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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 21st, 2008, 15:19 Posted By: wraggster
News/release from Rob
This is a demo I made to develop a little 2D particle system.
Based on that particle system, the game is a bloody and simple shooter.
Remember, it's not a complete game, just a Work In Progress "technology demo."
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June 21st, 2008, 15:15 Posted By: wraggster
News/release from Rob
This small open source program demonstrates, among other things, some of the NDS' graphics hardware capabilities.
Now with DLDI / SLOT1 support!
Features
Hardware volume shadowing - A mini-tutorial is included in the readme!
Motion blur with video capture, using only one VRAM bank, at 60 FPS
Hardware lighting, texturing, fogging, antialiasing etc.
Display brightness control
Viewport scissoring (thanks to gabebear off the gbadev.org forum)
Loading text and binary files (through libfat)
Converting .tga 24/32bit image data to 16bit nds textures
Displaying a custom font and a text area over a background image
Smooth touch input
Simple frame rate counting and display
... and other things
It is mainly targeted towards new NDS homebrew developers, who want to see how to activate and utilize some of the NDS' graphics hardware features.
Build with devkitARM R23b, libnds 20071023 and libfat 20070127.
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June 21st, 2008, 15:12 Posted By: wraggster
News/release from Paco20011
Well, as I reached the beta 6 and it is something semi-playable, I will bring it here to help me test it. I will make a presentation something decent that you deserve it.
Anime Quiz DS
What is and what I need to play?
AnimeQuest is a game of questions in the style of "want to be a millionaire." In principle will be the subject of anime and manga but could be extended. The game is connected to the internet to access the database of users, questions and answers. We therefore need Internet and WiFi connectivity for the DS. He may do a web version of the game to play through the computer.
Okay, now I want to know how he plays.
In his orders. The first thing we are asked to boot the game is a username and password (which will be created through a typical web form). Once we have identified correctly, we access the main menu of the game:
On the menu we see aid (by pressing the question) that will show us what each area of the menu. We can also see the credits of the game, if you press the sobrte i. By clicking on the image of the WWW access the global contest of questions.
The competition is global (for now) the center of the game. Players from around the world will gain points by answering questions and if aciertan. Then there is a general classification.
Once we are in the global contest, the game connects to the database and download the questions. As much unloading 20 questions, although there may be more in the database. We will show the maximum number of questions that are in the database in the upper window of the DS, and we can update the list by clicking on upgrading.
The list shows us the id of the question (mere identifier), the time we have to answer it, and the topic. Once we have selected a push start to answer it. We will submit the question and 4 possible answers. We selected before the end of the time we believe that the answer is correct and click OK. Then tell us if we are successful or not and return to the list of questions.
Anything else of interest?
Well, yes. It has great importance in the game input from users. These may, in part to play, propose new questions through the site, which will become part of the database. There are some filters in the show questions, for example, do not show the questions you've created yourself (in the global contest). This could vary, but I think that there is no advantage to anyone on anyone (I could mandar 50 questions and answer them, thus "scams" results).
What is finished?
As Peudada see, is still a beta for its probe. There are no real questions (are test) and many things are put ... cutremente something (like animations "has right" or "Fall"). Nor is made screen classifications that is what is underneath the menu at www. That will show the world rankings and so on, ultimately, a ranking.
Jeje, I am very listillo and I will cheat to hit all the questions
Well, I am more listillo you, because there is a system of "security" so as not worth start answering a question, turn off the console, look online and then re-plug the game and answer it. Nor is worth close the DS to enter into sleep mode and then reopen. At the moment is implemented so that it works but can be improved, and what will go to improve gradually.
Po voucher, but where the low?
Time to take the links to download the data and also access clear. Download:
Anime Quiz DS - beta 7
NOTE: folder "semsam" must be at the root directory of your cartridge. I forgot to put a name something more descriptive, the next beta will be pa ...
The data access are as follows (user: password). Choose one:
user1: User
user2: User
user3: User
user4: User
user5: User
Ojo, when answering a question, you do not grow back. If you do not leave any questions on the list is because they have already answered all the user has chosen. Start with another user or Dimelo here and delete the answers (a beta).
Update - Beta 7
He changed the name from Anime Quest of Anime Quiz, which hits more (thanks for the advice CaronteGF)
Added the general classification
It has replaced the system SAI to access FAT, for access via c + +. This gets better compatibility
It was added in MP3 music instead mod music (thanks to no longer fails to use the SAI).
Have been solved (I hope) the problems of corrupt funds, 99% of the time (in the V ezflash I went a little corrupt a fund once)
Advancing in the programming PHP (server). I am currently with the party to propose new questions.
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June 21st, 2008, 14:47 Posted By: wraggster
News/release from Jeremysr
DSlife is a free Conway's Game of Life implementation for the DS.
Features
256x192 array of life (same dimensions as the resolution of the DS screen.)
Zoom in 1x, 2x, 4x, 8x, 16x, and 32x.
At zoom levels >=4, a grid is displayed.
Draw life while the simulation is running.
Change the rules to whatever you want.
New in version 3.5:
Save and load patterns in the life 1.06 format. (Comes with 2 patterns.)
Lets you erase tiles by pressing an eraser button and then erasing with the stylus.
The keyboard for entering rules now only includes valid rules characters: digits 0 through 8 and slash.
Bottom screen shows the current number of live cells (as well as the current generation).
Source code is liscensed under the GNU GPL.
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June 21st, 2008, 14:45 Posted By: wraggster
News/release from cid2mizard: which is an updated version of his Wifi app that sends now up to 70 Taunts to the DS you are connected via Wifi to.
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June 21st, 2008, 14:40 Posted By: wraggster
The WintenDOS shell that looks like Windows XP for the DS has been updated:
Improving the fluidity of the cursor, réaparition sound start, double-clicks are easier, the deminer now has 120 cases ... no new software from cons.
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June 21st, 2008, 14:36 Posted By: wraggster
News/release from Keda
Moves to Zippo is a small application for the Nintendo DS that allows us to move Zippo by the touchscreen, either with or crosshead with the stylus (if made from mouse emulator).
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June 21st, 2008, 14:31 Posted By: wraggster
News/release from ANTONIOND:
Good morning.
Well, this is the game that I'm working. If everything goes as it should, become a game between tamagochi and Nintendogs, jeje. So far I have prepared the 3D graphics engine, you can tell the character where you have to go and the camera follows him. You can see an example that can load normal objects (a gift box very cumbersome and a refrigerator). Besides ... can be updated from the same game online. Still, a very comfortable way, if I add files and folders to the game what you have to do manually, but the best.
Finally, I leave you here. Parcheadlo with DLDI and put the folder anywhere on the card (up to 6 subdirectories, I think). Works with emulators that support FAT, as the idea.
Controls:
- A: changing mood (test).
- Pad: Move the selected object.
- L: Turning lights.
- L / R: Rotate selected object.
Touching a hole-free map of the bottom of the screen: The character "go" wherever he has said.
- L + R: Update.
- Start: Select another object.
In this version Blobb looks upwards as they for, and I have solved the problems that made sometimes leave the scene.
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June 21st, 2008, 14:15 Posted By: wraggster
Stravingo posted this on his blog
Motion Twin officially released two weeks ago his new game, Hordes. It is played entirely in a browser, not bother to download anything. While there is no 3D animations or breathtaking, but the atmosphere is very active. It is a game rather strategic, social, where everything depends on the relationship that you establish with other players.
In a few words, Hordes is a game of survival in a world community twilight invaded dead alive. By registering, you join a town of 40 people, all players like you. Your goal is to take your city as long as possible, constructing various buildings and defenses to deal with attacks that have killed living place every night at midnight.
Attention is a game to the morbid atmosphere, with very adult, but it is counterbalanced by a very black humour, very cynical, which gives the cocktail a final taste quite original and really taking. I said that gambling is prohibited under 13 years!
Having had the chance to participate in the beta test stage (thank you again for any team Motion Twin!), I embarked on the development of Hordes Survival Device, a tool for Nintendo DS for displaying information from Thursday
I tried to give him a military origin with a look consistent with the mood of the game, worn, dirty, tried blood. To strengthen the atmosphere, flies attracted by the dead live putrefaction just walking on the device, but can be hunted in their blowing. You can find more details about my software on this page.
http://stravingo.over-blog.fr/article-20611076.html
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June 20th, 2008, 20:08 Posted By: Shrygue
via Computer and Video Games
Want to see some Ninja Gaiden Dragon Sword media. We've got some for you. Oh, only four gameplay videos, 10 screenshots and a bunch of art. So, not much then.
It's looking bloody good though, considering it seems to have much if the fighting mechanics of the console games - all controlled entirely with the stylus.
It's expected for release at the end of this month, too. So not long to wait either.
Screenshots
Trailers
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June 20th, 2008, 20:03 Posted By: Shrygue
via Eurogamer
Atlus is working on a DS game that sounds an awful lot like PC classic Dungeon Keeper.
It's called Master of the Monster Lair, and the idea is to build your dungeon to attract monsters. However, your end goal is to trap and hunt them, rather than feed them up and amass an army.
You fill the boots of a young man living in a kingdom rife with fear, as monsters rampage around the land at will and probably eat people. Your heroic path is laid before you after a chance encounter with one of those talking shovels. Plus you have spiky hair.
This is all wrapped up in an isometric view, wherein you predictably mine earth and rocks, and replace them with a variety of rooms to lure in your prey. You can have chapels and cellars and stables and trash dumps and plenty more.
When the monsters do decide to show up with all their sparkly treasure, you can hot-foot it over and battle them in a turn-based mode.
Atlus is also making it possible to hop online using Wi-Fi and share your dungeons with your friends.
Master of the Monster Lair is due out in the US on 2nd December. There's no word on a European launch, but you can always import if it takes your fancy.
Pop over to the official Master of the Monster Lair website for the first trailer.
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June 20th, 2008, 20:02 Posted By: Shrygue
via Eurogamer
The bad news: there are no new Virtual Console titles out this week. The good news: there are two new WiiWare games to be getting on with.
First up is Block Breaker Deluxe, priced at 800 points (GBP 6 / EUR 8). "Block Breaker is basically Breakout - FOR A NEW GENERATION," explains Dan Whitehead, Eurogamer's official Professor of WiiWare.
"You do all the usual Breakouty block smashy stuff, picking up power-ups with the remote, but the twist is that you're taking part in a bright neon pink-and-blue undercover Block Breaker underground, like a weird fusion of Miami Vice and Stu-stu-studioline Hair Gel telly adverts and must impress people by winning presents for them.
"Think Breakout plus Dead or Alive Xtreme Volleyball all done in the style of the cover art of a "Best of Clubland 1994" CD compilation. It seems quite good actually."
The other title on offer is Cocoto Fishing Master, yours for 700 points (GBP 5.50 / EUR 7). As the prof puts it, "Cocoto Fishing Master is a cel-shaded fishing RPG in which you catch fish.".
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June 20th, 2008, 19:48 Posted By: Shrygue
via Eurogamer
Namco Bandai plans to release an anime-inspired Wii fighter-pilot game in Japan this autumn.
It's called Sky Crawlers: Innocent Aces and is being made by the Ace Combat team, according to Dengeki Online (translated by GameLife).
The game will tie-in with an anime film called The Sky Crawlers, which in itself is based on a Japanese series of books based around some dogfighting pilots in a weird World War II-like setting.
The film is being made by Mamoru Oshii who did Ghost in the Shell, for those who like that sort of thing.
Namco Bandai will be creating its own storyline for Innocent Aces, mind you, and has the Wiimote handling throttle and the nunchuk as the stick control.
The first action-snaps look nice and clean with period planes sporting few missiles but lots of mounted cannon-fire for some up-close and personal battles.
No word on its Western whereabouts just yet.
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June 20th, 2008, 19:26 Posted By: JKKDARK
Ingramb has released a New version of the excellent Neo Geo emulator for Nintendo DS.
Changelog:
* Key configuration
* Pause key
* Put DS to sleep when lid is closed
* Save SRAM and NeoDS configuration to flashcard
* Fix crash when switching roms on certain flash cards
* Fix palettte bank swap bug on tile layer (metal slug 1 hud)
* Improve accuracy of vcounter, and vposition interrupts (fix freeze in Samurai Showdown 3, fix graphics in Blazing Star level 2, probly others)
* Fix issues when using dldi and slot2 ram from same flashcard (like supercard lite)
* Fix graphical corruption that occurs after a while when using slot2 ram
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June 20th, 2008, 19:03 Posted By: wraggster
via gbadev
Here is "ReBoy", a 7 channels, 16step sample based sequencer for the Gameboy Advance (not tested on DS).
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June 20th, 2008, 19:00 Posted By: wraggster
via gbadev
After 3 years of work, I've finally released my action-adventure for gba, Anguna. (With art from Daydream (Chris Hildenbrand))
It is a short but exciting action-adventure game, reminiscent of the original Legend of Zelda.
Anguna includes:
-5 dungeons and a large overworld to explore
-Multiple weapons and items including: a sword, bow & arrows, bear traps, dynamite, lantern, magic boots, etc
-Many hidden rooms, secrets, and powerups
-Lots of interesting enemies and boss monsters
Downloads, screenshots, faq, walkthrough, etc are available from:
http://www.tolberts.net/anguna/
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June 20th, 2008, 12:51 Posted By: Darksaviour69
That didn't take long! The team behind the Twilight Princess save-game exploit on the Wii - which Nintendo just "fixed" with their recent update to 3.3 - have already found a way to get past the fix. To be honest there's a ton of technical jibberish behind it that I just do not understand, but the gist seems to be that the update sought out exploited TP save files and nixed them, while these guys have found a way to tell the update to ignore exploited TP saves. That's progress for ya.
June 16 Wii update [HackMii]
Via kotaku
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June 19th, 2008, 19:54 Posted By: Shrygue
via Computer and Video Games
LucasArts has revealed a number of details regarding new Star Wars: The Clone Wars games, 'Lightsaber Duels' and 'Jedi Alliance' for the Wii and DS.
Wii game 'Lightsaber Duels' is predictably a lightsaber battle game that uses the Wii Remote as a lightsaber.
Whilst it's not one-to-one control, LucasArts has promised that your general movement will be mimicked on screen, providing the best Wii lightsaber experience yet.
You'll be able to participate in the most memorable duels from the animated movie and TV series, while taking control of several different characters each with their own fighting skills and unique abilities.
Comparatively, 'Jedi Alliance' for DS is a story-driven action adventure game that follows the characters from the TV show. It's fully stylus controlled, which somehow makes lightsaber combat more immersive. We're interested in how that works out.
In the game, players get to chose two Jedi from a line-up of six. One will be fully controlled by the player, with AI controlling the other. The pair will embark on a series of missions involving droids, Lightsaber wielding enemies and mini-games.
The characters have unique abilities too, and can be paired up to create different combinations to unlock new areas. Sounds a lot like Lego Star Wars to us, which isn't a bad thing.
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June 19th, 2008, 19:44 Posted By: Shrygue
via Computer and Video Games
A mother whose nine-year old son wrecked a Plasma TV with a Wii Remote has developed a screen protector designed to prevent a similar catastrophe from occurring again.
The inspiration came when her son and his cousin smashed up her telly while playing Wii Sports. "The end for our Plasma screen came just two days after we had won a Nintendo Wii Console", she said to CVG.
"I was just walking into the room and watched in horror as I saw a Nintendo Wii remote flying across the room into the Plasma screen. Although it wasn't travelling very fast it soon became apparent that the collision had broken the delicate surface of the Plasma screen."
After discovering that "many, many people" had experienced a similar problem, she developed a screen protector to help save Plasma screens from flying Wii Remotes You can take a look at what she came up with below or to the right.
Personally, we've never even seen anyone lose grip on a Wii Remote, let alone damage a TV with one. Mind you, none of us have kids (that we know about).
If we did though and they broke our plasma screen, we wouldn't invent a screen protector. Oh no, we'd pack them off to brat camp spend their college money on a new TV.
Photographs
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