 playable characters with different strengths and abilities
Team up play with your favorite Narnian creatures
Adventure Mode dual screen camera for easier exploration
Unique gesture based combat
Stylus-based gameplay
description
Enter the fantastic world of Narnia once again in "The Chronicles of Narnia: Prince Caspian". As the sequel to the smash hit "The Lion, the Witch and the Wardrobe", the second installment of the Narnia franchise will give players the freedom to explore the deep universe even further while controlling various characters including all of the Pevensie children, Giants, Centaurs and Caspian himself.
http://www.play-asia.com/SOap-23-83-...j-70-2md3.html
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June 3rd, 2008, 01:48 Posted By: wraggster
Newly released
The superstars of the world don't stop playing when they step outside the arena. Join 24 of the world's most famous players in frenzied, fast-paced, arcade-style 5-on-5 soccer matches. No time outs, few penalties — just frantic soccer play. The best players in the world play soccer the way you play with your friends.
http://www.play-asia.com/SOap-23-83-...j-70-2mcv.html
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June 3rd, 2008, 01:43 Posted By: wraggster
Newly released
features
Up to 20 playable characters with different strengths and abilities
Gameplay combos and movement exclusive to the Wii Remote and Nunchuk
Engage in epic combat with hundreds of characters and massive battles
Drop in and play with a friend in co-op mode
description
Enter the fantastic world of Narnia once again in "The Chronicles of Narnia: Prince Caspian". As the sequel to the smash hit "The Lion, the Witch and the Wardrobe", the second instalment of the Narnia franchise will give players the freedom to explore the deep universe even further while controlling various characters including all of the Pevensie children, Giants, Centaurs and Caspian himself
http://www.play-asia.com/SOap-23-83-...j-70-2mc9.html
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June 3rd, 2008, 01:41 Posted By: wraggster
Newly released
features
Drive the next generation of rescue vehicles. Choose between police, fire and EMT vehicles.
Explore and protect the entire city. As an emergency hero, your mission is to protect the peaceful city of San Alto. Drive through stunning free-roaming open environments, and keep the city safe at every turn.
Two player co-op. Challenge your friends or combine forces to form the ultimate rescue hero team to protect your city.
Fun for the whole family. Making full use of the Wii Remote™, everyone in the family can enjoy being an emergency hero.
Fast-action Gameplay. Take advantage of Hero Mode and play like you mean it – the faster you drive, the faster you rise and gain access to invincible powers
description
Become a real-life hero – drive the coolest, high-tech rescue vehicles to SAVE your city.
Emergency Heroes is the open world rescue driving game that is designed for the next generation of young rescue heroes.
Race to the scene in advanced police, fire and EMT rescue vehicles that let you jump over four-lane highways, power-slide into water towers and track down criminals at high speeds. By combining simple intuitive controls with fast, exhilarating action, Emergency Heroes offers an exciting experience the whole family can enjoy, exclusively on Wii™.
http://www.play-asia.com/SOap-23-83-...j-70-2mce.html
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June 3rd, 2008, 00:56 Posted By: wraggster
Newly released
features
New Gameplay Mechanic: The series adopts a new tilt control feature that lets you control the pace of the gameplay, allowing players to dodge and move in a way never seen before.
Multiplayer Fun: A two player co-op mode adds fun for you and your friend including several different modes of play.
Classic Story: A Classic tale fit for all ages and races. Learn the origins of the Monkey King and his conquest to becoming a God.
Enhanced Graphics: Intense 2D action. The screen fills with enemies, bullets and enormous bosses that animate fluidly and lifelike. The backgrounds are beautifully hand drawn and represent the landscapes of China.
description
The legend begins! Go on a fantastic journey through Ancient China as the legendary Monkey King. Deadly forces have invaded the Heavenly Kingdom and it's up to you to protect this land as you fight your way to becoming a god! Fly on your magical cloud and defeat the hordes of enemies that come your way on your quest to fulfill your destiny as the Chuka Taisen! An arcade classic reinvented for the Nintendo Wii system, players can utilize the controls of the Wii-mote to literally dodge your attackers and take control of the action! With rich graphics that depicts the beauty of ancient China from which this story came, users will be able to fly in the shoes of the legendary Monkey King and relive the tale for which he becomes famous.
http://www.play-asia.com/SOap-23-83-...j-70-293b.html
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June 3rd, 2008, 00:54 Posted By: TeenDev
New update from Sepro on his rubicks cube game.I've been planning to release this as an extra option for DSCube ( download here). But since I'm behind my pc 8 hours a day for my studies, my motivation the start programming in the evening on this (or other projects) has been at an all time low. Therefore I'm releasing this test version, it's basically a test to see wich stuff I would need to change to display a pocket cube instead of a regular 3x3x3 cube. I'm still planning to combine the pocket version and the regular version 1 program, but I have no idea when this final release will be ready.
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June 3rd, 2008, 00:36 Posted By: wraggster
Newly released
features
Over 100 ball-busting special attacks!
There are some new rules on the playground this time around. If the old-fashioned way doesn't work for you, you can now use punches, kicks, and even weapons against the opposing team
Activate a “Team Upgrade Attack” with the Touch Screen when your Super Gauge reaches its maximum level. Boost a team member’s status or unleash an “Instant Kill” special attack to turn the tide of battle.
Create and customize your own dodgeball dream team
description
Based on the classic Super Dodgeball released on the Nintendo Entertainment System, Super Dodgeball Brawlers brings back the old-school Kunio characters with an all new arsenal of super throws and attacks in an all-out war for playground supremacy
http://www.play-asia.com/SOap-23-83-...j-70-2mda.html
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June 3rd, 2008, 00:04 Posted By: wraggster
Still toying with what exactly to call the newly evolved weekly Virtual Console update now that it is becoming more and more WiiWare-centric, which involves finding some common ground between the two formats. Since I've run out of memory space on my Wii, I think the title I've chosen this week is rather apropos.
On the WiiWare front we've got the puzzle platforming goodness of Two Tribes' Toki Tori (1,000 points), which features more than 70 levels of gameplay involving gadgets and chickens. For those of you who'd rather solve your problems with guns, this week also sees the release of Ubisoft's scrolling shooter Protöthea (1,000 points), with 10 missions spanning four unique worlds.
For those of us who like our games older (like our women), the Virtual Console receives the NEOGEO classic Ninja Combat (900 points), which stars ninjas Joe and Hayabusa along with a group of unlocked ninja pals to help you fight your way through the evil forces of the Kage Ichizoku.
Ninja, spaceships, and chickens. It doesn't get any better than this.
http://kotaku.com/5012218/the-monday...e-eater-update
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June 3rd, 2008, 00:00 Posted By: wraggster
To this day, it baffles us that LucasArts still hasn't re-released its library of adventure titles, if only so our non-gaming friends can believe us when we tell them the developer "doesn't just make Star Wars games." Speaking to Eurogamer, Fracture assistant producer Jeffrey Gullett said it's something they've looked into it but that there's an issue of size limitations for a DS version.
Said Gullet, "The cart size of the DS makes it impossible to put out ports of any of our old graphic adventures ... There's literally not enough room on those carts to put the games out." The standard DS cart supports up to 256MB (but with slower data transfer speeds), while the DS version of ScummVM is just over 7MB. We're not sure if Gullet meant the entire LucasArts adventure library wouldn't fit on a cart, but we're willing to bet you could at least get the first three Monkey Islands under 128MB.
http://www.joystiq.com/2008/06/02/lu...-size-limitat/
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June 2nd, 2008, 23:45 Posted By: wraggster
dhewg proposes an update to its port of ScummVM on Wii.
The changes mainly concern the emulator ScummVM as a whole and not specifically with the Wii version, among others:
Support of the following games:
-- The Legend of Kyrandia: Book Two: Hand of Fate
-- The Legend of Kyrandia: Book Three: Malcolm's Revenge
-- Lost in Time
-- The Bizarre Adventures of Woodruff and the Schnibble
-- Waxworks (PC version)
-- I Have No Mouth and I must Scream (versions MAC)
General:
-- Added CAMD MIDI drivers for AmigaOS4.
-- Publication of the port PS2 (already present in version 0.11.1 but had been forgotten in the release notes).
AGOS:
-- Fixed palette in the Amiga version of Simon the Sorcerer 1
ScummVM:
-- Re-writing of Digital iMUSE, correction of certain bugs.
-- Re-writing the code timer internal problem corrects some speed.
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June 2nd, 2008, 23:05 Posted By: wraggster
News/release from ricco:
Hi all,
I'm proud to present my first DS game :
JezzballDS, a clone of Jezzball from the Microsoft Entertainment Pack.
If any suggestions or bugs, let me know !
Have a good time.
Ricco.
[Edit]
New version : 1.2.1
CHANGELOG :
== Version 1.2.1 ==
* fixed issue 2 (bug in french version)
== Version 1.2.0 ==
* added version number on splash screen
* reduced splash screen minimum display time
* replaced the tiled font by a bigger 16c font (based on "SF Pixelate" from dafont.com)
* little code refactoring in messages
== Version 1.1.0 ==
* fixed issue 1: added collision between blue square and red square, same logic as the original game
* added new controls : X and Y to build vertical and horizontal walls without having to switch cursor orientation, B to switch cursor orientation (for those who don't like triggers)
* added basic controls help in options menu
* added new stylus mode in the options menu : stretch
* added new balls theme in the options menu : smiley
* little code cleaning (mainly in options defines)
== Version 1.0.0 ==
initial release
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June 2nd, 2008, 22:55 Posted By: wraggster
Nullex has updated his work on Rin the gameboy emulator for the Wii:
I have been working on rewriting parts of RinWii to use the new features of the libogc. And also I have restructured some files... This is the result:
- Load and save in frontSd using libfat
- Use wiiuse of new libogc
- Drawn with GRRLib
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