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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 18th, 2008, 23:40 Posted By: wraggster
GRK has released an Homebrew game of Indiana Jones and the Aztec Maledicion
Heres a screen or two:
Here is the Nintendo DS game that the group GRK (among which I am) has submitted for the contest Mobigame 2008 for UAH, with which we have been in 2 nd position.
This is a game of logic inspired by the popular archaeologist Indiana Jones which is divided into 5 tests where you must use the DS an original way to solve the puzzles that appear.
The story recounts how, after the death of the father of Indy, he inherits her diary and a mission: go to investigate an unknown Aztec temple where his father was studying. With the diary of Dr. Jones, the archaeologist can overcome the challenges that are submitted through clues that appear on it.
Tip: use helmets or playing in a place where there is no noise to test 4 (maze 3D).
Instructions are included in the file (file IMPORTANTE.txt)
To operate, this game needs a Nintendo DS (Lite or not) with a flash cartridge compatible with the system DLDI. It does not matter if the cartridge is slot-1 or slot-2 while it is compatible with DLDI.
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May 18th, 2008, 23:25 Posted By: wraggster
Hm another unnofficial version of the Snes emulator for the Wii.
Elf adaptaton by tgames from the wad channel of Snes9x Channel Version 2.5.
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May 18th, 2008, 23:21 Posted By: wraggster
It seems paradox and co have been busy releasing channels for the Nintendo Wii of ScummVM, FCE Ultra (Nes emu for Wii), Genesis Plus (Genesis emu for Wii), Wad Installer and Wad Uninstaller
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Remember with any channel theres a risk of bricking your Wii.
via nintendomax
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May 18th, 2008, 22:19 Posted By: wraggster
News/release from Waninkoko:
DESCRIPTION: |
+--------------+
This application lets to configure the Wii settings without
using the Wii System Menu.
This application is intended for semibricked Wii's.
+-------------+
| HOW TO USE: |
+-------------+
- Just run the application and change the settings.
+--------+
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May 18th, 2008, 22:13 Posted By: wraggster
Bushing has posted a release that fixs semi bricks on all Wii regions
As promised, here are discs to install the latest version of the system menu for each region — v288/v289/v290 for JAP/USA/PAL, respectively.
wii-system-menu-update-JAP-v288.rar
wii-system-menu-update-USA-v289.rar
wii-system-menu-update-PAL-v290.rar
For more information on what these images are and how they were made, please read NTSC Semi-brick fix disc and NTSC Semi-brick fix disc, comment 22. The USA version is identical to the one in that article, but renamed for consistency with the other two.
Please note that I have not tested either of the NTSC/J or PAL versions the PAL version because I have no way to do so, and although I have double-checked them, they were created manually. Hopefully the first people to try these will comment below reporting success — before trying them yourself, please scroll down to see if anyone has reported problems, and I will update this entry once they have been confirmed to be safe and effective.
http://hackmii.com/2008/05/semi-brick-fix-discs/
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May 18th, 2008, 21:54 Posted By: wraggster
Pokéfanatics across the globe have been anxiously tied to their poké-related news sites over the past few weeks, attempting to prognosticate what gemstone/precious metal/color would serve as the title for the next installment in the beloved monster-enslaving series -- shortly after CoroCoro magazine dropped word of the upcoming Pokémon Platinum, the Sandshrew-swift Nintendo swooped in to confirm the title, and to reveal a fall release window for the game in Japan.
Following the pattern of pokéreleases thus far, it will serve as a companion to the two current-generation titles, Diamond and Pearl -- much like Yellow, Crystal, and Emerald did for their respective generations. That means we'll likely be treated to new sprites for many the monsters, and a few tweaks to the story, but not many new entries into the ol' Pokédex. Perhaps that expansion will come in the franchise's next generation, Pokémon Ununbium and Cadmium.
http://www.joystiq.com/2008/05/18/po...ease-in-japan/
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May 18th, 2008, 11:31 Posted By: wraggster
News/release from Ligreman
the game is called Anime Quest [beta 4]. The idea is a contest like "want to be millionaire?" or similar, with questions about anime/manga and probably more subjects. There are a global ranking and I have some ideas for the future. The game need Wifi conection because it connects to a server to get the questions and store the answers. The player has an account where all his data is stored.
Changes from b4.0 to b6.0:
- Solved bg corruption issues.
- Added a % counter to get feedback when downloading the questions
- Added the question module and some security system to avoid cheating
- Added music (mod format by the momento because I have problems with mp3).
- Added provisional animations for "wrong answer" and "right answer". They must be improved (need some background)
- Added some error messages to get feedback when something doesn't go right.
- Added some test questions (hmm correct answers are all 'B', I think).
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May 18th, 2008, 11:17 Posted By: wraggster
Marcan has posted a new video and article about the Homebrew Channel:
The Homebrew Channel was missing its banner in the video that Bushing posted some time ago. As making banners is quite complicated and can easily result in bricking, that part of the channel wasn’t quite ready yet.
Who am I kidding. I had the tools done (as evidenced by the working icon), I was just too laz^H^H^Hbusy to get the big banner coded up in time. So here I present what will most likely be the final banner in the completed channel.
http://hackmii.com/2008/05/the-elusive-banner/
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May 18th, 2008, 11:14 Posted By: wraggster
Bushing has released what could be the rescue release for any NTSC owners who have semi bricked their Wiis:
I’ve made a disc which will hopefully fix any NTSC Wii that got bricked by an imported Mario Kart game (or similar). It is an ISO with one partition — an update partition — and it contains three files:
IOS30-64-v1040.wad
SystemMenu-v289.wad
__update.inf:
0000000: 3230 3038 2f30 342f 3238 0000 0000 0000 2008/04/28......
0000010: 0000 0002 0000 0000 0000 0000 0000 0000 ................
0000020: 0000 0002 0000 0001 0000 0000 0000 0001 ................
0000030: 2f5f 7379 732f 494f 5333 302d 3634 2d76 /_sys/IOS30-64-v
0000040: 3130 3430 2e77 6164 0000 0000 0000 0000 1040.wad........
0000050: 0000 0000 0000 0000 0000 0000 0000 0000 ................
0000060: 0000 0000 0000 0000 0000 0000 0000 0000 ................
0000070: 0000 0001 0000 001e 0410 0000 0000 0000 ................
0000080: 4649 524d 5741 5245 3330 2e34 2e31 3620 FIRMWARE30.4.16
0000090: 3634 4d00 0000 0000 0000 0000 0000 0000 64M.............
00000a0: 0000 0000 0000 0000 0000 0000 0000 0000 ................
00000b0: 0000 0000 0000 0000 0000 0000 0000 0000 ................
00000c0: 4649 524d 5741 5245 3330 2e34 2e31 3620 FIRMWARE30.4.16
00000d0: 3634 4d00 0000 0000 0000 0000 0000 0000 64M.............
00000e0: 0000 0000 0000 0000 0000 0000 0000 0000 ................
*
0000220: 0000 0003 0000 0003 0000 0000 0000 0003 ................
0000230: 2f5f 7379 732f 5379 7374 656d 4d65 6e75 /_sys/SystemMenu
0000240: 2d76 3238 392e 7761 6400 0000 0000 0000 -v289.wad.......
0000250: 0000 0000 0000 0000 0000 0000 0000 0000 ................
0000260: 0000 0000 0000 0000 0000 0000 0000 0000 ................
0000270: 0000 0001 0000 0002 0121 0000 0000 0000 .........!......
0000280: 5359 5354 454d 204d 454e 5520 7665 7232 SYSTEM MENU ver2
0000290: 3839 0000 0000 0000 0000 0000 0000 0000 89..............
00002a0: 0000 0000 0000 0000 0000 0000 0000 0000 ................
00002b0: 0000 0000 0000 0000 0000 0000 0000 0000 ................
00002c0: 5359 5354 454d 204d 454e 5520 7665 7232 SYSTEM MENU ver2
00002d0: 3839 0000 0000 0000 0000 0000 0000 0000 89..............
00002e0: 0000 0000 0000 0000 0000 0000 0000 0000 ................
System Menu v289 is the newest NTSC version of the system menu available on Nintendo’s download servers; it’s what you will get if you go into the Settings Menu and perform an update. I packed it into a WAD, and maintained the original, valid Nintendo signature, so it should be safe to install. (The disc, however, is fakesigned. This should not be a problem.)
I’m including IOS30 as well, just in case — it’s what this system menu uses. I would expect all systems out there to already have it installed, but hey.
Obligatory warning — I have tested this on 3 Wiis and it seemed to work fine, but I can’t make any promises that it won’t brick your Wii. It contains no safeguards; use this ONLY on an NTSC (US) Wii. If you use it on an NTSC/J or Pal Wii, it WILL BRICK you. (If there is a need, I can make similar discs for those systems.)
Good luck!
http://rapidshare.com/files/11306302...-v289.rar.html
Read Properly the article above before doing anything
http://hackmii.com/2008/05/ntsc-semi-brick-fix/
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May 18th, 2008, 11:11 Posted By: wraggster
Bushing posted on his site this article that hopefully should stop those crying fake when releases dont happen straight away:
I really should be in bed by now, but this is just too frustrating to ignore. People ask me all the time when I’m going to release software — a beta version of the Homebrew Channel, source code for the Twilight Hack, IOS37 patches, whatever — and I hate it. Why?
This thread is embarrassing: http://www.console-scene.info/forums...0-1-alpha.html
The only thing that dCiSo has done wrong is letting himself get badgered into naming a specific date. Doing so always ends up in tears. People, nobody here is getting paid to do this. Some of us have paying jobs, or difficult classes, or other demands on our time. If somebody is being generous enough to write software and give it to you for free, you have no right whatsoever to demand *anything*. Not even if you were “promised” a release on a certain date.
People have been coming on IRC all day and asking about this. No, I haven’t actually seen this program. Yes, I think it’s real, even not having seen it, because dCiSo has been talking with me about some of the networking issues he’s run into over the past month or so. That, and I think he has better things to do than make up bullshit and post it. No, you are not owed a video or more screenshots — these things take a lot of time and effort. (All of the videos I’ve made have taken a couple of hours to prepare — and I only made them because I already had the right hardware, which is not something you should assume.)
How much of this doubt and cries of “hoax!” are people who genuinely doubt the existence of WiiMiidia, and how many are just people trying to manipulate dCiSo into a release to “prove” something?
http://hackmii.com/2008/05/release-dates/
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May 17th, 2008, 23:31 Posted By: TeenDev
via OpenSource DS News and me.
TeenDev (me) has released a new version of MegaETK.
As you probably know, ETK recently released MegaETK's source code out to the public for them to upgrade. I have finished upgrading it and have gotten permission from ETK to release it to the public. Here are the changes:
[*] Savefile decryption removed.
[*] Fixed for the R4 and M3 Simply and clones.
[*] Sound is disabled in the R4/M3S version in order for the touchscreen to work. This is due to a problem with the Modplayer. (I'll fix this next release).
[*] Added DLDI Support. Remember to patch! :thumbup:
[*] Fixed random freezings for the most part.
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May 17th, 2008, 19:43 Posted By: JKKDARK
New version of the Game Boy, Game Boy Color and Game Boy Advance emulator for PC.
Changelog:
-AGB image bug fixed
-GBA speed optimized
-loadROM data compressed
-loadKernel mode bug fixed
-GSA code format fixed
-removed 08x cheat code address (caused cheats to not work)
-removed 0x float-point (better speed)
-added extra compression data
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May 17th, 2008, 16:20 Posted By: JKKDARK
New version of the input plugin for Nintendo 64 emulators.
- according to Derek Oakley, plugin didn't work properly with multiple gamepads, plugin was recomplied using newer SDK's and Visual Studio which, apparently, fixed this problem
- added my profile for Resident Evil 2 (I know it's not 3D shooter but this plugin is not only for 3D shooters)
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May 17th, 2008, 15:56 Posted By: wraggster
News/release from Alekmaul
I still remember the cinema where I saw the first film of the series in the early 80's, I was still young (if so) and it was the first time I saw such a film where the hero gets traps, but everything is still doing whenever, in short, the James Bond of archaeology!
Also in this period after the last episode of Indiana Jones, I just had to tell you about this game, named Rick Dangerous, which was a kind of bomb when it was released. This game, well known for its extreme difficulty, especially in the second level, has been adapted on many machines.
The video game was developed by Core Design and published by Rainbird Software in 1989. It is in fact the first real success of Core Design (you know, they did Lara Croft then), adapted to the machinery of the time: 500 Amiga, Amstrad CPC, Atari ST, Commodore 64, the PC and the ZX Spectrum.
The game has acquired a cult status and many versions amateurs whose xrick from which GPF made the DS version, have emerged thereafter (there is even a Flash version and a PC version of the game in 32Ko o_O).
xrick DS 1.5
Sheet
Name: xrickDS
Author: Troy Davis (GPF)
Genre: Arcade
Released: 26/09/2006
Price: 0 €
Sources: YES
Multi: NO
Saves: NO
Official Site: xrick
Site of the author: GPF `s Development Site
Principle of the game and installation
It is a game platforms graphic "cartoon" in which the player Rick Dangerous, short Indiana Jones in search of the lost tribe of Goolus in the Amazon. But his plane crashed, and that is where the game begins. The action takes place in 1945.
Some say that the game was inspired by a game developed on Apple] [, appointed Aztek, Thursday exploration level, as Rick Dangerous, in the same universe bush, Inca and other
There is broad levels 4 to pass:
1. South America
2. Egypt
3. Schwarzendumpf Castle
4. Missile Base
The player moves with the pad and uses the key FIRE + + Fire Up or Down to, respectively, shoot or put a dynamite. One difficulty of the game is just to understand this key combination, in order not to unnecessarily lose ammunition. But once the keys well treated, it is a flawless gameplay, which allows to move our hero!
Audio-Visual
It's very nice, the graphics are colourful. It is just a shame that the palette used in this DS version is a bit dull (but I would reserve a surprise at the end of this test.
The adaptation DS did not suffer too unlike screen compared to the PC (320x200) because you have to know that the game was centered for use only 256x200 resolution, in short, almost resolution the DS.
The tunes are rippées compared to the original versions and are therefore quite good, although its 8-bit mono.
Conclusion
Rick Dangerous is a great arcade game / exploration you scotchera hours in front of your DS. Like many soft at the time, is a drug when you start to play because you always want to see, explore and arrive at the end.
The graphics, style comics, are very pleasant and the music, my faith, very nice for the time.
That is what we ask?
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May 17th, 2008, 13:14 Posted By: wraggster
News/release from BassAceGold
While lurking in the forums, I found that a few people were looking for a pixel art program on the DS, and I had recently made a paint app that could be easily modified for pixel art. So I just updated it with a few more features to convert it towards more of pixel art type thing rather then a full blown paint app and here it is!
Features:
-Saving and Loading 256X192 24 bit bitmap images
-zooming & grid when fully zoomed
-Multiple draw sizes
-colors (just seemed mandatory to me...)
-fill tool
-line tool
-rectangle tool
-circle tool
-eraser.... Don't even really know if i should of added it as its just the draw tool stuck on white color
-Supports D-Pad Mode for plotting pixels (When fully zoomed)
-10 pallets ready for customization
-15 levels of undo!
-color editor: Supports all colors the hardware can support!
To do list!:
-Canvas Size (I'll have to find a way to do this... can't be that hard.)
-Color Opacity (maybe, not sure if its needed)
-options menu (may need to add other things)
-Remember size of pen when switching tools
-return to previous tool after using eye dropper
-add saving and loading custom pallet sets in color editor
Any suggestions are welcome!
Release History
Version .99e
-fixed one or two small bugs
-added saving menu with keyboard
-can save and load pallets now
(press Enter on the keyboard to save pictures and pallets)
-added copy and paste tool
-added unzoomed veiw to B if held
-added scrolling to loading menus.. kind of, its not the greatest but it works i guess.
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May 17th, 2008, 12:26 Posted By: wraggster
New from SuccessHK
The NDS Lite Leather Bag is made of special antifriction leather and refined velutinous liner,this product provides strong protection for your NDSL.It can hold 3 game cartridges.
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May 17th, 2008, 12:11 Posted By: wraggster
New at Play Asia:
features
Build and command your own Drone army – Wreak mechanical havoc with your squad of insect mechs, choosing from over 100 weapons, upgrades, and power-ups to optimize your forces.
Conquer dozens of campaign operations and over 50 additional maps – Take on the forces of the Black Swarm then confront the challenges that wait in the mysterious Badlands.
Battle for domination in head-to-head combat – Friends become enemies in local wireless play.
description
An army of evil Drones is on the march, threatening to obliterate the land of Cimexus! Its inhabitants now turn to you to lead them in battle against the Black Swarm. Each level offers new challenges, and taking full advantage of each Drone’s unique specialties will be the difference between success and defeat!
http://www.play-asia.com/SOap-23-83-...j-70-2hkr.html
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