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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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June 21st, 2008, 19:03 Posted By: wraggster
An entry in the DevFR Coding Comp which translates to silly game comp for some strange reason:
Release from Mony
The reflex tester musical fate of marrés!
OK, I'll balance my homebrew for the composition stupid # 1 on the theme of ziq! Developed for DS with PAlib, I coded it quickly made a few nights
I've tested on hardware, it works well, not against under DesMuMe, but good, not serious
For the gameplay then, well, a hem .... it's pretty simple, on the top screen, "tricks chelous" appear, you find player on the frog and affect them: if you touches correct, the frog makes a nice noise, otherwise a noise evil! Then, well, must go quickly, after a few parties, it was the mastery and
After some time, the game stops and counts points, more than 10 is good, if not ...
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June 21st, 2008, 18:58 Posted By: wraggster
News/release from dub3000
dsmcu implements the most important parts of the MCU mix protocol. it talks to audio workstation software (mainly tested with Reaper PC + allegedly Mac, may possibly work with other apps) over WIFI via DSMI.
i.e. mix + record arm from your couch. or the hallway. kinda.
youtube video:
screenshot: [Images not permitted - Click here to view it]
download link: http://remaincalm.org/?p=19
instructions (important!): http://remaincalm.org/?p=17
more info on the linked pages. main thing that needs to change is the channel selection/solo/mute etc, and some graphics refactoring (it's really clumsy at the moment). i've been meaning to do a lot more work on this before doing a proper announcement, but i've been really busy (and it's working okay anyway), so treat this as a technology preview/concept app.
big thanks to tobw for the DSMI library!
--dan
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June 21st, 2008, 18:51 Posted By: wraggster
News/release from t4ils:
StillAliveDS is a puzzle game inspired by the flash version of Portal, itself based on the game Portal de Valve.
You must catch all of the cakes before they reach the exit of it.
To do this, you are equipped with your PortalGun which lets you portals in the walls in order to be able to teleport elsewhere.
Throughout your journey, you'll be guided by a robot you learn the mechanisms Thursday
History:
16/06/08: V 1.1
bugfix:
-- The turrets will not take more through the coffers
-- The maximum number of crates and turrets in a level is in agreement with the publisher
-- A portal buckle down / down is no longer accelerating object that makes a loop
-- More than portal laid one on another ground
-- Fixed energy green wall that was more effective after missing if you restart the game
-- The turrets located at (0, Y) may draw
-- The turrets can now draw after the disappearance of a wall blue / green in front of them
-- Viewing the last character in dialogues on the upper screen
-- No more eating cakes already eaten if you fall outside the screen at the bottom right
-- The scores are now well advanced saved
-- If you have finished the game and once again we finished the 28 level to normal, the advanced level will return more 1
-- You can not launch a portal (or erase) if an object is still inside
-- If a fund sends to the ceiling and crushes us, no longer through the ceiling
Additions:
[Thursday]:
+ Route portal fired
+ Facility poses greater portal (1 pixels floating allowed on each side)
+ Display the name of the map under way in custom / wifi
+ Leave the party returns to the mode where it was (leaving custom menu returns to custom, leave the wifi returns to wifi ...)
+ Its wood broken when the body leaves the screen explodes
+ The ball explodes plasma funds
+ Animation portals and portalGun
+ The arrival flag is red and white becomes when you can finish the level
+ The character slips a little less ground
+ More pressing the button jump over the figure jumps high
[Menus]:
+ Appropriations accessible from the menu if already ended Thursday
+ Appropriations slightly modified at the end
+ Adding an explanation of the buttons on the menu
+ Use of the pad can to get around the maps menu Story (already present for Custom modes and wireless)
[Custom]:
+ Upload map since the DS (We choose a map, on the cheek, and if we finished the upload starts)
+ Support for an infinite number of maps in the directory customMaps
+ Publisher level (new map or change map selected)
[WiFi]:
+ Report bad map to wifi since the DS
[Other]:
+ Support of the German language (thank you to Elric Ackbar)
30/05/08: 1.0 V - Initial Release
How to play:
A quick tutorial is available here:
http://stillaliveds.free.fr/index.php?page=tutorial
Other information:
Project Web site:
http://stillaliveds.free.fr/index.php
Using the menu
To use the menu, grab the box with your stylus and then plan on your selection
You can build maps using the editor levels and send them on the website.
Then everyone can download your creation on the site or directly from the NDS in the menu wifi
Thanks:
I would like to thank:
-- ZeBlackos for its magnificent GFX, you déchires
-- Mollusk for PAlib
-- RøßiN for help on the new website
-- All the Shan dev as a forum for support during these weeks of development
And now ... have fun
I love you
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June 21st, 2008, 18:44 Posted By: wraggster
News/release from Morok:
¡A naval battle game singles lequelle you have to find 5 vessels with a number of coup specify.
History:
V 1: Thursday finished, it lacks perhaps a little background music.
How to play:
Once in the game you must press start to start a new game, and then click on the boxes to find the boats.
Anything plays stylus.
Good Thursday!
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June 21st, 2008, 18:40 Posted By: wraggster
Bassacegold has updated his paint app for DS:
Features:
-Saving and Loading 256X192 24 bit bitmap images
-zooming & grid when fully zoomed
-Multiple draw sizes
-colors (just seemed mandatory to me...)
-fill tool
-line tool
-rectangle tool
-circle tool
-eraser.... Don't even really know if i should of added it as its just the draw tool stuck on white color
-Supports D-Pad Mode for plotting pixels (When fully zoomed)
-10 pallets ready for customization
-15 levels of undo!
-color editor: Supports all colors the hardware can support!
-Custom pallet save support (press Enter on the keyboard to save pictures and pallets)
-supports canvas sizes 256X192 and less
Any suggestions are welcome!
Download: http://www.nds-zone.com/bassacegold/...uapaint101.zip
Release History
Version 1.01
-No more crashing!
-Fixed pallet saving bug
-Fixed Grid problems
-prevents user from opening unsupported file sizes
Version 1.00
-Changable canvas sizes! (You can load or create images 256X192 or less now!)
-Now scans card for UAPaint Directory (directory can be placed anywhere)
-Fixed black BG bug when exited pallet menu
-zoom now zooms to the last place moved too
-streamlined copy and paste & fixed copying bugs (no longer have to select stuff from top left to bottom right; all directions work now)
-added new option to options menu
-added X flip and Y flip in copy and paste options
-fixed zoom bar positioning
-releasing the B button when zoomed now returns to correct zoom level
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June 21st, 2008, 18:37 Posted By: wraggster
News/release from ANTONIOND
A greeting to all!
Well, I am presenting my latest creation. Broadly is a tetris 3D which keeps records on the card (key), allowing stylus control (asquito, but in order ...) y. .. Lets you listen to your MP3 while playing! To do this you have to remove enough quality ... left around 2.5 Mb, but something is something.
Well, do not entertain more, if you want more information see the readme. I hope you like.
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June 21st, 2008, 18:30 Posted By: wraggster
giovanni has updated his Wifi app for DS:
Update your usrcheat.dat from your DS trough Wi-Fi!!
Version 0.9
What's new:
Added simple GUI
Now you can see, on the lower screen, the latest changes of usrcheat.dat by Narin
Added progression bar for download and decompression
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June 21st, 2008, 18:27 Posted By: wraggster
News/release from theoxylo
Update, June 13, 2008: New version rsw_061308.nds now available! Feedback appreciated.
Hi all,
I'm pleased to announce Rainbow Sprite Wars for the NDS. a 2D sprite-based shooter. The game is still very early, but I think it's to the point where it's at least fun to play for a few minutes (hopefully). Still lots and lots of stuff to do... I'm going for some kind of an AI sandbox with tactical assault overtones! ) Any feedback is appreciated.
Here is the demo download page (geocities):
http://www.geocities.com/theoxylo/rsw-download.html
Thanks to devkitPro, libnds, no$gba, dev-scene.com, gbadev.org, and everybody who makes NDS homebrew possible!
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June 21st, 2008, 18:22 Posted By: wraggster
elhobbs has released a new port of Quake for the DS, heres the original release info:
I have released my version of a quake port for the nintendo ds. I named it cquake for lack of a better name. The frame rate is not the best but I think it is playable on easy or normal. Hard and Nightmare are not very playable.
you can check it out at:
http://code.google.com/p/cquake/
be sure to read the readme_cquake.txt file as it includes some important notes about defragmenting the PAK files.
I left some debugging code turned on that can be used to trace failure points at startup. If you see a message that says "wait for it..." then you need to press the A button to continue. This only occurs during startup. You can turn off the rest of the debug messages by going to the console and setting developer to 0
Like this:
developer 0
I have tested this on:
Ezflash 5
Supercard Lite microsd
Max Media Doc CF
I have not tested this on a FAT32 or SDHC card as I do not have the hardware. So, I would be curious to know the results.
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June 21st, 2008, 18:19 Posted By: wraggster
News/release from BigBob85 :
Im going to use this thread (mainly this post) to keep people update with my game im working on. PongDS.
The basic concept of it is you hold a DS sideways. A user will use the D-Pad to control there paddle, and another user will use the *other* pad.
Any comments/suggestions will be accepted with open arms.
Also, I am going to need some testers to either test this on a real DS or via emulator (No$GBA would be probly the best for this job).
Update 4: After some hassles with David's server, and it hiding .nds files, I figured I'd just zip both files .
You can find the latest release below. The zip contains both PongDS.nds and PongDS.ds.gba. Use whatever your emulator/ds wants (most likly the .nds one).
Release 0.3: 12th June 2008 (1:11am Release)
- Added sound to the game.
- Added single player mode. You can control your paddle with the Left/Right on the d-pad or the A/Y buttons.
- AI has 1 difficulty... I call it "rediculus". It can be beaten though.. its just pretty hard.
Release 0.2: 11th June 2008
Added a main menu. Only the shared ds play works at the moment.
- Using different method for drawing sprites, now middle gap (where mic is) is counted for.
- Numerous speed improvements.
- Fixed bug: Ball speeds going faster/slower depending what way ball is heading.
- Ball bouncing off bat improved.
- Possible bug: Ball hugging the wall after you hit it. (Please tell me if this happens).
Release 0.1: 10th June 2008
- No AI.
- No pause.
- No standby.
To use this, you turn your DS sideways, and you (player one) will use the Left/Right d-pad buttons to move your paddle (on your left), and someone else (player two) will use A/Y to control their paddle (on their left).
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June 21st, 2008, 18:16 Posted By: wraggster
kukulcanDS posted this news:
Hi,
I'm also working on a "Vexed" clone for the DS with 48 worlds and 60 levels for a total of 2880 levels.
I just have to work on the graphics.
I don't add CPC levels but i'm interested with your .DSK file containing the 4 packs levels game, to add it to my website CPCGAMES => Puzznix By The Fraggle
Packs C and D are missing in my version.
http://forum.gbadev.org/viewtopic.php?p=158330
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June 21st, 2008, 18:14 Posted By: wraggster
News/release from Jayenkai:
This game was made a while ago! The initial plan was to build a few "BOMB!" levels myself, throw it all together, and pop it online.
I'm lazy!
The bomb thing hasn't happened yet!
So, rather than have it do nothing, here's the version so far.
The game contains lots of levels.. Count 'em!
The levels are from 2 sources.
1. Fraggle's Puzznix game on the Amstrad CPC
2. The freeware game "Vexed" available from http://vexed.sourceforge.net/
Hopefully those guys don't mind be clumping all this together, and sticking it online!
If they do, let me know..
Like I said.. I would've added, but.. That's not quite happened yet!
Maybe some time in the future I'll pop back into this, add the bombs, stick in a level editor, and all the rest of it.
We'll have to wait and see.
I'd appreciate at least a teensy bit of feedback, so if news sites could bother to write something like "Crap/Average/Good" other than just copy and pasting this, that'd probably help. (You'd think that would be the norm, but unfortunately not!)
As it stands, loads of levels, and plenty to play through.
Should keep you going for a little while!
Enjoy!
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June 21st, 2008, 18:06 Posted By: wraggster
Quirky has released a new version of his Homebrew web browser for the Nintendo DS
Theres no info on whats new apart from this on his main page
Bunjalloo is a web browser for the Nintendo DS. It under active development, and can already display simple pages, follow links and view images.
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June 21st, 2008, 18:02 Posted By: wraggster
Kram has released a new version of his application that allows you to transfer via Wifi from one DS to another.
Couldnt translate any more info, damn page wouldnt let me copy it
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June 21st, 2008, 17:55 Posted By: wraggster
thos_thom has released and updated his Frog game for DS, heres the info from him:
Hi everyone, its been a while since I released anything so here is a little touch screen puzzle based upon the picking demo found in the libnds examples.
press A to start, then touch groups of shapes as they whizz around the screen. Select three of the same type to make them go away. remove all shapes to move up a level. Game ends when time runs out.
check it out from:
http://www.treesofgreen.co.uk/frog.nds
or
http://www.treesofgreen.co.uk/frog.ds.gba
I've uploaded a new version with better spacing and a better view of the objects. The picking in this version seems more or less spot on. I've also added a really annoying sound for good measure. ;D
Let me know what you think. I am trying to load more interesting models but for now simple shapes will have to do. Any help with that would be appreciated.
thanks,
thom.
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June 21st, 2008, 15:43 Posted By: wraggster
A new release from Kukulcan:
Mollusk contacted me long ago this month so I created a port of Thursday XUMP on our Nintendo DS. In fact I was unable to create the port (and not motivated either), and beatings while I was re-programmed my way (there I was motivated). I like to watch a game and tried to create a version that is truly made for the DS (Story Double tap the screen) and then it must be that I put my key staff, so we 2x more level, and new blocks compared to the original version and everything has been redesigned for our DS. I hope the result will be a live up to your expectations.
CREDITS:
Original PC game by Kedo, kojote and ne7 http://www.psilocybindev.org
Nintendo DS version by Kukulcan (code) and Lobo (gfx), NE7 (music).
Creating levels:
+ The original PC version includes 32 levels.
Levels 01-32 by Kojote
+ The DS version includes 32 levels over directed by:
Levels 33-34 by Kukulcan (establishment of new blocks unpublished report by the original version)
Levels 35-56 by Lobo
Levels 57-64 by Cid2Mizard.
Music: NE7
Palib: Mollusk.
The game:
The goal is simple, you must destroy all the blocks (the clear blue and dark blue only) that are present on the screen from above without dying. The fact remain on a block destructible more than 5 seconds creates its destruction and of course your death.
The time is against you.
Do you finish the 64 levels and see the screen?
Orders
PAD: move our red ball on the screen.
L / R or by touching the bottom screen (pointing left and right of the minimap): make the screen scroller game to see the entire level (for grades too large)
YXBA: Changing the direction of scrolling of Background background of gambling on the top screen.
START: Music (yes / no)
THE BLOCKS
Green and gray: Blocks indestructible
Pale blue: not destroyed after 1 above
Dark Blue: After not above 1 turns into a pale blue block
x2: jump 2 boxes farther
Arrows: It requires a follow directions on the block included automatically.
Barre vertical: As a barrier, it only runs in the vertical direction.
Horizontal bar: As a barrier, it only runs in the horizontal direction.
Teleport: Teleportation 1 teleporter to the 2nd.
good fun.
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June 21st, 2008, 15:26 Posted By: wraggster
News/release from hotkebab99
YahtzeeDS is the port for DS game Yam's.
The goal is to make combination to score maximum points.
The best scores are saved.
For more information on the game:
Item
History:
06/06/08: 1.0 - First public version
How to play:
The game consists of several tours. Each round consists of two shots.
It makes the first start by choosing "throwing" on the touchscreen. Once this first launch carried out on blocks, via small dice at the bottom of the screen, the values you want to keep.
The red dice are blocked while diced green will be revived in the second run.
They then make the second start by choosing "relaunch" and "throwing". The dice not get blocked when a new value.
At this point, then chooses one of the two pages (accessible via small arrows) the score you want to fill. If it does not correspond to the combination, then the score is set at zero.
The game is finished once all the scores of two pages are filled.
The M icon gives access to a menu during a game.
Technical information:
The project was developed under Eclipse with excellent emulator NO $ GBA.
Sub emulator safeguarding the best scores is not working.
It was tested on hardware via a linker R4 and it worked properly without patchage. The best scores are corresctement saved.
Bookstores used:
-- The libnds for development 2D and 3D
-- EFSlib for backups
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June 21st, 2008, 15:22 Posted By: wraggster
News from Rob
This game is about random nonsensical scenarios that the team comes up with for Jorge, the first being a trip up the Eiffel Tower to save the children that were kidnapped by the C'im-Pan-Z. Jorge is Mario's French cousin, a bit of a humiliating secret of their family (just read its backround - I say "it" for lack of a better word.) In any case, this game will be a multi episode parody of lots of classic games, the first being the arcade version of "Donkey Kong" (or "Kinky Dong", as Silent_Code would call it - which consists of climbing ladders and jumping around.) Later episodes will be other games, such as "Super Mario World" and "anything else we can come up with." The game is still in its early stages, but it's a start! =)
http://jorge.robs-basement.de/wiki
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