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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 11th, 2008, 20:53 Posted By: chris28
Electro is a falling blocks game. You should make a connection from one side of the screen to the other with the same type blocks. You can downgrade once a selected cube with down or B key (blue triangle become green circle, red square become blue triangle ...). Make combo (multiplicate points) with followed lines.
Two modes are available. In puzzle game, you should move cubes vertically. New lines appears automatically at the bottom of puzzle but you can add them with L or R key.
Enjoy it !
More informations and dowloads on my blog (in french).
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May 11th, 2008, 20:47 Posted By: wraggster
New from Waninkoko
This application extracts all the Mii's from your Wii to a SD card.
+-------------+
| HOW TO USE: |
+-------------+
1. Just run this application and all your Mii's
will be copied to the "miis" directory at the
SD card.
+--------+
.
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May 11th, 2008, 20:44 Posted By: wraggster
New from Waninkoko
This application installs all the Mii's from a
SD card to your Wii.
+-------------+
| HOW TO USE: |
+-------------+
1. Create a directory called "miis" in the root
of a SD card.
2. Copy the Mii's you want to install in the
directory created in the previous step.
3. Run this application and all your Mii's
will be copied from the SD card to your Wii .
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May 11th, 2008, 20:37 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS/GBA and also the PSP, heres whats new:
My time in Japan prevented me from making a release (I had turned off two of the machines I need to build on), but it didn't prevent me from working on POWDER. There are lots of various changes including new items and skills. There is also a new 32x32 tileset that you can find in the artpack thanks to Ibson the Grey.
[All but GBA]: When you load a game, the fact you have loaded it is immediately saved. This means you can no longer power down before you die to avoid save scumming. (Eilu, Zach Firth)
Familiars always leave corpses to facillitate their resurrection.
Petrified creatures count to your kill total
You are only punished for the death of a familiar when the death becomes irrevocable.
The party guilty for creating traps, lava, etc, is now tracked so proper responsibility can be assigned. (Andrew Poandl)
Dodge Skill's "foes" properly 'ified. (David Damerell)
Extra flavour text from Eilu.
Ricochet skill for arrows. (Furrot)
You can climb trees. (Adam Boyd)
When a bitmap has to many colours, it now fails more gracefully. (Ibson the Grey)
An embarassing mistake in combat calcs has been fixed. It is now the attacker's skill, not the defender's, used to roll attack bonus. This will mean weapon skills are more necessary and make monsters more threatening since they always default to 2 stars.
Jumping out of a pit only moves you one square. (Irashtar)
Incorrect there in helm of draining description (Mark Rushakoff)
Adjusted some monster sizes to better reflect how I envision them. Hopefully this doesn't affect food nutrition balance too much. (David Damerell)
When you die your options are saved even if you don't make the high score table. (Zappa Penguin)
Knock no longer closes the door if an item or creature blocks it.
Knock cast on doors with creatures on them will knock them back and damage them slightly. (Lim-Dul)
Light radius for creatures on fire increased to 2 from 1 to make it a bit less subtle. (R. Dan Henry)
[Start] and [Select] can be used to enter and shift respectively on the on-screen keyboard. (Zappa Penguin)
You can eat water elementals, but be warned there might still be some life in them. (Eilu)
Polying into or polying back into gargantuan forms will crush any walls that would entrap you. (Korgoth)
Flaming swords slightly nerfed to 1d3 fire damage to prevent them from being such an obvious weapon choice.
New item: lightning rapier. (Terje)
New item: ice mace.
Imps summoned by demons that you summon will no longer attack you provided the demon stil lives.
Monsters should now open doors if they are smart enough. (Derek Ray)
New monster: Kobold Thief.
You can now wish to learn a skill directly rather than having to acquire the specific book.
"wizard's hands" in chilling touch description, "an uber-storm" for a living frost, along with an extra hyphen in that description. Description of Pax clarified to resolve amiguous sentence and disarm skill description has an s returned to it. Finally, another lost s added to the flesh golem description. (R. Dan Henry)
"You gain insight into the nature of foo." now has a full stop. (David Damerell)
Ibson the Grey has produced a new 32x32 tileset based on the rltiles to give you some high resolution POWDER experience. Since this isn't the 16x16 res, it doesn't come packaged with POWDER but has to be installed manually from the artpack.
Gameboy Advance [502k].
Nintendo DS [926k].
Playstation Portable SDL [832k].
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May 11th, 2008, 20:37 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS/GBA and also the PSP, heres whats new:
My time in Japan prevented me from making a release (I had turned off two of the machines I need to build on), but it didn't prevent me from working on POWDER. There are lots of various changes including new items and skills. There is also a new 32x32 tileset that you can find in the artpack thanks to Ibson the Grey.
[All but GBA]: When you load a game, the fact you have loaded it is immediately saved. This means you can no longer power down before you die to avoid save scumming. (Eilu, Zach Firth)
Familiars always leave corpses to facillitate their resurrection.
Petrified creatures count to your kill total
You are only punished for the death of a familiar when the death becomes irrevocable.
The party guilty for creating traps, lava, etc, is now tracked so proper responsibility can be assigned. (Andrew Poandl)
Dodge Skill's "foes" properly 'ified. (David Damerell)
Extra flavour text from Eilu.
Ricochet skill for arrows. (Furrot)
You can climb trees. (Adam Boyd)
When a bitmap has to many colours, it now fails more gracefully. (Ibson the Grey)
An embarassing mistake in combat calcs has been fixed. It is now the attacker's skill, not the defender's, used to roll attack bonus. This will mean weapon skills are more necessary and make monsters more threatening since they always default to 2 stars.
Jumping out of a pit only moves you one square. (Irashtar)
Incorrect there in helm of draining description (Mark Rushakoff)
Adjusted some monster sizes to better reflect how I envision them. Hopefully this doesn't affect food nutrition balance too much. (David Damerell)
When you die your options are saved even if you don't make the high score table. (Zappa Penguin)
Knock no longer closes the door if an item or creature blocks it.
Knock cast on doors with creatures on them will knock them back and damage them slightly. (Lim-Dul)
Light radius for creatures on fire increased to 2 from 1 to make it a bit less subtle. (R. Dan Henry)
[Start] and [Select] can be used to enter and shift respectively on the on-screen keyboard. (Zappa Penguin)
You can eat water elementals, but be warned there might still be some life in them. (Eilu)
Polying into or polying back into gargantuan forms will crush any walls that would entrap you. (Korgoth)
Flaming swords slightly nerfed to 1d3 fire damage to prevent them from being such an obvious weapon choice.
New item: lightning rapier. (Terje)
New item: ice mace.
Imps summoned by demons that you summon will no longer attack you provided the demon stil lives.
Monsters should now open doors if they are smart enough. (Derek Ray)
New monster: Kobold Thief.
You can now wish to learn a skill directly rather than having to acquire the specific book.
"wizard's hands" in chilling touch description, "an uber-storm" for a living frost, along with an extra hyphen in that description. Description of Pax clarified to resolve amiguous sentence and disarm skill description has an s returned to it. Finally, another lost s added to the flesh golem description. (R. Dan Henry)
"You gain insight into the nature of foo." now has a full stop. (David Damerell)
Ibson the Grey has produced a new 32x32 tileset based on the rltiles to give you some high resolution POWDER experience. Since this isn't the 16x16 res, it doesn't come packaged with POWDER but has to be installed manually from the artpack.
Gameboy Advance [502k].
Nintendo DS [926k].
Playstation Portable SDL [832k].
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May 11th, 2008, 19:58 Posted By: wraggster
Sven one of the most active Wii Hackers has posted this on his site:
I'm currently working on USB mass storage support for the Wii and just wanted to give you an update of my current status.
I've released (again) two or three semi-public betas in #wiidev to be able to test the code with a few more devices and already fixed a few compatibility issues. Most storage devices seems to be working now and there are only a few that fail at the initialization that I still got to fix.
It also looks like I originally just messed up the set configuration request code - even that is now working without any problems.
But there are also some really strange sticks where a mass storage reset request just returns the error code -7004 but still seems to be working. I think that this might be related to some timeout being reached because the following code is working when I add a short delay. This is not a really clean solution but it's working(tm).
The writing part of the code has also been tested and fixed by me and there are only a few minor issues left. However, this update has not been pushed into my git yet but I'll promise that the code will be available soon.
But I think that the code is stable enough now for a really public beta test. I wrote this small application that looks for any USB mass storage devices connected to your Wii and tries to display a file listing of the root folder and creates a file called testtest.txt with the content 'test' there. This code is based on chishm's libfat and wintermute's port to the Wii which does currently not check if the device really contains a FAT filesystems - this means that the usage of ANY DEVICE THAT HAS NOT A FAT FILESYSTEM ON IT WILL RESULT IN DATA CORRUPTION. I'd also recommend you to create a full backup of your data even if you're sure that a FAT filesystem is used because this code is still very untested and might easily corrupt your data. (This did not happen yet but don't say that you haven't been warned by me.)
Even though the application tells you to press A on your Gamecube controller a Wiimote should also worked - but that code is even more untested by me
Please report any error codes here if your device is not working. It would be great if you are able to create a usb log of the device connection on your PC as this would really help me to fix the problems with your stick.
Download usbmss2.elf
Update: The following version probably fixes some devices that were previously hanging after "LUN #0".
Download usbmss3.elf
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May 11th, 2008, 19:29 Posted By: wraggster
There aren't many gamers who don't harbor fond memories associated with the Nintendo 64's classic adventure (and to many, the greatest installment in the Hyrulian franchise), Legend of Zelda: Ocarina of Time. In addition to its beloved story and incredible visuals, it was a groundbreaking third-person adventure through an intricately detailed fantasy world -- but would we (and Game Rankings) still hold the triforce-hunting adventure in such high regard if we had experienced Hyrule directly through the point-eared protagonist's eyes?
In a recent discussion between Nintendo president Satoru Iwata and revolutionary game developer (and Time's most influential person of 2008) Shigeru Miyamoto, it was outed that Shiggy secretly possesses a penchant for first-person shooters (notably, Rare's seminal N64 shooter Goldeneye), and that he'd considered creating Ocarina of Time using an Oblivion-esque first-person perspective. We're not quite sure how this would have affected the title -- but we're certainly terrified of the prospect of witnessing Darunia's sexy dance of seduction first-hand.
http://www.joystiq.com/2008/05/11/sh...erson-perspec/
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May 11th, 2008, 15:40 Posted By: JKKDARK
New version of the Nintendo DS emulator for PC.
Changelog:
-Added Alpha-test in 3D core, no more color squares around the textures
-Fixed blending in 3D core
-Implemented GXFIFO IRQ : this is a ugly hack but games needing this (ie. New Super Mario Bros) now work
-Fixed depth clearing in 3D core, this fixes black sky bug in Mario64
-Implemented 3D PosTest, this fixes a mini-game in RRR2 (next version will probably feature BoxTest and VecTest)
-Noticeable speed-up, thanks to Shash (now executes 16 instructions at a time)
-Fixed 2 bugs in sound core (loop feature) :
-----Fixed sound length being increased on multiple channel status (key-on) writes
-----Added ability to write Loopstart and Length registers while sound is playing
-----For info : these fixes also fix garbage sound when using "Fold NDS" option
-Added a sound resampling func
-The GUI now uses DirectDraw to display the framebuffer
-----This was hard to implement, but it is WAY faster and better than GDI
-----When you stretch the window, the emu doesn't slow down and the image keeps beautiful (not pixellized)
-----If DirectDraw init fails, the emu will simply use GDI instead
-----DirectDraw is not used when using rotation
-Added CPU low-power mode, this allows RaymanDS to show 3 intros (it is better, but it still doesn't work)
-Fixed 2 bugs in capture unit :
-----Captured bitmap was "invisible" due to alpha values not set.
-----The captured image was only the half of the requested size (128 pixels in width instead of 256)
-----These fixes fix some NSMB/Mario64 mini-games, displaying 3D on both screens (no more flicker, but 3D is still reversed )
-----Now, DeSmuME is able to pass 4/6 tests (see further posts, NDS graphic test app)
-Added some hacks in VRAM handling, the sprites in NSMB minigames look correct, but now the pause buttons are incorrect (I plan to rewrite all VRAM handling in next release, current handling is crappy, plenty of TODO and FIXME)
-Wiimote support is not ready, so disabled
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May 10th, 2008, 22:49 Posted By: Jay_PaRaDoX
The version of the emulator is "Snes9x Wii 1.43 wiimote and classic (v.2.2 LoPsT+Falco)", so look for info on that emulator to know how to make it work.
It has 2 Wiimote support, and both Classic Controller and Nunchunk. GC Controller too.
Front SD rom loading and saves. Screens Via Comments.
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May 10th, 2008, 14:19 Posted By: wraggster
Plata have released a new Toy Story related game featuring Mr Potato Head, seems you have to dress up his face.
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May 10th, 2008, 14:11 Posted By: wraggster
News/release from Cobradragon:
Here is the second halo ds update there are mainly two features one there is a 4d room for my part and then a new feature for those who liked teendev's more.
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May 10th, 2008, 13:37 Posted By: wraggster
It won't come as any surprise that EA is planning Wii and Nintendo DS "spin off" versions of its skateboarding franchise skate—IGN spilled the beans accidentally in April—but you might be surprised at how good it looks. It might not be on par visually with the Xbox 360 and PS3 entries, but Skate It, at least based on the trio of screen shots IGN secured, looks pretty good.
Skate It looks to replace the dual analog control scheme from the original skate with a Wii remote-only method that looks serviceable based on the promo video. As expected, the game also plans to use the soon to be release Wii Fit Balance Board, but executive producer Scott Blackwood is light on details.
http://kotaku.com/5008504/yup-skate-...ii-nintendo-ds
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May 10th, 2008, 13:37 Posted By: wraggster
It won't come as any surprise that EA is planning Wii and Nintendo DS "spin off" versions of its skateboarding franchise skate—IGN spilled the beans accidentally in April—but you might be surprised at how good it looks. It might not be on par visually with the Xbox 360 and PS3 entries, but Skate It, at least based on the trio of screen shots IGN secured, looks pretty good.
Skate It looks to replace the dual analog control scheme from the original skate with a Wii remote-only method that looks serviceable based on the promo video. As expected, the game also plans to use the soon to be release Wii Fit Balance Board, but executive producer Scott Blackwood is light on details.
http://kotaku.com/5008504/yup-skate-...ii-nintendo-ds
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May 10th, 2008, 00:55 Posted By: wraggster
Newly released today:
features
Crosswords DS offers crossword puzzles at multiple skill levels to engage any player, all controlled with the Nintendo DS stylus. Simply use the stylus to write your answers on the touch screen. Erase your mistakes with a quick tap on the screen, or write new answers directly over old ones.
An interactive hint system helps you move along at your own pace. For particularly puzzling problems, tap the "Hint" button to receive an additional clue, reveal a letter or have the word solved for you—the choice is yours.
The wordplay doesn't stop with crosswords. "Wordsearch" challenges you to find words hidden among random letters, while "Anagrams" will stretch your imagination to see how many words you can assemble from a group of letters.
Puzzles are designed for stress-free completion and are broken into three difficulty levels: Easy, Medium and Hard—plus an unlockable fourth level.
Unlike paper puzzles, Crosswords DS can offer help if you get stuck. By simply touching the hint button above the puzzle, players can choose to receive another clue, fill in an unknown letter or even reveal the entire word.
To input a letter, simply touch a square on the screen and write the answer just as you would in a paper puzzle. If you make a mistake, simply write the new letter over the old one—no more messy eraser bits.
description
Choose from more than a thousand crossword puzzles or hone your word skills with Wordsearch or Anagrams. No matter which type of puzzle you choose, you can easily save your progress at any time and return later to finish. Crosswords DS is designed for all players—just select your difficulty level and start off with a basic four-by-four puzzle. As you progress, the game will increase in difficulty and puzzle size. Use the DS stylus like a pencil to write or circle your answers on the touch-control screen. Erasing mistakes is as simple as writing the new answer over the old one. A hint system is also included in case you need some friendly assistance.
In Crosswords DS, you'll find puzzles perfect for everyone regardless of age or experience. Exercise your word skills in more than a thousand touch-control word puzzles to challenge every skill level.
http://www.play-asia.com/SOap-23-83-...j-70-2ngy.html
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May 10th, 2008, 00:51 Posted By: wraggster
Newly released today:
features
Throw, grab, and blast - Use fun action gestures with the Wii remote to cause strategic destruction in levels like Tiki-Tower-Topple and Medieval Mayhem.
Nearly 400 Brain-Busting Challenges
Fast-paced Multiplayer Action - Play with or against your friends in co-op, versus, or 4-player games.
Make It Your Own - Unlock characters, worlds, blocks, and props throughout the game and use to build whatever you can imagine in Create Mode. Remix any level and share what you create with friends via WiiConnect24.
Over 30 Wacky Blox Characters - Tackle the action and interact with a cast of entertaining characters including Marion "Fluffy" McCluck, a chicken that lays Bomb Blox, and a Boots Beaverton who likes to make them explode.
description
BOOM BLOX™ is the must-have Wii™ game for Summer 2008. This action-puzzle game is the first game developed in collaboration between EA and director and producer, Steven Spielberg. Perfect for kids 8-12 years old and fun for the entire family, BOOM BLOX offers action-packed destruction that takes Wii play to a new level of enjoyment and creativity. BOOM BLOX is also available across major carriers for the mobile phone.
http://www.play-asia.com/SOap-23-83-...j-70-2hk5.html
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May 10th, 2008, 00:50 Posted By: wraggster
Newly released today:
Get behind the driver's seat with this Speed Racer based on the Wachowski Brothers film with its garage of combat-ready rides and see how you fare in "car-fu style" action. Take on the role of the characters from the film, getting behind the wheels of each character's signature vehicles to experience firsthand the film's high adrenaline, combative racing style.
http://www.play-asia.com/SOap-23-83-...j-70-2mcb.html
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May 10th, 2008, 00:48 Posted By: wraggster
Newly released today:
Get behind the driver's seat with this Speed Racer based on the Wachowski Brothers film with its garage of combat-ready rides and see how you fare in "car-fu style" action. Take on the role of the characters from the film, getting behind the wheels of each character's signature vehicles to experience firsthand the film's high adrenaline, combative racing style.
http://www.play-asia.com/SOap-23-83-...j-70-2md4.html
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May 10th, 2008, 00:47 Posted By: wraggster
Newly released today:
features
Use the Stylus to control everything! From moving characters, making toys, interacting with others, and more!
Choose your style of play, whether it's complete control of all operations, simply running the store or just creating toys; it's your game.
Create over 30 new and fun toys for your store, from Teddy Bears to Action Figures to Board Games. Earn experience by making toys to unlock new toys.
Run your shop for 3 years, with each year divided into 4 months that represent the 4 seasons. Each month has a special event that directly influences the number of people that shop and their specific behavior prior to the event. Events include: Valentine's Day, Summer Vacation, Halloween and Christmas.
Work in 6 unique locations from the Toy Shop to the Toy Store, and areas throughout town with different seasonal appearances, including: Residential District, Commercial District, Town Square and Beach.
Unlock new, bigger store locations as you earn more money selling toys.
Adjust prices and change stock based on customer moods and habits. Touch customers with your stylus to see their budget, desired toys and perception of their Toy Shop experience.
Customer satisfaction is important in the store and out. If customers leave unhappy, other potential customers may never visit and you'll lose business.
Learn the ins and outs of running the Toy Shop with a tutorial.
Control both Mel and Mark while interacting with more than 10 important town members, including the Mayor.
description
When their grandfather passed away, Mel and Mark were left in charge of his toy shop with the condition that if they couldn’t make it successful within three years, it would be donated to the city. It’s up to you to help the two make toys, satisfy demanding customers, explore the city, and ultimately return their grandfather’s toy shop back to the booming business it once was!
http://www.play-asia.com/SOap-23-83-...j-70-2o6g.html
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