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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 16th, 2008, 09:55 Posted By: pibs
Yes, more Intellisponse leakage! Another game mentioned that we (or at least I) hadn't yet heard of was a new version of You Don't Know Jack. For the Wii. Not much more to add than that, other than this is a very good idea, and it's baffling why it's taken this long in the console's lifespan for someone to come up with it. No word on a release date or developer/publisher (going off the other leaks, though, we'll presume it's Activision), but they do mention a $40 price-point.
Source: http://kotaku.com
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June 16th, 2008, 09:09 Posted By: pibs
There's no doubting that Wii Fit has helped many a gamer get back into shape since its release, but a new poll by woman-only insurance firm Sheila's Wheels has discovered that users of the software have caused upwards of £20 million GBP damage to their homes whilst exercising on the Balance Board.
Nearly one in five of the 1,000 women polled admitted to causing accidents while using Wii Fit, including bumping into furniture, smashing flowerpots, banging their heads and of course, pulling muscles.
A whopping 86 per cent of those surveyed said that they either already owned Wii Fit or planned on buying it.
Source: http://www.balanceboardblog.com
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June 15th, 2008, 19:50 Posted By: morganDS
Sorry for the long delay between versions, but here is graphDS v0.8! I think that you'll find it worth the wait. I made some pretty substantial additions, so please download.
Additions/changes:
-Two new graph modes: slope field and Euler's method.
-Added a CAS to simplify algebraic expressions, including foiling
-Increased calculation and graphing speed by 2.5x
-Made function nIntegrate faster and more accurate
-Added new catalog functions for approximating definite integrals: euler, monteCarlo, simpson, trapezoid
Download: graphDS v0.8
You can find more info at my site. If you like graphDS and want to help me pay for college, you can make a donation.
Edit: I wrote the CAS from scratch myself, so please tell me if you find any bugs (but please read the readme before using the CAS).
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June 15th, 2008, 04:04 Posted By: madcat1990
ok! after lots of programming, it now wakes you up at the given time, and makes a simple math problem for you to solve!
AND! Even asks you if you want to repeat it
(NOTE: Won't stop UNTILL YOU SOLVE THE MATH PROBLEM!)
Download HERE
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June 13th, 2008, 19:54 Posted By: Shrygue
via Eurogamer
Rising Star Games has plans to deliver an exclusive fantasy role-playing adventure on Wii.
It's called Little King's Story and is made by Marvelous Entertainment, who gave us various Harvest Moon games.
It will be out here early next year and tells the story of a young boy who finds he has magical powers when he puts a crown on. His adventure begins after he becomes king and returns to the village he grew up in.
In a mixture of real-time strategy and simulation, your task is to expand your village into a wonderful kingdom, fending off any rival nations in your goal of uniting the land.
"Little King's Story has an art style that is very 'story-book' in look and one that we feel will be universally loved. The game has a fairytale quality that will intrigue and delight gamers the world around," said Marvelous boss Yasuhiro Wada.
Sounds quite promising.
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June 13th, 2008, 19:52 Posted By: Shrygue
via Computer and Video Games
Leisure Suit Larry: Magna Cum Laude developer High Voltage Software has released eighteen new screenshots of The Conduit, the game CEO Kerry Ganofsk hopes will 'look like a 360 title'.
The shots show a variety of environments and locations, from an underground laboratory corridor, a military base, more corridors and more military base, and a couple of exterior shots just to spice things up a bit.
We think it looks okay, but hardly reaches the dizzy heights of 360 graphics. More worryingly is the complete lack of innovation in the level design and colour palette. Didn't we see those corridors in GoldenEye a decade ago?
The Conduit is currently without a publisher and consequently without a street date.
Screenshots
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June 13th, 2008, 19:48 Posted By: Shrygue
via Kotaku
It almost goes without saying, but Nintendo of Europe's managing director Laurent Fischer deeply regrets stating that "geeks and otaku" were the only people concerned about running out of space on their Nintendo Wii due to WiiWare and Virtual Console titles, comments that ticked off gamers and developers alike. Speaking to videogaming247, Fischer offered the following by way of apology.
“I have huge respect for those who, like me, share a common passion for Nintendo and want to make it clear that I would never use and I didn’t use this terminology in such a context or way to cause offense,” he said.
“I regret that this misunderstanding has created such offense and disappointment within the community.”
You know, in all honesty "geek" and "otaku" are way low in the list of things I've been called that cause me offense, but I can certainly see how some people would get upset. As for Laurent, all I can say is always talk as if what you say is going to end up on the front page of a major gaming blog, because it generally is.
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June 13th, 2008, 19:46 Posted By: Shrygue
via Eurogamer
This week Nintendo has swamped the Virtual Console with five cherished oldies.
Those with a Master System fetish will like Alex Kidd in Miracle World. He's a monkey boy with big ears and is not to be confused with Alex Mack who got some chemicals on her and could dissolve into a pool of liquid. Alex Kidd costs 500 Wii Points (roughly GBP 3.50 / EUR 5).
Or you could be like Kristan and enjoy really old games in cardboard boxes. If you do, Last Ninja and Nebulus for the C64 may be up your alley. Kristan actually had a boxed copy of Last Ninja delivered the other day. These also cost 500 Wii Points (roughly GBP 3.50 / EUR 5) each.
But we think the two NeoGeo games are the best: Ninja Combat and Fatal Fury 2. We always wanted a NeoGeo and used to thumb through magazines drooling over the exotic graphics. Make your dreams come true for 900 Wii Points (roughly GBP 6.30 / EUR 9) a pop.
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June 13th, 2008, 19:43 Posted By: Shrygue
via Computer and Video Games
Point your eyes to the right of this page and you'll a little square box with moving pictures in it. That's what you want. It's a pretty cool TV spot, specifically for the Wii version. Look at its cool motion controls.
Here's what NGamer says: "Quick rundown: you're Edward Carnby, a 1930's detective in 2008's Noo Yoik. Why so out of time? A mystery deserving of its own TV show, so no surprises to see Alone in the Dark chopped into episodic jaunts - complete with 'previously on' fade-ins. It's far more natter-free than any other TV show, mind.
"An opening segment sees a few words exchanged with some mysterious chaps holding you hostage before all manner of unpleasantness crashes the party, taking out limbs, floors and walls in the process. No party bag for that unpleasantness."
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June 13th, 2008, 19:39 Posted By: Shrygue
via Games Industry
God of War designer David Jaffe has launched an attack on Nintendo following the company's marketing director stating only "geeks and otaku" want more storage for the Wii.
Writing on his personal blog, Jaffe accuses Nintendo of snubbing its loyal fanbase for mainstream success, and says Laurent Fischer – who he incorrectly refers to as female – should be ashamed of his comments.
He wrote: "This statement, especially coming from a marketing person, reeks of one of two things:
A - Arrogance at a level that should make Nintendo – if this statement reflects the core of the company – very ashamed.
B - A marketing person who has no real clue about games and thinks she's being cute and coy by dissing the 'geeks' 'cause she thinks the mainstream loves them now... if this is the case, she really needs someone to sit her down and explain to her which side her f*cking toast has been buttered on for years and will eventually get back to being buttered on."
He said that although he's a big fan of Nintendo games, and admires the business and they way it has uplifted the games industry in general, Nintendo is in danger of alienating it's hardcore audience, even accusing the company of "immaturity".
"I like Nintendo. And I love old Nintendo. And both old and new Nintendo have brought so much to this industry that they should be proud and excited and even a little cocky when it comes to their amazing accomplishments.
"Anyone in our business should envy their ability to read, direct, and redirect the market. And to also – when they want to – make some world class, ground breaking games.
He added that the comments by Fischer were "really, really sad. And not so much because Nintendo seems to be telling a chunk of its loyal fanbase to go f*ck itself, but because it's just reeks of junior high school vibe immaturity bulls**t."
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June 13th, 2008, 15:49 Posted By: madcat1990
So I was playing Metal Gear Solid 2...
And saw this Otacon sprite!
Googled a bit and found out there was a clock WITH that sprite ("OtaClock")
Since I found it so adorable, I'm porting it to the DS.
Remember though, this is a WIP.
and I need feedback
So... Please comment! Every opinion WILL be heard!
So far I've planned:- Making an alarm
- To stop the alarm you will have to solve simple math problems
- Alarm will be either otaclock's base sounds (which I already ripped) OR a MP3 by the choice of the user.
Now you're probably wondering... If the DS already has an alarm why make this one?
...Because it has OTACON from Metal Gear in it! >:3
Anyways...FEEDBACK PEOPLE!
Download WIP here
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June 12th, 2008, 21:35 Posted By: Shrygue
via Computer and Video Games
SNK has confirmed a pretty damn cool list of titles to be included in its new retro compilation title, SNK Arcade Classics Vol. 1, headed for Wii as well as PS2 and PSP.
Metal Slug, Samurai Shodown and King of Fighters 94' sit at the top of our favourites list, although if you own a Wii you can already grab all three of those on the UK Virtual Console for 900 Wii Points - about £6.50.
But it's decent news for retro-loving PS2 and PSP owners. Here's the full list, and 16 nostalgic screens below.
- ART OF FIGHTING - The first fighting game to introduce the then new Spirit Gauge, Super Special Moves, use of the 'zoom in/zoom out' function and battle damage to the characters faces.
- BASEBALL STARS 2 - The sequel to the very popular Baseball arcade game.
- BURNING FIGHT - Battle organised crime in the streets of New York in the side
- scrolling fighter.
- FATAL FURY - The first of SNK's fighting franchises to use the NEOGEO MVS System.
- KING OF THE FIGHTERS '94 - This is where the KOF phenomenon began.
- KING OF THE MONSTERS - Giant monsters, Destruction and mayhem in Japan.
- LAST RESORT - Take on hordes of enemies in the popular futuristic shooter.
- MAGICIAN LORD - SNK's classic platformer, pits you as the heroic wizard Elta.
- METAL SLUG
- this series has long been regarded as the bench mark of side
- scrolling purity, now see why!
- NEO TURF MASTERS - Can you get a hole in one?
- SAMURAI SHODOWN - The first title in SNK's hugely popular weapons based fighter.
- SENGOKU - Fight the undead, in feudal Japan.
- SHOCK TROOPERS - Fast paced action and lots and lots of bullets in this run and gun adventure.
- SUPER SIDEKICKS 3 - We all love football - so does SNK!
- TOP HUNTER - In this futuristic platformer, you play as Roddy or Cathy, as you protect the Colonists from the threat of the Space Pirates.
- WORLD HEROES - Take on the greatest fighters throughout time in this popular fighter.
Screenshots
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June 12th, 2008, 21:32 Posted By: Shrygue
via Kotaku
I stopped by D3Publisher's hotel suite yesterday to check out some of their stuff. I hadn't heard much about Bangai-O Spirits (remember, Dreamcast fans?) which has been out in Japan since March and is hitting here sometime in the fourth quarter, but that's because I generally don't follow shooters.
Even I sat up and took notice, though. Bangai-O Spirits, developed by Ikaruga creator Treasure, is hardcore oldschool, from what I could tell by looking, with richly-detailed 2D sprites and both horizontal and vertical scrolling. The awesome thing about it is the full realtime level editor - if you're having a hard time, you can build yourself a little wall, or plow yourself a new path.
You can also build your own levels from scratch, but even that's not the best part. The best part is the way you can share levels with your friends. No need for Nintendo Wi-Fi. No need for DS codes. Okay, so I'm easily impressed by science and technology, but I think you guys will think this is very, very cool.
You can save the levels you make as sound files, just like the way old data cassettes used to do. When you save a level, it makes a sort of rush-and-whirr sound the way a modem does. You can record it to your PC, save it as a Windows media file or whatever you want, and then put it on a website or email it to a buddy. Anyone who downloads the sound file simply plays it into their DS microphone, and voil* - your friend now has the level you made.
If your friend is with you, of course, you just play your sound file on your DS directly into your friend's mic. I know that this is actually ancient technology, but I was totally dazzled to see it repurposed like this. The wonders of human advancement!
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June 12th, 2008, 20:12 Posted By: Shrygue
via IGN
Today Ubisoft announced that Emergency Heroes has shipped to retailers nationwide and is available exclusively for the Wii home video game system from Nintendo. Developed by Ubisoft Reflections and Ubisoft Barcelona, Emergency Heroes is an open-world rescue driving game where young rescuers can jump into 48 different variations of next-generation rescue vehicles as a police officer, firefighter or EMT and navigate through the sprawling streets of San Alto, keeping citizens safe along the way. Emergency Heroes is rated "E-10+" and has an MSRP of $39.99.
Key Features:
- Drive the next generation of rescue vehicles. Pilot and command numerous high-tech rescue vehicles designed specifically for ultra-high-risk, high-speed navigation. Choose between police, fire and EMT vehicles.
- Explore and protect the entire city. As an emergency hero, your mission is to protect the peaceful city of San Alto. Drive through stunning free-roaming open environments, rescuing the city from imminent danger at every turn.
- Fun for the whole family. Making full use of the Wii Remote, everyone in the family can enjoy being an emergency hero.
- Fast-action gameplay. Take advantage of Hero Mode and play like you mean it the faster you drive, the faster you rise and gain access to powers of invincibility.
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June 12th, 2008, 20:00 Posted By: Shrygue
via Kotaku
It's official, Nintendo will be selling a new silver and black DS branded with the Guitar Hero logo as part of a limited-time bundle with Guitar Hero: On Tour, the company announced today.
“This one-of-a-kind bundle makes Nintendo DS even more appealing to our ever-growing audience of players,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “Like Nintendo DS itself, the Guitar Hero franchise has attracted millions of new players to the world of video games.”
The bundle, which hasn't been priced yet, will be available starting on June 22 when the game goes on sale.
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June 12th, 2008, 19:48 Posted By: Shrygue
via Eurogamer
Majesco has revealed a new game for the Wii Balance Board, alleviating fears there may be little to do on it once Wii Fit and some skiing games wear thin.
Dubbed Jillian Michaels' Fitness Ultimatum 2009, this is another one all about being fit not fat, headed by US exercise star Jillian Michaels, unsurprisingly.
She's a tough-talking martial arts expert who headed a US game show that challenged contestants to lose as much weight as they could. One lucky contestant dropped a massive 37 per cent to win USD 250,000.
"I truly think this type of product will be instrumental in revolutionizing the fitness industry and will help combat the childhood obesity epidemic in this country," Michaels told Reuters.
Majesco is aiming for a Christmas release and has casual gamers, especially women, in its sights. The publisher also thinks this will be the first of many celebrity-endorsed fitness fads to make use of the unique Wii control options. Majesco calls this upcoming trend "exer-gaming".
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June 11th, 2008, 23:31 Posted By: JKKDARK
Glide64 Wonder HQ is a modified glide64 designed for widescreen monitors. It's a graphic plugin for Nintendo 64 emulators for PC.
Information:
As you know, current versions of Glide64 have problems with widescreen monitors. The wrapper allows you to select one of predefined screen resolutions, and none of them corresponds to the native resolution of widescreen display. This project is a prototype, aimed to solve this problem. KoolSmoky rewrote the wrapper, so it probes your system for all supported screen resolution, and now you may select any fullscreen resolution, supported by your video card. I modified the plugin, so if a wide resolution is selected, plugin will render in that resolution, but keep original 4:3 screen aspect; image will be centered on the screen.
The prototype is based on Glide64 WonderPlus HQ code. If this solution will satisfy you, I'll add it to 'Napalm'.
The package contains modified wrapper and plugin. They must be used together. This version of the wrapper will NOT work with other versions of the plugin and vice versa.
Before first run you must select fullscreen resolution for the wrapper. It uses the same registry key, as other wrappers, but its value is very different. Thus, when you will switch back to regular version, you will have to select fullscreen resolution again.
We need feedback from our users with widescreen monitors. Does it work for you? Do you like it? Which games are broken in compare with current Glide64 WonderPlus HQ version ( http://www.emuxhaven.net/forums/showthread.php?t=6490)?
Download and give feedback via comments
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June 11th, 2008, 22:01 Posted By: Shrygue
via Computer and Video Games
Konami has sent through a shed load of new screens for New International Track and Field, along with confirmation of what sounds like one of the most comprehensive online modes of any DS game.
Someone's actually captured what looks like nearly every frame of game in stills, and they're all below.
These screens came with details from Konami on the online features to appear in the game. "Using the Nintendo DS Wi-Fi connection, players can link into a server that constantly updates the World Records as and when they are broken," reads the official blurb.
"Global high scores and world rankings are instantly logged and players are kept updated via an innovative News Feed service and regular messaging. Likewise, it is also possible for friends to send predefined messages to each other, ranging from congratulations to taunts when a record is smashed."
"The online service is further extended with players unlocking new characters by registering on the official site www.newtrackandfield.com, while Community Trophies and various rewards are detailed to visitors of the site. Similarly, New International Track and Field also allows up to four players anywhere in the world to get together and compete."
That's pretty extensive online integration for a DS game. The game's out on June 20.
Screenshots
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June 11th, 2008, 21:07 Posted By: Shrygue
via IGN
Development studio High Voltage Software yesterday announced a release time frame for its forthcoming Wii first-person shooter, The Conduit. The game is set for a "Q1 2009" debut, according to the company.
High Voltage says it is, "... fusing fast and fluid gameplay with an advanced set of visuals intended to squarely establish the Wii as a true next-generation gaming platform." To that end, the title uses dynamic environment mapping, interactive water with real-time reflection and four-stage texture composition, including gloss, diffuse and bump-mapping.
Meanwhile, the developer confirmed that The Conduit will feature a, "... competitive online multiplayer component," but did not yet offer specifics.
"Too many Wii owners have been told that the Wii is a casual platform with no room for serious games or top-tier graphics," said Eric Nofsinger, chief creative officer at High Voltage Software. "With The Conduit, we intend to prove that theory wrong by providing gamers with the kind of title they imagined back when the platform was first announced."
"The Wii has tremendous potential," said Kerry J. Ganofsky, CEO and founder of High Voltage Software. "We've invested heavily in our technology to make certain that potential is realized with The Conduit."
"Conduit was especially designed for the Nintendo Wii," stated Matt Corso, creative director at High Voltage Software. "From the weapons to armory and graphics, we tailored everything to the Wii which sets this game play apart from anything else on the market right now."
Although publisher interest in The Conduit "has been overwhelming," according to High Voltage, the studio plans to continue evaluating its options in a search for the best possible partner.
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June 11th, 2008, 20:45 Posted By: Shrygue
via Games Industry
Despite the fact that Nintendo is a rival in the console war, Microsoft respects the company's DS handheld and plans to take advantage of the system's audience.
"They see DS as a very viable platform," Joe Humfrey an engineer for UK development studio Rare, told our sister site Eurogamer during a visit to play the upcoming Viva Piñata DS game.
Since acquiring Rare in 2002, Microsoft has allowed the studio to maintain a handheld development team working on GBA and DS titles although it has not published any of them itself. Rare has even made one game directly for Nintendo during that time - last year's Diddy Kong Racing DS.
In the case of the THQ-published Viva Piñata: Pocket Paradise, Humfrey pointed out that it's in the software giant's own interest to have the game appear on the Nintendo machine.
"They put the Viva Piñata franchise on TV to reach a broad audience, they put it on PC to reach a different broad audience, and they're doing the same thing with the DS," he said. "They're trying to widen the audience of the franchise, basically."
Lead designer Gary Richards explained that this wouldn't be at the expense of dumbing down the game, however. "We wanted to tie it in with the TV series more, we thought that would be enough to get the younger audience into it. But we didn't want to lose any of the depth that Piñata had," he said.
The developers explained that their main headaches in bringing the 360 and PC game to the dual-screen portable was simply squeezing the amount of content - animations particularly - onto the cart, but the DS surprised them with its technical capacity.
"We were split into two camps, those who thought we could do it, and those who thought we couldn't do it," Humfrey said.
"But I don't think we ever got to the point where we had to start taking stuff out of the game," added Richards. "And the interface was never going to be an issue," he added, alluding to the ease of use of the DS' touch-screen controls.
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